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BasicVColUnlitAlpha.xml
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70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
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пре 10 година |
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Diff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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пре 10 година |
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DiffAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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пре 10 година |
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DiffEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffLightMap.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffLightMapAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffLitParticleAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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пре 10 година |
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DiffNormalAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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пре 10 година |
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DiffNormalEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalPackedAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalPackedAlphaMaskTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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пре 10 година |
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DiffNormalPackedAlphaTranslucent.xml
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e6c75eb229
Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016.
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пре 10 година |
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DiffNormalPackedEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalPackedSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalPackedSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalPackedSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalSpec.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalSpecAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalSpecAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalSpecAOAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalSpecAlphaMask.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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DiffNormalSpecEmissive.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffNormalSpecEmissiveAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffOverlay.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffSkybox.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffSkydome.xml
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6789580e18
Added Skydome Shaders and Technique
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пре 10 година |
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DiffSkyplane.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffSpec.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffSpecAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffSpecAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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пре 10 година |
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DiffVColAdd.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffVColAddAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffVColMultiply.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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DiffVColUnlitAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTexture.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureEnvCube.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureEnvCubeAO.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureEnvCubeAOAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureEnvCubeAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureNormal.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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NoTextureNormalAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureNormalPacked.xml
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88080dad31
Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function.
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пре 11 година |
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NoTextureNormalPackedAlpha.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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NoTextureOverlay.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureUnlit.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureUnlitAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureUnlitVCol.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureVCol.xml
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9c226e2c3c
Added pure diffuse vertexcolor & notexture vertexcolor techniques.
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пре 10 година |
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NoTextureVColAdd.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureVColAddAlpha.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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NoTextureVColMultiply.xml
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aa65cedefd
Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712.
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пре 10 година |
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TerrainBlend.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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VegetationDiff.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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VegetationDiffAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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VegetationDiffUnlit.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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VegetationDiffUnlitAlphaMask.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |
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Water.xml
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05a8b79fd2
Rename "Bin" subdir to "bin".
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пре 11 година |