rasteron 6789580e18 Added Skydome Shaders and Technique пре 10 година
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BasicVColUnlitAlpha.xml 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. пре 10 година
Diff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. пре 10 година
DiffAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. пре 10 година
DiffEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffLightMap.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffLightMapAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffLitParticleAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. пре 10 година
DiffNormalAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. пре 10 година
DiffNormalEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalPackedAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalPackedAlphaMaskTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. пре 10 година
DiffNormalPackedAlphaTranslucent.xml e6c75eb229 Added TRANSLUCENT option to lighting, which takes absolute value of NdotL (only works in forward lighting.) Add example translucent techniques. Closes #1016. пре 10 година
DiffNormalPackedEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalPackedSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalPackedSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalPackedSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalSpec.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalSpecAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalSpecAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalSpecAOAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalSpecAlphaMask.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
DiffNormalSpecEmissive.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffNormalSpecEmissiveAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffOverlay.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffSkybox.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffSkydome.xml 6789580e18 Added Skydome Shaders and Technique пре 10 година
DiffSkyplane.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffSpec.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffSpecAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffSpecAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. пре 10 година
DiffVColAdd.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffVColAddAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffVColMultiply.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
DiffVColUnlitAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTexture.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureEnvCube.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureEnvCubeAO.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureEnvCubeAOAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureEnvCubeAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureNormal.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
NoTextureNormalAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureNormalPacked.xml 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. пре 11 година
NoTextureNormalPackedAlpha.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
NoTextureOverlay.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureUnlit.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureUnlitAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureUnlitVCol.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureVCol.xml 9c226e2c3c Added pure diffuse vertexcolor & notexture vertexcolor techniques. пре 10 година
NoTextureVColAdd.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureVColAddAlpha.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
NoTextureVColMultiply.xml aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
TerrainBlend.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
VegetationDiff.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
VegetationDiffAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
VegetationDiffUnlit.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
VegetationDiffUnlitAlphaMask.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година
Water.xml 05a8b79fd2 Rename "Bin" subdir to "bin". пре 11 година