Editor.as 20 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorParticleEffect.as"
  10. #include "Scripts/Editor/EditorSettings.as"
  11. #include "Scripts/Editor/EditorPreferences.as"
  12. #include "Scripts/Editor/EditorToolBar.as"
  13. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  14. #include "Scripts/Editor/EditorUI.as"
  15. #include "Scripts/Editor/EditorImport.as"
  16. #include "Scripts/Editor/EditorExport.as"
  17. #include "Scripts/Editor/EditorResourceBrowser.as"
  18. #include "Scripts/Editor/EditorSpawn.as"
  19. #include "Scripts/Editor/EditorSoundType.as"
  20. #include "Scripts/Editor/EditorLayers.as"
  21. #include "Scripts/Editor/EditorColorWheel.as"
  22. #include "Scripts/Editor/EditorEventsHandlers.as"
  23. #include "Scripts/Editor/EditorViewDebugIcons.as"
  24. String configFileName;
  25. void Start()
  26. {
  27. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  28. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  29. localization.LoadJSONFile("EditorStrings.json");
  30. if (engine.headless)
  31. {
  32. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  33. engine.Exit();
  34. return;
  35. }
  36. // Use the first frame to setup when the resolution is initialized
  37. SubscribeToEvent("Update", "FirstFrame");
  38. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  39. // Disable Editor auto exit, check first if it is OK to exit
  40. engine.autoExit = false;
  41. // Pause completely when minimized to save OS resources, reduce defocused framerate
  42. engine.pauseMinimized = true;
  43. engine.maxInactiveFps = 10;
  44. // Enable console commands from the editor script
  45. script.defaultScriptFile = scriptFile;
  46. // Enable automatic resource reloading
  47. cache.autoReloadResources = true;
  48. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  49. cache.returnFailedResources = true;
  50. // Use OS mouse without grabbing it
  51. input.mouseVisible = true;
  52. // Use system clipboard to allow transport of text in & out from the editor
  53. ui.useSystemClipboard = true;
  54. }
  55. void FirstFrame()
  56. {
  57. // Create root scene node
  58. CreateScene();
  59. // Load editor settings and preferences
  60. LoadConfig();
  61. // Create user interface for the editor
  62. CreateUI();
  63. // Create root UI element where all 'editable' UI elements would be parented to
  64. CreateRootUIElement();
  65. // Load the initial scene if provided
  66. ParseArguments();
  67. // Switch to real frame handler after initialization
  68. SubscribeToEvent("Update", "HandleUpdate");
  69. SubscribeToEvent("ReloadFinished", "HandleReloadFinished");
  70. SubscribeToEvent("ReloadFailed", "HandleReloadFailed");
  71. EditorSubscribeToEvents();
  72. }
  73. void Stop()
  74. {
  75. SaveConfig();
  76. }
  77. void ParseArguments()
  78. {
  79. Array<String> arguments = GetArguments();
  80. bool loaded = false;
  81. // Scan for a scene to load
  82. for (uint i = 1; i < arguments.length; ++i)
  83. {
  84. if (arguments[i].ToLower() == "-scene")
  85. {
  86. if (++i < arguments.length)
  87. {
  88. loaded = LoadScene(arguments[i]);
  89. break;
  90. }
  91. }
  92. if (arguments[i].ToLower() == "-language")
  93. {
  94. if (++i < arguments.length)
  95. {
  96. localization.SetLanguage(arguments[i]);
  97. break;
  98. }
  99. }
  100. }
  101. if (!loaded)
  102. ResetScene();
  103. }
  104. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  105. {
  106. float timeStep = eventData["TimeStep"].GetFloat();
  107. DoResourceBrowserWork();
  108. UpdateView(timeStep);
  109. UpdateViewports(timeStep);
  110. UpdateStats(timeStep);
  111. UpdateScene(timeStep);
  112. UpdateTestAnimation(timeStep);
  113. UpdateGizmo();
  114. UpdateDirtyUI();
  115. UpdateViewDebugIcons();
  116. // Handle Particle Editor looping.
  117. if (particleEffectWindow !is null and particleEffectWindow.visible)
  118. {
  119. if (!particleEffectEmitter.emitting)
  120. {
  121. if (particleResetTimer == 0.0f)
  122. particleResetTimer = editParticleEffect.maxTimeToLive + 0.2f;
  123. else
  124. {
  125. particleResetTimer = Max(particleResetTimer - timeStep, 0.0f);
  126. if (particleResetTimer <= 0.0001f)
  127. {
  128. particleEffectEmitter.Reset();
  129. particleResetTimer = 0.0f;
  130. }
  131. }
  132. }
  133. }
  134. }
  135. void HandleReloadFinished(StringHash eventType, VariantMap& eventData)
  136. {
  137. attributesFullDirty = true;
  138. }
  139. void HandleReloadFailed(StringHash eventType, VariantMap& eventData)
  140. {
  141. attributesFullDirty = true;
  142. }
  143. void LoadConfig()
  144. {
  145. if (!fileSystem.FileExists(configFileName))
  146. return;
  147. XMLFile config;
  148. config.Load(File(configFileName, FILE_READ));
  149. XMLElement configElem = config.root;
  150. if (configElem.isNull)
  151. return;
  152. XMLElement cameraElem = configElem.GetChild("camera");
  153. XMLElement objectElem = configElem.GetChild("object");
  154. XMLElement renderingElem = configElem.GetChild("rendering");
  155. XMLElement uiElem = configElem.GetChild("ui");
  156. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  157. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  158. XMLElement viewElem = configElem.GetChild("view");
  159. XMLElement resourcesElem = configElem.GetChild("resources");
  160. XMLElement consoleElem = configElem.GetChild("console");
  161. XMLElement varNamesElem = configElem.GetChild("varnames");
  162. XMLElement soundTypesElem = configElem.GetChild("soundtypes");
  163. XMLElement cubeMapElem = configElem.GetChild("cubegen");
  164. XMLElement defaultTagsElem = configElem.GetChild("tags");
  165. if (!cameraElem.isNull)
  166. {
  167. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  168. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  169. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  170. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  171. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  172. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  173. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  174. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  175. if (cameraElem.HasAttribute("mmbpan")) mmbPanMode = cameraElem.GetBool("mmbpan");
  176. UpdateViewParameters();
  177. }
  178. if (!objectElem.isNull)
  179. {
  180. if (objectElem.HasAttribute("cameraflymode")) cameraFlyMode = objectElem.GetBool("cameraflymode");
  181. if (objectElem.HasAttribute("hotkeymode")) hotKeyMode = objectElem.GetInt("hotkeymode");
  182. if (objectElem.HasAttribute("newnodemode")) newNodeMode = objectElem.GetInt("newnodemode");
  183. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  184. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  185. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  186. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  187. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  188. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  189. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  190. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  191. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  192. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  193. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  194. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  195. }
  196. if (!resourcesElem.isNull)
  197. {
  198. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  199. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  200. {
  201. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  202. if (fileSystem.DirExists(newResourcePath))
  203. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  204. }
  205. if (resourcesElem.HasAttribute("importpath"))
  206. {
  207. String newImportPath = resourcesElem.GetAttribute("importpath");
  208. if (fileSystem.DirExists(newImportPath))
  209. uiImportPath = newImportPath;
  210. }
  211. if (resourcesElem.HasAttribute("recentscenes"))
  212. {
  213. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  214. }
  215. }
  216. if (!renderingElem.isNull)
  217. {
  218. if (renderingElem.HasAttribute("renderpath")) renderPathName = renderingElem.GetAttribute("renderpath");
  219. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  220. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  221. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  222. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = ShadowQuality(renderingElem.GetInt("shadowquality"));
  223. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  224. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  225. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = renderingElem.GetBool("dynamicinstancing");
  226. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  227. }
  228. if (!uiElem.isNull)
  229. {
  230. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  231. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  232. if (uiElem.HasAttribute("languageindex")) localization.SetLanguage(uiElem.GetInt("languageindex"));
  233. }
  234. if (!hierarchyElem.isNull)
  235. {
  236. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  237. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  238. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  239. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  240. }
  241. if (!inspectorElem.isNull)
  242. {
  243. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  244. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  245. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  246. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  247. }
  248. if (!viewElem.isNull)
  249. {
  250. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  251. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  252. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  253. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  254. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  255. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  256. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  257. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  258. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  259. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  260. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  261. }
  262. if (!consoleElem.isNull)
  263. {
  264. // Console does not exist yet at this point, so store the string in a global variable
  265. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  266. }
  267. if (!varNamesElem.isNull)
  268. globalVarNames = varNamesElem.GetVariantMap();
  269. if (!soundTypesElem.isNull)
  270. LoadSoundTypes(soundTypesElem);
  271. if (!cubeMapElem.isNull)
  272. {
  273. cubeMapGen_Name = cubeMapElem.HasAttribute("name") ? cubeMapElem.GetAttribute("name") : "";
  274. cubeMapGen_Path = cubeMapElem.HasAttribute("path") ? cubeMapElem.GetAttribute("path") : cubemapDefaultOutputPath;
  275. cubeMapGen_Size = cubeMapElem.HasAttribute("size") ? cubeMapElem.GetInt("size") : 128;
  276. }
  277. else
  278. {
  279. cubeMapGen_Name = "";
  280. cubeMapGen_Path = cubemapDefaultOutputPath;
  281. cubeMapGen_Size = 128;
  282. }
  283. if (!defaultTagsElem.isNull)
  284. {
  285. if (defaultTagsElem.HasAttribute("tags")) defaultTags = defaultTagsElem.GetAttribute("tags");
  286. }
  287. }
  288. void SaveConfig()
  289. {
  290. XMLFile config;
  291. XMLElement configElem = config.CreateRoot("configuration");
  292. XMLElement cameraElem = configElem.CreateChild("camera");
  293. XMLElement objectElem = configElem.CreateChild("object");
  294. XMLElement renderingElem = configElem.CreateChild("rendering");
  295. XMLElement uiElem = configElem.CreateChild("ui");
  296. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  297. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  298. XMLElement viewElem = configElem.CreateChild("view");
  299. XMLElement resourcesElem = configElem.CreateChild("resources");
  300. XMLElement consoleElem = configElem.CreateChild("console");
  301. XMLElement varNamesElem = configElem.CreateChild("varnames");
  302. XMLElement soundTypesElem = configElem.CreateChild("soundtypes");
  303. XMLElement cubeGenElem = configElem.CreateChild("cubegen");
  304. XMLElement defaultTagsElem = configElem.CreateChild("tags");
  305. cameraElem.SetFloat("nearclip", viewNearClip);
  306. cameraElem.SetFloat("farclip", viewFarClip);
  307. cameraElem.SetFloat("fov", viewFov);
  308. cameraElem.SetFloat("speed", cameraBaseSpeed);
  309. cameraElem.SetBool("limitrotation", limitRotation);
  310. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  311. cameraElem.SetUInt("viewportmode", viewportMode);
  312. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  313. cameraElem.SetBool("mmbpan", mmbPanMode);
  314. objectElem.SetBool("cameraflymode", cameraFlyMode);
  315. objectElem.SetInt("hotkeymode", hotKeyMode);
  316. objectElem.SetInt("newnodemode", newNodeMode);
  317. objectElem.SetFloat("newnodedistance", newNodeDistance);
  318. objectElem.SetFloat("movestep", moveStep);
  319. objectElem.SetFloat("rotatestep", rotateStep);
  320. objectElem.SetFloat("scalestep", scaleStep);
  321. objectElem.SetBool("movesnap", moveSnap);
  322. objectElem.SetBool("rotatesnap", rotateSnap);
  323. objectElem.SetBool("scalesnap", scaleSnap);
  324. objectElem.SetBool("applymateriallist", applyMaterialList);
  325. objectElem.SetAttribute("importoptions", importOptions);
  326. objectElem.SetInt("pickmode", pickMode);
  327. objectElem.SetInt("axismode", axisMode);
  328. objectElem.SetBool("revertonpause", revertOnPause);
  329. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  330. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  331. resourcesElem.SetAttribute("importpath", uiImportPath);
  332. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  333. if (renderer !is null && graphics !is null)
  334. {
  335. renderingElem.SetAttribute("renderpath", renderPathName);
  336. renderingElem.SetInt("texturequality", renderer.textureQuality);
  337. renderingElem.SetInt("materialquality", renderer.materialQuality);
  338. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  339. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  340. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  341. renderingElem.SetInt("shadowquality", int(renderer.shadowQuality));
  342. renderingElem.SetBool("dynamicinstancing", renderer.dynamicInstancing);
  343. }
  344. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  345. uiElem.SetFloat("minopacity", uiMinOpacity);
  346. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  347. uiElem.SetInt("languageindex", localization.languageIndex);
  348. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  349. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  350. inspectorElem.SetColor("nodecolor", nodeTextColor);
  351. inspectorElem.SetColor("componentcolor", componentTextColor);
  352. inspectorElem.SetColor("originalcolor", normalTextColor);
  353. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  354. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  355. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  356. viewElem.SetBool("showgrid", showGrid);
  357. viewElem.SetBool("grid2dmode", grid2DMode);
  358. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  359. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  360. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  361. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  362. viewElem.SetInt("gridsize", gridSize);
  363. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  364. viewElem.SetFloat("gridscale", gridScale);
  365. viewElem.SetColor("gridcolor", gridColor);
  366. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  367. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  368. varNamesElem.SetVariantMap(globalVarNames);
  369. cubeGenElem.SetAttribute("name", cubeMapGen_Name);
  370. cubeGenElem.SetAttribute("path", cubeMapGen_Path);
  371. cubeGenElem.SetAttribute("size", cubeMapGen_Size);
  372. defaultTagsElem.SetAttribute("tags", defaultTags);
  373. SaveSoundTypes(soundTypesElem);
  374. config.Save(File(configFileName, FILE_WRITE));
  375. }
  376. void MakeBackup(const String&in fileName)
  377. {
  378. fileSystem.Rename(fileName, fileName + ".old");
  379. }
  380. void RemoveBackup(bool success, const String&in fileName)
  381. {
  382. if (success)
  383. fileSystem.Delete(fileName + ".old");
  384. }