EditorView.as 70 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool mouseWheelCameraPosition = false;
  18. bool contextMenuActionWaitFrame = false;
  19. bool cameraFlyMode = true;
  20. int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer (see HotKeysMode)
  21. Vector3 lastSelectedNodesCenterPoint = Vector3(0,0,0); // for Blender mode to avoid own origin rotation when no nodes are selected. preserve last center for this
  22. WeakHandle lastSelectedNode = null;
  23. WeakHandle lastSelectedDrawable = null;
  24. WeakHandle lastSelectedComponent = null;
  25. bool viewCloser = false;
  26. Component@ coloringComponent = null;
  27. String coloringTypeName;
  28. String coloringPropertyName;
  29. Color coloringOldColor;
  30. float coloringOldScalar;
  31. bool debugRenderDisabled = false;
  32. const uint VIEWPORT_BORDER_H = 0x00000001;
  33. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  34. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  35. const uint VIEWPORT_BORDER_V = 0x00000010;
  36. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  37. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  38. const uint VIEWPORT_SINGLE = 0x00000000;
  39. const uint VIEWPORT_TOP = 0x00000100;
  40. const uint VIEWPORT_BOTTOM = 0x00000200;
  41. const uint VIEWPORT_LEFT = 0x00000400;
  42. const uint VIEWPORT_RIGHT = 0x00000800;
  43. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  44. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  45. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  46. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  47. // Combinations for easier testing
  48. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  49. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  50. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  51. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  52. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  53. const uint VIEWPORT_TOP_ANY = 0x00003300;
  54. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  55. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  56. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  57. const uint VIEWPORT_QUAD = 0x0000f000;
  58. enum HotKeysMode
  59. {
  60. HOTKEYS_MODE_STANDARD = 0,
  61. HOTKEYS_MODE_BLENDER
  62. }
  63. enum EditMode
  64. {
  65. EDIT_MOVE = 0,
  66. EDIT_ROTATE,
  67. EDIT_SCALE,
  68. EDIT_SELECT,
  69. EDIT_SPAWN
  70. }
  71. enum AxisMode
  72. {
  73. AXIS_WORLD = 0,
  74. AXIS_LOCAL
  75. }
  76. enum SnapScaleMode
  77. {
  78. SNAP_SCALE_FULL = 0,
  79. SNAP_SCALE_HALF,
  80. SNAP_SCALE_QUARTER
  81. }
  82. // Holds info about a viewport such as camera settings and splits up shared resources
  83. class ViewportContext
  84. {
  85. float cameraYaw = 0;
  86. float cameraPitch = 0;
  87. Camera@ camera;
  88. Node@ cameraNode;
  89. SoundListener@ soundListener;
  90. Viewport@ viewport;
  91. bool enabled = false;
  92. uint index = 0;
  93. uint viewportId = 0;
  94. UIElement@ viewportContextUI;
  95. UIElement@ statusBar;
  96. Text@ cameraPosText;
  97. Window@ settingsWindow;
  98. LineEdit@ cameraPosX;
  99. LineEdit@ cameraPosY;
  100. LineEdit@ cameraPosZ;
  101. LineEdit@ cameraRotX;
  102. LineEdit@ cameraRotY;
  103. LineEdit@ cameraRotZ;
  104. LineEdit@ cameraZoom;
  105. LineEdit@ cameraOrthoSize;
  106. CheckBox@ cameraOrthographic;
  107. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  108. {
  109. cameraNode = Node();
  110. camera = cameraNode.CreateComponent("Camera");
  111. camera.fillMode = fillMode;
  112. soundListener = cameraNode.CreateComponent("SoundListener");
  113. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  114. index = index_;
  115. viewportId = viewportId_;
  116. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  117. }
  118. void ResetCamera()
  119. {
  120. cameraNode.position = Vector3(0, 5, -10);
  121. // Look at the origin so user can see the scene.
  122. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  123. ReacquireCameraYawPitch();
  124. UpdateSettingsUI();
  125. }
  126. void ReacquireCameraYawPitch()
  127. {
  128. cameraYaw = cameraNode.rotation.yaw;
  129. cameraPitch = cameraNode.rotation.pitch;
  130. }
  131. void CreateViewportContextUI()
  132. {
  133. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  134. viewportContextUI = UIElement();
  135. viewportUI.AddChild(viewportContextUI);
  136. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  137. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  138. viewportContextUI.clipChildren = true;
  139. statusBar = BorderImage("ToolBar");
  140. statusBar.style = "EditorToolBar";
  141. viewportContextUI.AddChild(statusBar);
  142. statusBar.SetLayout(LM_HORIZONTAL);
  143. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  144. statusBar.layoutSpacing = 4;
  145. statusBar.opacity = uiMaxOpacity;
  146. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  147. statusBar.AddChild(settingsButton);
  148. cameraPosText = Text();
  149. statusBar.AddChild(cameraPosText);
  150. cameraPosText.SetFont(font, 11);
  151. cameraPosText.color = Color(1, 1, 0);
  152. cameraPosText.textEffect = TE_SHADOW;
  153. cameraPosText.priority = -100;
  154. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  155. settingsWindow.opacity = uiMaxOpacity;
  156. settingsWindow.visible = false;
  157. viewportContextUI.AddChild(settingsWindow);
  158. cameraPosX = settingsWindow.GetChild("PositionX", true);
  159. cameraPosY = settingsWindow.GetChild("PositionY", true);
  160. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  161. cameraRotX = settingsWindow.GetChild("RotationX", true);
  162. cameraRotY = settingsWindow.GetChild("RotationY", true);
  163. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  164. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  165. cameraZoom = settingsWindow.GetChild("Zoom", true);
  166. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  167. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  168. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  169. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  170. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  171. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  172. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  173. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  174. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  175. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  176. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  177. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  178. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  179. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  180. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  181. HandleResize();
  182. }
  183. void HandleResize()
  184. {
  185. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  186. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  187. if (viewport.rect.left < 34)
  188. {
  189. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  190. IntVector2 pos = settingsWindow.position;
  191. pos.x = 32 - viewport.rect.left;
  192. settingsWindow.position = pos;
  193. }
  194. else
  195. {
  196. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  197. IntVector2 pos = settingsWindow.position;
  198. pos.x = 5;
  199. settingsWindow.position = pos;
  200. }
  201. statusBar.SetFixedSize(viewport.rect.width, 22);
  202. }
  203. void ToggleOrthographic()
  204. {
  205. SetOrthographic(!camera.orthographic);
  206. }
  207. void SetOrthographic(bool orthographic)
  208. {
  209. camera.orthographic = orthographic;
  210. UpdateSettingsUI();
  211. }
  212. void Update(float timeStep)
  213. {
  214. Vector3 cameraPos = cameraNode.position;
  215. String xText(cameraPos.x);
  216. String yText(cameraPos.y);
  217. String zText(cameraPos.z);
  218. xText.Resize(8);
  219. yText.Resize(8);
  220. zText.Resize(8);
  221. cameraPosText.text = String(
  222. "Pos: " + xText + " " + yText + " " + zText +
  223. " Zoom: " + camera.zoom);
  224. cameraPosText.size = cameraPosText.minSize;
  225. }
  226. void ToggleViewportSettingsWindow()
  227. {
  228. if (settingsWindow.visible)
  229. CloseViewportSettingsWindow();
  230. else
  231. OpenViewportSettingsWindow();
  232. }
  233. void OpenViewportSettingsWindow()
  234. {
  235. UpdateSettingsUI();
  236. /* settingsWindow.position = */
  237. settingsWindow.visible = true;
  238. settingsWindow.BringToFront();
  239. }
  240. void CloseViewportSettingsWindow()
  241. {
  242. settingsWindow.visible = false;
  243. }
  244. void UpdateSettingsUI()
  245. {
  246. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  247. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  248. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  249. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  250. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  251. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  252. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  253. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  254. cameraOrthographic.checked = camera.orthographic;
  255. }
  256. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  257. {
  258. SetOrthographic(cameraOrthographic.checked);
  259. }
  260. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  261. {
  262. LineEdit@ element = eventData["Element"].GetPtr();
  263. if (element.text == "")
  264. return;
  265. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  266. {
  267. Vector3 euler = cameraNode.rotation.eulerAngles;
  268. if (element is cameraRotX)
  269. euler.x = element.text.ToFloat();
  270. else if (element is cameraRotY)
  271. euler.y = element.text.ToFloat();
  272. else if (element is cameraRotZ)
  273. euler.z = element.text.ToFloat();
  274. cameraNode.rotation = Quaternion(euler);
  275. }
  276. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  277. {
  278. Vector3 pos = cameraNode.position;
  279. if (element is cameraPosX)
  280. pos.x = element.text.ToFloat();
  281. else if (element is cameraPosY)
  282. pos.y = element.text.ToFloat();
  283. else if (element is cameraPosZ)
  284. pos.z = element.text.ToFloat();
  285. cameraNode.position = pos;
  286. }
  287. else if (element is cameraZoom)
  288. camera.zoom = element.text.ToFloat();
  289. else if (element is cameraOrthoSize)
  290. camera.orthoSize = element.text.ToFloat();
  291. }
  292. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  293. {
  294. if (editNode !is null)
  295. {
  296. editNode.position = cameraNode.position;
  297. editNode.rotation = cameraNode.rotation;
  298. }
  299. }
  300. }
  301. Array<ViewportContext@> viewports;
  302. ViewportContext@ activeViewport;
  303. Text@ editorModeText;
  304. Text@ renderStatsText;
  305. EditMode editMode = EDIT_MOVE;
  306. AxisMode axisMode = AXIS_WORLD;
  307. FillMode fillMode = FILL_SOLID;
  308. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  309. float viewNearClip = 0.1;
  310. float viewFarClip = 1000.0;
  311. float viewFov = 45.0;
  312. float cameraBaseSpeed = 10;
  313. float cameraBaseRotationSpeed = 0.2;
  314. float cameraShiftSpeedMultiplier = 5;
  315. float moveStep = 0.5;
  316. float rotateStep = 5;
  317. float scaleStep = 0.1;
  318. float snapScale = 1.0;
  319. bool limitRotation = false;
  320. bool moveSnap = false;
  321. bool rotateSnap = false;
  322. bool scaleSnap = false;
  323. bool renderingDebug = false;
  324. bool physicsDebug = false;
  325. bool octreeDebug = false;
  326. int pickMode = PICK_GEOMETRIES;
  327. bool orbiting = false;
  328. enum MouseOrbitMode
  329. {
  330. ORBIT_RELATIVE = 0,
  331. ORBIT_WRAP
  332. }
  333. bool toggledMouseLock = false;
  334. int mouseOrbitMode = ORBIT_RELATIVE;
  335. bool mmbPanMode = false;
  336. enum NewNodeMode
  337. {
  338. NEW_NODE_CAMERA_DIST = 0,
  339. NEW_NODE_IN_CENTER,
  340. NEW_NODE_RAYCAST
  341. }
  342. float newNodeDistance = 20;
  343. int newNodeMode = NEW_NODE_CAMERA_DIST;
  344. bool showGrid = true;
  345. bool grid2DMode = false;
  346. uint gridSize = 16;
  347. uint gridSubdivisions = 3;
  348. float gridScale = 8.0;
  349. Color gridColor(0.1, 0.1, 0.1);
  350. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  351. Color gridXColor(0.5, 0.1, 0.1);
  352. Color gridYColor(0.1, 0.5, 0.1);
  353. Color gridZColor(0.1, 0.1, 0.5);
  354. Array<int> pickModeDrawableFlags = {
  355. DRAWABLE_GEOMETRY,
  356. DRAWABLE_LIGHT,
  357. DRAWABLE_ZONE
  358. };
  359. Array<String> editModeText = {
  360. "Move",
  361. "Rotate",
  362. "Scale",
  363. "Select",
  364. "Spawn"
  365. };
  366. Array<String> axisModeText = {
  367. "World",
  368. "Local"
  369. };
  370. Array<String> pickModeText = {
  371. "Geometries",
  372. "Lights",
  373. "Zones",
  374. "Rigidbodies",
  375. "UI-elements"
  376. };
  377. Array<String> fillModeText = {
  378. "Solid",
  379. "Wire",
  380. "Point"
  381. };
  382. void SetRenderPath(const String&in newRenderPathName)
  383. {
  384. renderPath = null;
  385. renderPathName = newRenderPathName.Trimmed();
  386. if (renderPathName.length > 0)
  387. {
  388. File@ file = cache.GetFile(renderPathName);
  389. if (file !is null)
  390. {
  391. XMLFile@ xml = XMLFile();
  392. if (xml.Load(file))
  393. {
  394. renderPath = RenderPath();
  395. if (!renderPath.Load(xml))
  396. renderPath = null;
  397. }
  398. }
  399. }
  400. // If renderPath is null, the engine default will be used
  401. for (uint i = 0; i < renderer.numViewports; ++i)
  402. renderer.viewports[i].renderPath = renderPath;
  403. if (materialPreview !is null && materialPreview.viewport !is null)
  404. materialPreview.viewport.renderPath = renderPath;
  405. if (particleEffectPreview !is null && particleEffectPreview.viewport !is null)
  406. particleEffectPreview.viewport.renderPath = renderPath;
  407. }
  408. void CreateCamera()
  409. {
  410. // Set the initial viewport rect
  411. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  412. SetViewportMode(viewportMode);
  413. SetActiveViewport(viewports[0]);
  414. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  415. ResetCamera();
  416. // Set initial renderpath if defined
  417. SetRenderPath(renderPathName);
  418. }
  419. // Create any UI associated with changing the editor viewports
  420. void CreateViewportUI()
  421. {
  422. if (viewportUI is null)
  423. {
  424. viewportUI = UIElement();
  425. ui.root.AddChild(viewportUI);
  426. }
  427. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  428. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  429. viewportUI.clipChildren = true;
  430. viewportUI.clipBorder = viewportUIClipBorder;
  431. viewportUI.RemoveAllChildren();
  432. viewportUI.priority = -2000;
  433. Array<BorderImage@> borders;
  434. IntRect top;
  435. IntRect bottom;
  436. IntRect left;
  437. IntRect right;
  438. IntRect topLeft;
  439. IntRect topRight;
  440. IntRect bottomLeft;
  441. IntRect bottomRight;
  442. for (uint i = 0; i < viewports.length; ++i)
  443. {
  444. ViewportContext@ vc = viewports[i];
  445. vc.CreateViewportContextUI();
  446. if (vc.viewportId & VIEWPORT_TOP > 0)
  447. top = vc.viewport.rect;
  448. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  449. bottom = vc.viewport.rect;
  450. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  451. left = vc.viewport.rect;
  452. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  453. right = vc.viewport.rect;
  454. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  455. topLeft = vc.viewport.rect;
  456. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  457. topRight = vc.viewport.rect;
  458. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  459. bottomLeft = vc.viewport.rect;
  460. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  461. bottomRight = vc.viewport.rect;
  462. }
  463. // Creates resize borders based on the mode set
  464. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  465. {
  466. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  467. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  468. }
  469. else
  470. {
  471. // Figures what borders to create based on mode
  472. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  473. {
  474. borders.Push(
  475. viewportMode & VIEWPORT_LEFT > 0 ?
  476. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  477. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  478. );
  479. }
  480. else
  481. {
  482. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  483. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  484. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  485. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  486. }
  487. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  488. {
  489. borders.Push(
  490. viewportMode & VIEWPORT_TOP > 0 ?
  491. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  492. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  493. );
  494. }
  495. else
  496. {
  497. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  498. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  499. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  500. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  501. }
  502. }
  503. }
  504. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  505. {
  506. BorderImage@ border = BorderImage();
  507. viewportUI.AddChild(border);
  508. border.name = "border";
  509. border.style = "ViewportBorder";
  510. border.vars["VIEWMODE"] = value;
  511. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  512. border.position = IntVector2(posX, posY);
  513. border.opacity = uiMaxOpacity;
  514. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  515. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  516. return border;
  517. }
  518. void SetFillMode(FillMode fillMode_)
  519. {
  520. fillMode = fillMode_;
  521. for (uint i = 0; i < viewports.length; ++i)
  522. viewports[i].camera.fillMode = fillMode_;
  523. }
  524. // Sets the viewport mode
  525. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  526. {
  527. // Remember old viewport positions
  528. Array<Vector3> cameraPositions;
  529. Array<Quaternion> cameraRotations;
  530. for (uint i = 0; i < viewports.length; ++i)
  531. {
  532. cameraPositions.Push(viewports[i].cameraNode.position);
  533. cameraRotations.Push(viewports[i].cameraNode.rotation);
  534. }
  535. viewports.Clear();
  536. viewportMode = mode;
  537. // Always have quad a
  538. {
  539. uint viewport = 0;
  540. ViewportContext@ vc = ViewportContext(
  541. IntRect(
  542. 0,
  543. 0,
  544. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  545. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  546. viewports.length + 1,
  547. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  548. );
  549. viewports.Push(vc);
  550. }
  551. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  552. if (topRight > 0)
  553. {
  554. ViewportContext@ vc = ViewportContext(
  555. IntRect(
  556. viewportArea.width/2,
  557. 0,
  558. viewportArea.width,
  559. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  560. viewports.length + 1,
  561. topRight
  562. );
  563. viewports.Push(vc);
  564. }
  565. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  566. if (bottomLeft > 0)
  567. {
  568. ViewportContext@ vc = ViewportContext(
  569. IntRect(
  570. 0,
  571. viewportArea.height / 2,
  572. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  573. viewportArea.height),
  574. viewports.length + 1,
  575. bottomLeft
  576. );
  577. viewports.Push(vc);
  578. }
  579. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  580. if (bottomRight > 0)
  581. {
  582. ViewportContext@ vc = ViewportContext(
  583. IntRect(
  584. viewportArea.width / 2,
  585. viewportArea.height / 2,
  586. viewportArea.width,
  587. viewportArea.height),
  588. viewports.length + 1,
  589. bottomRight
  590. );
  591. viewports.Push(vc);
  592. }
  593. renderer.numViewports = viewports.length;
  594. for (uint i = 0; i < viewports.length; ++i)
  595. renderer.viewports[i] = viewports[i].viewport;
  596. // Restore camera positions as applicable. Default new viewports to the last camera position
  597. if (cameraPositions.length > 0)
  598. {
  599. for (uint i = 0; i < viewports.length; ++i)
  600. {
  601. uint src = i;
  602. if (src >= cameraPositions.length)
  603. src = cameraPositions.length - 1;
  604. viewports[i].cameraNode.position = cameraPositions[src];
  605. viewports[i].cameraNode.rotation = cameraRotations[src];
  606. }
  607. }
  608. ReacquireCameraYawPitch();
  609. UpdateViewParameters();
  610. UpdateCameraPreview();
  611. CreateViewportUI();
  612. }
  613. // Create a preview viewport if a camera component is selected
  614. void UpdateCameraPreview()
  615. {
  616. previewCamera = null;
  617. StringHash cameraType("Camera");
  618. for (uint i = 0; i < selectedComponents.length; ++i)
  619. {
  620. if (selectedComponents[i].type == cameraType)
  621. {
  622. // Take the first encountered camera
  623. previewCamera = selectedComponents[i];
  624. break;
  625. }
  626. }
  627. // Also try nodes if not found from components
  628. if (previewCamera.Get() is null)
  629. {
  630. for (uint i = 0; i < selectedNodes.length; ++i)
  631. {
  632. previewCamera = selectedNodes[i].GetComponent("Camera");
  633. if (previewCamera.Get() !is null)
  634. break;
  635. }
  636. }
  637. // Remove extra viewport if it exists and no camera is selected
  638. if (previewCamera.Get() is null)
  639. {
  640. if (renderer.numViewports > viewports.length)
  641. renderer.numViewports = viewports.length;
  642. }
  643. else
  644. {
  645. if (renderer.numViewports < viewports.length + 1)
  646. renderer.numViewports = viewports.length + 1;
  647. int previewWidth = graphics.width / 4;
  648. int previewHeight = previewWidth * 9 / 16;
  649. int previewX = graphics.width - 10 - previewWidth;
  650. int previewY = graphics.height - 30 - previewHeight;
  651. Viewport@ previewView = Viewport();
  652. previewView.scene = editorScene;
  653. previewView.camera = previewCamera.Get();
  654. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  655. previewView.renderPath = renderPath;
  656. renderer.viewports[viewports.length] = previewView;
  657. }
  658. }
  659. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  660. {
  661. UIElement@ dragBorder = eventData["Element"].GetPtr();
  662. if (dragBorder is null)
  663. return;
  664. uint hPos;
  665. uint vPos;
  666. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  667. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  668. {
  669. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  670. vPos = dragBorder.position.y;
  671. dragBorder.position = IntVector2(hPos, vPos);
  672. }
  673. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  674. {
  675. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  676. hPos = dragBorder.position.x;
  677. dragBorder.position = IntVector2(hPos, vPos);
  678. }
  679. // Move all dependent borders
  680. Array<UIElement@> borders = viewportUI.GetChildren();
  681. for (uint i = 0; i < borders.length; ++i)
  682. {
  683. BorderImage@ border = borders[i];
  684. if (border is null || border is dragBorder || border.name != "border")
  685. continue;
  686. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  687. if (resizingBorder == VIEWPORT_BORDER_H)
  688. {
  689. if (borderViewMode == VIEWPORT_BORDER_V1)
  690. {
  691. border.SetFixedHeight(vPos);
  692. }
  693. else if (borderViewMode == VIEWPORT_BORDER_V2)
  694. {
  695. border.position = IntVector2(border.position.x, vPos);
  696. border.SetFixedHeight(viewportArea.height - vPos);
  697. }
  698. }
  699. else if (resizingBorder == VIEWPORT_BORDER_V)
  700. {
  701. if (borderViewMode == VIEWPORT_BORDER_H1)
  702. {
  703. border.SetFixedWidth(hPos);
  704. }
  705. else if (borderViewMode == VIEWPORT_BORDER_H2)
  706. {
  707. border.position = IntVector2(hPos, border.position.y);
  708. border.SetFixedWidth(viewportArea.width - hPos);
  709. }
  710. }
  711. }
  712. }
  713. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  714. {
  715. // Sets the new viewports by checking all the dependencies
  716. Array<UIElement@> children = viewportUI.GetChildren();
  717. Array<BorderImage@> borders;
  718. BorderImage@ borderV;
  719. BorderImage@ borderV1;
  720. BorderImage@ borderV2;
  721. BorderImage@ borderH;
  722. BorderImage@ borderH1;
  723. BorderImage@ borderH2;
  724. for (uint i = 0; i < children.length; ++i)
  725. {
  726. if (children[i].name == "border")
  727. {
  728. BorderImage@ border = children[i];
  729. uint mode = border.vars["VIEWMODE"].GetUInt();
  730. if (mode == VIEWPORT_BORDER_V)
  731. borderV = border;
  732. else if (mode == VIEWPORT_BORDER_V1)
  733. borderV1 = border;
  734. else if (mode == VIEWPORT_BORDER_V2)
  735. borderV2 = border;
  736. else if (mode == VIEWPORT_BORDER_H)
  737. borderH = border;
  738. else if (mode == VIEWPORT_BORDER_H1)
  739. borderH1 = border;
  740. else if (mode == VIEWPORT_BORDER_H2)
  741. borderH2 = border;
  742. }
  743. }
  744. IntRect top;
  745. IntRect bottom;
  746. IntRect left;
  747. IntRect right;
  748. IntRect topLeft;
  749. IntRect topRight;
  750. IntRect bottomLeft;
  751. IntRect bottomRight;
  752. for (uint i = 0; i < viewports.length; ++i)
  753. {
  754. ViewportContext@ vc = viewports[i];
  755. if (vc.viewportId & VIEWPORT_TOP > 0)
  756. top = vc.viewport.rect;
  757. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  758. bottom = vc.viewport.rect;
  759. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  760. left = vc.viewport.rect;
  761. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  762. right = vc.viewport.rect;
  763. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  764. topLeft = vc.viewport.rect;
  765. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  766. topRight = vc.viewport.rect;
  767. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  768. bottomLeft = vc.viewport.rect;
  769. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  770. bottomRight = vc.viewport.rect;
  771. }
  772. if (borderV !is null)
  773. {
  774. if (viewportMode & VIEWPORT_LEFT > 0)
  775. left.right = borderV.position.x + viewportBorderOffset;
  776. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  777. topLeft.right = borderV.position.x + viewportBorderOffset;
  778. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  779. topRight.left = borderV.position.x + viewportBorderOffset;
  780. if (viewportMode & VIEWPORT_RIGHT > 0)
  781. right.left = borderV.position.x + viewportBorderOffset;
  782. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  783. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  784. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  785. bottomRight.left = borderV.position.x + viewportBorderOffset;
  786. }
  787. else
  788. {
  789. if (borderV1 !is null)
  790. {
  791. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  792. topLeft.right = borderV1.position.x + viewportBorderOffset;
  793. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  794. topRight.left = borderV1.position.x + viewportBorderOffset;
  795. }
  796. if (borderV2 !is null)
  797. {
  798. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  799. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  800. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  801. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  802. }
  803. }
  804. if (borderH !is null)
  805. {
  806. if (viewportMode & VIEWPORT_TOP > 0)
  807. top.bottom = borderH.position.y + viewportBorderOffset;
  808. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  809. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  810. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  811. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  812. if (viewportMode & VIEWPORT_BOTTOM > 0)
  813. bottom.top = borderH.position.y + viewportBorderOffset;
  814. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  815. topRight.bottom = borderH.position.y + viewportBorderOffset;
  816. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  817. bottomRight.top = borderH.position.y + viewportBorderOffset;
  818. }
  819. else
  820. {
  821. if (borderH1 !is null)
  822. {
  823. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  824. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  825. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  826. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  827. }
  828. if (borderH2 !is null)
  829. {
  830. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  831. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  832. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  833. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  834. }
  835. }
  836. // Applies the calculated changes
  837. for (uint i = 0; i < viewports.length; ++i)
  838. {
  839. ViewportContext@ vc = viewports[i];
  840. if (vc.viewportId & VIEWPORT_TOP > 0)
  841. vc.viewport.rect = top;
  842. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  843. vc.viewport.rect = bottom;
  844. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  845. vc.viewport.rect = left;
  846. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  847. vc.viewport.rect = right;
  848. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  849. vc.viewport.rect = topLeft;
  850. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  851. vc.viewport.rect = topRight;
  852. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  853. vc.viewport.rect = bottomLeft;
  854. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  855. vc.viewport.rect = bottomRight;
  856. vc.HandleResize();
  857. }
  858. // End drag state
  859. resizingBorder = 0;
  860. setViewportCursor = 0;
  861. }
  862. void SetViewportCursor()
  863. {
  864. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  865. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  866. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  867. ui.cursor.shape = CS_RESIZEVERTICAL;
  868. }
  869. void SetActiveViewport(ViewportContext@ context)
  870. {
  871. // Sets the global variables to the current context
  872. @cameraNode = context.cameraNode;
  873. @camera = context.camera;
  874. @audio.listener = context.soundListener;
  875. // Camera is created before gizmo, this gets called again after UI is created
  876. if (gizmo !is null)
  877. gizmo.viewMask = camera.viewMask;
  878. @activeViewport = context;
  879. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  880. resizingBorder = 0;
  881. setViewportCursor = 0;
  882. }
  883. void ResetCamera()
  884. {
  885. for (uint i = 0; i < viewports.length; ++i)
  886. viewports[i].ResetCamera();
  887. }
  888. void ReacquireCameraYawPitch()
  889. {
  890. for (uint i = 0; i < viewports.length; ++i)
  891. viewports[i].ReacquireCameraYawPitch();
  892. }
  893. void UpdateViewParameters()
  894. {
  895. for (uint i = 0; i < viewports.length; ++i)
  896. {
  897. viewports[i].camera.nearClip = viewNearClip;
  898. viewports[i].camera.farClip = viewFarClip;
  899. viewports[i].camera.fov = viewFov;
  900. }
  901. }
  902. void CreateGrid()
  903. {
  904. if (gridNode !is null)
  905. gridNode.Remove();
  906. gridNode = Node();
  907. gridNode.name = "EditorGrid";
  908. grid = gridNode.CreateComponent("CustomGeometry");
  909. grid.numGeometries = 1;
  910. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  911. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  912. grid.occludee = false;
  913. UpdateGrid();
  914. }
  915. void HideGrid()
  916. {
  917. if (grid !is null)
  918. grid.enabled = false;
  919. }
  920. void ShowGrid()
  921. {
  922. if (grid !is null)
  923. {
  924. grid.enabled = true;
  925. if (editorScene.octree !is null)
  926. editorScene.octree.AddManualDrawable(grid);
  927. }
  928. }
  929. void UpdateGrid(bool updateGridGeometry = true)
  930. {
  931. showGrid ? ShowGrid() : HideGrid();
  932. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  933. if (!updateGridGeometry)
  934. return;
  935. uint size = uint(Floor(gridSize / 2) * 2);
  936. float halfSizeScaled = size / 2;
  937. float scale = 1.0;
  938. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  939. if (subdivisionSize > 0)
  940. {
  941. size *= subdivisionSize;
  942. scale /= subdivisionSize;
  943. }
  944. uint halfSize = size / 2;
  945. grid.BeginGeometry(0, LINE_LIST);
  946. float lineOffset = -halfSizeScaled;
  947. for (uint i = 0; i <= size; ++i)
  948. {
  949. bool lineCenter = i == halfSize;
  950. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  951. if (!grid2DMode)
  952. {
  953. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  954. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  955. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  956. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  957. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  958. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  959. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  960. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  961. }
  962. else
  963. {
  964. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  965. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  966. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  967. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  968. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  969. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  970. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  971. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  972. }
  973. lineOffset += scale;
  974. }
  975. grid.Commit();
  976. }
  977. void CreateStatsBar()
  978. {
  979. editorModeText = Text();
  980. ui.root.AddChild(editorModeText);
  981. renderStatsText = Text();
  982. ui.root.AddChild(renderStatsText);
  983. }
  984. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  985. {
  986. text.position = IntVector2(x, y);
  987. text.horizontalAlignment = hAlign;
  988. text.verticalAlignment = vAlign;
  989. text.SetFont(font, 11);
  990. text.color = Color(1, 1, 0);
  991. text.textEffect = TE_SHADOW;
  992. text.priority = -100;
  993. }
  994. void UpdateStats(float timeStep)
  995. {
  996. String adding = "";
  997. // Todo: add localization
  998. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  999. adding = localization.Get(" CameraFlyMode: ") + (cameraFlyMode ? "True" : "False");
  1000. editorModeText.text = String(
  1001. localization.Get("Mode: ") + localization.Get(editModeText[editMode]) +
  1002. localization.Get(" Axis: ") + localization.Get(axisModeText[axisMode]) +
  1003. localization.Get(" Pick: ") + localization.Get(pickModeText[pickMode]) +
  1004. localization.Get(" Fill: ") + localization.Get(fillModeText[fillMode]) +
  1005. localization.Get(" Updates: ") + (runUpdate ? localization.Get("Running") : localization.Get("Paused") + adding));
  1006. renderStatsText.text = String(
  1007. localization.Get("Tris: ") + renderer.numPrimitives +
  1008. localization.Get(" Batches: ") + renderer.numBatches +
  1009. localization.Get(" Lights: ") + renderer.numLights[true] +
  1010. localization.Get(" Shadowmaps: ") + renderer.numShadowMaps[true] +
  1011. localization.Get(" Occluders: ") + renderer.numOccluders[true]);
  1012. editorModeText.size = editorModeText.minSize;
  1013. renderStatsText.size = renderStatsText.minSize;
  1014. // Relayout stats bar
  1015. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  1016. if (graphics.width >= editorModeText.size.x + renderStatsText.size.x + 45)
  1017. {
  1018. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  1019. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  1020. }
  1021. else
  1022. {
  1023. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  1024. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  1025. }
  1026. }
  1027. void UpdateViewports(float timeStep)
  1028. {
  1029. for(uint i = 0; i < viewports.length; ++i)
  1030. {
  1031. ViewportContext@ viewportContext = viewports[i];
  1032. viewportContext.Update(timeStep);
  1033. }
  1034. }
  1035. void SetMouseMode(bool enable)
  1036. {
  1037. if (enable)
  1038. {
  1039. if (mouseOrbitMode == ORBIT_RELATIVE)
  1040. {
  1041. input.mouseMode = MM_RELATIVE;
  1042. ui.cursor.visible = false;
  1043. }
  1044. else if (mouseOrbitMode == ORBIT_WRAP)
  1045. input.mouseMode = MM_WRAP;
  1046. }
  1047. else
  1048. {
  1049. input.mouseMode = MM_ABSOLUTE;
  1050. ui.cursor.visible = true;
  1051. }
  1052. }
  1053. void SetMouseLock()
  1054. {
  1055. toggledMouseLock = true;
  1056. SetMouseMode(true);
  1057. FadeUI();
  1058. }
  1059. void ReleaseMouseLock()
  1060. {
  1061. if (toggledMouseLock)
  1062. {
  1063. toggledMouseLock = false;
  1064. SetMouseMode(false);
  1065. }
  1066. }
  1067. void UpdateView(float timeStep)
  1068. {
  1069. if (ui.HasModalElement() || ui.focusElement !is null)
  1070. {
  1071. ReleaseMouseLock();
  1072. return;
  1073. }
  1074. // Check for camara fly mode
  1075. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1076. {
  1077. if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
  1078. {
  1079. cameraFlyMode = !cameraFlyMode;
  1080. }
  1081. }
  1082. // Move camera
  1083. float speedMultiplier = 1.0;
  1084. if (input.keyDown[KEY_LSHIFT])
  1085. speedMultiplier = cameraShiftSpeedMultiplier;
  1086. if (!input.keyDown[KEY_LCTRL] && !input.keyDown[KEY_LALT])
  1087. {
  1088. if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]))
  1089. {
  1090. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  1091. {
  1092. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1093. FadeUI();
  1094. }
  1095. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  1096. {
  1097. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1098. FadeUI();
  1099. }
  1100. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  1101. {
  1102. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1103. FadeUI();
  1104. }
  1105. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  1106. {
  1107. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1108. FadeUI();
  1109. }
  1110. if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
  1111. {
  1112. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1113. FadeUI();
  1114. }
  1115. if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
  1116. {
  1117. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1118. FadeUI();
  1119. }
  1120. }
  1121. }
  1122. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1123. {
  1124. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1125. {
  1126. if (mouseWheelCameraPosition)
  1127. {
  1128. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1129. speedMultiplier);
  1130. }
  1131. else
  1132. {
  1133. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1134. camera.zoom = Clamp(zoom, .1, 30);
  1135. }
  1136. }
  1137. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1138. {
  1139. if (mouseWheelCameraPosition && !camera.orthographic)
  1140. {
  1141. if (input.keyDown[KEY_LSHIFT])
  1142. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1143. else if (input.keyDown[KEY_LCTRL])
  1144. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1145. else
  1146. {
  1147. Vector3 center = SelectedNodesCenterPoint();
  1148. float distance = (cameraNode.worldPosition - center).length;
  1149. float ratio = distance / 40.0f;
  1150. float factor = ratio < 1.0f ? ratio : 1.0f;
  1151. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*40*factor*timeStep*speedMultiplier);
  1152. }
  1153. }
  1154. else
  1155. {
  1156. if (input.keyDown[KEY_LSHIFT])
  1157. {
  1158. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel*20* timeStep * speedMultiplier);
  1159. }
  1160. else if (input.keyDown[KEY_LCTRL])
  1161. {
  1162. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1163. }
  1164. else
  1165. {
  1166. if (input.qualifierDown[QUAL_ALT])
  1167. {
  1168. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1169. camera.zoom = Clamp(zoom, .1, 30);
  1170. }
  1171. else
  1172. {
  1173. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1174. }
  1175. }
  1176. }
  1177. }
  1178. }
  1179. if (input.keyDown[KEY_HOME])
  1180. {
  1181. if (selectedNodes.length > 0 || selectedComponents.length > 0)
  1182. {
  1183. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1184. Vector3 centerPoint = SelectedNodesCenterPoint();
  1185. Vector3 d = cameraNode.worldPosition - centerPoint;
  1186. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
  1187. }
  1188. }
  1189. // Rotate/orbit/pan camera
  1190. bool changeCamViewButton = false;
  1191. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1192. changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
  1193. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1194. {
  1195. changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
  1196. if (input.mouseButtonPress[MOUSEB_RIGHT] || input.keyDown[KEY_ESC])
  1197. cameraFlyMode = false;
  1198. }
  1199. if (changeCamViewButton)
  1200. {
  1201. SetMouseLock();
  1202. IntVector2 mouseMove = input.mouseMove;
  1203. if (mouseMove.x != 0 || mouseMove.y != 0)
  1204. {
  1205. bool panTheCamera = false;
  1206. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1207. {
  1208. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1209. {
  1210. if (mmbPanMode)
  1211. panTheCamera = !input.keyDown[KEY_LSHIFT];
  1212. else
  1213. panTheCamera = input.keyDown[KEY_LSHIFT];
  1214. }
  1215. }
  1216. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1217. {
  1218. if (!cameraFlyMode)
  1219. panTheCamera = input.keyDown[KEY_LSHIFT];
  1220. }
  1221. if (panTheCamera)
  1222. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1223. else
  1224. {
  1225. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1226. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1227. if (limitRotation)
  1228. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1229. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1230. cameraNode.rotation = q;
  1231. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1232. {
  1233. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1234. {
  1235. Vector3 centerPoint = SelectedNodesCenterPoint();
  1236. Vector3 d = cameraNode.worldPosition - centerPoint;
  1237. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1238. orbiting = true;
  1239. }
  1240. }
  1241. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1242. {
  1243. if (input.mouseButtonDown[MOUSEB_MIDDLE])
  1244. {
  1245. Vector3 centerPoint = Vector3(0,0,0);
  1246. if ((selectedNodes.length > 0 || selectedComponents.length > 0))
  1247. centerPoint = SelectedNodesCenterPoint();
  1248. else
  1249. centerPoint = lastSelectedNodesCenterPoint;
  1250. Vector3 d = cameraNode.worldPosition - centerPoint;
  1251. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1252. orbiting = true;
  1253. }
  1254. }
  1255. }
  1256. }
  1257. }
  1258. else
  1259. ReleaseMouseLock();
  1260. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1261. orbiting = false;
  1262. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1263. {
  1264. if (viewCloser && lastSelectedDrawable.Get() !is null)
  1265. {
  1266. SetMouseLock();
  1267. BoundingBox bb;
  1268. Vector3 centerPoint;
  1269. if (selectedNodes.length <= 1)
  1270. {
  1271. Drawable@ drawable = lastSelectedDrawable.Get();
  1272. if (drawable !is null)
  1273. {
  1274. bb = drawable.boundingBox;
  1275. centerPoint = drawable.node.worldPosition;
  1276. }
  1277. }
  1278. else
  1279. {
  1280. for (int i = 0; i < selectedNodes.length; i++)
  1281. {
  1282. bb.Merge(selectedNodes[i].position);
  1283. }
  1284. centerPoint = SelectedNodesCenterPoint();
  1285. }
  1286. float distance = bb.size.length;
  1287. if (camera.orthographic) // if we use viewCloser for 2D get current distance to avoid near clip
  1288. distance = cameraNode.worldPosition.length;
  1289. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1290. cameraNode.rotation = q;
  1291. cameraNode.worldPosition = centerPoint - cameraNode.worldDirection * distance;
  1292. // ReacquireCameraYawPitch();
  1293. viewCloser = false;
  1294. }
  1295. else
  1296. viewCloser = false;
  1297. }
  1298. // Move/rotate/scale object
  1299. if (hotKeyMode == HOTKEYS_MODE_BLENDER) // force to select component node for manipulation if selected only component and not his node
  1300. {
  1301. if ((editMode != EDIT_SELECT && editNodes.empty) && lastSelectedComponent.Get() !is null)
  1302. {
  1303. if (lastSelectedComponent.Get() !is null)
  1304. {
  1305. Component@ component = lastSelectedComponent.Get();
  1306. SelectNode(component.node, false);
  1307. }
  1308. }
  1309. }
  1310. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1311. {
  1312. Vector3 adjust(0, 0, 0);
  1313. if (input.keyDown[KEY_UP])
  1314. adjust.z = 1;
  1315. if (input.keyDown[KEY_DOWN])
  1316. adjust.z = -1;
  1317. if (input.keyDown[KEY_LEFT])
  1318. adjust.x = -1;
  1319. if (input.keyDown[KEY_RIGHT])
  1320. adjust.x = 1;
  1321. if (input.keyDown[KEY_PAGEUP])
  1322. adjust.y = 1;
  1323. if (input.keyDown[KEY_PAGEDOWN])
  1324. adjust.y = -1;
  1325. if (editMode == EDIT_SCALE)
  1326. {
  1327. if (input.keyDown[KEY_KP_PLUS])
  1328. adjust = Vector3(1, 1, 1);
  1329. if (input.keyDown[KEY_KP_MINUS])
  1330. adjust = Vector3(-1, -1, -1);
  1331. }
  1332. if (adjust == Vector3(0, 0, 0))
  1333. return;
  1334. bool moved = false;
  1335. adjust *= timeStep * 10;
  1336. switch (editMode)
  1337. {
  1338. case EDIT_MOVE:
  1339. if (!moveSnap)
  1340. moved = MoveNodes(adjust * moveStep);
  1341. break;
  1342. case EDIT_ROTATE:
  1343. if (!rotateSnap)
  1344. moved = RotateNodes(adjust * rotateStep);
  1345. break;
  1346. case EDIT_SCALE:
  1347. if (!scaleSnap)
  1348. moved = ScaleNodes(adjust * scaleStep);
  1349. break;
  1350. }
  1351. if (moved)
  1352. UpdateNodeAttributes();
  1353. }
  1354. // If not dragging
  1355. if (resizingBorder == 0)
  1356. {
  1357. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1358. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1359. {
  1360. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1361. if (input.mouseButtonDown[MOUSEB_LEFT])
  1362. resizingBorder = setViewportCursor;
  1363. }
  1364. }
  1365. }
  1366. void SteppedObjectManipulation(int key)
  1367. {
  1368. if (editNodes.empty || editMode == EDIT_SELECT)
  1369. return;
  1370. // Do not react in non-snapped mode, because that is handled in frame update
  1371. if (editMode == EDIT_MOVE && !moveSnap)
  1372. return;
  1373. if (editMode == EDIT_ROTATE && !rotateSnap)
  1374. return;
  1375. if (editMode == EDIT_SCALE && !scaleSnap)
  1376. return;
  1377. Vector3 adjust(0, 0, 0);
  1378. if (key == KEY_UP)
  1379. adjust.z = 1;
  1380. if (key == KEY_DOWN)
  1381. adjust.z = -1;
  1382. if (key == KEY_LEFT)
  1383. adjust.x = -1;
  1384. if (key == KEY_RIGHT)
  1385. adjust.x = 1;
  1386. if (key == KEY_PAGEUP)
  1387. adjust.y = 1;
  1388. if (key == KEY_PAGEDOWN)
  1389. adjust.y = -1;
  1390. if (editMode == EDIT_SCALE)
  1391. {
  1392. if (key == KEY_KP_PLUS)
  1393. adjust = Vector3(1, 1, 1);
  1394. if (key == KEY_KP_MINUS)
  1395. adjust = Vector3(-1, -1, -1);
  1396. }
  1397. if (adjust == Vector3(0, 0, 0))
  1398. return;
  1399. bool moved = false;
  1400. switch (editMode)
  1401. {
  1402. case EDIT_MOVE:
  1403. moved = MoveNodes(adjust);
  1404. break;
  1405. case EDIT_ROTATE:
  1406. {
  1407. float rotateStepScaled = rotateStep * snapScale;
  1408. moved = RotateNodes(adjust * rotateStepScaled);
  1409. }
  1410. break;
  1411. case EDIT_SCALE:
  1412. {
  1413. float scaleStepScaled = scaleStep * snapScale;
  1414. moved = ScaleNodes(adjust * scaleStepScaled);
  1415. }
  1416. break;
  1417. }
  1418. if (moved)
  1419. UpdateNodeAttributes();
  1420. }
  1421. void HandlePostRenderUpdate()
  1422. {
  1423. DebugRenderer@ debug = editorScene.debugRenderer;
  1424. if (debug is null || orbiting || debugRenderDisabled)
  1425. return;
  1426. // Visualize the currently selected nodes
  1427. for (uint i = 0; i < selectedNodes.length; ++i)
  1428. DrawNodeDebug(selectedNodes[i], debug);
  1429. // Visualize the currently selected components
  1430. for (uint i = 0; i < selectedComponents.length; ++i)
  1431. selectedComponents[i].DrawDebugGeometry(debug, false);
  1432. // Visualize the currently selected UI-elements
  1433. for (uint i = 0; i < selectedUIElements.length; ++i)
  1434. ui.DebugDraw(selectedUIElements[i]);
  1435. if (renderingDebug)
  1436. renderer.DrawDebugGeometry(false);
  1437. if (physicsDebug && editorScene.physicsWorld !is null)
  1438. editorScene.physicsWorld.DrawDebugGeometry(true);
  1439. if (octreeDebug && editorScene.octree !is null)
  1440. editorScene.octree.DrawDebugGeometry(true);
  1441. if (setViewportCursor | resizingBorder > 0)
  1442. {
  1443. SetViewportCursor();
  1444. if (resizingBorder == 0)
  1445. setViewportCursor = 0;
  1446. }
  1447. ViewRaycast(false);
  1448. }
  1449. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1450. {
  1451. if (drawNode)
  1452. debug.AddNode(node, 1.0, false);
  1453. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1454. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1455. // (TerrainPatch component itself draws nothing as debug geometry)
  1456. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1457. {
  1458. for (uint j = 0; j < node.numComponents; ++j)
  1459. node.components[j].DrawDebugGeometry(debug, false);
  1460. // To avoid cluttering the view, do not draw the node axes for child nodes
  1461. for (uint k = 0; k < node.numChildren; ++k)
  1462. DrawNodeDebug(node.children[k], debug, false);
  1463. }
  1464. }
  1465. void ViewMouseMove()
  1466. {
  1467. // setting mouse position based on mouse position
  1468. if (ui.IsDragging()) { }
  1469. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1470. return;
  1471. IntVector2 pos = ui.cursor.position;
  1472. for (uint i = 0; i < viewports.length; ++i)
  1473. {
  1474. ViewportContext@ vc = viewports[i];
  1475. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1476. SetActiveViewport(vc);
  1477. }
  1478. }
  1479. void ViewMouseClick()
  1480. {
  1481. ViewRaycast(true);
  1482. }
  1483. Ray GetActiveViewportCameraRay()
  1484. {
  1485. IntRect view = activeViewport.viewport.rect;
  1486. return camera.GetScreenRay(
  1487. float(ui.cursorPosition.x - view.left) / view.width,
  1488. float(ui.cursorPosition.y - view.top) / view.height
  1489. );
  1490. }
  1491. void ViewMouseClickEnd()
  1492. {
  1493. // checks to close open popup windows
  1494. IntVector2 pos = ui.cursorPosition;
  1495. if (contextMenu !is null && contextMenu.enabled)
  1496. {
  1497. if (contextMenuActionWaitFrame)
  1498. contextMenuActionWaitFrame = false;
  1499. else
  1500. {
  1501. if (!contextMenu.IsInside(pos, true))
  1502. CloseContextMenu();
  1503. }
  1504. }
  1505. if (quickMenu !is null && quickMenu.enabled)
  1506. {
  1507. bool enabled = quickMenu.IsInside(pos, true);
  1508. quickMenu.enabled = enabled;
  1509. quickMenu.visible = enabled;
  1510. }
  1511. }
  1512. void ViewRaycast(bool mouseClick)
  1513. {
  1514. // Ignore if UI has modal element
  1515. if (ui.HasModalElement())
  1516. return;
  1517. // Ignore if mouse is grabbed by other operation
  1518. if (input.mouseGrabbed)
  1519. return;
  1520. IntVector2 pos = ui.cursorPosition;
  1521. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1522. if (editMode == EDIT_SPAWN)
  1523. {
  1524. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1525. SpawnObject();
  1526. return;
  1527. }
  1528. // Do not raycast / change selection if hovering over the gizmo
  1529. if (IsGizmoSelected())
  1530. return;
  1531. DebugRenderer@ debug = editorScene.debugRenderer;
  1532. if (pickMode == PICK_UI_ELEMENTS)
  1533. {
  1534. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1535. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1536. // Only interested in user-created UI elements
  1537. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1538. {
  1539. ui.DebugDraw(elementAtPos);
  1540. if (leftClick)
  1541. SelectUIElement(elementAtPos, multiselect);
  1542. }
  1543. // If clicked on emptiness in non-multiselect mode, clear the selection
  1544. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1545. hierarchyList.ClearSelection();
  1546. return;
  1547. }
  1548. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1549. if (elementAtPos !is null)
  1550. return;
  1551. Ray cameraRay = GetActiveViewportCameraRay();
  1552. Component@ selectedComponent;
  1553. if (pickMode < PICK_RIGIDBODIES)
  1554. {
  1555. if (editorScene.octree is null)
  1556. return;
  1557. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1558. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1559. if (result.drawable !is null)
  1560. {
  1561. Drawable@ drawable = result.drawable;
  1562. // for actual last selected node or component in both modes
  1563. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1564. {
  1565. if (input.mouseButtonDown[MOUSEB_LEFT])
  1566. {
  1567. lastSelectedNode = drawable.node;
  1568. lastSelectedDrawable = drawable;
  1569. lastSelectedComponent = drawable;
  1570. }
  1571. }
  1572. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1573. {
  1574. if (input.mouseButtonDown[MOUSEB_RIGHT])
  1575. {
  1576. lastSelectedNode = drawable.node;
  1577. lastSelectedDrawable = drawable;
  1578. lastSelectedComponent = drawable;
  1579. }
  1580. }
  1581. // If selecting a terrain patch, select the parent terrain instead
  1582. if (drawable.typeName != "TerrainPatch")
  1583. {
  1584. selectedComponent = drawable;
  1585. if (debug !is null)
  1586. {
  1587. debug.AddNode(drawable.node, 1.0, false);
  1588. drawable.DrawDebugGeometry(debug, false);
  1589. }
  1590. }
  1591. else if (drawable.node.parent !is null)
  1592. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1593. }
  1594. }
  1595. else
  1596. {
  1597. if (editorScene.physicsWorld is null)
  1598. return;
  1599. // If we are not running the actual physics update, refresh collisions before raycasting
  1600. if (!runUpdate)
  1601. editorScene.physicsWorld.UpdateCollisions();
  1602. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1603. if (result.body !is null)
  1604. {
  1605. RigidBody@ body = result.body;
  1606. if (debug !is null)
  1607. {
  1608. debug.AddNode(body.node, 1.0, false);
  1609. body.DrawDebugGeometry(debug, false);
  1610. }
  1611. selectedComponent = body;
  1612. }
  1613. }
  1614. bool multiselect = false;
  1615. bool componentSelectQualifier = false;
  1616. bool mouseButtonPressRL = false;
  1617. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1618. {
  1619. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
  1620. componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
  1621. multiselect = input.qualifierDown[QUAL_CTRL];
  1622. }
  1623. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1624. {
  1625. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
  1626. componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
  1627. multiselect = input.qualifierDown[QUAL_SHIFT];
  1628. }
  1629. if (mouseClick && mouseButtonPressRL)
  1630. {
  1631. if (selectedComponent !is null)
  1632. {
  1633. if (componentSelectQualifier)
  1634. {
  1635. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1636. if (!selectedNodes.empty)
  1637. multiselect = false;
  1638. SelectComponent(selectedComponent, multiselect);
  1639. }
  1640. else
  1641. {
  1642. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1643. if (!selectedComponents.empty)
  1644. multiselect = false;
  1645. SelectNode(selectedComponent.node, multiselect);
  1646. }
  1647. }
  1648. else
  1649. {
  1650. // If clicked on emptiness in non-multiselect mode, clear the selection
  1651. if (!multiselect)
  1652. SelectComponent(null, false);
  1653. }
  1654. }
  1655. }
  1656. Vector3 GetNewNodePosition()
  1657. {
  1658. if (newNodeMode == NEW_NODE_IN_CENTER)
  1659. return Vector3(0, 0, 0);
  1660. if (newNodeMode == NEW_NODE_RAYCAST)
  1661. {
  1662. Ray cameraRay = camera.GetScreenRay(0.5, 0.5);
  1663. Vector3 position, normal;
  1664. if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
  1665. return position;
  1666. }
  1667. return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1668. }
  1669. int GetShadowResolution()
  1670. {
  1671. if (!renderer.drawShadows)
  1672. return 0;
  1673. int level = 1;
  1674. int res = renderer.shadowMapSize;
  1675. while (res > 512)
  1676. {
  1677. res >>= 1;
  1678. ++level;
  1679. }
  1680. if (level > 3)
  1681. level = 3;
  1682. return level;
  1683. }
  1684. void SetShadowResolution(int level)
  1685. {
  1686. if (level <= 0)
  1687. {
  1688. renderer.drawShadows = false;
  1689. return;
  1690. }
  1691. else
  1692. {
  1693. renderer.drawShadows = true;
  1694. renderer.shadowMapSize = 256 << level;
  1695. }
  1696. }
  1697. void ToggleRenderingDebug()
  1698. {
  1699. renderingDebug = !renderingDebug;
  1700. }
  1701. void TogglePhysicsDebug()
  1702. {
  1703. physicsDebug = !physicsDebug;
  1704. }
  1705. void ToggleOctreeDebug()
  1706. {
  1707. octreeDebug = !octreeDebug;
  1708. }
  1709. bool StopTestAnimation()
  1710. {
  1711. testAnimState = null;
  1712. return true;
  1713. }
  1714. void LocateNode(Node@ node)
  1715. {
  1716. if (node is null || node is editorScene)
  1717. return;
  1718. Vector3 center = node.worldPosition;
  1719. float distance = newNodeDistance;
  1720. for (uint i = 0; i < node.numComponents; ++i)
  1721. {
  1722. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1723. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1724. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1725. {
  1726. BoundingBox box = drawable.worldBoundingBox;
  1727. center = box.center;
  1728. // Ensure the object fits on the screen
  1729. distance = Max(distance, newNodeDistance + box.size.length);
  1730. break;
  1731. }
  1732. }
  1733. if (distance > viewFarClip)
  1734. distance = viewFarClip;
  1735. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1736. }
  1737. Vector3 SelectedNodesCenterPoint()
  1738. {
  1739. Vector3 centerPoint;
  1740. uint count = selectedNodes.length;
  1741. for (uint i = 0; i < selectedNodes.length; ++i)
  1742. centerPoint += selectedNodes[i].worldPosition;
  1743. for (uint i = 0; i < selectedComponents.length; ++i)
  1744. {
  1745. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1746. count++;
  1747. if (drawable !is null)
  1748. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1749. else
  1750. centerPoint += selectedComponents[i].node.worldPosition;
  1751. }
  1752. if (count > 0)
  1753. {
  1754. lastSelectedNodesCenterPoint = centerPoint / count;
  1755. return centerPoint / count;
  1756. }
  1757. else
  1758. {
  1759. lastSelectedNodesCenterPoint = centerPoint;
  1760. return centerPoint;
  1761. }
  1762. }
  1763. Vector3 GetScreenCollision(IntVector2 pos)
  1764. {
  1765. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1766. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1767. bool physicsFound = false;
  1768. if (editorScene.physicsWorld !is null)
  1769. {
  1770. if (!runUpdate)
  1771. editorScene.physicsWorld.UpdateCollisions();
  1772. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1773. if (result.body !is null)
  1774. {
  1775. physicsFound = true;
  1776. result.position;
  1777. }
  1778. }
  1779. if (editorScene.octree is null)
  1780. return res;
  1781. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1782. DRAWABLE_GEOMETRY, 0x7fffffff);
  1783. if (result.drawable !is null)
  1784. {
  1785. // take the closer of the results
  1786. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1787. return res;
  1788. else
  1789. return result.position;
  1790. }
  1791. return res;
  1792. }
  1793. Drawable@ GetDrawableAtMousePostion()
  1794. {
  1795. IntVector2 pos = ui.cursorPosition;
  1796. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1797. if (editorScene.octree is null)
  1798. return null;
  1799. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1800. return result.drawable;
  1801. }
  1802. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1803. {
  1804. // Hide gizmo, grid and debug icons from any camera other then active viewport
  1805. if (eventData["Camera"].GetPtr() !is camera)
  1806. {
  1807. if (gizmo !is null)
  1808. gizmo.viewMask = 0;
  1809. }
  1810. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1811. {
  1812. suppressSceneChanges = true;
  1813. if (grid !is null)
  1814. grid.viewMask = 0;
  1815. if (debugIconsNode !is null)
  1816. debugIconsNode.enabled = false;
  1817. suppressSceneChanges = false;
  1818. }
  1819. }
  1820. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1821. {
  1822. // Restore gizmo and grid after camera view update
  1823. if (eventData["Camera"].GetPtr() !is camera)
  1824. {
  1825. if (gizmo !is null)
  1826. gizmo.viewMask = 0x80000000;
  1827. }
  1828. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1829. {
  1830. suppressSceneChanges = true;
  1831. if (grid !is null)
  1832. grid.viewMask = 0x80000000;
  1833. if (debugIconsNode !is null)
  1834. debugIconsNode.enabled = true;
  1835. suppressSceneChanges = false;
  1836. }
  1837. }
  1838. bool debugWasEnabled = true;
  1839. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1840. {
  1841. // Hide debug geometry from preview camera
  1842. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1843. {
  1844. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1845. if (debug !is null)
  1846. {
  1847. suppressSceneChanges = true; // Do not want UI update now
  1848. debugWasEnabled = debug.enabled;
  1849. debug.enabled = false;
  1850. suppressSceneChanges = false;
  1851. }
  1852. }
  1853. }
  1854. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1855. {
  1856. // Restore debug geometry after preview camera render
  1857. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1858. {
  1859. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1860. if (debug !is null)
  1861. {
  1862. suppressSceneChanges = true; // Do not want UI update now
  1863. debug.enabled = debugWasEnabled;
  1864. suppressSceneChanges = false;
  1865. }
  1866. }
  1867. }