ScriptInstance.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include "VectorBuffer.h"
  37. #include <angelscript.h>
  38. #include "DebugNew.h"
  39. static const String methodDeclarations[] = {
  40. "void Start()",
  41. "void Stop()",
  42. "void Update(float)",
  43. "void PostUpdate(float)",
  44. "void FixedUpdate(float)",
  45. "void FixedPostUpdate(float)",
  46. "void Load(Deserializer&)",
  47. "void Save(Serializer&)",
  48. "void PostLoad()"
  49. };
  50. OBJECTTYPESTATIC(ScriptInstance);
  51. ScriptInstance::ScriptInstance(Context* context) :
  52. Component(context),
  53. script_(GetSubsystem<Script>()),
  54. scriptObject_(0),
  55. active_(true),
  56. fixedUpdateFps_(0),
  57. fixedUpdateInterval_(0.0f),
  58. fixedUpdateAcc_(0.0f),
  59. fixedPostUpdateAcc_(0.0f)
  60. {
  61. ClearMethods();
  62. }
  63. ScriptInstance::~ScriptInstance()
  64. {
  65. ReleaseObject();
  66. }
  67. void ScriptInstance::RegisterObject(Context* context)
  68. {
  69. context->RegisterFactory<ScriptInstance>();
  70. ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", scriptFile_, ResourceRef(ScriptFile::GetTypeStatic()));
  71. ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", className_, String());
  72. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Active", active_, true);
  73. ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", fixedUpdateFps_, 0);
  74. ATTRIBUTE_MODE(ScriptInstance, VAR_FLOAT, "Time Accumulator", fixedUpdateAcc_, 0.0f, AM_SERIALIZATION);
  75. ATTRIBUTE_MODE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", delayedMethodCalls_, PODVector<unsigned char>(), AM_SERIALIZATION);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptData, SetScriptData, PODVector<unsigned char>, PODVector<unsigned char>());
  77. }
  78. void ScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& value)
  79. {
  80. ResourceCache* cache = GetSubsystem<ResourceCache>();
  81. switch (attr.offset_)
  82. {
  83. case offsetof(ScriptInstance, scriptFile_):
  84. SetScriptFile(cache->GetResource<ScriptFile>(value.GetResourceRef().id_));
  85. break;
  86. case offsetof(ScriptInstance, className_):
  87. SetClassName(value.GetString());
  88. break;
  89. case offsetof(ScriptInstance, fixedUpdateFps_):
  90. SetFixedUpdateFps(value.GetInt());
  91. break;
  92. case offsetof(ScriptInstance, fixedUpdateAcc_):
  93. Serializable::OnSetAttribute(attr, value);
  94. fixedPostUpdateAcc_ = fixedUpdateAcc_;
  95. break;
  96. case offsetof(ScriptInstance, delayedMethodCalls_):
  97. {
  98. MemoryBuffer buf(value.GetBuffer());
  99. delayedMethodCalls_.Resize(buf.ReadVLE());
  100. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  101. {
  102. i->delay_ = buf.ReadFloat();
  103. i->declaration_ = buf.ReadString();
  104. i->parameters_ = buf.ReadVariantVector();
  105. }
  106. }
  107. break;
  108. default:
  109. Serializable::OnSetAttribute(attr, value);
  110. break;
  111. }
  112. }
  113. Variant ScriptInstance::OnGetAttribute(const AttributeInfo& attr)
  114. {
  115. switch (attr.offset_)
  116. {
  117. case offsetof(ScriptInstance, scriptFile_):
  118. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  119. case offsetof(ScriptInstance, delayedMethodCalls_):
  120. {
  121. VectorBuffer buf;
  122. buf.WriteVLE(delayedMethodCalls_.Size());
  123. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  124. {
  125. buf.WriteFloat(i->delay_);
  126. buf.WriteString(i->declaration_);
  127. buf.WriteVariantVector(i->parameters_);
  128. }
  129. return buf.GetBuffer();
  130. }
  131. default:
  132. return Serializable::OnGetAttribute(attr);
  133. }
  134. }
  135. void ScriptInstance::PostLoad()
  136. {
  137. if ((scriptObject_) && (methods_[METHOD_POSTLOAD]))
  138. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTLOAD]);
  139. }
  140. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  141. {
  142. className_ = String(); // Do not create object during SetScriptFile()
  143. SetScriptFile(scriptFile);
  144. SetClassName(className);
  145. return scriptObject_ != 0;
  146. }
  147. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  148. {
  149. if ((scriptFile == scriptFile_) && (scriptObject_))
  150. return;
  151. ReleaseObject();
  152. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  153. if (scriptFile_)
  154. {
  155. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  156. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  157. }
  158. if (scriptFile)
  159. {
  160. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  161. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  162. }
  163. scriptFile_ = scriptFile;
  164. CreateObject();
  165. }
  166. void ScriptInstance::SetClassName(const String& className)
  167. {
  168. if ((className == className_) && (scriptObject_))
  169. return;
  170. ReleaseObject();
  171. className_ = className;
  172. CreateObject();
  173. }
  174. void ScriptInstance::SetActive(bool active)
  175. {
  176. active_ = active;
  177. }
  178. void ScriptInstance::SetFixedUpdateFps(int fps)
  179. {
  180. fixedUpdateFps_ = Max(fps, 0);
  181. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  182. fixedUpdateAcc_ = 0.0f;
  183. fixedPostUpdateAcc_ = 0.0f;
  184. }
  185. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  186. {
  187. if (!scriptObject_)
  188. return false;
  189. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  190. return scriptFile_->Execute(scriptObject_, method, parameters);
  191. }
  192. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  193. {
  194. if ((!method) || (!scriptObject_))
  195. return false;
  196. return scriptFile_->Execute(scriptObject_, method, parameters);
  197. }
  198. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  199. {
  200. if (!scriptObject_)
  201. return;
  202. DelayedMethodCall call;
  203. call.delay_ = Max(delay, 0.0f);
  204. call.declaration_ = declaration;
  205. call.parameters_ = parameters;
  206. delayedMethodCalls_.Push(call);
  207. // Make sure we are registered to the scene update event, because delayed calls are executed there
  208. if ((!methods_[METHOD_UPDATE]) && (!HasSubscribedToEvent(E_SCENEUPDATE)))
  209. {
  210. Node* node = GetNode();
  211. if (node)
  212. SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  213. }
  214. }
  215. void ScriptInstance::ClearDelayedExecute()
  216. {
  217. delayedMethodCalls_.Clear();
  218. }
  219. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  220. {
  221. if (!scriptObject_)
  222. return;
  223. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  224. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  225. if (!method)
  226. {
  227. declaration = "void " + handlerName + "()";
  228. method = scriptFile_->GetMethod(scriptObject_, declaration);
  229. if (!method)
  230. {
  231. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  232. return;
  233. }
  234. }
  235. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  236. }
  237. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  238. {
  239. if (!scriptObject_)
  240. return;
  241. if (!sender)
  242. {
  243. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  244. return;
  245. }
  246. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  247. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  248. if (!method)
  249. {
  250. declaration = "void " + handlerName + "()";
  251. method = scriptFile_->GetMethod(scriptObject_, declaration);
  252. if (!method)
  253. {
  254. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  255. return;
  256. }
  257. }
  258. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  259. }
  260. void ScriptInstance::CreateObject()
  261. {
  262. if ((!scriptFile_) || (className_.Empty()))
  263. return;
  264. scriptObject_ = scriptFile_->CreateObject(className_);
  265. if (scriptObject_)
  266. {
  267. script_->GetObjectMap()[(void*)scriptObject_] = this;
  268. GetSupportedMethods();
  269. if (methods_[METHOD_START])
  270. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  271. }
  272. else
  273. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  274. }
  275. void ScriptInstance::ReleaseObject()
  276. {
  277. if (scriptObject_)
  278. {
  279. if (methods_[METHOD_STOP])
  280. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  281. UnsubscribeFromAllEvents();
  282. ClearMethods();
  283. ClearDelayedExecute();
  284. scriptObject_->Release();
  285. scriptObject_ = 0;
  286. script_->GetObjectMap().Erase((void*)scriptObject_);
  287. }
  288. }
  289. void ScriptInstance::ClearMethods()
  290. {
  291. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  292. methods_[i] = 0;
  293. delayedMethodCalls_.Clear();
  294. }
  295. void ScriptInstance::GetSupportedMethods()
  296. {
  297. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  298. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  299. // Subscribe to the update events as supported
  300. Node* node = GetNode();
  301. if (node)
  302. {
  303. Scene* scene = node->GetScene();
  304. if (scene)
  305. {
  306. if (methods_[METHOD_UPDATE])
  307. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  308. if (methods_[METHOD_POSTUPDATE])
  309. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  310. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  311. if (world)
  312. {
  313. if (methods_[METHOD_FIXEDUPDATE])
  314. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  315. if (methods_[METHOD_FIXEDPOSTUPDATE])
  316. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  317. }
  318. }
  319. }
  320. }
  321. PODVector<unsigned char> ScriptInstance::GetScriptData() const
  322. {
  323. if ((!scriptObject_) || (!methods_[METHOD_SAVE]))
  324. return PODVector<unsigned char>();
  325. else
  326. {
  327. VectorBuffer buf;
  328. VariantVector parameters;
  329. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  330. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  331. return buf.GetBuffer();
  332. }
  333. }
  334. void ScriptInstance::SetScriptData(PODVector<unsigned char> data)
  335. {
  336. if ((scriptObject_) && (methods_[METHOD_LOAD]))
  337. {
  338. MemoryBuffer buf(data);
  339. VariantVector parameters;
  340. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  341. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  342. }
  343. }
  344. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  345. {
  346. if ((!active_) || (!scriptObject_))
  347. return;
  348. using namespace SceneUpdate;
  349. float timeStep = eventData[P_TIMESTEP].GetFloat();
  350. // Execute delayed method calls
  351. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  352. {
  353. i->delay_ -= timeStep;
  354. if (i->delay_ <= 0.0f)
  355. {
  356. Execute(i->declaration_, i->parameters_);
  357. i = delayedMethodCalls_.Erase(i);
  358. }
  359. else
  360. ++i;
  361. }
  362. if (methods_[METHOD_UPDATE])
  363. {
  364. VariantVector parameters;
  365. parameters.Push(timeStep);
  366. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  367. }
  368. }
  369. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  370. {
  371. if ((!active_) || (!scriptObject_))
  372. return;
  373. using namespace ScenePostUpdate;
  374. VariantVector parameters;
  375. parameters.Push(eventData[P_TIMESTEP]);
  376. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  377. }
  378. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  379. {
  380. if ((!active_) || (!scriptObject_))
  381. return;
  382. using namespace PhysicsPreStep;
  383. if (!fixedUpdateFps_)
  384. {
  385. VariantVector parameters;
  386. parameters.Push(eventData[P_TIMESTEP]);
  387. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  388. }
  389. else
  390. {
  391. float timeStep = eventData[P_TIMESTEP].GetFloat();
  392. fixedUpdateAcc_ += timeStep;
  393. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  394. {
  395. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  396. VariantVector parameters;
  397. parameters.Push(fixedUpdateInterval_);
  398. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  399. }
  400. }
  401. }
  402. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  403. {
  404. if ((!active_) || (!scriptObject_))
  405. return;
  406. using namespace PhysicsPostStep;
  407. if (!fixedUpdateFps_)
  408. {
  409. VariantVector parameters;
  410. parameters.Push(eventData[P_TIMESTEP]);
  411. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  412. }
  413. else
  414. {
  415. float timeStep = eventData[P_TIMESTEP].GetFloat();
  416. fixedPostUpdateAcc_ += timeStep;
  417. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  418. {
  419. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  420. VariantVector parameters;
  421. parameters.Push(fixedUpdateInterval_);
  422. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  423. }
  424. }
  425. }
  426. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  427. {
  428. if ((!active_) || (!scriptFile_) || (!scriptObject_))
  429. return;
  430. asIScriptFunction* method = static_cast<asIScriptFunction*>(context_->GetHandler()->GetUserData());
  431. VariantVector parameters;
  432. if (method->GetParamCount() > 0)
  433. {
  434. parameters.Push(Variant((void*)&eventType));
  435. parameters.Push(Variant((void*)&eventData));
  436. }
  437. scriptFile_->Execute(scriptObject_, method, parameters);
  438. }
  439. Context* GetScriptContext()
  440. {
  441. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  442. }
  443. ScriptInstance* GetScriptContextInstance()
  444. {
  445. asIScriptContext* context = asGetActiveContext();
  446. void* object = context->GetThisPointer();
  447. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  448. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  449. if (i != objectMap.End())
  450. return i->second_;
  451. else
  452. return 0;
  453. }
  454. Node* GetScriptContextNode()
  455. {
  456. ScriptInstance* instance = GetScriptContextInstance();
  457. return instance ? instance->GetNode() : 0;
  458. }
  459. Scene* GetScriptContextScene()
  460. {
  461. Scene* scene = 0;
  462. Node* node = GetScriptContextNode();
  463. if (node)
  464. scene = node->GetScene();
  465. // If null, try to get the default scene
  466. if (!scene)
  467. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  468. return scene;
  469. }
  470. ScriptEventListener* GetScriptContextEventListener()
  471. {
  472. // First try to get the script instance. If not found, get the script file for procedural event handling
  473. ScriptInstance* instance = GetScriptContextInstance();
  474. if (instance)
  475. return instance;
  476. ScriptFile* file = GetScriptContextFile();
  477. return file;
  478. }
  479. Object* GetScriptContextEventListenerObject()
  480. {
  481. ScriptInstance* instance = GetScriptContextInstance();
  482. if (instance)
  483. return instance;
  484. ScriptFile* file = GetScriptContextFile();
  485. return file;
  486. }
  487. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  488. {
  489. ReleaseObject();
  490. }
  491. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  492. {
  493. if (!className_.Empty())
  494. CreateObject();
  495. }