RenderToTexture.h 2.3 KB

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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. /// Render to texture example
  30. /// This sample demonstrates:
  31. /// - Creating two 3D scenes and rendering the other into a texture
  32. /// - Creating rendertarget texture and material programmatically
  33. class RenderToTexture : public Sample
  34. {
  35. URHO3D_OBJECT(RenderToTexture, Sample);
  36. public:
  37. /// Construct.
  38. explicit RenderToTexture(Context* context);
  39. /// Setup after engine initialization and before running the main loop.
  40. void Start() override;
  41. private:
  42. /// Construct the scene content.
  43. void CreateScene();
  44. /// Construct an instruction text to the UI.
  45. void CreateInstructions();
  46. /// Set up a viewport for displaying the scene.
  47. void SetupViewport();
  48. /// Subscribe to application-wide logic update events.
  49. void SubscribeToEvents();
  50. /// Read input and moves the camera.
  51. void MoveCamera(float timeStep);
  52. /// Handle the logic update event.
  53. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  54. /// Scene that is rendered to a texture.
  55. SharedPtr<Scene> rttScene_;
  56. /// Camera scene node in the render-to-texture scene.
  57. SharedPtr<Node> rttCameraNode_;
  58. };