VehicleDemo.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2021 the Urho3D project.
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. class Vehicle;
  30. /// Vehicle example.
  31. /// This sample demonstrates:
  32. /// - Creating a heightmap terrain with collision
  33. /// - Constructing a physical vehicle with rigid bodies for the hull and the wheels, joined with constraints
  34. /// - Defining attributes (including node and component references) of a custom component so that it can be saved and loaded
  35. class VehicleDemo : public Sample
  36. {
  37. URHO3D_OBJECT(VehicleDemo, Sample);
  38. public:
  39. /// Construct.
  40. explicit VehicleDemo(Context* context);
  41. /// Setup after engine initialization and before running the main loop.
  42. void Start() override;
  43. private:
  44. /// Create static scene content.
  45. void CreateScene();
  46. /// Create the vehicle.
  47. void CreateVehicle();
  48. /// Construct an instruction text to the UI.
  49. void CreateInstructions();
  50. /// Subscribe to necessary events.
  51. void SubscribeToEvents();
  52. /// Handle application update. Set controls to vehicle.
  53. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  54. /// Handle application post-update. Update camera position after vehicle has moved.
  55. void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
  56. /// The controllable vehicle component.
  57. WeakPtr<Vehicle> vehicle_;
  58. };