aster2013 c7e248b13a Enable mouse visible in UIDrag sample. 11 年之前
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01_HelloWorld 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
02_HelloGUI 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
03_Sprites 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年之前
04_StaticScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
05_AnimatingScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
06_SkeletalAnimation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
07_Billboards 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
08_Decals 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
09_MultipleViewports 16c05ee6cf Fix occlusion rendering to work with reverse triangle winding. Fix MultipleViewports C++ example using depth test in debug geometry. 11 年之前
10_RenderToTexture dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
11_Physics f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 年之前
12_PhysicsStressTest f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 年之前
13_Ragdolls 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
14_SoundEffects 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年之前
15_Navigation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
16_Chat 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
17_SceneReplication cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 11 年之前
18_CharacterDemo f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 年之前
19_VehicleDemo f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 年之前
20_HugeObjectCount 921b1ef792 Fixed the button name in DynamicGeometry touch controls. 11 年之前
21_AngelScriptIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
22_LuaIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
23_Water dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. 11 年之前
24_Urho2DSprite 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年之前
25_Urho2DParticle 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
26_ConsoleInput 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
27_Urho2DPhysics f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 年之前
28_Urho2DPhysicsRope 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
29_SoundSynthesis 125000454c Refactor samples to use patched screen joystick layout. Closes #321. 11 年之前
30_LightAnimation dec9ecfde2 LightAnimation sample now use ObjectAnimation in C++. 11 年之前
31_MaterialAnimation 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 年之前
32_Urho2DConstraints f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 年之前
33_Urho2DSpriterAnimation 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 年之前
34_DynamicGeometry d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 年之前
35_SignedDistanceFieldText 09baed3460 Add text effect code to text shader for Text3D. 11 年之前
36_Urho2DTileMap 058428dc9c Revert test code.[ci skip] 11 年之前
37_UIDrag c7e248b13a Enable mouse visible in UIDrag sample. 11 年之前
CMakeLists.txt b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. 11 年之前
Sample.h 9e716da779 Dump used resource file name at sample exiting. 11 年之前
Sample.inl 9e716da779 Dump used resource file name at sample exiting. 11 年之前