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APITemplates.h
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f8ef0a39c0
Add per drawable shader paramaters.
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11 年之前 |
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Addons.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 年之前 |
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Addons.h
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562a2e2d77
Update to AngelScript 2.29.1. Closes #412.
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11 年之前 |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年之前 |
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CMakeLists.txt
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807bd28a9d
Add URHO3D_NETWORK CMake parameter to control whether networking support is built.
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11 年之前 |
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CoreAPI.cpp
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3721ee0b10
Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime().
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11 年之前 |
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EngineAPI.cpp
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0f9e8c6762
Move DebugHud update to PostUpdate event so that values set during Update will be displayed on the same frame. Additionally, exposed DebugHud::Update() to script to allow calling it manually and forcing update of values, if necessary. Closes #466.
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11 年之前 |
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GraphicsAPI.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 年之前 |
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IOAPI.cpp
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3721ee0b10
Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime().
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11 年之前 |
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InputAPI.cpp
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c7b07bdb10
supress -> suppress
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11 年之前 |
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MathAPI.cpp
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9fabafec87
Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering).
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11 年之前 |
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NavigationAPI.cpp
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25132bd4a0
ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
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11 年之前 |
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NetworkAPI.cpp
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18e85ab18a
Changed Connection::SendPackageToClient() to not broadcast to all clients. Instead Network::SendPackageToClients() will send to all clients in a specific scene. Updated Network Lua bindings.
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11 年之前 |
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PhysicsAPI.cpp
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b65bb59092
Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired.
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11 年之前 |
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ResourceAPI.cpp
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7497885657
Added XMLFile::ToString().
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11 年之前 |
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SceneAPI.cpp
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367f6a345f
Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame().
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11 年之前 |
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Script.cpp
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 年之前 |
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Script.h
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af46a915c2
Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that.
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11 年之前 |
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ScriptAPI.cpp
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bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
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11 年之前 |
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ScriptAPI.h
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25132bd4a0
ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
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11 年之前 |
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ScriptAPIDump.cpp
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 年之前 |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年之前 |
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ScriptFile.cpp
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b923118fee
Renamed parameter & clarified comment.
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11 年之前 |
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ScriptFile.h
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b923118fee
Renamed parameter & clarified comment.
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11 年之前 |
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ScriptInstance.cpp
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25132bd4a0
ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
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11 年之前 |
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ScriptInstance.h
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25132bd4a0
ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
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11 年之前 |
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UIAPI.cpp
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7f6962e47c
Merge remote-tracking branch 'remotes/hdunderscore/UI_Drag_Update'
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11 年之前 |
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Urho2DAPI.cpp
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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11 年之前 |