LuaScriptInstance.cpp 18 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaScript.h"
  28. #include "LuaScriptInstance.h"
  29. #include "MemoryBuffer.h"
  30. #include "PhysicsEvents.h"
  31. #include "ResourceCache.h"
  32. #include "ProcessUtils.h"
  33. #include "VectorBuffer.h"
  34. extern "C"
  35. {
  36. #include <lua.h>
  37. #include <lualib.h>
  38. #include <lauxlib.h>
  39. }
  40. #include "tolua++.h"
  41. namespace Urho3D
  42. {
  43. static const char* scriptObjectMethodNames[] = {
  44. ".Start",
  45. ".Stop",
  46. // ".DelayedStart",
  47. ".Update",
  48. ".PostUpdate",
  49. ".FixedUpdate",
  50. ".FixedPostUpdate",
  51. ".Load",
  52. ".Save",
  53. ".ReadNetworkUpdate",
  54. ".WriteNetworkUpdate",
  55. ".ApplyAttributes"
  56. };
  57. LuaScriptInstance::LuaScriptInstance(Context* context) :
  58. Component(context),
  59. scriptObjectRef_(LUA_REFNIL)
  60. {
  61. luaScript_ = GetSubsystem<LuaScript>();
  62. luaState_ = luaScript_->GetLuaState();
  63. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  64. scriptObjectMethodRefs_[i] = LUA_REFNIL;
  65. }
  66. LuaScriptInstance::~LuaScriptInstance()
  67. {
  68. ReleaseObject();
  69. }
  70. void LuaScriptInstance::RegisterObject(Context* context)
  71. {
  72. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  73. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  74. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  75. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  77. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  78. }
  79. void LuaScriptInstance::ApplyAttributes()
  80. {
  81. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_APPLYATTRIBUTES]);
  82. }
  83. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  84. {
  85. SetScriptFileName(String::EMPTY);
  86. SetScriptObjectType(scriptObjectType);
  87. return scriptObjectRef_ != LUA_REFNIL;
  88. }
  89. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  90. {
  91. SetScriptFileName(scriptFileName);
  92. SetScriptObjectType(scriptObjectType);
  93. return scriptObjectRef_ != LUA_REFNIL;
  94. }
  95. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  96. {
  97. if (scriptFileName_ == scriptFileName)
  98. return;
  99. scriptFileName_ = scriptFileName;
  100. if (scriptFileName_.Empty())
  101. return;
  102. ResourceCache* cache = GetSubsystem<ResourceCache>();
  103. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  104. if (!luaFile)
  105. return;
  106. if (!luaFile->LoadAndExecute(luaState_))
  107. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  108. }
  109. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  110. {
  111. if (scriptObjectType_ == scriptObjectType)
  112. return;
  113. ReleaseObject();
  114. int top = lua_gettop(luaState_);
  115. lua_getglobal(luaState_, "CreateScriptObjectInstance");
  116. if (!lua_isfunction(luaState_, -1))
  117. {
  118. LOGERROR("Could not find lua function CreateScriptObjectInstance");
  119. lua_settop(luaState_, top);
  120. return;
  121. }
  122. // Get table as first paramter.
  123. lua_getglobal(luaState_, scriptObjectType.CString());
  124. if (!lua_istable(luaState_, -1))
  125. {
  126. LOGERROR("Could not find lua table " + scriptObjectType);
  127. lua_settop(luaState_, top);
  128. return;
  129. }
  130. // Push this as second parameter.
  131. tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance");
  132. // Call ObjectType:new function.
  133. if (lua_pcall(luaState_, 2, 1, 0) != 0)
  134. {
  135. const char* message = lua_tostring(luaState_, -1);
  136. LOGERROR("Execute Lua function failed: " + String(message));
  137. lua_settop(luaState_, top);
  138. return;
  139. }
  140. scriptObjectType_ = scriptObjectType;
  141. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  142. // Find script object method refs.
  143. FindScriptObjectMethodRefs();
  144. }
  145. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  146. {
  147. int functionRef = scriptObjectMethodRefs_[LSOM_LOAD];
  148. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  149. return;
  150. MemoryBuffer buf(data);
  151. CallScriptObjectFunction(functionRef, (Deserializer&)buf);
  152. }
  153. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  154. {
  155. int functionRef = scriptObjectMethodRefs_[LSOM_READNETWORKUPDATE];
  156. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  157. return;
  158. MemoryBuffer buf(data);
  159. CallScriptObjectFunction(functionRef, (Deserializer&)buf);
  160. }
  161. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  162. {
  163. String realFunctionName = functionName.Replaced(":", ".");
  164. int functionRef = luaScript_->GetScriptFunctionRef(realFunctionName);
  165. if (functionRef != LUA_REFNIL)
  166. {
  167. StringHash eventType(eventName);
  168. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  169. eventTypeToFunctionRefMap_[eventType] = functionRef;
  170. }
  171. }
  172. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  173. {
  174. StringHash eventType(eventName);
  175. HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap_.Find(eventType);
  176. if (i != eventTypeToFunctionRefMap_.End())
  177. {
  178. UnsubscribeFromEvent(eventType);
  179. eventTypeToFunctionRefMap_.Erase(i);
  180. }
  181. }
  182. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  183. {
  184. if (eventTypeToFunctionRefMap_.Empty())
  185. return;
  186. UnsubscribeFromAllEvents();
  187. eventTypeToFunctionRefMap_.Clear();
  188. }
  189. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  190. {
  191. String realFunctionName = functionName.Replaced(":", ".");
  192. int functionRef = luaScript_->GetScriptFunctionRef(realFunctionName);
  193. if (functionRef != LUA_REFNIL)
  194. {
  195. Object* object = (Object*)sender;
  196. StringHash eventType(eventName);
  197. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  198. objectToEventTypeToFunctionRefMap_[object][eventType] = functionRef;
  199. }
  200. }
  201. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  202. {
  203. StringHash eventType(eventName);
  204. Object* object = (Object*)sender ;
  205. HashMap<StringHash, int>::Iterator i = objectToEventTypeToFunctionRefMap_[object].Find(eventType);
  206. if (i != objectToEventTypeToFunctionRefMap_[object].End())
  207. {
  208. UnsubscribeFromEvent(object, eventType);
  209. objectToEventTypeToFunctionRefMap_[object].Erase(i);
  210. }
  211. }
  212. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  213. {
  214. Object* object = (Object*)sender;
  215. HashMap<Object*, HashMap<StringHash, int> >::Iterator it = objectToEventTypeToFunctionRefMap_.Find(object);
  216. if (it == objectToEventTypeToFunctionRefMap_.End())
  217. return;
  218. UnsubscribeFromEvents(object);
  219. objectToEventTypeToFunctionRefMap_.Erase(it);
  220. }
  221. bool LuaScriptInstance::ExecuteFunction(const String& functionName, const VariantVector& parameters)
  222. {
  223. if (scriptObjectRef_ == LUA_REFNIL)
  224. return false;
  225. int functionRef = luaScript_->GetScriptFunctionRef(scriptObjectType_ + "." + functionName);
  226. if (functionRef == LUA_REFNIL)
  227. return false;
  228. return CallScriptObjectFunction(functionRef, parameters);
  229. }
  230. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  231. {
  232. int functionRef = scriptObjectMethodRefs_[LSOM_SAVE];
  233. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  234. return PODVector<unsigned char>();
  235. VectorBuffer buf;
  236. CallScriptObjectFunction(functionRef, (Serializer&)buf);
  237. return buf.GetBuffer();
  238. }
  239. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  240. {
  241. int functionRef = scriptObjectMethodRefs_[LSOM_WRITENETWORKUPDATE];
  242. if (scriptObjectRef_ == LUA_REFNIL || functionRef == LUA_REFNIL)
  243. return PODVector<unsigned char>();
  244. VectorBuffer buf;
  245. CallScriptObjectFunction(functionRef, (Serializer&)buf);
  246. return buf.GetBuffer();
  247. }
  248. void LuaScriptInstance::FindScriptObjectMethodRefs()
  249. {
  250. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  251. scriptObjectMethodRefs_[i] = luaScript_->GetScriptFunctionRef(scriptObjectType_ + scriptObjectMethodNames[i], true);
  252. if (scriptObjectMethodRefs_[LSOM_UPDATE] != LUA_REFNIL)
  253. SubscribeToEvent(E_UPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  254. if (scriptObjectMethodRefs_[LSOM_POSTUPDATE] != LUA_REFNIL)
  255. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  256. if (scriptObjectMethodRefs_[LSOM_FIXEDUPDATE] != LUA_REFNIL)
  257. SubscribeToEvent(E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  258. if (scriptObjectMethodRefs_[LSOM_FIXEDPOSTUPDATE] != LUA_REFNIL)
  259. SubscribeToEvent(E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  260. }
  261. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  262. {
  263. using namespace Update;
  264. float timeStep = eventData[P_TIMESTEP].GetFloat();
  265. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_UPDATE], timeStep);
  266. }
  267. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  268. {
  269. using namespace PostUpdate;
  270. float timeStep = eventData[P_TIMESTEP].GetFloat();
  271. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_POSTUPDATE], timeStep);
  272. }
  273. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  274. {
  275. using namespace PhysicsPreStep;
  276. float timeStep = eventData[P_TIMESTEP].GetFloat();
  277. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_FIXEDUPDATE], timeStep);
  278. }
  279. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  280. {
  281. using namespace PhysicsPostStep;
  282. float timeStep = eventData[P_TIMESTEP].GetFloat();
  283. CallScriptObjectFunction(scriptObjectMethodRefs_[LSOM_FIXEDPOSTUPDATE], timeStep);
  284. }
  285. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  286. {
  287. if (scriptObjectRef_ == LUA_REFNIL)
  288. return;
  289. int functionRef = eventTypeToFunctionRefMap_[eventType];
  290. if (functionRef == LUA_REFNIL)
  291. return;
  292. CallScriptObjectFunction(functionRef, eventType, eventData);
  293. }
  294. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  295. {
  296. if (scriptObjectRef_ == LUA_REFNIL)
  297. return;
  298. Object* object = GetEventSender();
  299. int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType];
  300. if (functionRef == LUA_REFNIL)
  301. return;
  302. CallScriptObjectFunction(functionRef, eventType, eventData);
  303. }
  304. void LuaScriptInstance::ReleaseObject()
  305. {
  306. if (scriptObjectRef_ == LUA_REFNIL)
  307. return;
  308. // Unref script object.
  309. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  310. scriptObjectRef_ = LUA_REFNIL;
  311. int top = lua_gettop(luaState_);
  312. lua_getglobal(luaState_, "DestroyScriptObjectInstance");
  313. if (!lua_isfunction(luaState_, -1))
  314. {
  315. LOGERROR("Could not find lua function DestroyScriptObjectInstance");
  316. lua_settop(luaState_, top);
  317. return;
  318. }
  319. // Push this as second parameter.
  320. tolua_pushusertype(luaState_, (void*)this, "LuaScriptInstance");
  321. if (lua_pcall(luaState_, 1, 0, 0) != 0)
  322. {
  323. const char* message = lua_tostring(luaState_, -1);
  324. LOGERROR("Execute Lua function failed: " + String(message));
  325. lua_settop(luaState_, top);
  326. }
  327. }
  328. void LuaScriptInstance::CallScriptObjectFunction(int functionRef)
  329. {
  330. if (functionRef == LUA_REFNIL)
  331. return;
  332. int top = lua_gettop(luaState_);
  333. // Push function.
  334. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  335. // Push script object.
  336. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  337. // Call script object function.
  338. if (lua_pcall(luaState_, 1, 0, 0) != 0)
  339. {
  340. const char* message = lua_tostring(luaState_, -1);
  341. LOGERROR("Execute Lua function failed: " + String(message));
  342. lua_settop(luaState_, top);
  343. return;
  344. }
  345. }
  346. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, float timeStep)
  347. {
  348. if (functionRef == LUA_REFNIL)
  349. return;
  350. int top = lua_gettop(luaState_);
  351. // Push function.
  352. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  353. // Push script object.
  354. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  355. // Push time step.
  356. tolua_pushnumber(luaState_, timeStep);
  357. // Call script object function.
  358. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  359. {
  360. const char* message = lua_tostring(luaState_, -1);
  361. LOGERROR("Execute Lua function failed: " + String(message));
  362. lua_settop(luaState_, top);
  363. return;
  364. }
  365. }
  366. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, Deserializer& deserializer)
  367. {
  368. if (functionRef == LUA_REFNIL)
  369. return;
  370. int top = lua_gettop(luaState_);
  371. // Push function.
  372. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  373. // Push script object.
  374. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  375. // Push Deserializer.
  376. tolua_pushusertype(luaState_, (void*)&deserializer, "Deserializer");
  377. // Call script object function.
  378. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  379. {
  380. const char* message = lua_tostring(luaState_, -1);
  381. LOGERROR("Execute Lua function failed: " + String(message));
  382. lua_settop(luaState_, top);
  383. }
  384. }
  385. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, Serializer& serializer) const
  386. {
  387. if (functionRef == LUA_REFNIL)
  388. return;
  389. int top = lua_gettop(luaState_);
  390. // Push function.
  391. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  392. // Push script object.
  393. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  394. // Push Deserializer.
  395. tolua_pushusertype(luaState_, (void*)&serializer, "Serializer");
  396. // Call script object function.
  397. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  398. {
  399. const char* message = lua_tostring(luaState_, -1);
  400. LOGERROR("Execute Lua function failed: " + String(message));
  401. lua_settop(luaState_, top);
  402. }
  403. }
  404. void LuaScriptInstance::CallScriptObjectFunction(int functionRef, StringHash eventType, VariantMap& eventData)
  405. {
  406. if (functionRef == LUA_REFNIL)
  407. return;
  408. int top = lua_gettop(luaState_);
  409. // Push function.
  410. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  411. // Push script object.
  412. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  413. // Push event type.
  414. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  415. // Push event data.
  416. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  417. // Call script object function.
  418. if (lua_pcall(luaState_, 3, 0, 0) != 0)
  419. {
  420. const char* message = lua_tostring(luaState_, -1);
  421. LOGERROR("Execute Lua function failed: " + String(message));
  422. lua_settop(luaState_, top);
  423. }
  424. }
  425. bool LuaScriptInstance::CallScriptObjectFunction(int functionRef, const VariantVector& parameters)
  426. {
  427. if (functionRef == LUA_REFNIL)
  428. return false;
  429. int top = lua_gettop(luaState_);
  430. // Push function.
  431. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  432. // Push script object.
  433. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  434. unsigned numParams = 1 + luaScript_->PushParameters(luaState_, parameters);
  435. // Call script object function.
  436. if (lua_pcall(luaState_, numParams, 0, 0) != 0)
  437. {
  438. const char* message = lua_tostring(luaState_, -1);
  439. LOGERROR("Execute Lua function failed: " + String(message));
  440. lua_settop(luaState_, top);
  441. return false;
  442. }
  443. return true;
  444. }
  445. }