ToluaUtils.cpp 9.3 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Ptr.h"
  24. #include "tolua++.h"
  25. #include "ToluaUtils.h"
  26. const char* tolua_tourho3dstring(lua_State* L, int narg, const char* str)
  27. {
  28. const char* s = tolua_tostring(L, narg, str);
  29. return s ? s : "";
  30. }
  31. const char* tolua_tourho3dstring(lua_State* L, int narg, const String& str)
  32. {
  33. return tolua_tourho3dstring(L, narg, str.CString());
  34. }
  35. // Lua state to context mapping
  36. static HashMap<void*, Context*> contextMapping;
  37. void SetContext(lua_State* L, Context* context)
  38. {
  39. if (context == 0)
  40. contextMapping.Erase(L);
  41. else
  42. contextMapping[L] = context;
  43. }
  44. Context* GetContext(lua_State* L)
  45. {
  46. HashMap<void*, Context*>::ConstIterator i = contextMapping.Find(L);
  47. if (i == contextMapping.End())
  48. {
  49. lua_State* L1 = lua_getmainthread(L);
  50. return (L == L1) ? 0 : GetContext(L1);
  51. }
  52. return i->second_;
  53. }
  54. template<> int ToluaIsVector<String>(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
  55. {
  56. if (lua_istable(L, lo))
  57. {
  58. int length = lua_objlen(L, lo);
  59. for (int i = 1; i <= length; ++i)
  60. {
  61. lua_pushinteger(L, i);
  62. lua_gettable(L, lo);
  63. if (!lua_isstring(L, -1))
  64. {
  65. lua_pop(L, 1);
  66. err->index = lo;
  67. err->array = 0;
  68. err->type = type;
  69. return 0;
  70. }
  71. lua_pop(L, 1);
  72. }
  73. return 1;
  74. }
  75. err->index = lo;
  76. err->array = 0;
  77. err->type = type;
  78. return 0;
  79. }
  80. template<> void* ToluaToVector<String>(lua_State* L, int narg, void* def)
  81. {
  82. if (!lua_istable(L, narg))
  83. return 0;
  84. static Vector<String> result;
  85. result.Clear();
  86. int length = lua_objlen(L, narg);
  87. for (int i = 1; i <= length; ++i)
  88. {
  89. lua_pushinteger(L, i);
  90. lua_gettable(L, narg);
  91. if (!lua_isstring(L, -1))
  92. {
  93. lua_pop(L, 1);
  94. return 0;
  95. }
  96. String string = tolua_tourho3dstring(L, -1, "");
  97. result.Push(string);
  98. lua_pop(L, 1);
  99. }
  100. return &result;
  101. }
  102. template<> int ToluaPushVector<String>(lua_State* L, void* data, const char* type)
  103. {
  104. const Vector<String>& vectorstring = *((const Vector<String>*)data);
  105. lua_newtable(L);
  106. for (unsigned i = 0; i < vectorstring.Size(); ++i)
  107. {
  108. tolua_pushurho3dstring(L, vectorstring[i]);
  109. lua_rawseti(L, -2, i + 1);
  110. }
  111. return 1;
  112. }
  113. template<> int ToluaIsPODVector<unsigned>(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
  114. {
  115. if (lua_istable(L, lo))
  116. {
  117. int length = lua_objlen(L, lo);
  118. for (int i = 1; i <= length; ++i)
  119. {
  120. lua_pushinteger(L, i);
  121. lua_gettable(L, lo);
  122. if (!lua_isnumber(L, -1))
  123. {
  124. lua_pop(L, 1);
  125. err->index = lo;
  126. err->array = 0;
  127. err->type = type;
  128. return 0;
  129. }
  130. lua_pop(L, 1);
  131. }
  132. return 1;
  133. }
  134. err->index = lo;
  135. err->array = 0;
  136. err->type = type;
  137. return 0;
  138. }
  139. template<> void* ToluaToPODVector<unsigned>(lua_State* L, int narg, void* def)
  140. {
  141. if (!lua_istable(L, narg))
  142. return 0;
  143. static PODVector<unsigned> result;
  144. result.Clear();
  145. int length = lua_objlen(L, narg);
  146. for (int i = 1; i <= length; ++i)
  147. {
  148. lua_pushinteger(L, i);
  149. lua_gettable(L, narg);
  150. if (!lua_isnumber(L, -1))
  151. {
  152. lua_pop(L, 1);
  153. return 0;
  154. }
  155. unsigned value = (unsigned)tolua_tonumber(L, -1, 0);
  156. result.Push(value);
  157. lua_pop(L, 1);
  158. }
  159. return &result;
  160. }
  161. template<> void* ToluaToPODVector<Vector2>(lua_State* L, int narg, void* def)
  162. {
  163. if (!lua_istable(L, narg))
  164. return 0;
  165. static PODVector<Vector2> result;
  166. result.Clear();
  167. int length = lua_objlen(L, narg);
  168. for (int i = 1; i <= length; ++i)
  169. {
  170. lua_pushinteger(L, i);
  171. lua_gettable(L, narg);
  172. if (!lua_isnumber(L, -1))
  173. {
  174. lua_pop(L, 1);
  175. return 0;
  176. }
  177. Vector2* value = (Vector2*)tolua_touserdata(L, -1, 0);
  178. result.Push(*value);
  179. lua_pop(L, 1);
  180. }
  181. return &result;
  182. }
  183. template<> int ToluaPushPODVector<int>(lua_State* L, void* data, const char*)
  184. {
  185. const PODVector<int>& vector = *((const PODVector<int>*)data);
  186. lua_newtable(L);
  187. for (unsigned i = 0; i < vector.Size(); ++i)
  188. {
  189. lua_pushinteger(L, vector[i]);
  190. lua_rawseti(L, -2, i + 1);
  191. }
  192. return 1;
  193. }
  194. template<> int ToluaPushPODVector<unsigned>(lua_State* L, void* data, const char*)
  195. {
  196. const PODVector<unsigned>& vector = *((const PODVector<unsigned>*)data);
  197. lua_newtable(L);
  198. for (unsigned i = 0; i < vector.Size(); ++i)
  199. {
  200. lua_pushinteger(L, vector[i]);
  201. lua_rawseti(L, -2, i + 1);
  202. }
  203. return 1;
  204. }
  205. template<> int ToluaPushPODVector<SoundSource*>(lua_State* L, void* data, const char*)
  206. {
  207. const PODVector<SoundSource*>& vector = *((const PODVector<SoundSource*>*)data);
  208. lua_newtable(L);
  209. for (unsigned i = 0; i < vector.Size(); ++i)
  210. {
  211. tolua_pushusertype(L, vector[i], "SoundSource");
  212. lua_rawseti(L, -2, i + 1);
  213. }
  214. return 1;
  215. }
  216. template<> int ToluaPushPODVector<UIElement*>(lua_State* L, void* data, const char*)
  217. {
  218. const PODVector<UIElement*>& vector = *((const PODVector<UIElement*>*)data);
  219. lua_newtable(L);
  220. for (unsigned i = 0; i < vector.Size(); ++i)
  221. {
  222. tolua_pushusertype(L, vector[i], "UIElement");
  223. lua_rawseti(L, -2, i + 1);
  224. }
  225. return 1;
  226. }
  227. template<> int ToluaPushPODVector<RigidBody*>(lua_State* L, void* data, const char*)
  228. {
  229. const PODVector<RigidBody*>& vector = *((const PODVector<RigidBody*>*)data);
  230. lua_newtable(L);
  231. for (unsigned i = 0; i < vector.Size(); ++i)
  232. {
  233. tolua_pushusertype(L, vector[i], "RigidBody");
  234. lua_rawseti(L, -2, i + 1);
  235. }
  236. return 1;
  237. }
  238. template<> int ToluaPushPODVector<RigidBody2D*>(lua_State* L, void* data, const char*)
  239. {
  240. const PODVector<RigidBody2D*>& vector = *((const PODVector<RigidBody2D*>*)data);
  241. lua_newtable(L);
  242. for (unsigned i = 0; i < vector.Size(); ++i)
  243. {
  244. tolua_pushusertype(L, vector[i], "RigidBody2D");
  245. lua_rawseti(L, -2, i + 1);
  246. }
  247. return 1;
  248. }
  249. template<typename T> int tolua_pushurho3dpodvectorusertype(lua_State* L, const PODVector<T>& vector, const char* typeName)
  250. {
  251. lua_newtable(L);
  252. for (unsigned i = 0; i < vector.Size(); ++i)
  253. {
  254. void* tolua_obj = Mtolua_new((T)(vector[i]));
  255. tolua_pushusertype(L, tolua_obj, typeName);
  256. tolua_register_gc(L,lua_gettop(L));
  257. lua_rawseti(L, -2, i + 1);
  258. }
  259. return 1;
  260. }
  261. template<> int ToluaPushPODVector<Vector3>(lua_State* L, void* data, const char*)
  262. {
  263. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<Vector3>*)data), "Vector3");
  264. }
  265. template<> int ToluaPushPODVector<IntVector2>(lua_State* L, void* data, const char*)
  266. {
  267. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<IntVector2>*)data), "IntVector2");
  268. }
  269. template<> int ToluaPushPODVector<OctreeQueryResult>(lua_State* L, void* data, const char*)
  270. {
  271. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<OctreeQueryResult>*)data), "OctreeQueryResult");
  272. }
  273. template<> int ToluaPushPODVector<PhysicsRaycastResult>(lua_State* L, void* data, const char*)
  274. {
  275. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<PhysicsRaycastResult>*)data), "PhysicsRaycastResult");
  276. }
  277. template<> int ToluaPushPODVector<PhysicsRaycastResult2D>(lua_State* L, void* data, const char*)
  278. {
  279. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<PhysicsRaycastResult2D>*)data), "PhysicsRaycastResult2D");
  280. }
  281. template<> int ToluaPushPODVector<RayQueryResult>(lua_State* L, void* data, const char*)
  282. {
  283. return tolua_pushurho3dpodvectorusertype(L, *((const PODVector<RayQueryResult>*)data), "RayQueryResult");
  284. }