| .. |
|
APITemplates.h
|
fae8e81d54
Add 2D suffix to 2D transform functions, now please use SetPosition2D etc.
|
11 yıl önce |
|
Addons.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 yıl önce |
|
Addons.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 yıl önce |
|
AudioAPI.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 yıl önce |
|
CMakeLists.txt
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 yıl önce |
|
CoreAPI.cpp
|
f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
|
11 yıl önce |
|
EngineAPI.cpp
|
125000454c
Refactor samples to use patched screen joystick layout. Closes #321.
|
11 yıl önce |
|
GraphicsAPI.cpp
|
766a08060d
Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions.
|
11 yıl önce |
|
IOAPI.cpp
|
96295b4923
Ensure the application logs are created in a writeable location.
|
11 yıl önce |
|
InputAPI.cpp
|
6b7f1d842c
Added functions to remove one recorded touch gesture, or all touch gestures.
|
11 yıl önce |
|
MathAPI.cpp
|
49d9856dd5
Add transform functions for Urho2D.
|
11 yıl önce |
|
NavigationAPI.cpp
|
33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
|
12 yıl önce |
|
NetworkAPI.cpp
|
1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
|
11 yıl önce |
|
PhysicsAPI.cpp
|
fa5ce00ff5
Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua.
|
11 yıl önce |
|
ResourceAPI.cpp
|
0d183d6301
Added FromString() function to XMLFile.
|
11 yıl önce |
|
SceneAPI.cpp
|
f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
|
11 yıl önce |
|
Script.cpp
|
9a7a9110a2
Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303.
|
11 yıl önce |
|
Script.h
|
5ce5be8d66
Enhance FileSystem class to also able to execute console command.
|
11 yıl önce |
|
ScriptAPI.cpp
|
bccc6d0c55
For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting.
|
11 yıl önce |
|
ScriptAPI.h
|
65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
|
11 yıl önce |
|
ScriptAPIDump.cpp
|
b4ba4a3573
Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page.
|
11 yıl önce |
|
ScriptEventListener.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 yıl önce |
|
ScriptFile.cpp
|
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
|
12 yıl önce |
|
ScriptFile.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 yıl önce |
|
ScriptInstance.cpp
|
4a30cbe72f
Automatically create PhysicsWorld or PhysicsWorld2D component.
|
11 yıl önce |
|
ScriptInstance.h
|
1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
|
11 yıl önce |
|
UIAPI.cpp
|
f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
|
11 yıl önce |
|
Urho2DAPI.cpp
|
318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
|
11 yıl önce |