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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Camera.h"
- #include "Geometry.h"
- #include "IndexBuffer.h"
- #include "InstancedModel.h"
- #include "Log.h"
- #include "Material.h"
- #include "Model.h"
- #include "OcclusionBuffer.h"
- #include "OctreeQuery.h"
- #include "Profiler.h"
- #include "Renderer.h"
- #include "ReplicationUtils.h"
- #include "ResourceCache.h"
- #include "VertexBuffer.h"
- #include "XMLElement.h"
- #include <cstring>
- #include "DebugNew.h"
- InstancingMode InstancedModel::sMode = SHADER_INSTANCING;
- std::map<const VertexBuffer*, SharedPtr<VertexBuffer> > InstancedModel::sInstanceVertexBuffers;
- std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> > InstancedModel::sInstanceIndexBuffers;
- InstancedModel::InstancedModel(Octant* octant, const std::string& name) :
- GeometryNode(NODE_INSTANCEDMODEL, octant, name),
- mMode(sMode),
- mAverageInstanceScale(1.0f),
- mInstancesRelative(true),
- mInstancesDirty(true),
- mInstanceTransformsDirty(true),
- mHWInstancingBufferDirty(true)
- {
- }
- InstancedModel::~InstancedModel()
- {
- mGeometries.clear();
- cleanupInstanceBuffers();
- }
- void InstancedModel::save(Serializer& dest)
- {
- // Write GeometryNode properties
- GeometryNode::save(dest);
-
- // Write InstanceModel properties
- dest.writeStringHash(getResourceHash(mModel));
-
- dest.writeVLE(mOriginalMaterials.size());
- for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
- dest.writeStringHash(getResourceHash(mOriginalMaterials[i]));
-
- dest.writeBool(mInstancesRelative);
- dest.writeVLE(mInstances.size());
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- dest.writeVector3(mInstances[i].mPosition);
- dest.writeQuaternion(mInstances[i].mRotation);
- dest.writeVector3(mInstances[i].mScale);
- }
- }
- void InstancedModel::load(Deserializer& source, ResourceCache* cache)
- {
- // Read GeometryNode properties
- GeometryNode::load(source, cache);
-
- // Read InstancedModel properties
- setModel(cache->getResource<Model>(source.readStringHash()));
-
- unsigned numMaterials = source.readVLE();
- for (unsigned i = 0; i < numMaterials; ++i)
- setMaterial(i, cache->getResource<Material>(source.readStringHash()));
-
- mInstancesRelative = source.readBool();
- setNumInstances(source.readVLE());
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- mInstances[i].mPosition = source.readVector3();
- mInstances[i].mRotation = source.readQuaternion();
- mInstances[i].mScale = source.readVector3();
- }
- }
- void InstancedModel::saveXML(XMLElement& dest)
- {
- // Write GeometryNode properties
- GeometryNode::saveXML(dest);
-
- // Write InstancedModel properties
- XMLElement modelElem = dest.createChildElement("model");
- modelElem.setString("name", getResourceName(mModel));
-
- for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
- {
- XMLElement materialElem = dest.createChildElement("material");
- materialElem.setInt("index", i);
- materialElem.setString("name", getResourceName(mOriginalMaterials[i]));
- }
-
- XMLElement instancesElem = dest.createChildElement("instances");
- instancesElem.setBool("relative", mInstancesRelative);
- instancesElem.setInt("count", mInstances.size());
-
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- XMLElement instanceElem = dest.createChildElement("instance");
- const Instance& instance = mInstances[i];
- instanceElem.setVector3("pos", instance.mPosition);
- instanceElem.setQuaternion("rot", instance.mRotation);
- instanceElem.setVector3("scale", instance.mScale);
- }
- }
- void InstancedModel::loadXML(const XMLElement& source, ResourceCache* cache)
- {
- // Read GeometryNode properties
- GeometryNode::loadXML(source, cache);
-
- // Read InstancedModel properties
- XMLElement modelElem = source.getChildElement("model");
- setModel(cache->getResource<Model>(modelElem.getString("name")));
-
- XMLElement materialElem = source.getChildElement("material");
- while (materialElem)
- {
- unsigned index = materialElem.getInt("index");
- setMaterial(index, cache->getResource<Material>(materialElem.getString("name")));
- materialElem = materialElem.getNextElement("material");
- }
-
- XMLElement instancesElem = source.getChildElement("instances");
- mInstancesRelative = instancesElem.getBool("relative");
- setNumInstances(instancesElem.getInt("count"));
-
- XMLElement instanceElem = source.getChildElement("instance");
- unsigned index = 0;
- while ((instanceElem) && (index < mInstances.size()))
- {
- Instance& instance = mInstances[index];
- instance.mPosition = instanceElem.getVector3("pos");
- instance.mRotation = instanceElem.getQuaternion("rot");
- instance.mScale = instanceElem.getVector3("scale");
- instanceElem = instanceElem.getNextElement("instance");
- ++index;
- }
- }
- bool InstancedModel::writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info)
- {
- // Write GeometryNode properties and see if there were any changes
- bool prevBits = GeometryNode::writeNetUpdate(dest, destRevision, baseRevision, info);
-
- // Build bitmask of changed properties
- unsigned char bits = 0;
- // Model and materials
- checkStringHash(getResourceHash(mModel), baseRevision, bits, 1);
- unsigned numBaseMaterials = baseRevision.getSize() ? baseRevision.readVLE() : 0;
- if (mMaterials.size() != numBaseMaterials)
- bits |= 2;
- for (unsigned i = 0; i < numBaseMaterials; ++i)
- {
- if (i < mMaterials.size())
- checkStringHash(getResourceHash(mOriginalMaterials[i]), baseRevision, bits, 2);
- else
- baseRevision.readStringHash();
- }
- // Instances
- checkBool(mInstancesRelative, baseRevision, bits, 4);
- unsigned numBaseInstances = baseRevision.getSize() ? baseRevision.readVLE() : 0;
- if (mInstances.size() != numBaseInstances)
- bits |= 8;
- static std::vector<unsigned char> instanceBits;
- instanceBits.resize(mInstances.size());
- // Compare against the base instances first
- for (unsigned i = 0; i < numBaseInstances; ++i)
- {
- if (i < mInstances.size())
- {
- instanceBits[i] = 0;
- checkVector3(mInstances[i].mPosition, baseRevision, instanceBits[i], 1);
- checkQuaternion(mInstances[i].mRotation, baseRevision, instanceBits[i], 2);
- checkVector3(mInstances[i].mScale, baseRevision, instanceBits[i], 4);
- if (instanceBits[i])
- bits |= 8;
- }
- else
- {
- baseRevision.readVector3();
- baseRevision.readQuaternion();
- baseRevision.readVector3();
- }
- }
- // Then check possible new instances against defaults
- for (unsigned i = numBaseInstances; i < mInstances.size(); ++i)
- {
- instanceBits[i] = 0;
- if (mInstances[i].mPosition != Vector3::sZero)
- instanceBits[i] |= 1;
- if (mInstances[i].mRotation != Quaternion::sIdentity)
- instanceBits[i] |= 2;
- if (mInstances[i].mScale != Vector3::sUnity)
- instanceBits[i] |= 4;
- if (instanceBits[i])
- bits |= 8;
- }
-
- // Update replication state fully, and network stream by delta
- dest.writeUByte(bits);
- writeStringHashDelta(getResourceHash(mModel), dest, destRevision, bits & 1);
- writeVLEDelta(mMaterials.size(), dest, destRevision, bits & 2);
- for (unsigned i = 0; i < mMaterials.size(); ++i)
- writeStringHashDelta(getResourceHash(mOriginalMaterials[i]), dest, destRevision, bits & 2);
- writeBoolDelta(mInstancesRelative, dest, destRevision, bits & 4);
- // Write all instances to the base revision
- destRevision.writeVLE(mInstances.size());
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- destRevision.writeVector3(mInstances[i].mPosition);
- destRevision.writeQuaternion(mInstances[i].mRotation);
- destRevision.writeVector3(mInstances[i].mScale);
- }
- // Then write changed properties of instances to the network stream
- if (bits & 8)
- {
- dest.writeVLE(mInstances.size());
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- dest.writeUByte(instanceBits[i]);
- if (instanceBits[i] & 1)
- dest.writeVector3(mInstances[i].mPosition);
- if (instanceBits[i] & 2)
- dest.writePackedQuaternion(mInstances[i].mRotation);
- if (instanceBits[i] & 4)
- dest.writeVector3(mInstances[i].mScale);
- }
- }
-
- return prevBits || (bits != 0);
- }
- void InstancedModel::readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info)
- {
- // Read GeometryNode properties
- GeometryNode::readNetUpdate(source, cache, info);
-
- unsigned char bits = source.readUByte();
- if (bits & 1)
- setModel(cache->getResource<Model>(source.readStringHash()));
- if (bits & 2)
- {
- unsigned numMaterials = source.readVLE();
- for (unsigned i = 0; i < numMaterials; ++i)
- setMaterial(i, cache->getResource<Material>(source.readStringHash()));
- }
- readBoolDelta(mInstancesRelative, source, bits & 4);
- if (bits & 8)
- {
- unsigned numInstances = source.readVLE();
- if (numInstances != mInstances.size())
- setNumInstances(numInstances);
- for (unsigned i = 0; i < numInstances; ++i)
- {
- unsigned char instanceBits = source.readUByte();
- readVector3Delta(mInstances[i].mPosition, source, instanceBits & 1);
- readPackedQuaternionDelta(mInstances[i].mRotation, source, instanceBits & 2);
- readVector3Delta(mInstances[i].mScale, source, instanceBits & 4);
- }
- }
- }
- void InstancedModel::processRayQuery(RayOctreeQuery& query, float initialDistance)
- {
- PROFILE(InstancedModel_Raycast);
-
- RayQueryLevel level = query.mLevel;
-
- float nearest = M_INFINITY;
- unsigned nearestInstance = 0;
-
- switch (level)
- {
- case RAY_AABB_NOSUBOBJECTS:
- {
- RayQueryResult result;
- result.mNode = this;
- result.mDistance = initialDistance;
- query.mResult.push_back(result);
- return;
- }
-
- case RAY_AABB:
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- Matrix4x3 transform(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
- if (mInstancesRelative)
- transform = getWorldTransform() * transform;
-
- BoundingBox instanceBox = mBoundingBox.getTransformed(transform);
- float distance = instanceBox.getDistance(query.mRay);
- if ((distance < query.mMaxDistance) && (distance < nearest))
- {
- nearest = distance;
- nearestInstance = i;
- }
- }
- break;
-
- case RAY_OBB:
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- Matrix4x3 transform(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
- if (mInstancesRelative)
- transform = getWorldTransform() * transform;
-
- // Do an initial AABB test
- float distance = mBoundingBox.getTransformed(transform).getDistance(query.mRay);
- if ((distance < query.mMaxDistance) && (distance < nearest))
- {
- Matrix4x3 inverse = transform.getInverse();
- Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
- distance = mBoundingBox.getDistance(localRay);
- if ((distance < query.mMaxDistance) && (distance < nearest))
- {
- nearest = distance;
- nearestInstance = i;
- }
- }
- }
- break;
-
- case RAY_TRIANGLE:
- for (unsigned i = 0; i < mInstances.size(); ++i)
- {
- Matrix4x3 transform(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
- if (mInstancesRelative)
- transform = getWorldTransform() * transform;
-
- // Do an initial AABB test
- float distance = mBoundingBox.getTransformed(transform).getDistance(query.mRay);
- if ((distance < query.mMaxDistance) && (distance < nearest))
- {
- // Then an OBB test
- Matrix4x3 inverse = transform.getInverse();
- Ray localRay(inverse * query.mRay.mOrigin, inverse * Vector4(query.mRay.mDirection, 0.0f));
- distance = mBoundingBox.getDistance(localRay);
- if ((distance < query.mMaxDistance) && (distance < nearest))
- {
- // And finally the triangle-level test
- for (unsigned j = 0; j < mOriginalGeometries.size(); ++j)
- {
- unsigned lodLevel = mModel->getRaycastLodLevel();
- if (lodLevel >= mOriginalGeometries[j].size())
- lodLevel = mOriginalLodLevels[j];
-
- Geometry* geom = mOriginalGeometries[j][lodLevel];
- if (geom)
- {
- distance = geom->getDistance(localRay);
- if ((distance < query.mMaxDistance) && (distance < nearest))
- {
- nearest = distance;
- nearestInstance = i;
- break;
- }
- }
- }
- }
- }
- }
- break;
- }
-
- // Return the nearest hit against an instance
- if (nearest < M_INFINITY)
- {
- RayQueryResult result;
- result.mNode = this;
- result.mDistance = nearest;
- result.mSubObject = nearestInstance;
- query.mResult.push_back(result);
- }
- }
- void InstancedModel::updateDistance(const FrameInfo& frame)
- {
- mDistance = frame.mCamera->getDistance(getWorldPosition());
-
- static const Vector3 dotScale(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
- float scale = mAverageInstanceScale;
- if (mInstancesRelative)
- scale *= getWorldScale().dotProduct(dotScale);
- float newLodDistance = frame.mCamera->getLodDistance(mDistance, scale, mLodBias);
-
- if (newLodDistance != mLodDistance)
- {
- mLodDistance = newLodDistance;
- mLodLevelsDirty = true;
- }
- }
- void InstancedModel::updateGeometry(const FrameInfo& frame, Renderer* renderer)
- {
- if (sMode != mMode)
- {
- mMode = sMode;
- mInstancesDirty = true;
- }
-
- if (mInstancesDirty)
- buildInstances(renderer);
-
- if (mInstanceTransformsDirty)
- updateInstanceTransforms();
-
- if ((mMode == HARDWARE_INSTANCING) && (mHWInstancingBufferDirty))
- updateHWInstancingBuffer();
-
- if (mLodLevelsDirty)
- calculateLodLevels();
- }
- unsigned InstancedModel::getNumBatches()
- {
- return mGeometries.size();
- }
- Geometry* InstancedModel::getBatchGeometry(unsigned batchIndex)
- {
- return mGeometries[batchIndex][mLodLevels[batchIndex]];
- }
- Material* InstancedModel::getBatchMaterial(unsigned batchIndex)
- {
- return mMaterials[batchIndex];
- }
- bool InstancedModel::getVertexShaderParameter(unsigned batchIndex, VSParameter parameter, const float** data,
- unsigned* count)
- {
- if ((parameter == VSP_MODELINSTANCES) && (mMode == SHADER_INSTANCING) && (mOriginalGeometries.size()))
- {
- unsigned batchNumber = batchIndex / mOriginalGeometries.size();
- *data = mInstanceTransforms[mBatchStarts[batchNumber]].getData();
- *count = mBatchCounts[batchNumber] * 12;
-
- return true;
- }
-
- return false;
- }
- bool InstancedModel::drawOcclusion(OcclusionBuffer* buffer)
- {
- bool success = true;
-
- for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
- {
- // Use designated LOD level for occlusion, or if out of range, same as visible
- unsigned lodLevel = mModel->getOcclusionLodLevel();
- if (lodLevel >= mGeometries[i].size())
- lodLevel = mOriginalLodLevels[i];
-
- Geometry* geom = mOriginalGeometries[i][lodLevel];
- if (!geom)
- continue;
-
- // Check that the material is suitable for occlusion (default material always is)
- // and set culling mode
- Material* mat = mOriginalMaterials[i];
- if (mat)
- {
- if (!mat->getOcclusion())
- continue;
- buffer->setCullMode(mat->getOcclusionCullMode());
- }
- else
- buffer->setCullMode(CULL_CCW);
-
- const unsigned char* vertexData;
- unsigned vertexSize;
- const unsigned char* indexData;
- unsigned indexSize;
-
- geom->lockRawData(vertexData, vertexSize, indexData, indexSize);
- // Check for valid geometry data
- if ((!vertexData) || (!indexData))
- continue;
-
- unsigned indexStart = geom->getIndexStart();
- unsigned indexCount = geom->getIndexCount();
-
- for (unsigned j = 0; j < mInstances.size(); ++j)
- {
- // Draw and check for running out of triangles
- if (!buffer->draw(mInstanceTransforms[j], vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
- {
- success = false;
- break;
- }
- }
-
- geom->unlockRawData();
-
- if (!success)
- break;
- }
-
- return success;
- }
- void InstancedModel::setModel(Model* model)
- {
- if (model == mModel)
- return;
-
- PROFILE(InstancedModel_SetModel);
-
- if (!model)
- return;
-
- mModel = model;
- mOriginalGeometries.clear();
- mOriginalMaterials.clear();
-
- // Copy the subgeometry & LOD level structure
- const std::vector<std::vector<SharedPtr<Geometry> > >& geometries = model->getGeometries();
- for (unsigned i = 0; i < geometries.size(); ++i)
- {
- mOriginalGeometries.push_back(geometries[i]);
- mOriginalMaterials.push_back(SharedPtr<Material>());
- }
-
- // Set the bounding box
- setBoundingBox(model->getBoundingBox());
- markInstancesDirty();
- resetLodLevels();
- }
- void InstancedModel::setMaterial(Material* material)
- {
- for (unsigned i = 0; i < mOriginalMaterials.size(); ++i)
- mOriginalMaterials[i] = material;
- markInstancesDirty();
- }
- bool InstancedModel::setMaterial(unsigned index, Material* material)
- {
- if (index >= mMaterials.size())
- {
- LOGERROR("Illegal material index");
- return false;
- }
-
- mMaterials[index] = material;
- markInstancesDirty();
- return true;
- }
- void InstancedModel::setNumInstances(unsigned num)
- {
- unsigned oldNum = mInstances.size();
- mInstances.resize(num);
- mInstanceTransforms.resize(num);
-
- // Set default values for new instances
- for (unsigned i = oldNum; i < num; ++i)
- {
- mInstances[i].mPosition = Vector3::sZero;
- mInstances[i].mRotation = Quaternion::sIdentity;
- mInstances[i].mScale = Vector3::sUnity;
- }
-
- markInstancesDirty();
- }
- void InstancedModel::setInstancesRelative(bool enable)
- {
- mInstancesRelative = enable;
- markInstanceTransformsDirty();
- }
- void InstancedModel::updated()
- {
- markInstanceTransformsDirty();
- }
- Material* InstancedModel::getMaterial(unsigned index) const
- {
- if (index >= mOriginalMaterials.size())
- return 0;
-
- return mOriginalMaterials[index];
- }
- Instance* InstancedModel::getInstance(unsigned index)
- {
- if (index >= mInstances.size())
- return 0;
-
- return &mInstances[index];
- }
- void InstancedModel::onMarkedDirty()
- {
- VolumeNode::onMarkedDirty();
-
- if (mInstancesRelative)
- mInstanceTransformsDirty = true;
- }
- void InstancedModel::onWorldBoundingBoxUpdate(BoundingBox& worldBoundingBox)
- {
- if (mInstanceTransformsDirty)
- updateInstanceTransforms();
-
- worldBoundingBox.mDefined = false;
-
- for (unsigned i = 0; i < mInstanceTransforms.size(); ++i)
- worldBoundingBox.merge(mBoundingBox.getTransformed(mInstanceTransforms[i]));
-
- if (!mInstances.size())
- worldBoundingBox.merge(getWorldPosition());
- }
- void InstancedModel::buildInstances(Renderer* renderer)
- {
- PROFILE(InstancedModel_Build);
-
- mInstancesDirty = false;
-
- mGeometries.clear();
- mMaterials.clear();
- mBatchStarts.clear();
- mBatchCounts.clear();
-
- if ((!mOriginalGeometries.size()) || (!mOriginalGeometries[0].size()))
- return;
-
- unsigned numInstances = mInstances.size();
- mInstanceTransformsDirty = true;
-
- if (mMode == SHADER_INSTANCING)
- {
- mHWInstancingBuffer.reset();
-
- unsigned instanceIndex = 0;
- while (numInstances)
- {
- // Check how many vertices in the original geometry. Avoid having to convert to 32bit indices
- unsigned maxVertices = 0;
- for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
- {
- if (!mOriginalGeometries[i][0])
- continue;
- unsigned vertices = mOriginalGeometries[i][0]->getVertexBuffer(0)->getVertexCount();
- if (vertices > maxVertices)
- maxVertices = vertices;
- }
-
- maxVertices = max(maxVertices, 1);
- unsigned instanceCount = 65536 / maxVertices;
- if (instanceCount < 2)
- {
- LOGERROR("Too many vertices in original geometry for instancing");
- mInstances.clear();
- return;
- }
-
- if (instanceCount > MAX_INSTANCES_PER_BATCH)
- instanceCount = MAX_INSTANCES_PER_BATCH;
- if (instanceCount > numInstances)
- instanceCount = numInstances;
-
- mBatchStarts.push_back(instanceIndex);
- mBatchCounts.push_back(instanceCount);
-
- for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
- {
- std::vector<SharedPtr<Geometry> > lodLevels;
- lodLevels.resize(mOriginalGeometries[i].size());
-
- for (unsigned j = 0; j < mOriginalGeometries[i].size(); ++j)
- {
- Geometry* original = mOriginalGeometries[i][j];
- if (!original)
- continue;
-
- SharedPtr<Geometry> clone(new Geometry());
-
- clone->setNumVertexBuffers(original->getNumVertexBuffers());
- for (unsigned k = 0; k < original->getNumVertexBuffers(); ++k)
- clone->setVertexBuffer(k, createInstanceVertexBuffer(original->getVertexBuffer(k), instanceCount),
- original->getVertexElementMask(k) | MASK_INSTANCENUMBER);
- unsigned indexStart;
- clone->setIndexBuffer(createInstanceIndexBuffer(mOriginalGeometries, i, j, instanceCount, indexStart));
- clone->setDrawRange(original->getPrimitiveType(), indexStart, instanceCount * original->getIndexCount());
- clone->setLodDistance(original->getLodDistance());
- lodLevels[j] = clone;
- }
-
- mGeometries.push_back(lodLevels);
- mMaterials.push_back(mOriginalMaterials[i]);
- }
-
- instanceIndex += instanceCount;
- numInstances -= instanceCount;
- }
- }
- else
- {
- cleanupInstanceBuffers();
-
- if (!mHWInstancingBuffer)
- mHWInstancingBuffer = new VertexBuffer(renderer);
- mHWInstancingBuffer->setSize(numInstances, MASK_INSTANCEMATRIX1 | MASK_INSTANCEMATRIX2 | MASK_INSTANCEMATRIX3);
- mHWInstancingBufferDirty = true;
-
- for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
- {
- std::vector<SharedPtr<Geometry> > lodLevels;
-
- for (unsigned j = 0; j < mOriginalGeometries[i].size(); ++j)
- {
- SharedPtr<Geometry> clone(new Geometry());
- Geometry* original = mOriginalGeometries[i][j];
-
- unsigned numVBs = original->getNumVertexBuffers();
- if (numVBs >= MAX_VERTEX_STREAMS)
- {
- LOGERROR("No room for instance vertex stream");
- mInstances.clear();
- return;
- }
-
- clone->setNumVertexBuffers(numVBs + 1);
- for (unsigned k = 0; k < numVBs; ++k)
- clone->setVertexBuffer(k, original->getVertexBuffer(k), original->getVertexElementMask(k));
- clone->setVertexBuffer(numVBs, mHWInstancingBuffer);
-
- clone->setIndexBuffer(original->getIndexBuffer());
- clone->setDrawRange(original->getPrimitiveType(), original->getIndexStart(), original->getIndexCount());
- clone->setInstanceCount(numInstances);
- clone->setLodDistance(original->getLodDistance());
- lodLevels.push_back(clone);
- }
-
- mGeometries.push_back(lodLevels);
- mMaterials.push_back(mOriginalMaterials[i]);
- }
- }
-
- resetLodLevels();
- }
- void InstancedModel::updateInstanceTransforms()
- {
- PROFILE(InstancedModel_UpdateTransforms);
-
- if (!mInstanceTransforms.size())
- return;
-
- Matrix4x3 transform;
- const Matrix4x3& worldTransform = getWorldTransform();
-
- static const Vector3 dotScale(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
- float scaleAcc = 0.0f;
-
- for (unsigned i = 0; i < mInstanceTransforms.size(); ++i)
- {
- transform.define(mInstances[i].mPosition, mInstances[i].mRotation, mInstances[i].mScale);
- scaleAcc += mInstances[i].mScale.dotProduct(dotScale);
-
- if (!mInstancesRelative)
- mInstanceTransforms[i] = transform;
- else
- mInstanceTransforms[i] = worldTransform * transform;
- }
-
- mAverageInstanceScale = scaleAcc / mInstanceTransforms.size();
-
- mInstanceTransformsDirty = false;
- if (mMode == HARDWARE_INSTANCING)
- mHWInstancingBufferDirty = true;
- }
- void InstancedModel::updateHWInstancingBuffer()
- {
- if ((mHWInstancingBuffer) && (mHWInstancingBuffer->getVertexCount() == mInstanceTransforms.size()))
- {
- PROFILE(InstancedModel_UpdateVertexBuffer);
-
- mHWInstancingBuffer->setData(mInstanceTransforms[0].getData());
- mHWInstancingBufferDirty = false;
- }
- }
- const SharedPtr<VertexBuffer>& InstancedModel::createInstanceVertexBuffer(VertexBuffer* original, unsigned instanceCount)
- {
- std::map<const VertexBuffer*, SharedPtr<VertexBuffer> >::iterator i = sInstanceVertexBuffers.find(original);
- // If there already exists a buffer with enough copies of the original, return it
- if ((i != sInstanceVertexBuffers.end()) && (i->second->getVertexCount() >= original->getVertexCount() * instanceCount))
- return i->second;
- // Otherwise have to (re)create the buffer
- if (i == sInstanceVertexBuffers.end())
- {
- sInstanceVertexBuffers[original] = new VertexBuffer(original->getRenderer());
- i = sInstanceVertexBuffers.find(original);
- }
-
- // Copy the vertices as many times as necessary and add the instance number data
- i->second->setSize(original->getVertexCount() * instanceCount, original->getElementMask() | MASK_INSTANCENUMBER);
- unsigned char* srcData = (unsigned char*)original->lock(0, original->getVertexCount(), LOCK_READONLY);
- unsigned char* destData = (unsigned char*)i->second->lock(0, i->second->getVertexCount(), LOCK_DISCARD);
- unsigned srcVertexSize = original->getVertexSize();
- float instanceIndex = 0.0f;
- for (unsigned j = 0; j < instanceCount; ++j)
- {
- for (unsigned k = 0; k < original->getVertexCount(); ++k)
- {
- memcpy(destData, &srcData[k * srcVertexSize], srcVertexSize);
- destData += srcVertexSize;
- *((float*)destData) = instanceIndex;
- destData += sizeof(float);
- }
- instanceIndex += 1.0f;
- }
- i->second->unlock();
- original->unlock();
-
- return i->second;
- }
- const SharedPtr<IndexBuffer>& InstancedModel::createInstanceIndexBuffer(
- const std::vector<std::vector<SharedPtr<Geometry> > >& geometries, unsigned subGeometry, unsigned lodLevel,
- unsigned instanceCount, unsigned& indexStart)
- {
- IndexBuffer* original = geometries[subGeometry][lodLevel]->getIndexBuffer();
- // Build the geometry part of search key by adding the total amount of used indices. Not foolproof,
- // but should suffice in cases where an indexbuffer is generally not shared between different models
- unsigned totalIndices = 0;
- for (unsigned i = 0; i < geometries.size(); ++i)
- {
- for (unsigned j = 0; j < geometries[i].size(); ++j)
- {
- if (geometries[i][j]->getIndexBuffer() == original)
- totalIndices += geometries[i][j]->getIndexCount();
- }
- }
-
- std::pair<const IndexBuffer*, unsigned> searchKey = std::make_pair(original, totalIndices);
- std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> >::iterator i =
- sInstanceIndexBuffers.find(searchKey);
- // If there already exists a buffer with enough copies of the original, return it
- if ((i != sInstanceIndexBuffers.end()) && (i->second->getIndexCount() >= totalIndices * instanceCount))
- {
- unsigned currentInstanceCount = i->second->getIndexCount() / totalIndices;
- unsigned destIndex = 0;
- for (unsigned j = 0; j < geometries.size(); ++j)
- {
- for (unsigned k = 0; k < geometries[j].size(); ++k)
- {
- if ((j == subGeometry) && (k == lodLevel))
- indexStart = destIndex;
- if (geometries[j][k]->getIndexBuffer() == original)
- destIndex += currentInstanceCount * geometries[j][k]->getIndexCount();
- }
- }
- return i->second;
- }
- // Otherwise have to (re)create the buffer
- if (i == sInstanceIndexBuffers.end())
- {
- sInstanceIndexBuffers[searchKey] = new IndexBuffer(original->getRenderer());
- i = sInstanceIndexBuffers.find(searchKey);
- }
-
- i->second->setSize(totalIndices * instanceCount, original->getIndexSize() == sizeof(unsigned));
- // 16-bit indices
- if (original->getIndexSize() == sizeof(unsigned short))
- {
- unsigned short* srcData = (unsigned short*)original->lock(0, original->getIndexCount(), LOCK_READONLY);
- unsigned short* destData = (unsigned short*)i->second->lock(0, i->second->getIndexCount(), LOCK_DISCARD);
- unsigned destIndex = 0;
-
- for (unsigned j = 0; j < geometries.size(); ++j)
- {
- for (unsigned k = 0; k < geometries[j].size(); ++k)
- {
- unsigned vertexCount = geometries[j][k]->getVertexBuffer(0)->getVertexCount();
- if (geometries[j][k]->getIndexBuffer() == original)
- {
- if ((j == subGeometry) && (k == lodLevel))
- indexStart = destIndex;
-
- unsigned indexStart = geometries[j][k]->getIndexStart();
- unsigned indexEnd = indexStart + geometries[j][k]->getIndexCount();
-
- for (unsigned l = 0; l < instanceCount; ++l)
- {
- for (unsigned m = indexStart; m < indexEnd; ++m)
- {
- *destData = srcData[m] + l * vertexCount;
- ++destData;
- }
- }
-
- destIndex += instanceCount * (indexEnd - indexStart);
- }
- }
- }
- i->second->unlock();
- original->unlock();
- }
- // 32-bit indices
- else
- {
- unsigned* srcData = (unsigned*)original->lock(0, original->getIndexCount(), LOCK_READONLY);
- unsigned* destData = (unsigned*)i->second->lock(0, i->second->getIndexCount(), LOCK_DISCARD);
- unsigned destIndex = 0;
-
- for (unsigned j = 0; j < geometries.size(); ++j)
- {
- for (unsigned k = 0; k < geometries[j].size(); ++k)
- {
- unsigned vertexCount = geometries[j][k]->getVertexBuffer(0)->getVertexCount();
- if (geometries[j][k]->getIndexBuffer() == original)
- {
- if ((j == subGeometry) && (k == lodLevel))
- indexStart = destIndex;
-
- unsigned indexStart = geometries[j][k]->getIndexStart();
- unsigned indexEnd = indexStart + geometries[j][k]->getIndexCount();
-
- for (unsigned l = 0; l < instanceCount; ++l)
- {
- for (unsigned m = indexStart; m < indexEnd; ++m)
- {
- *destData = srcData[m] + l * vertexCount;
- ++destData;
- }
- }
-
- destIndex += instanceCount * (indexEnd - indexStart);
- }
- }
- }
- i->second->unlock();
- original->unlock();
- }
-
- return i->second;
- }
- void InstancedModel::cleanupInstanceBuffers()
- {
- // Remove buffers that are only referenced in the static maps, and no longer used by any InstancedModels
- for (std::map<const VertexBuffer*, SharedPtr<VertexBuffer> >::iterator i = sInstanceVertexBuffers.begin();
- i != sInstanceVertexBuffers.end();)
- {
- std::map<const VertexBuffer*, SharedPtr<VertexBuffer> >::iterator current = i;
- ++i;
- if (current->second.getRefCount() == 1)
- sInstanceVertexBuffers.erase(current);
- }
-
- for (std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> >::iterator i = sInstanceIndexBuffers.begin();
- i != sInstanceIndexBuffers.end();)
- {
- std::map<std::pair<const IndexBuffer*, unsigned>, SharedPtr<IndexBuffer> >::iterator current = i;
- ++i;
- if (current->second.getRefCount() == 1)
- sInstanceIndexBuffers.erase(current);
- }
- }
- void InstancedModel::markInstancesDirty()
- {
- mInstancesDirty = true;
- markInstanceTransformsDirty();
- }
- void InstancedModel::markInstanceTransformsDirty()
- {
- VolumeNode::onMarkedDirty();
- mInstanceTransformsDirty = true;
- }
- void InstancedModel::setBoundingBox(const BoundingBox& box)
- {
- mBoundingBox = box;
- VolumeNode::onMarkedDirty();
- }
- void InstancedModel::resetLodLevels()
- {
- // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
- mOriginalLodLevels.resize(mOriginalGeometries.size());
- mLodLevels.resize(mGeometries.size());
-
- for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
- {
- if (!mOriginalGeometries[i].size())
- mOriginalGeometries[i].resize(1);
- mOriginalLodLevels[i] = 0;
- }
-
- for (unsigned i = 0; i < mGeometries.size(); ++i)
- {
- if (!mGeometries[i].size())
- mGeometries[i].resize(1);
- mLodLevels[i] = 0;
- }
-
- // Find out the real LOD levels on next geometry update
- mLodLevelsDirty = true;
- }
- void InstancedModel::calculateLodLevels()
- {
- for (unsigned i = 0; i < mOriginalGeometries.size(); ++i)
- {
- unsigned j;
- for (j = 1; j < mOriginalGeometries[i].size(); ++j)
- {
- if ((mOriginalGeometries[i][j]) && (mLodDistance <= mOriginalGeometries[i][j]->getLodDistance()))
- break;
- }
- mOriginalLodLevels[i] = j - 1;
- }
-
- for (unsigned i = 0; i < mGeometries.size(); ++i)
- {
- unsigned j;
- for (j = 1; j < mGeometries[i].size(); ++j)
- {
- if ((mGeometries[i][j]) && (mLodDistance <= mGeometries[i][j]->getLodDistance()))
- break;
- }
- mLodLevels[i] = j - 1;
- }
-
- mLodLevelsDirty = false;
- }
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