| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Font.h"
- #include "Log.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "StringUtils.h"
- #include "Text.h"
- #include "Texture2D.h"
- #include "DebugNew.h"
- Text::Text(const std::string& name, const std::string& text) :
- UIElement(name),
- mFontSize(DEFAULT_FONT_SIZE),
- mMaxWidth(0),
- mText(text),
- mTextAlignment(HA_LEFT),
- mTextSpacing(1.0f)
- {
- }
- Text::~Text()
- {
- }
- void Text::setStyle(const XMLElement& element, ResourceCache* cache)
- {
- UIElement::setStyle(element, cache);
-
- if (element.hasChildElement("font"))
- {
- XMLElement fontElem = element.getChildElement("font");
- setFont(cache->getResource<Font>(fontElem.getString("name")), fontElem.getInt("size"));
- }
- if (element.hasChildElement("maxwidth"))
- setMaxWidth(element.getChildElement("maxwidth").getInt("value"));
- if (element.hasChildElement("text"))
- {
- std::string text = element.getChildElement("text").getString("value");
- replaceInPlace(text, "\\n", "\n");
- setText(text);
- }
- if (element.hasChildElement("textspacing"))
- setTextSpacing(element.getChildElement("textspacing").getFloat("value"));
- if (element.hasChildElement("textalignment"))
- {
- std::string horiz = element.getChildElement("textalignment").getStringLower("value");
- if (horiz == "left")
- setTextAlignment(HA_LEFT);
- if (horiz == "center")
- setTextAlignment(HA_CENTER);
- if (horiz == "right")
- setTextAlignment(HA_RIGHT);
- }
- }
- bool Text::setFont(Font* font, int size)
- {
- if (!font)
- {
- LOGERROR("Null font for Text");
- return false;
- }
-
- mFont = font;
- mFontSize = max(size, 1);
- calculateTextSize();
- return true;
- }
- void Text::setMaxWidth(int maxWidth)
- {
- mMaxWidth = max(maxWidth, 0);
- calculateTextSize();
- }
- void Text::setText(const std::string& text)
- {
- mText = text;
- calculateTextSize();
- }
- void Text::setTextAlignment(HorizontalAlignment align)
- {
- mTextAlignment = align;
- }
- void Text::setTextSpacing(float spacing)
- {
- mTextSpacing = max(spacing, 0.5f);
- }
- void Text::getBatches(std::vector<UIBatch>& batches, std::vector<UIQuad>& quads, const IntRect& currentScissor)
- {
- if (!mFont)
- {
- mHovering = false;
- return;
- }
-
- const FontFace* face = mFont->getFace(mFontSize);
-
- UIBatch batch;
- batch.begin(&quads);
- batch.mBlendMode = BLEND_ALPHA;
- batch.mScissor = currentScissor;
- batch.mTexture = face->mTexture;
-
- unsigned rowIndex = 0;
- int x = getRowStartPosition(rowIndex);
- int y = 0;
- int rowHeight = (int)(mTextSpacing * face->mRowHeight);
-
- for (unsigned i = 0; i < mPrintText.length(); ++i)
- {
- unsigned char c = (unsigned char)mPrintText[i];
-
- if (c != '\n')
- {
- const FontGlyph& glyph = face->mGlyphs[face->mGlyphIndex[c]];
- if (c != ' ')
- batch.addQuad(*this, x + glyph.mOffsetX, y + glyph.mOffsetY, glyph.mWidth, glyph.mHeight, glyph.mX, glyph.mY);
- x += glyph.mAdvanceX;
- }
- else
- {
- rowIndex++;
- x = getRowStartPosition(rowIndex);
- y += rowHeight;
- }
- }
-
- UIBatch::addOrMerge(batch, batches);
-
- // Reset hovering for next frame
- mHovering = false;
- }
- int Text::getRowHeight() const
- {
- if (mFont)
- return mFont->getFace(mFontSize)->mRowHeight;
- else
- return 0;
- }
- void Text::calculateTextSize()
- {
- int width = 0;
- int height = 0;
-
- mRowWidths.clear();
-
- if (mFont)
- {
- const FontFace* face = mFont->getFace(mFontSize);
- int rowWidth = 0;
- int rowHeight = (int)(mTextSpacing * face->mRowHeight);
-
- // First see if the text must be split up
- if (!mMaxWidth)
- mPrintText = mText;
- else
- {
- unsigned nextBreak = 0;
- unsigned lineStart = 0;
- for (unsigned i = 0; i < mText.length(); ++i)
- {
- unsigned j;
- if (mText[i] != '\n')
- {
- bool ok = true;
-
- if (nextBreak <= i)
- {
- int futureRowWidth = rowWidth;
- for (j = i; j < mText.length(); ++j)
- {
- if ((mText[j] == ' ') || (mText[j] == '\n'))
- {
- nextBreak = j;
- break;
- }
- futureRowWidth += face->mGlyphs[face->mGlyphIndex[mText[j]]].mAdvanceX;
- if ((mText[j] == '-') && (futureRowWidth <= mMaxWidth))
- {
- nextBreak = j + 1;
- break;
- }
- if (futureRowWidth > mMaxWidth)
- {
- ok = false;
- break;
- }
- }
- }
-
- if (!ok)
- {
- // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
- if (nextBreak == lineStart)
- {
- int copyLength = max(j - i, 1);
- mPrintText.append(mText.substr(i, copyLength));
- i += copyLength;
- }
- mPrintText += '\n';
- rowWidth = 0;
- nextBreak = lineStart = i;
- }
-
- if (i < mText.length())
- {
- // When copying a space, we may be over row width
- rowWidth += face->mGlyphs[face->mGlyphIndex[mText[i]]].mAdvanceX;
- if (rowWidth <= mMaxWidth)
- mPrintText += mText[i];
- }
- }
- else
- {
- mPrintText += '\n';
- rowWidth = 0;
- nextBreak = lineStart = i;
- }
- }
- }
-
- rowWidth = 0;
-
- for (unsigned i = 0; i < mPrintText.length(); ++i)
- {
- unsigned char c = (unsigned char)mPrintText[i];
-
- if (c != '\n')
- {
- const FontGlyph& glyph = face->mGlyphs[face->mGlyphIndex[c]];
- rowWidth += glyph.mAdvanceX;
- }
- else
- {
- width = max(width, rowWidth);
- height += rowHeight;
- mRowWidths.push_back(rowWidth);
- rowWidth = 0;
- }
- }
-
- if (rowWidth)
- {
- width = max(width, rowWidth);
- height += rowHeight;
- mRowWidths.push_back(rowWidth);
- }
-
- // Set row height even if text is empty
- if (!height)
- height = rowHeight;
- }
-
- setSize(width, height);
- }
- int Text::getRowStartPosition(unsigned rowIndex) const
- {
- int rowWidth = 0;
-
- if (rowIndex < mRowWidths.size())
- rowWidth = mRowWidths[rowIndex];
-
- switch (mTextAlignment)
- {
- default:
- return 0;
- case HA_CENTER:
- return (getSize().mX - rowWidth) / 2;
- case HA_RIGHT:
- return getSize().mX - rowWidth;
- }
- }
|