OGLTextureCube.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context)
  42. {
  43. target_ = GL_TEXTURE_CUBE_MAP;
  44. // Default to clamp mode addressing
  45. addressMode_[COORD_U] = ADDRESS_CLAMP;
  46. addressMode_[COORD_V] = ADDRESS_CLAMP;
  47. addressMode_[COORD_W] = ADDRESS_CLAMP;
  48. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  49. faceMemoryUse_[i] = 0;
  50. }
  51. TextureCube::~TextureCube()
  52. {
  53. Release();
  54. }
  55. void TextureCube::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<TextureCube>();
  58. }
  59. void TextureCube::OnDeviceLost()
  60. {
  61. GPUObject::OnDeviceLost();
  62. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  63. {
  64. if (renderSurfaces_[i])
  65. renderSurfaces_[i]->OnDeviceLost();
  66. }
  67. }
  68. void TextureCube::OnDeviceReset()
  69. {
  70. // If has a file name, reload through the resource cache. Otherwise just recreate.
  71. if (!object_)
  72. {
  73. if (!GetName().Trimmed().Empty())
  74. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  75. else
  76. {
  77. Create();
  78. dataLost_ = true;
  79. }
  80. }
  81. else if (dataPending_)
  82. {
  83. if (!GetName().Trimmed().Empty())
  84. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  85. else
  86. dataLost_ = true;
  87. }
  88. dataPending_ = false;
  89. }
  90. void TextureCube::Release()
  91. {
  92. if (object_)
  93. {
  94. if (!graphics_ || graphics_->IsDeviceLost())
  95. return;
  96. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  97. {
  98. if (graphics_->GetTexture(i) == this)
  99. graphics_->SetTexture(i, 0);
  100. }
  101. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  102. {
  103. if (renderSurfaces_[i])
  104. renderSurfaces_[i]->Release();
  105. }
  106. glDeleteTextures(1, &object_);
  107. object_ = 0;
  108. }
  109. }
  110. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  111. {
  112. if (size <= 0)
  113. {
  114. LOGERROR("Zero or negative cube texture size");
  115. return false;
  116. }
  117. if (usage == TEXTURE_DEPTHSTENCIL)
  118. {
  119. LOGERROR("Depth-stencil usage not supported for cube maps");
  120. return false;
  121. }
  122. // Delete the old rendersurfaces if any
  123. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  124. {
  125. renderSurfaces_[i].Reset();
  126. faceMemoryUse_[i] = 0;
  127. }
  128. usage_ = usage;
  129. if (usage == TEXTURE_RENDERTARGET)
  130. {
  131. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  132. {
  133. renderSurfaces_[i] = new RenderSurface(this);
  134. renderSurfaces_[i]->SetTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
  135. }
  136. // Nearest filtering and mipmaps disabled by default
  137. filterMode_ = FILTER_NEAREST;
  138. requestedLevels_ = 1;
  139. }
  140. if (usage == TEXTURE_RENDERTARGET)
  141. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  142. else
  143. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  144. width_ = size;
  145. height_ = size;
  146. format_ = format;
  147. return Create();
  148. }
  149. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  150. {
  151. if (!object_ || !graphics_)
  152. {
  153. LOGERROR("No texture created, can not set data");
  154. return false;
  155. }
  156. if (!data)
  157. {
  158. LOGERROR("Null source for setting data");
  159. return false;
  160. }
  161. if (level >= levels_)
  162. {
  163. LOGERROR("Illegal mip level for setting data");
  164. return false;
  165. }
  166. if (graphics_->IsDeviceLost())
  167. {
  168. LOGWARNING("Texture data assignment while device is lost");
  169. dataPending_ = true;
  170. return true;
  171. }
  172. if (IsCompressed())
  173. {
  174. x &= ~3;
  175. y &= ~3;
  176. }
  177. int levelWidth = GetLevelWidth(level);
  178. int levelHeight = GetLevelHeight(level);
  179. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  180. {
  181. LOGERROR("Illegal dimensions for setting data");
  182. return false;
  183. }
  184. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  185. // Use Direct3D convention with the vertical coordinates ie. 0 is top
  186. y = levelHeight - (y + height);
  187. graphics_->SetTextureForUpdate(this);
  188. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  189. if (!IsCompressed())
  190. {
  191. if (wholeLevel)
  192. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0, GetExternalFormat(format_),
  193. GetDataType(format_), data);
  194. else
  195. glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, GetExternalFormat(format_),
  196. GetDataType(format_), data);
  197. }
  198. else
  199. {
  200. if (wholeLevel)
  201. glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format, width, height, 0,
  202. GetDataSize(width, height), data);
  203. else
  204. glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, format,
  205. GetDataSize(width, height), data);
  206. }
  207. graphics_->SetTexture(0, 0);
  208. return true;
  209. }
  210. bool TextureCube::Load(Deserializer& source)
  211. {
  212. PROFILE(LoadTextureCube);
  213. ResourceCache* cache = GetSubsystem<ResourceCache>();
  214. // In headless mode, do not actually load the texture, just return success
  215. Graphics* graphics = GetSubsystem<Graphics>();
  216. if (!graphics)
  217. return true;
  218. // If device is lost, retry later
  219. if (graphics_->IsDeviceLost())
  220. {
  221. LOGWARNING("Texture load while device is lost");
  222. dataPending_ = true;
  223. return true;
  224. }
  225. // If over the texture budget, see if materials can be freed to allow textures to be freed
  226. CheckTextureBudget(GetTypeStatic());
  227. String texPath, texName, texExt;
  228. SplitPath(GetName(), texPath, texName, texExt);
  229. SharedPtr<XMLFile> xml(new XMLFile(context_));
  230. if (!xml->Load(source))
  231. return false;
  232. LoadParameters(xml);
  233. XMLElement textureElem = xml->GetRoot();
  234. XMLElement faceElem = textureElem.GetChild("face");
  235. unsigned faces = 0;
  236. while (faceElem && faces < MAX_CUBEMAP_FACES)
  237. {
  238. String name = faceElem.GetAttribute("name");
  239. String faceTexPath, faceTexName, faceTexExt;
  240. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  241. // If path is empty, add the XML file path
  242. if (faceTexPath.Empty())
  243. name = texPath + name;
  244. SharedPtr<Image> image(cache->GetResource<Image>(name));
  245. Load((CubeMapFace)faces, image);
  246. ++faces;
  247. faceElem = faceElem.GetNext("face");
  248. }
  249. return true;
  250. }
  251. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  252. {
  253. PROFILE(LoadTextureCube);
  254. SharedPtr<Image> image(new Image(context_));
  255. if (!image->Load(source))
  256. return false;
  257. return Load(face, image);
  258. }
  259. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  260. {
  261. if (!image)
  262. {
  263. LOGERROR("Null image, can not load texture");
  264. return false;
  265. }
  266. unsigned memoryUse = 0;
  267. int quality = QUALITY_HIGH;
  268. Renderer* renderer = GetSubsystem<Renderer>();
  269. if (renderer)
  270. quality = renderer->GetTextureQuality();
  271. if (!image->IsCompressed())
  272. {
  273. unsigned char* levelData = image->GetData();
  274. int levelWidth = image->GetWidth();
  275. int levelHeight = image->GetHeight();
  276. unsigned components = image->GetComponents();
  277. unsigned format = 0;
  278. if (levelWidth != levelHeight)
  279. {
  280. LOGERROR("Cube texture width not equal to height");
  281. return false;
  282. }
  283. // Discard unnecessary mip levels
  284. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  285. {
  286. image = image->GetNextLevel();
  287. levelData = image->GetData();
  288. levelWidth = image->GetWidth();
  289. levelHeight = image->GetHeight();
  290. }
  291. switch (components)
  292. {
  293. case 1:
  294. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  295. break;
  296. case 2:
  297. format = Graphics::GetLuminanceAlphaFormat();
  298. break;
  299. case 3:
  300. format = Graphics::GetRGBFormat();
  301. break;
  302. case 4:
  303. format = Graphics::GetRGBAFormat();
  304. break;
  305. }
  306. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  307. if (!face)
  308. SetSize(levelWidth, format);
  309. else
  310. {
  311. if (!object_)
  312. {
  313. LOGERROR("Cube texture face 0 must be loaded first");
  314. return false;
  315. }
  316. if (levelWidth != width_ || format != format_)
  317. {
  318. LOGERROR("Cube texture face does not match size or format of face 0");
  319. return false;
  320. }
  321. }
  322. for (unsigned i = 0; i < levels_; ++i)
  323. {
  324. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  325. memoryUse += levelWidth * levelHeight * components;
  326. if (i < levels_ - 1)
  327. {
  328. image = image->GetNextLevel();
  329. levelData = image->GetData();
  330. levelWidth = image->GetWidth();
  331. levelHeight = image->GetHeight();
  332. }
  333. }
  334. }
  335. else
  336. {
  337. int width = image->GetWidth();
  338. int height = image->GetHeight();
  339. unsigned levels = image->GetNumCompressedLevels();
  340. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  341. bool needDecompress = false;
  342. if (width != height)
  343. {
  344. LOGERROR("Cube texture width not equal to height");
  345. return false;
  346. }
  347. if (!format)
  348. {
  349. format = Graphics::GetRGBAFormat();
  350. needDecompress = true;
  351. }
  352. unsigned mipsToSkip = mipsToSkip_[quality];
  353. if (mipsToSkip >= levels)
  354. mipsToSkip = levels - 1;
  355. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  356. --mipsToSkip;
  357. width /= (1 << mipsToSkip);
  358. height /= (1 << mipsToSkip);
  359. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  360. if (!face)
  361. {
  362. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  363. SetSize(width, format);
  364. }
  365. else
  366. {
  367. if (!object_)
  368. {
  369. LOGERROR("Cube texture face 0 must be loaded first");
  370. return false;
  371. }
  372. if (width != width_ || format != format_)
  373. {
  374. LOGERROR("Cube texture face does not match size or format of face 0");
  375. return false;
  376. }
  377. }
  378. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  379. {
  380. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  381. if (!needDecompress)
  382. {
  383. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  384. memoryUse += level.rows_ * level.rowSize_;
  385. }
  386. else
  387. {
  388. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  389. level.Decompress(rgbaData);
  390. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  391. memoryUse += level.width_ * level.height_ * 4;
  392. delete[] rgbaData;
  393. }
  394. }
  395. }
  396. faceMemoryUse_[face] = memoryUse;
  397. unsigned totalMemoryUse = sizeof(TextureCube);
  398. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  399. totalMemoryUse += faceMemoryUse_[i];
  400. SetMemoryUse(totalMemoryUse);
  401. return true;
  402. }
  403. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  404. {
  405. #ifndef GL_ES_VERSION_2_0
  406. if (!object_ || !graphics_)
  407. {
  408. LOGERROR("No texture created, can not get data");
  409. return false;
  410. }
  411. if (!dest)
  412. {
  413. LOGERROR("Null destination for getting data");
  414. return false;
  415. }
  416. if (level >= levels_)
  417. {
  418. LOGERROR("Illegal mip level for getting data");
  419. return false;
  420. }
  421. if (graphics_->IsDeviceLost())
  422. {
  423. LOGWARNING("Getting texture data while device is lost");
  424. return false;
  425. }
  426. graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
  427. if (!IsCompressed())
  428. glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, GetExternalFormat(format_), GetDataType(format_), dest);
  429. else
  430. glGetCompressedTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, dest);
  431. graphics_->SetTexture(0, 0);
  432. return true;
  433. #else
  434. LOGERROR("Getting texture data not supported");
  435. return false;
  436. #endif
  437. }
  438. bool TextureCube::Create()
  439. {
  440. Release();
  441. if (!graphics_ || !width_ || !height_)
  442. return false;
  443. if (graphics_->IsDeviceLost())
  444. {
  445. LOGWARNING("Texture creation while device is lost");
  446. return true;
  447. }
  448. glGenTextures(1, &object_);
  449. // Ensure that our texture is bound to OpenGL texture unit 0
  450. graphics_->SetTextureForUpdate(this);
  451. // If not compressed, create the initial level 0 texture with null data
  452. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  453. unsigned externalFormat = GetExternalFormat(format_);
  454. unsigned dataType = GetDataType(format_);
  455. bool success = true;
  456. if (!IsCompressed())
  457. {
  458. glGetError();
  459. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  460. {
  461. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  462. if (glGetError())
  463. success = false;
  464. }
  465. }
  466. if (!success)
  467. LOGERROR("Failed to create texture");
  468. // Set mipmapping
  469. levels_ = requestedLevels_;
  470. if (!levels_)
  471. {
  472. unsigned maxSize = Max((int)width_, (int)height_);
  473. while (maxSize)
  474. {
  475. maxSize >>= 1;
  476. ++levels_;
  477. }
  478. }
  479. #ifndef GL_ES_VERSION_2_0
  480. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  481. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  482. #endif
  483. // Set initial parameters, then unbind the texture
  484. UpdateParameters();
  485. graphics_->SetTexture(0, 0);
  486. return success;
  487. }
  488. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  489. {
  490. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  491. {
  492. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  493. renderSurfaces_[i]->QueueUpdate();
  494. }
  495. }
  496. }