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APITemplates.h
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26ef946bad
Add possibility to decouple BorderImage border UV size from screen size. Closes #269.
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11 năm trước cách đây |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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CoreAPI.cpp
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 năm trước cách đây |
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EngineAPI.cpp
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480594e7a4
Added focusOnShow -property to Console to control whether the Console's LineEdit is automatically focused. Default true on desktops and false on mobile devices, to prevent automatically popping up the screen keyboard.
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11 năm trước cách đây |
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GraphicsAPI.cpp
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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11 năm trước cách đây |
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IOAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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InputAPI.cpp
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1d9d0a5736
Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254.
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11 năm trước cách đây |
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MathAPI.cpp
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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11 năm trước cách đây |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 năm trước cách đây |
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NetworkAPI.cpp
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 năm trước cách đây |
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PhysicsAPI.cpp
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 năm trước cách đây |
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ResourceAPI.cpp
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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12 năm trước cách đây |
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SceneAPI.cpp
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 năm trước cách đây |
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Script.cpp
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 năm trước cách đây |
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Script.h
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ac21be3e39
Implemented ConsoleInput sample in AngelScript. Added possibility to the Script subsystem to disable automatic execution of console input as AngelScript. Tidied up newlines from the ConsoleInput sample.
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11 năm trước cách đây |
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ScriptAPI.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 năm trước cách đây |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 năm trước cách đây |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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ScriptFile.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 năm trước cách đây |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 năm trước cách đây |
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ScriptInstance.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 năm trước cách đây |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 năm trước cách đây |
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UIAPI.cpp
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 năm trước cách đây |
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Urho2DAPI.cpp
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fc0e65a8d9
Add Lua and AngelScript binding.
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11 năm trước cách đây |