ParticleEmitter.cpp 35 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "Material.h"
  26. #include "ParticleEmitter.h"
  27. #include "Profiler.h"
  28. #include "ResourceCache.h"
  29. #include "ResourceEvents.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. extern const char* GEOMETRY_CATEGORY;
  37. static const char* emitterTypeNames[] =
  38. {
  39. "Sphere",
  40. "Box",
  41. 0
  42. };
  43. static const unsigned MAX_PARTICLES_IN_FRAME = 100;
  44. static const unsigned DEFAULT_NUM_PARTICLES = 10;
  45. static const Vector2 DEFAULT_PARTICLE_SIZE(0.1f, 0.1f);
  46. static const float DEFAULT_EMISSION_RATE = 10.0f;
  47. static const float MIN_EMISSION_RATE = 0.01f;
  48. static const float DEFAULT_TIME_TO_LIVE = 1.0f;
  49. static const float DEFAULT_VELOCITY = 1.0f;
  50. static const Vector3 DEFAULT_DIRECTION_MIN(-1.0f, -1.0f, -1.0f);
  51. static const Vector3 DEFAULT_DIRECTION_MAX(1.0f, 1.0f, 1.0f);
  52. template<> EmitterType Variant::Get<EmitterType>() const
  53. {
  54. return (EmitterType)GetInt();
  55. }
  56. ParticleEmitter::ParticleEmitter(Context* context) :
  57. BillboardSet(context),
  58. emitterType_(EMITTER_SPHERE),
  59. emitterSize_(Vector3::ZERO),
  60. directionMin_(DEFAULT_DIRECTION_MIN),
  61. directionMax_(DEFAULT_DIRECTION_MAX),
  62. constantForce_(Vector3::ZERO),
  63. sizeMin_(DEFAULT_PARTICLE_SIZE),
  64. sizeMax_(DEFAULT_PARTICLE_SIZE),
  65. dampingForce_(0.0f),
  66. periodTimer_(0.0f),
  67. emissionTimer_(0.0f),
  68. activeTime_(0.0f),
  69. inactiveTime_(0.0f),
  70. emissionRateMin_(DEFAULT_EMISSION_RATE),
  71. emissionRateMax_(DEFAULT_EMISSION_RATE),
  72. timeToLiveMin_(DEFAULT_TIME_TO_LIVE),
  73. timeToLiveMax_(DEFAULT_TIME_TO_LIVE),
  74. velocityMin_(DEFAULT_VELOCITY),
  75. velocityMax_(DEFAULT_VELOCITY),
  76. rotationMin_(0.0f),
  77. rotationMax_(0.0f),
  78. rotationSpeedMin_(0.0f),
  79. rotationSpeedMax_(0.0f),
  80. sizeAdd_(0.0f),
  81. sizeMul_(1.0f),
  82. emitting_(true),
  83. updateInvisible_(false),
  84. lastTimeStep_(0.0f),
  85. lastUpdateFrameNumber_(M_MAX_UNSIGNED)
  86. {
  87. SetColor(Color::WHITE);
  88. SetNumParticles(DEFAULT_NUM_PARTICLES);
  89. }
  90. ParticleEmitter::~ParticleEmitter()
  91. {
  92. }
  93. void ParticleEmitter::RegisterObject(Context* context)
  94. {
  95. context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
  96. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  97. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  98. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_INT, "Max Particles", GetNumParticles, SetNumParticles, unsigned, DEFAULT_NUM_PARTICLES, AM_DEFAULT);
  99. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Min", emissionRateMin_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  100. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Max", emissionRateMax_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  101. ENUM_ATTRIBUTE(ParticleEmitter, "Emitter Type", emitterType_, emitterTypeNames, EMITTER_SPHERE, AM_DEFAULT);
  102. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Emitter Size", emitterSize_, Vector3::ZERO, AM_DEFAULT);
  103. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Active Time", activeTime_, 0.0f, AM_DEFAULT);
  104. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Inactive Time", inactiveTime_, 0.0f, AM_DEFAULT);
  105. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Emitting", emitting_, true, AM_DEFAULT);
  106. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Update When Invisible", GetUpdateInvisible, SetUpdateInvisible, bool, false, AM_DEFAULT);
  107. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  108. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  109. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  110. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Face Camera", faceCamera_, true, AM_DEFAULT);
  111. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Face Camera Axes", faceCameraAxes_, Vector3::ONE, AM_DEFAULT);
  112. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Min", timeToLiveMin_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  113. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Max", timeToLiveMax_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  114. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Min", sizeMin_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  115. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Max", sizeMax_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  116. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Min", directionMin_, DEFAULT_DIRECTION_MIN, AM_DEFAULT);
  117. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Max", directionMax_, DEFAULT_DIRECTION_MAX, AM_DEFAULT);
  118. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Min", velocityMin_, DEFAULT_VELOCITY, AM_DEFAULT);
  119. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Max", velocityMax_, DEFAULT_VELOCITY, AM_DEFAULT);
  120. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Min", rotationMin_, 0.0f, AM_DEFAULT);
  121. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Max", rotationMax_, 0.0f, AM_DEFAULT);
  122. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Min", rotationSpeedMin_, 0.0f, AM_DEFAULT);
  123. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Max", rotationSpeedMax_, 0.0f, AM_DEFAULT);
  124. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Constant Force", constantForce_, Vector3::ZERO, AM_DEFAULT);
  125. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Damping Force", dampingForce_, 0.0f, AM_DEFAULT);
  126. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Add", sizeAdd_, 0.0f, AM_DEFAULT);
  127. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Mul", sizeMul_, 1.0f, AM_DEFAULT);
  128. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particle Colors", GetColorsAttr, SetColorsAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  129. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "UV Animation", GetTextureFramesAttr, SetTextureFramesAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  130. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  131. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  132. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  133. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  134. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  135. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_FILE);
  136. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_FILE);
  137. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  138. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  139. }
  140. void ParticleEmitter::OnSetEnabled()
  141. {
  142. BillboardSet::OnSetEnabled();
  143. Scene* scene = GetScene();
  144. if (scene)
  145. {
  146. if (IsEnabledEffective())
  147. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  148. else
  149. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  150. }
  151. }
  152. void ParticleEmitter::Update(const FrameInfo& frame)
  153. {
  154. // Cancel update if has only moved but does not actually need to animate the particles
  155. if (!needUpdate_)
  156. return;
  157. // If there is an amount mismatch between particles and billboards, correct it
  158. if (particles_.Size() != billboards_.Size())
  159. SetNumBillboards(particles_.Size());
  160. bool needCommit = false;
  161. // Check active/inactive period switching
  162. periodTimer_ += lastTimeStep_;
  163. if (emitting_)
  164. {
  165. if (activeTime_ && periodTimer_ >= activeTime_)
  166. {
  167. emitting_ = false;
  168. periodTimer_ -= activeTime_;
  169. }
  170. }
  171. else
  172. {
  173. if (inactiveTime_ && periodTimer_ >= inactiveTime_)
  174. {
  175. emitting_ = true;
  176. periodTimer_ -= inactiveTime_;
  177. }
  178. // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
  179. if (inactiveTime_ == 0.0f)
  180. periodTimer_ = 0.0f;
  181. }
  182. // Check for emitting new particles
  183. if (emitting_)
  184. {
  185. emissionTimer_ += lastTimeStep_;
  186. float intervalMin = 1.0f / Max(emissionRateMax_, MIN_EMISSION_RATE);
  187. float intervalMax = 1.0f / Max(emissionRateMin_, MIN_EMISSION_RATE);
  188. // If emission timer has a longer delay than max. interval, clamp it
  189. if (emissionTimer_ < -intervalMax)
  190. emissionTimer_ = -intervalMax;
  191. unsigned counter = MAX_PARTICLES_IN_FRAME;
  192. while (emissionTimer_ > 0.0f && counter)
  193. {
  194. emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
  195. if (EmitNewParticle())
  196. {
  197. --counter;
  198. needCommit = true;
  199. }
  200. else
  201. break;
  202. }
  203. }
  204. // Update existing particles
  205. Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * constantForce_;
  206. // If billboards are not relative, apply scaling to the position update
  207. Vector3 scaleVector = Vector3::ONE;
  208. if (scaled_ && !relative_)
  209. scaleVector = node_->GetWorldScale();
  210. for (unsigned i = 0; i < particles_.Size(); ++i)
  211. {
  212. Particle& particle = particles_[i];
  213. Billboard& billboard = billboards_[i];
  214. if (billboard.enabled_)
  215. {
  216. needCommit = true;
  217. // Time to live
  218. if (particle.timer_ >= particle.timeToLive_)
  219. {
  220. billboard.enabled_ = false;
  221. continue;
  222. }
  223. particle.timer_ += lastTimeStep_;
  224. // Velocity & position
  225. if (constantForce_ != Vector3::ZERO)
  226. {
  227. if (relative_)
  228. particle.velocity_ += lastTimeStep_ * relativeConstantForce;
  229. else
  230. particle.velocity_ += lastTimeStep_ * constantForce_;
  231. }
  232. if (dampingForce_ != 0.0f)
  233. {
  234. Vector3 force = -dampingForce_ * particle.velocity_;
  235. particle.velocity_ += lastTimeStep_ * force;
  236. }
  237. billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
  238. // Rotation
  239. billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
  240. // Scaling
  241. if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
  242. {
  243. particle.scale_ += lastTimeStep_ * sizeAdd_;
  244. if (sizeMul_ != 1.0f)
  245. particle.scale_ *= (lastTimeStep_ * (sizeMul_ - 1.0f)) + 1.0f;
  246. billboard.size_ = particle.size_ * particle.scale_;
  247. }
  248. // Color interpolation
  249. unsigned& index = particle.colorIndex_;
  250. if (index < colorFrames_.Size())
  251. {
  252. if (index < colorFrames_.Size() - 1)
  253. {
  254. if (particle.timer_ >= colorFrames_[index + 1].time_)
  255. ++index;
  256. }
  257. if (index < colorFrames_.Size() - 1)
  258. billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
  259. else
  260. billboard.color_ = colorFrames_[index].color_;
  261. }
  262. // Texture animation
  263. unsigned& texIndex = particle.texIndex_;
  264. if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
  265. {
  266. if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
  267. {
  268. billboard.uv_ = textureFrames_[texIndex + 1].uv_;
  269. ++texIndex;
  270. }
  271. }
  272. }
  273. }
  274. if (needCommit)
  275. Commit();
  276. needUpdate_ = false;
  277. }
  278. bool ParticleEmitter::Load(XMLFile* file)
  279. {
  280. if (!file)
  281. {
  282. LOGERROR("Null particle emitter parameter file");
  283. return false;
  284. }
  285. XMLElement rootElem = file->GetRoot();
  286. if (!rootElem)
  287. {
  288. LOGERROR("Particle emitter parameter file does not have a valid root element");
  289. return false;
  290. }
  291. if (rootElem.HasChild("material"))
  292. SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(rootElem.GetChild("material").GetAttribute("name")));
  293. if (rootElem.HasChild("numparticles"))
  294. SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
  295. if (rootElem.HasChild("updateinvisible"))
  296. updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
  297. if (rootElem.HasChild("relative"))
  298. relative_ = rootElem.GetChild("relative").GetBool("enable");
  299. if (rootElem.HasChild("scaled"))
  300. scaled_ = rootElem.GetChild("scaled").GetBool("enable");
  301. if (rootElem.HasChild("sorted"))
  302. sorted_ = rootElem.GetChild("sorted").GetBool("enable");
  303. if (rootElem.HasChild("animlodbias"))
  304. SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
  305. if (rootElem.HasChild("emittertype"))
  306. {
  307. String type = rootElem.GetChild("emittertype").GetAttributeLower("value");
  308. if (type == "point")
  309. {
  310. // Point emitter type is deprecated, handled as zero sized sphere
  311. emitterType_ = EMITTER_SPHERE;
  312. emitterSize_ = Vector3::ZERO;
  313. }
  314. else if (type == "box")
  315. emitterType_ = EMITTER_BOX;
  316. else if (type == "sphere")
  317. emitterType_ = EMITTER_SPHERE;
  318. else
  319. LOGERROR("Unknown particle emitter type " + type);
  320. }
  321. if (rootElem.HasChild("emittersize"))
  322. emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
  323. if (rootElem.HasChild("emitterradius"))
  324. emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = rootElem.GetChild("emitterradius").GetFloat("value");
  325. if (rootElem.HasChild("direction"))
  326. GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
  327. if (rootElem.HasChild("constantforce"))
  328. constantForce_ = rootElem.GetChild("constantforce").GetVector3("value");
  329. if (rootElem.HasChild("dampingforce"))
  330. dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
  331. if (rootElem.HasChild("activetime"))
  332. activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
  333. if (activeTime_ < 0.0f)
  334. activeTime_ = M_INFINITY;
  335. if (rootElem.HasChild("inactivetime"))
  336. inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
  337. if (inactiveTime_ < 0.0f)
  338. inactiveTime_ = M_INFINITY;
  339. if (rootElem.HasChild("emissionrate"))
  340. GetFloatMinMax(rootElem.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
  341. if (rootElem.HasChild("interval"))
  342. {
  343. float intervalMin = 0.0f;
  344. float intervalMax = 0.0f;
  345. GetFloatMinMax(rootElem.GetChild("interval"), intervalMin, intervalMax);
  346. emissionRateMax_ = 1.0f / intervalMin;
  347. emissionRateMin_ = 1.0f / intervalMax;
  348. }
  349. if (rootElem.HasChild("particlesize"))
  350. GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
  351. if (rootElem.HasChild("timetolive"))
  352. GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  353. if (rootElem.HasChild("velocity"))
  354. GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
  355. if (rootElem.HasChild("rotation"))
  356. GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
  357. if (rootElem.HasChild("rotationspeed"))
  358. GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  359. if (rootElem.HasChild("sizedelta"))
  360. {
  361. XMLElement deltaElem = rootElem.GetChild("sizedelta");
  362. if (deltaElem.HasAttribute("add"))
  363. sizeAdd_ = deltaElem.GetFloat("add");
  364. if (deltaElem.HasAttribute("mul"))
  365. sizeMul_ = deltaElem.GetFloat("mul");
  366. }
  367. if (rootElem.HasChild("color"))
  368. SetColor(rootElem.GetChild("color").GetColor("value"));
  369. if (rootElem.HasChild("colorfade"))
  370. {
  371. Vector<ColorFrame> fades;
  372. XMLElement colorFadeElem = rootElem.GetChild("colorfade");
  373. while (colorFadeElem)
  374. {
  375. fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
  376. colorFadeElem = colorFadeElem.GetNext("colorfade");
  377. }
  378. SetColors(fades);
  379. }
  380. if (rootElem.HasChild("texanim"))
  381. {
  382. Vector<TextureFrame> animations;
  383. XMLElement animElem = rootElem.GetChild("texanim");
  384. while (animElem)
  385. {
  386. TextureFrame animation;
  387. animation.uv_ = animElem.GetRect("uv");
  388. animation.time_ = animElem.GetFloat("time");
  389. animations.Push(animation);
  390. animElem = animElem.GetNext("texanim");
  391. }
  392. textureFrames_ = animations;
  393. }
  394. MarkNetworkUpdate();
  395. return true;
  396. }
  397. bool ParticleEmitter::Save(XMLFile* file) const
  398. {
  399. if (!file)
  400. {
  401. LOGERROR("Null particle emitter parameter file");
  402. return false;
  403. }
  404. XMLElement rootElem = file->CreateRoot("particleemitter");
  405. XMLElement childElem = rootElem.CreateChild("material");
  406. childElem.SetAttribute("name", GetResourceName(batches_[0].material_));
  407. childElem = rootElem.CreateChild("numparticles");
  408. childElem.SetInt("value", particles_.Size());
  409. childElem = rootElem.CreateChild("updateinvisible");
  410. childElem.SetBool("enable", updateInvisible_);
  411. childElem = rootElem.CreateChild("relative");
  412. childElem.SetBool("enable", relative_);
  413. childElem = rootElem.CreateChild("scaled");
  414. childElem.SetBool("enable", scaled_);
  415. childElem = rootElem.CreateChild("sorted");
  416. childElem.SetBool("enable", sorted_);
  417. childElem = rootElem.CreateChild("animlodbias");
  418. childElem.SetFloat("value", animationLodBias_);
  419. childElem = rootElem.CreateChild("emittertype");
  420. childElem.SetAttribute("value", emitterTypeNames[emitterType_]);
  421. childElem = rootElem.CreateChild("emittersize");
  422. childElem.SetVector3("value", emitterSize_);
  423. childElem = rootElem.CreateChild("direction");
  424. childElem.SetVector3("min", directionMin_);
  425. childElem.SetVector3("max", directionMax_);
  426. childElem = rootElem.CreateChild("constantforce");
  427. childElem.SetVector3("value", constantForce_);
  428. childElem = rootElem.CreateChild("dampingforce");
  429. childElem.SetFloat("value", dampingForce_);
  430. childElem = rootElem.CreateChild("activetime");
  431. childElem.SetFloat("value", activeTime_);
  432. childElem = rootElem.CreateChild("inactivetime");
  433. childElem.SetFloat("value", inactiveTime_);
  434. childElem = rootElem.CreateChild("emissionrate");
  435. childElem.SetFloat("min", emissionRateMin_);
  436. childElem.SetFloat("max", emissionRateMax_);
  437. childElem = rootElem.CreateChild("particlesize");
  438. childElem.SetVector2("min", sizeMin_);
  439. childElem.SetVector2("max", sizeMax_);
  440. childElem = rootElem.CreateChild("timetolive");
  441. childElem.SetFloat("min", timeToLiveMin_);
  442. childElem.SetFloat("max", timeToLiveMax_);
  443. childElem = rootElem.CreateChild("velocity");
  444. childElem.SetFloat("min", velocityMin_);
  445. childElem.SetFloat("max", velocityMax_);
  446. childElem = rootElem.CreateChild("rotation");
  447. childElem.SetFloat("min", rotationMin_);
  448. childElem.SetFloat("max", rotationMax_);
  449. childElem = rootElem.CreateChild("rotationspeed");
  450. childElem.SetFloat("min", rotationSpeedMin_);
  451. childElem.SetFloat("max", rotationSpeedMax_);
  452. childElem = rootElem.CreateChild("sizedelta");
  453. childElem.SetFloat("add", sizeAdd_);
  454. childElem.SetFloat("mul", sizeMul_);
  455. if (colorFrames_.Size() == 1)
  456. {
  457. childElem = rootElem.CreateChild("color");
  458. childElem.SetColor("value", colorFrames_[0].color_);
  459. }
  460. if (colorFrames_.Size() > 1)
  461. {
  462. for (unsigned i = 0; i < colorFrames_.Size(); ++i)
  463. {
  464. childElem = rootElem.CreateChild("colorfade");
  465. childElem.SetColor("color", colorFrames_[i].color_);
  466. childElem.SetFloat("time", colorFrames_[i].time_);
  467. }
  468. }
  469. for (unsigned i = 0; i < textureFrames_.Size(); ++i)
  470. {
  471. childElem = rootElem.CreateChild("texanim");
  472. childElem.SetRect("uv", textureFrames_[i].uv_);
  473. childElem.SetFloat("time", textureFrames_[i].time_);
  474. }
  475. return true;
  476. }
  477. void ParticleEmitter::SetNumParticles(unsigned num)
  478. {
  479. // Prevent negative value being assigned from the editor
  480. if (num > M_MAX_INT)
  481. num = 0;
  482. if (num > MAX_BILLBOARDS)
  483. num = MAX_BILLBOARDS;
  484. particles_.Resize(num);
  485. SetNumBillboards(num);
  486. }
  487. void ParticleEmitter::SetEmissionRate(float rate)
  488. {
  489. SetMinEmissionRate(rate);
  490. SetMaxEmissionRate(rate);
  491. }
  492. void ParticleEmitter::SetMinEmissionRate(float rate)
  493. {
  494. emissionRateMin_ = Max(rate, MIN_EMISSION_RATE);
  495. MarkNetworkUpdate();
  496. }
  497. void ParticleEmitter::SetMaxEmissionRate(float rate)
  498. {
  499. emissionRateMax_ = Max(rate, MIN_EMISSION_RATE);
  500. MarkNetworkUpdate();
  501. }
  502. void ParticleEmitter::SetEmitterType(EmitterType type)
  503. {
  504. emitterType_ = type;
  505. MarkNetworkUpdate();
  506. }
  507. void ParticleEmitter::SetEmitterSize(const Vector3& size)
  508. {
  509. emitterSize_ = size;
  510. MarkNetworkUpdate();
  511. }
  512. void ParticleEmitter::SetActiveTime(float time)
  513. {
  514. activeTime_ = time;
  515. MarkNetworkUpdate();
  516. }
  517. void ParticleEmitter::SetInactiveTime(float time)
  518. {
  519. inactiveTime_ = time;
  520. MarkNetworkUpdate();
  521. }
  522. void ParticleEmitter::SetEmitting(bool enable, bool resetPeriod)
  523. {
  524. if (enable != emitting_ || resetPeriod)
  525. {
  526. emitting_ = enable;
  527. periodTimer_ = 0.0f;
  528. MarkNetworkUpdate();
  529. }
  530. }
  531. void ParticleEmitter::SetUpdateInvisible(bool enable)
  532. {
  533. updateInvisible_ = enable;
  534. MarkNetworkUpdate();
  535. }
  536. void ParticleEmitter::SetTimeToLive(float time)
  537. {
  538. SetMinTimeToLive(time);
  539. SetMaxTimeToLive(time);
  540. }
  541. void ParticleEmitter::SetMinTimeToLive(float time)
  542. {
  543. timeToLiveMin_ = Max(time, 0.0f);
  544. MarkNetworkUpdate();
  545. }
  546. void ParticleEmitter::SetMaxTimeToLive(float time)
  547. {
  548. timeToLiveMax_ = Max(time, 0.0f);
  549. MarkNetworkUpdate();
  550. }
  551. void ParticleEmitter::SetParticleSize(const Vector2& size)
  552. {
  553. SetMinParticleSize(size);
  554. SetMaxParticleSize(size);
  555. }
  556. void ParticleEmitter::SetMinParticleSize(const Vector2& size)
  557. {
  558. sizeMin_ = size;
  559. MarkNetworkUpdate();
  560. }
  561. void ParticleEmitter::SetMaxParticleSize(const Vector2& size)
  562. {
  563. sizeMax_ = size;
  564. MarkNetworkUpdate();
  565. }
  566. void ParticleEmitter::SetMinDirection(const Vector3& direction)
  567. {
  568. directionMin_ = direction;
  569. MarkNetworkUpdate();
  570. }
  571. void ParticleEmitter::SetMaxDirection(const Vector3& direction)
  572. {
  573. directionMin_ = direction;
  574. MarkNetworkUpdate();
  575. }
  576. void ParticleEmitter::SetVelocity(float velocity)
  577. {
  578. SetMinVelocity(velocity);
  579. SetMaxVelocity(velocity);
  580. }
  581. void ParticleEmitter::SetMinVelocity(float velocity)
  582. {
  583. velocityMin_ = velocity;
  584. MarkNetworkUpdate();
  585. }
  586. void ParticleEmitter::SetMaxVelocity(float velocity)
  587. {
  588. velocityMax_ = velocity;
  589. MarkNetworkUpdate();
  590. }
  591. void ParticleEmitter::SetRotation(float rotation)
  592. {
  593. SetMinRotation(rotation);
  594. SetMaxRotation(rotation);
  595. }
  596. void ParticleEmitter::SetMinRotation(float rotation)
  597. {
  598. rotationMin_ = rotation;
  599. MarkNetworkUpdate();
  600. }
  601. void ParticleEmitter::SetMaxRotation(float rotation)
  602. {
  603. rotationMax_ = rotation;
  604. MarkNetworkUpdate();
  605. }
  606. void ParticleEmitter::SetRotationSpeed(float speed)
  607. {
  608. SetMinRotationSpeed(speed);
  609. SetMaxRotationSpeed(speed);
  610. }
  611. void ParticleEmitter::SetMinRotationSpeed(float speed)
  612. {
  613. rotationSpeedMin_ = speed;
  614. MarkNetworkUpdate();
  615. }
  616. void ParticleEmitter::SetMaxRotationSpeed(float speed)
  617. {
  618. rotationSpeedMax_ = speed;
  619. MarkNetworkUpdate();
  620. }
  621. void ParticleEmitter::SetConstantForce(const Vector3& force)
  622. {
  623. constantForce_ = force;
  624. MarkNetworkUpdate();
  625. }
  626. void ParticleEmitter::SetDampingForce(float force)
  627. {
  628. dampingForce_ = force;
  629. MarkNetworkUpdate();
  630. }
  631. void ParticleEmitter::SetSizeAdd(float sizeAdd)
  632. {
  633. sizeAdd_ = sizeAdd;
  634. MarkNetworkUpdate();
  635. }
  636. void ParticleEmitter::SetSizeMul(float sizeMul)
  637. {
  638. sizeMul_ = sizeMul;
  639. MarkNetworkUpdate();
  640. }
  641. void ParticleEmitter::SetColor(const Color& color)
  642. {
  643. colorFrames_.Clear();
  644. colorFrames_.Push(ColorFrame(color));
  645. MarkNetworkUpdate();
  646. }
  647. void ParticleEmitter::SetColors(const Vector<ColorFrame>& colors)
  648. {
  649. if (!colors.Size())
  650. return;
  651. colorFrames_ = colors;
  652. MarkNetworkUpdate();
  653. }
  654. void ParticleEmitter::SetNumColors(unsigned num)
  655. {
  656. colorFrames_.Resize(num);
  657. MarkNetworkUpdate();
  658. }
  659. void ParticleEmitter::SetTextureFrames(const Vector<TextureFrame>& animation)
  660. {
  661. textureFrames_ = animation;
  662. MarkNetworkUpdate();
  663. }
  664. void ParticleEmitter::SetNumTextureFrames(unsigned num)
  665. {
  666. textureFrames_.Resize(num);
  667. }
  668. void ParticleEmitter::SetParticlesAttr(VariantVector value)
  669. {
  670. unsigned index = 0;
  671. SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
  672. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  673. {
  674. i->velocity_ = value[index++].GetVector3();
  675. i->size_ = value[index++].GetVector2();
  676. i->timer_ = value[index++].GetFloat();
  677. i->timeToLive_ = value[index++].GetFloat();
  678. i->scale_ = value[index++].GetFloat();
  679. i->rotationSpeed_ = value[index++].GetFloat();
  680. i->colorIndex_ = value[index++].GetInt();
  681. i->texIndex_ = value[index++].GetInt();
  682. }
  683. }
  684. VariantVector ParticleEmitter::GetParticlesAttr() const
  685. {
  686. VariantVector ret;
  687. ret.Reserve(particles_.Size() * 8 + 1);
  688. ret.Push(particles_.Size());
  689. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  690. {
  691. ret.Push(i->velocity_);
  692. ret.Push(i->size_);
  693. ret.Push(i->timer_);
  694. ret.Push(i->timeToLive_);
  695. ret.Push(i->scale_);
  696. ret.Push(i->rotationSpeed_);
  697. ret.Push(i->colorIndex_);
  698. ret.Push(i->texIndex_);
  699. }
  700. return ret;
  701. }
  702. void ParticleEmitter::SetColorsAttr(VariantVector value)
  703. {
  704. unsigned index = 0;
  705. unsigned numColors = index < value.Size() ? value[index++].GetUInt() : 0;
  706. // Prevent negative value being assigned from the editor
  707. if (numColors > M_MAX_INT)
  708. numColors = 0;
  709. colorFrames_.Resize(numColors);
  710. for (Vector<ColorFrame>::Iterator i = colorFrames_.Begin(); i < colorFrames_.End() && index < value.Size(); ++i)
  711. {
  712. i->color_ = value[index++].GetColor();
  713. i->time_ = value[index++].GetFloat();
  714. }
  715. }
  716. VariantVector ParticleEmitter::GetColorsAttr() const
  717. {
  718. VariantVector ret;
  719. ret.Reserve(colorFrames_.Size() * 2 + 1);
  720. ret.Push(colorFrames_.Size());
  721. for (Vector<ColorFrame>::ConstIterator i = colorFrames_.Begin(); i < colorFrames_.End(); ++i)
  722. {
  723. ret.Push(i->color_);
  724. ret.Push(i->time_);
  725. }
  726. return ret;
  727. }
  728. void ParticleEmitter::SetTextureFramesAttr(VariantVector value)
  729. {
  730. unsigned index = 0;
  731. unsigned numFrames = index < value.Size() ? value[index++].GetUInt() : 0;
  732. // Prevent negative value being assigned from the editor
  733. if (numFrames > M_MAX_INT)
  734. numFrames = 0;
  735. textureFrames_.Resize(numFrames);
  736. for (Vector<TextureFrame>::Iterator i = textureFrames_.Begin(); i < textureFrames_.End() && index < value.Size(); ++i)
  737. {
  738. i->uv_ = value[index++].GetVector4();
  739. i->time_ = value[index++].GetFloat();
  740. }
  741. }
  742. VariantVector ParticleEmitter::GetTextureFramesAttr() const
  743. {
  744. VariantVector ret;
  745. ret.Reserve(textureFrames_.Size() * 2 + 1);
  746. ret.Push(textureFrames_.Size());
  747. for (Vector<TextureFrame>::ConstIterator i = textureFrames_.Begin(); i < textureFrames_.End(); ++i)
  748. {
  749. ret.Push(i->uv_.ToVector4());
  750. ret.Push(i->time_);
  751. }
  752. return ret;
  753. }
  754. void ParticleEmitter::OnNodeSet(Node* node)
  755. {
  756. BillboardSet::OnNodeSet(node);
  757. if (node)
  758. {
  759. Scene* scene = GetScene();
  760. if (scene && IsEnabledEffective())
  761. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  762. }
  763. }
  764. bool ParticleEmitter::EmitNewParticle()
  765. {
  766. unsigned index = GetFreeParticle();
  767. if (index == M_MAX_UNSIGNED)
  768. return false;
  769. assert(index < particles_.Size());
  770. Particle& particle = particles_[index];
  771. Billboard& billboard = billboards_[index];
  772. Vector3 startPos;
  773. Vector3 startDir;
  774. switch (emitterType_)
  775. {
  776. case EMITTER_SPHERE:
  777. {
  778. Vector3 dir(
  779. Random(2.0f) - 1.0f,
  780. Random(2.0f) - 1.0f,
  781. Random(2.0f) - 1.0f
  782. );
  783. dir.Normalize();
  784. startPos = emitterSize_ * dir * 0.5f;
  785. }
  786. break;
  787. case EMITTER_BOX:
  788. startPos = Vector3(
  789. Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
  790. Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
  791. Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
  792. );
  793. break;
  794. }
  795. startDir = Vector3(
  796. Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
  797. Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  798. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
  799. );
  800. startDir.Normalize();
  801. if (!relative_)
  802. {
  803. startPos = node_->GetWorldTransform() * startPos;
  804. startDir = node_->GetWorldRotation() * startDir;
  805. };
  806. particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
  807. particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
  808. particle.timer_ = 0.0f;
  809. particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  810. particle.scale_ = 1.0f;
  811. particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  812. particle.colorIndex_ = 0;
  813. particle.texIndex_ = 0;
  814. billboard.position_ = startPos;
  815. billboard.size_ = particles_[index].size_;
  816. billboard.uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
  817. billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
  818. billboard.color_ = colorFrames_[0].color_;
  819. billboard.enabled_ = true;
  820. return true;
  821. }
  822. unsigned ParticleEmitter::GetFreeParticle() const
  823. {
  824. for (unsigned i = 0; i < billboards_.Size(); ++i)
  825. {
  826. if (!billboards_[i].enabled_)
  827. return i;
  828. }
  829. return M_MAX_UNSIGNED;
  830. }
  831. void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  832. {
  833. if (element.IsNull())
  834. return;
  835. if (element.HasAttribute("value"))
  836. minValue = maxValue = element.GetFloat("value");
  837. if (element.HasAttribute("min") && element.HasAttribute("max"))
  838. {
  839. minValue = element.GetFloat("min");
  840. maxValue = element.GetFloat("max");
  841. }
  842. }
  843. void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  844. {
  845. if (element.IsNull())
  846. return;
  847. if (element.HasAttribute("value"))
  848. minValue = maxValue = element.GetVector2("value");
  849. if (element.HasAttribute("min") && element.HasAttribute("max"))
  850. {
  851. minValue = element.GetVector2("min");
  852. maxValue = element.GetVector2("max");
  853. }
  854. }
  855. void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  856. {
  857. if (element.IsNull())
  858. return;
  859. if (element.HasAttribute("value"))
  860. minValue = maxValue = element.GetVector3("value");
  861. if (element.HasAttribute("min") && element.HasAttribute("max"))
  862. {
  863. minValue = element.GetVector3("min");
  864. maxValue = element.GetVector3("max");
  865. }
  866. }
  867. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  868. {
  869. // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
  870. using namespace ScenePostUpdate;
  871. lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
  872. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  873. if (updateInvisible_ || viewFrameNumber_ != lastUpdateFrameNumber_)
  874. {
  875. lastUpdateFrameNumber_ = viewFrameNumber_;
  876. needUpdate_ = true;
  877. MarkForUpdate();
  878. }
  879. }
  880. }