LuaScript.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "EngineEvents.h"
  25. #include "File.h"
  26. #include "Log.h"
  27. #include "LuaFile.h"
  28. #include "LuaFunction.h"
  29. #include "LuaScript.h"
  30. #include "LuaScriptInstance.h"
  31. #include "ProcessUtils.h"
  32. #include "Profiler.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. extern "C"
  36. {
  37. #include <lua.h>
  38. #include <lualib.h>
  39. #include <lauxlib.h>
  40. }
  41. #include "tolua++.h"
  42. #include "ToluaUtils.h"
  43. #include "DebugNew.h"
  44. extern int tolua_AudioLuaAPI_open(lua_State*);
  45. extern int tolua_ContainerLuaAPI_open(lua_State*);
  46. extern int tolua_CoreLuaAPI_open(lua_State*);
  47. extern int tolua_EngineLuaAPI_open(lua_State*);
  48. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  49. extern int tolua_InputLuaAPI_open(lua_State*);
  50. extern int tolua_IOLuaAPI_open(lua_State*);
  51. extern int tolua_MathLuaAPI_open(lua_State*);
  52. extern int tolua_NavigationLuaAPI_open(lua_State*);
  53. extern int tolua_NetworkLuaAPI_open(lua_State*);
  54. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  55. extern int tolua_ResourceLuaAPI_open(lua_State*);
  56. extern int tolua_SceneLuaAPI_open(lua_State*);
  57. extern int tolua_UILuaAPI_open(lua_State*);
  58. extern int tolua_Urho2DLuaAPI_open(lua_State*);
  59. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  60. namespace Urho3D
  61. {
  62. LuaScript::LuaScript(Context* context) :
  63. Object(context),
  64. luaState_(0),
  65. executeConsoleCommands_(true)
  66. {
  67. RegisterLuaScriptLibrary(context_);
  68. luaState_ = luaL_newstate();
  69. if (!luaState_)
  70. {
  71. LOGERROR("Could not create Lua state");
  72. return;
  73. }
  74. SetContext(luaState_, context_);
  75. lua_atpanic(luaState_, &LuaScript::AtPanic);
  76. luaL_openlibs(luaState_);
  77. RegisterLoader();
  78. ReplacePrint();
  79. tolua_ContainerLuaAPI_open(luaState_);
  80. tolua_MathLuaAPI_open(luaState_);
  81. tolua_CoreLuaAPI_open(luaState_);
  82. tolua_IOLuaAPI_open(luaState_);
  83. tolua_ResourceLuaAPI_open(luaState_);
  84. tolua_SceneLuaAPI_open(luaState_);
  85. tolua_AudioLuaAPI_open(luaState_);
  86. tolua_EngineLuaAPI_open(luaState_);
  87. tolua_GraphicsLuaAPI_open(luaState_);
  88. tolua_InputLuaAPI_open(luaState_);
  89. tolua_NavigationLuaAPI_open(luaState_);
  90. tolua_NetworkLuaAPI_open(luaState_);
  91. tolua_PhysicsLuaAPI_open(luaState_);
  92. tolua_UILuaAPI_open(luaState_);
  93. tolua_Urho2DLuaAPI_open(luaState_);
  94. tolua_LuaScriptLuaAPI_open(luaState_);
  95. coroutineUpdate_ = GetFunction("coroutine.update");
  96. // Subscribe to post update
  97. SubscribeToEvent(E_POSTUPDATE, HANDLER(LuaScript, HandlePostUpdate));
  98. // Subscribe to console commands
  99. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  100. }
  101. LuaScript::~LuaScript()
  102. {
  103. functionNameToFunctionMap_.Clear();
  104. lua_State* luaState = luaState_;
  105. luaState_ = 0;
  106. SetContext(luaState_, 0);
  107. if (luaState)
  108. lua_close(luaState);
  109. }
  110. bool LuaScript::ExecuteFile(const String& fileName)
  111. {
  112. PROFILE(ExecuteFile);
  113. ResourceCache* cache = GetSubsystem<ResourceCache>();
  114. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  115. return luaFile && luaFile->LoadAndExecute(luaState_);
  116. }
  117. bool LuaScript::ExecuteString(const String& string)
  118. {
  119. PROFILE(ExecuteString);
  120. int top = lua_gettop(luaState_);
  121. if (luaL_dostring(luaState_, string.CString()) != 0)
  122. {
  123. const char* message = lua_tostring(luaState_, -1);
  124. LOGERROR("Execute Lua string failed: " + String(message));
  125. lua_settop(luaState_, top);
  126. return false;
  127. }
  128. return true;
  129. }
  130. bool LuaScript::ExecuteFunction(const String& functionName)
  131. {
  132. WeakPtr<LuaFunction> function = GetFunction(functionName);
  133. return function && function->BeginCall() && function->EndCall();
  134. }
  135. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  136. {
  137. SendEvent(StringHash(eventName), eventData);
  138. }
  139. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  140. {
  141. StringHash eventType(eventName);
  142. WeakPtr<LuaFunction> function = GetFunction(functionName);
  143. if (function)
  144. {
  145. LuaFunctionVector& functions = eventHandleFunctions_[eventType];
  146. if (functions.Empty())
  147. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  148. functions.Push(function);
  149. }
  150. }
  151. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName, const String& functionName)
  152. {
  153. StringHash eventType(eventName);
  154. HashMap<StringHash, LuaFunctionVector>::Iterator i = eventHandleFunctions_.Find(eventType);
  155. if (i != eventHandleFunctions_.End())
  156. {
  157. LuaFunctionVector& functions = i->second_;
  158. if (!functionName.Empty())
  159. {
  160. WeakPtr<LuaFunction> function = GetFunction(functionName);
  161. functions.Remove(function);
  162. }
  163. if (functionName.Empty() || functions.Empty())
  164. {
  165. UnsubscribeFromEvent(eventType);
  166. eventHandleFunctions_.Erase(i);
  167. }
  168. }
  169. }
  170. void LuaScript::ScriptUnsubscribeFromAllEvents()
  171. {
  172. if (eventHandleFunctions_.Empty())
  173. return;
  174. UnsubscribeFromAllEvents();
  175. eventHandleFunctions_.Clear();
  176. }
  177. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  178. {
  179. StringHash eventType(eventName);
  180. Object* object = (Object*)sender;
  181. WeakPtr<LuaFunction> function = GetFunction(functionName);
  182. if (function)
  183. {
  184. LuaFunctionVector& functions = objectHandleFunctions_[object][eventType];
  185. if (functions.Empty())
  186. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  187. functions.Push(function);
  188. }
  189. }
  190. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName, const String& functionName)
  191. {
  192. StringHash eventType(eventName);
  193. Object* object = (Object*)sender;
  194. HashMap<StringHash, LuaFunctionVector>::Iterator i = objectHandleFunctions_[object].Find(eventType);
  195. if (i != objectHandleFunctions_[object].End())
  196. {
  197. LuaFunctionVector& functions = i->second_;
  198. if (!functionName.Empty())
  199. {
  200. WeakPtr<LuaFunction> function = GetFunction(functionName);
  201. functions.Remove(function);
  202. }
  203. if (functionName.Empty() || functions.Empty())
  204. {
  205. UnsubscribeFromEvent(object, eventType);
  206. objectHandleFunctions_[object].Erase(i);
  207. }
  208. }
  209. }
  210. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  211. {
  212. Object* object = (Object*)sender;
  213. HashMap<Object*, HashMap<StringHash, LuaFunctionVector> >::Iterator it = objectHandleFunctions_.Find(object);
  214. if (it == objectHandleFunctions_.End())
  215. return;
  216. UnsubscribeFromEvents(object);
  217. objectHandleFunctions_.Erase(it);
  218. }
  219. void LuaScript::SetExecuteConsoleCommands(bool enable)
  220. {
  221. executeConsoleCommands_ = enable;
  222. }
  223. void LuaScript::RegisterLoader()
  224. {
  225. // Get package.loaders table
  226. lua_getglobal(luaState_, "package");
  227. lua_getfield(luaState_, -1, "loaders");
  228. // Add LuaScript::Loader to the end of the table
  229. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  230. lua_pushcfunction(luaState_, &LuaScript::Loader);
  231. lua_settable(luaState_, -3);
  232. lua_pop(luaState_, 2);
  233. }
  234. int LuaScript::AtPanic(lua_State* L)
  235. {
  236. String errorMessage = luaL_checkstring(L, -1);
  237. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  238. lua_pop(L, 1);
  239. return 0;
  240. }
  241. int LuaScript::Loader(lua_State* L)
  242. {
  243. ResourceCache* cache = ::GetContext(L)->GetSubsystem<ResourceCache>();
  244. // Get module name
  245. const char* name = luaL_checkstring(L, 1);
  246. // Attempt to get .luc file first.
  247. String lucFileName = String(name) + ".luc";
  248. LuaFile* lucFile = cache->GetResource<LuaFile>(lucFileName, false);
  249. if (lucFile)
  250. return lucFile->LoadChunk(L) ? 1 : 0;
  251. // Then try to get .lua file. If this also fails, error is logged and resource not found event is sent
  252. String luaFileName = String(name) + ".lua";
  253. LuaFile* luaFile = cache->GetResource<LuaFile>(luaFileName);
  254. if (luaFile)
  255. return luaFile->LoadChunk(L) ? 1 : 0;
  256. return 0;
  257. }
  258. void LuaScript::ReplacePrint()
  259. {
  260. static const struct luaL_reg reg[] =
  261. {
  262. {"print", &LuaScript::Print},
  263. { NULL, NULL}
  264. };
  265. lua_getglobal(luaState_, "_G");
  266. luaL_register(luaState_, NULL, reg);
  267. lua_pop(luaState_, 1);
  268. }
  269. int LuaScript::Print(lua_State *L)
  270. {
  271. String string;
  272. int n = lua_gettop(L);
  273. lua_getglobal(L, "tostring");
  274. for (int i = 1; i <= n; i++)
  275. {
  276. const char *s;
  277. // Function to be called
  278. lua_pushvalue(L, -1);
  279. // Value to print
  280. lua_pushvalue(L, i);
  281. lua_call(L, 1, 1);
  282. // Get result
  283. s = lua_tostring(L, -1);
  284. if (s == NULL)
  285. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  286. if (i > 1)
  287. string.Append(" ");
  288. string.Append(s);
  289. // Pop result
  290. lua_pop(L, 1);
  291. }
  292. LOGRAW("Lua: " + string);
  293. return 0;
  294. }
  295. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  296. {
  297. if (!luaState_)
  298. return WeakPtr<LuaFunction>();
  299. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  300. if (i != functionNameToFunctionMap_.End())
  301. return WeakPtr<LuaFunction>(i->second_);
  302. int top = lua_gettop(luaState_);
  303. SharedPtr<LuaFunction> function;
  304. if (PushScriptFunction(functionName, silentIfNotFound))
  305. {
  306. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  307. function = new LuaFunction(luaState_, ref);
  308. }
  309. lua_settop(luaState_, top);
  310. functionNameToFunctionMap_[functionName] = function;
  311. return WeakPtr<LuaFunction>(function);
  312. }
  313. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  314. {
  315. LuaFunctionVector& functions = eventHandleFunctions_[eventType];
  316. for (unsigned i = 0; i < functions.Size(); ++i)
  317. {
  318. WeakPtr<LuaFunction> function = functions[i];
  319. if (function && function->BeginCall())
  320. {
  321. function->PushUserType(eventType, "StringHash");
  322. function->PushUserType(eventData, "VariantMap");
  323. function->EndCall();
  324. }
  325. }
  326. }
  327. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  328. {
  329. Object* object = GetEventSender();
  330. LuaFunctionVector& functions = objectHandleFunctions_[object][eventType];
  331. for (unsigned i = 0; i < functions.Size(); ++i)
  332. {
  333. WeakPtr<LuaFunction> function = functions[i];
  334. if (function && function->BeginCall())
  335. {
  336. function->PushUserType(eventType, "StringHash");
  337. function->PushUserType(eventData, "VariantMap");
  338. function->EndCall();
  339. }
  340. }
  341. }
  342. void LuaScript::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  343. {
  344. if (coroutineUpdate_ && coroutineUpdate_->BeginCall())
  345. {
  346. using namespace PostUpdate;
  347. float timeStep = eventData[P_TIMESTEP].GetFloat();
  348. coroutineUpdate_->PushFloat(timeStep);
  349. coroutineUpdate_->EndCall();
  350. }
  351. // Collect garbage
  352. lua_gc(luaState_, LUA_GCCOLLECT, 0);
  353. }
  354. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  355. {
  356. using namespace ConsoleCommand;
  357. if (executeConsoleCommands_)
  358. ExecuteString(eventData[P_COMMAND].GetString());
  359. }
  360. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  361. {
  362. Vector<String> splitedNames = functionName.Split('.');
  363. String currentName = splitedNames.Front();
  364. lua_getglobal(luaState_, currentName.CString());
  365. if (splitedNames.Size() > 1)
  366. {
  367. if (!lua_istable(luaState_, -1))
  368. {
  369. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  370. return false;
  371. }
  372. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  373. {
  374. currentName = currentName + "." + splitedNames[i];
  375. lua_getfield(luaState_, -1, splitedNames[i].CString());
  376. if (!lua_istable(luaState_, -1))
  377. {
  378. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  379. return false;
  380. }
  381. }
  382. currentName = currentName + "." + splitedNames.Back().CString();
  383. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  384. }
  385. if (!lua_isfunction(luaState_, -1))
  386. {
  387. if (!silentIfNotFound)
  388. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  389. return false;
  390. }
  391. return true;
  392. }
  393. void RegisterLuaScriptLibrary(Context* context)
  394. {
  395. LuaFile::RegisterObject(context);
  396. LuaScriptInstance::RegisterObject(context);
  397. }
  398. }