OGLTextureCube.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "FileSystem.h"
  26. #include "Graphics.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. OBJECTTYPESTATIC(TextureCube);
  41. TextureCube::TextureCube(Context* context) :
  42. Texture(context)
  43. {
  44. target_ = GL_TEXTURE_CUBE_MAP;
  45. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  46. faceMemoryUse_[i] = 0;
  47. }
  48. TextureCube::~TextureCube()
  49. {
  50. Release();
  51. }
  52. void TextureCube::RegisterObject(Context* context)
  53. {
  54. context->RegisterFactory<TextureCube>();
  55. }
  56. void TextureCube::OnDeviceLost()
  57. {
  58. GPUObject::OnDeviceLost();
  59. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  60. {
  61. if (renderSurfaces_[i])
  62. renderSurfaces_[i]->OnDeviceLost();
  63. }
  64. }
  65. void TextureCube::OnDeviceReset()
  66. {
  67. // If has a file name, reload through the resource cache. Otherwise just recreate.
  68. if (!object_)
  69. {
  70. if (!GetName().Trimmed().Empty())
  71. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  72. else
  73. {
  74. Create();
  75. dataLost_ = true;
  76. }
  77. }
  78. else if (dataPending_)
  79. {
  80. if (!GetName().Trimmed().Empty())
  81. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  82. else
  83. dataLost_ = true;
  84. }
  85. dataPending_ = false;
  86. }
  87. void TextureCube::Release()
  88. {
  89. if (object_)
  90. {
  91. if (!graphics_ || graphics_->IsDeviceLost())
  92. return;
  93. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  94. {
  95. if (graphics_->GetTexture(i) == this)
  96. graphics_->SetTexture(i, 0);
  97. }
  98. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  99. {
  100. if (renderSurfaces_[i])
  101. renderSurfaces_[i]->Release();
  102. }
  103. glDeleteTextures(1, &object_);
  104. object_ = 0;
  105. }
  106. }
  107. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  108. {
  109. if (size <= 0)
  110. {
  111. LOGERROR("Zero or negative cube texture size");
  112. return false;
  113. }
  114. if (usage == TEXTURE_DEPTHSTENCIL)
  115. {
  116. LOGERROR("Depth-stencil usage not supported for cube maps");
  117. return false;
  118. }
  119. // Delete the old rendersurfaces if any
  120. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  121. {
  122. renderSurfaces_[i].Reset();
  123. faceMemoryUse_[i] = 0;
  124. }
  125. if (usage == TEXTURE_RENDERTARGET)
  126. {
  127. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  128. renderSurfaces_[i] = new RenderSurface(this, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
  129. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  130. addressMode_[COORD_U] = ADDRESS_CLAMP;
  131. addressMode_[COORD_V] = ADDRESS_CLAMP;
  132. addressMode_[COORD_W] = ADDRESS_CLAMP;
  133. filterMode_ = FILTER_NEAREST;
  134. requestedLevels_ = 1;
  135. dynamic_ = true;
  136. }
  137. else
  138. dynamic_ = usage == TEXTURE_DYNAMIC;
  139. width_ = size;
  140. height_ = size;
  141. format_ = format;
  142. return Create();
  143. }
  144. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  145. {
  146. if (!object_ || !graphics_)
  147. {
  148. LOGERROR("No texture created, can not set data");
  149. return false;
  150. }
  151. if (!data)
  152. {
  153. LOGERROR("Null source for setting data");
  154. return false;
  155. }
  156. if (level >= levels_)
  157. {
  158. LOGERROR("Illegal mip level for setting data");
  159. return false;
  160. }
  161. if (graphics_->IsDeviceLost())
  162. {
  163. LOGWARNING("Texture data assignment while device is lost");
  164. dataPending_ = true;
  165. return true;
  166. }
  167. if (IsCompressed())
  168. {
  169. x &= ~3;
  170. y &= ~3;
  171. }
  172. int levelWidth = GetLevelWidth(level);
  173. int levelHeight = GetLevelHeight(level);
  174. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  175. {
  176. LOGERROR("Illegal dimensions for setting data");
  177. return false;
  178. }
  179. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  180. // Use Direct3D convention with the vertical coordinates ie. 0 is top
  181. y = levelHeight - (y + height);
  182. graphics_->SetTextureForUpdate(this);
  183. if (!IsCompressed())
  184. {
  185. if (wholeLevel)
  186. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format_, width, height, 0, GetExternalFormat(format_),
  187. GetDataType(format_), data);
  188. else
  189. glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, GetExternalFormat(format_),
  190. GetDataType(format_), data);
  191. }
  192. else
  193. {
  194. if (wholeLevel)
  195. glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, format_, width, height, 0,
  196. GetDataSize(width, height), data);
  197. else
  198. glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, x, y, width, height, format_,
  199. GetDataSize(width, height), data);
  200. }
  201. graphics_->SetTexture(0, 0);
  202. return true;
  203. }
  204. bool TextureCube::Load(Deserializer& source)
  205. {
  206. PROFILE(LoadTextureCube);
  207. ResourceCache* cache = GetSubsystem<ResourceCache>();
  208. // In headless mode, do not actually load the texture, just return success
  209. Graphics* graphics = GetSubsystem<Graphics>();
  210. if (!graphics)
  211. return true;
  212. // If device is lost, retry later
  213. if (graphics_->IsDeviceLost())
  214. {
  215. LOGWARNING("Texture load while device is lost");
  216. dataPending_ = true;
  217. return true;
  218. }
  219. // If over the texture budget, see if materials can be freed to allow textures to be freed
  220. CheckTextureBudget(GetTypeStatic());
  221. String texPath, texName, texExt;
  222. SplitPath(GetName(), texPath, texName, texExt);
  223. SharedPtr<XMLFile> xml(new XMLFile(context_));
  224. if (!xml->Load(source))
  225. return false;
  226. LoadParameters(xml);
  227. XMLElement textureElem = xml->GetRoot();
  228. XMLElement faceElem = textureElem.GetChild("face");
  229. unsigned faces = 0;
  230. while (faceElem && faces < MAX_CUBEMAP_FACES)
  231. {
  232. String name = faceElem.GetAttribute("name");
  233. String faceTexPath, faceTexName, faceTexExt;
  234. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  235. // If path is empty, add the XML file path
  236. if (faceTexPath.Empty())
  237. name = texPath + name;
  238. SharedPtr<Image> image(cache->GetResource<Image>(name));
  239. Load((CubeMapFace)faces, image);
  240. ++faces;
  241. faceElem = faceElem.GetNext("face");
  242. }
  243. return true;
  244. }
  245. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  246. {
  247. PROFILE(LoadTextureCube);
  248. SharedPtr<Image> image(new Image(context_));
  249. if (!image->Load(source))
  250. return false;
  251. return Load(face, image);
  252. }
  253. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  254. {
  255. if (!image)
  256. {
  257. LOGERROR("Null image, can not load texture");
  258. return false;
  259. }
  260. unsigned memoryUse = 0;
  261. int quality = QUALITY_HIGH;
  262. Renderer* renderer = GetSubsystem<Renderer>();
  263. if (renderer)
  264. quality = renderer->GetTextureQuality();
  265. if (!image->IsCompressed())
  266. {
  267. unsigned char* levelData = image->GetData();
  268. int levelWidth = image->GetWidth();
  269. int levelHeight = image->GetHeight();
  270. unsigned components = image->GetComponents();
  271. unsigned format = 0;
  272. if (levelWidth != levelHeight)
  273. {
  274. LOGERROR("Cube texture width not equal to height");
  275. return false;
  276. }
  277. // Discard unnecessary mip levels
  278. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  279. {
  280. image = image->GetNextLevel();
  281. levelData = image->GetData();
  282. levelWidth = image->GetWidth();
  283. levelHeight = image->GetHeight();
  284. }
  285. switch (components)
  286. {
  287. case 1:
  288. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  289. break;
  290. case 2:
  291. format = Graphics::GetLuminanceAlphaFormat();
  292. break;
  293. case 3:
  294. format = Graphics::GetRGBFormat();
  295. break;
  296. case 4:
  297. format = Graphics::GetRGBAFormat();
  298. break;
  299. }
  300. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  301. if (!face)
  302. SetSize(levelWidth, format);
  303. else
  304. {
  305. if (!object_)
  306. {
  307. LOGERROR("Cube texture face 0 must be loaded first");
  308. return false;
  309. }
  310. if (levelWidth != width_ || format != format_)
  311. {
  312. LOGERROR("Cube texture face does not match size or format of face 0");
  313. return false;
  314. }
  315. }
  316. for (unsigned i = 0; i < levels_; ++i)
  317. {
  318. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  319. memoryUse += levelWidth * levelHeight * components;
  320. if (i < levels_ - 1)
  321. {
  322. image = image->GetNextLevel();
  323. levelData = image->GetData();
  324. levelWidth = image->GetWidth();
  325. levelHeight = image->GetHeight();
  326. }
  327. }
  328. }
  329. else
  330. {
  331. int width = image->GetWidth();
  332. int height = image->GetHeight();
  333. unsigned levels = image->GetNumCompressedLevels();
  334. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  335. bool needDecompress = false;
  336. if (width != height)
  337. {
  338. LOGERROR("Cube texture width not equal to height");
  339. return false;
  340. }
  341. if (!format)
  342. {
  343. format = Graphics::GetRGBAFormat();
  344. needDecompress = true;
  345. }
  346. unsigned mipsToSkip = mipsToSkip_[quality];
  347. if (mipsToSkip >= levels)
  348. mipsToSkip = levels - 1;
  349. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  350. --mipsToSkip;
  351. width /= (1 << mipsToSkip);
  352. height /= (1 << mipsToSkip);
  353. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  354. if (!face)
  355. {
  356. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  357. SetSize(width, format);
  358. }
  359. else
  360. {
  361. if (!object_)
  362. {
  363. LOGERROR("Cube texture face 0 must be loaded first");
  364. return false;
  365. }
  366. if (width != width_ || format != format_)
  367. {
  368. LOGERROR("Cube texture face does not match size or format of face 0");
  369. return false;
  370. }
  371. }
  372. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  373. {
  374. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  375. if (!needDecompress)
  376. {
  377. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  378. memoryUse += level.rows_ * level.rowSize_;
  379. }
  380. else
  381. {
  382. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  383. level.Decompress(rgbaData);
  384. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  385. memoryUse += level.width_ * level.height_ * 4;
  386. delete[] rgbaData;
  387. }
  388. }
  389. }
  390. faceMemoryUse_[face] = memoryUse;
  391. unsigned totalMemoryUse = sizeof(TextureCube);
  392. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  393. totalMemoryUse += faceMemoryUse_[i];
  394. SetMemoryUse(totalMemoryUse);
  395. return true;
  396. }
  397. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  398. {
  399. #ifndef GL_ES_VERSION_2_0
  400. if (!object_ || !graphics_)
  401. {
  402. LOGERROR("No texture created, can not get data");
  403. return false;
  404. }
  405. if (!dest)
  406. {
  407. LOGERROR("Null destination for getting data");
  408. return false;
  409. }
  410. if (level >= levels_)
  411. {
  412. LOGERROR("Illegal mip level for getting data");
  413. return false;
  414. }
  415. if (graphics_->IsDeviceLost())
  416. {
  417. LOGWARNING("Getting texture data while device is lost");
  418. return false;
  419. }
  420. graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
  421. if (!IsCompressed())
  422. glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, GetExternalFormat(format_), GetDataType(format_), dest);
  423. else
  424. glGetCompressedTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, dest);
  425. graphics_->SetTexture(0, 0);
  426. return true;
  427. #else
  428. LOGERROR("Getting texture data not supported");
  429. return false;
  430. #endif
  431. }
  432. bool TextureCube::Create()
  433. {
  434. Release();
  435. if (!graphics_ || !width_ || !height_)
  436. return false;
  437. if (graphics_->IsDeviceLost())
  438. {
  439. LOGWARNING("Texture creation while device is lost");
  440. return true;
  441. }
  442. glGenTextures(1, &object_);
  443. // Ensure that our texture is bound to OpenGL texture unit 0
  444. graphics_->SetTextureForUpdate(this);
  445. // If not compressed, create the initial level 0 texture with null data
  446. unsigned externalFormat = GetExternalFormat(format_);
  447. unsigned dataType = GetDataType(format_);
  448. bool success = true;
  449. if (!IsCompressed())
  450. {
  451. glGetError();
  452. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  453. {
  454. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format_, width_, height_, 0, externalFormat, dataType, 0);
  455. if (glGetError())
  456. success = false;
  457. }
  458. }
  459. if (!success)
  460. LOGERROR("Failed to create texture");
  461. // Set mipmapping
  462. levels_ = requestedLevels_;
  463. if (!levels_)
  464. {
  465. unsigned maxSize = Max((int)width_, (int)height_);
  466. while (maxSize)
  467. {
  468. maxSize >>= 1;
  469. ++levels_;
  470. }
  471. }
  472. #ifndef GL_ES_VERSION_2_0
  473. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  474. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  475. #endif
  476. // Set initial parameters, then unbind the texture
  477. UpdateParameters();
  478. graphics_->SetTexture(0, 0);
  479. return success;
  480. }
  481. }