LuaScript.cpp 12 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "ProcessUtils.h"
  31. #include "Profiler.h"
  32. #include "ResourceCache.h"
  33. #include "Scene.h"
  34. extern "C"
  35. {
  36. #include <lua.h>
  37. #include <lualib.h>
  38. #include <lauxlib.h>
  39. }
  40. #include "tolua++.h"
  41. #include "ToluaUtils.h"
  42. #include "DebugNew.h"
  43. extern int tolua_AudioLuaAPI_open(lua_State*);
  44. extern int tolua_ContainerLuaAPI_open(lua_State*);
  45. extern int tolua_CoreLuaAPI_open(lua_State*);
  46. extern int tolua_EngineLuaAPI_open(lua_State*);
  47. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  48. extern int tolua_InputLuaAPI_open(lua_State*);
  49. extern int tolua_IOLuaAPI_open(lua_State*);
  50. extern int tolua_MathLuaAPI_open(lua_State*);
  51. extern int tolua_NavigationLuaAPI_open(lua_State*);
  52. extern int tolua_NetworkLuaAPI_open(lua_State*);
  53. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  54. extern int tolua_ResourceLuaAPI_open(lua_State*);
  55. extern int tolua_SceneLuaAPI_open(lua_State*);
  56. extern int tolua_UILuaAPI_open(lua_State*);
  57. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  58. namespace Urho3D
  59. {
  60. LuaScript::LuaScript(Context* context) :
  61. Object(context),
  62. luaState_(0)
  63. {
  64. RegisterLuaScriptLibrary(context_);
  65. luaState_ = luaL_newstate();
  66. if (!luaState_)
  67. {
  68. LOGERROR("Could not create Lua state");
  69. return;
  70. }
  71. SetContext(luaState_, context_);
  72. lua_gc(luaState_, LUA_GCSETPAUSE, 125);
  73. lua_atpanic(luaState_, &LuaScript::AtPanic);
  74. luaL_openlibs(luaState_);
  75. RegisterLoader();
  76. ReplacePrint();
  77. tolua_ContainerLuaAPI_open(luaState_);
  78. tolua_MathLuaAPI_open(luaState_);
  79. tolua_CoreLuaAPI_open(luaState_);
  80. tolua_IOLuaAPI_open(luaState_);
  81. tolua_ResourceLuaAPI_open(luaState_);
  82. tolua_SceneLuaAPI_open(luaState_);
  83. tolua_AudioLuaAPI_open(luaState_);
  84. tolua_EngineLuaAPI_open(luaState_);
  85. tolua_GraphicsLuaAPI_open(luaState_);
  86. tolua_InputLuaAPI_open(luaState_);
  87. tolua_NavigationLuaAPI_open(luaState_);
  88. tolua_NetworkLuaAPI_open(luaState_);
  89. tolua_PhysicsLuaAPI_open(luaState_);
  90. tolua_UILuaAPI_open(luaState_);
  91. tolua_LuaScriptLuaAPI_open(luaState_);
  92. // Subscribe to console commands
  93. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  94. }
  95. LuaScript::~LuaScript()
  96. {
  97. functionNameToFunctionMap_.Clear();
  98. lua_State* luaState = luaState_;
  99. luaState_ = 0;
  100. SetContext(luaState_, 0);
  101. if (luaState)
  102. lua_close(luaState);
  103. }
  104. bool LuaScript::ExecuteFile(const String& fileName)
  105. {
  106. PROFILE(ExecuteFile);
  107. ResourceCache* cache = GetSubsystem<ResourceCache>();
  108. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  109. return luaFile && luaFile->LoadAndExecute(luaState_);
  110. }
  111. bool LuaScript::ExecuteString(const String& string)
  112. {
  113. PROFILE(ExecuteString);
  114. int top = lua_gettop(luaState_);
  115. if (luaL_dostring(luaState_, string.CString()) != 0)
  116. {
  117. const char* message = lua_tostring(luaState_, -1);
  118. LOGERROR("Execute Lua string failed: " + String(message));
  119. lua_settop(luaState_, top);
  120. return false;
  121. }
  122. return true;
  123. }
  124. bool LuaScript::ExecuteFunction(const String& functionName)
  125. {
  126. WeakPtr<LuaFunction> function = GetFunction(functionName);
  127. return function && function->BeginCall() && function->EndCall();
  128. }
  129. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  130. {
  131. SendEvent(StringHash(eventName), eventData);
  132. }
  133. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  134. {
  135. StringHash eventType(eventName);
  136. WeakPtr<LuaFunction> function = GetFunction(functionName);
  137. if (function)
  138. {
  139. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  140. eventTypeToFunctionMap_[eventType] = function;
  141. }
  142. }
  143. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  144. {
  145. StringHash eventType(eventName);
  146. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  147. if (i != eventTypeToFunctionMap_.End())
  148. {
  149. UnsubscribeFromEvent(eventType);
  150. eventTypeToFunctionMap_.Erase(i);
  151. }
  152. }
  153. void LuaScript::ScriptUnsubscribeFromAllEvents()
  154. {
  155. if (eventTypeToFunctionMap_.Empty())
  156. return;
  157. UnsubscribeFromAllEvents();
  158. eventTypeToFunctionMap_.Clear();
  159. }
  160. void LuaScript::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  161. {
  162. StringHash eventType(eventName);
  163. Object* object = (Object*)sender;
  164. WeakPtr<LuaFunction> function = GetFunction(functionName);
  165. if (function)
  166. {
  167. SubscribeToEvent(object, eventType, HANDLER(LuaScript, HandleObjectEvent));
  168. objectToEventTypeToFunctionMap_[object][eventType] = function;
  169. }
  170. }
  171. void LuaScript::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  172. {
  173. StringHash eventType(eventName);
  174. Object* object = (Object*)sender;
  175. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  176. if (i != objectToEventTypeToFunctionMap_[object].End())
  177. {
  178. UnsubscribeFromEvent(object, eventType);
  179. objectToEventTypeToFunctionMap_[object].Erase(i);
  180. }
  181. }
  182. void LuaScript::ScriptUnsubscribeFromEvents(void* sender)
  183. {
  184. Object* object = (Object*)sender;
  185. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  186. if (it == objectToEventTypeToFunctionMap_.End())
  187. return;
  188. UnsubscribeFromEvents(object);
  189. objectToEventTypeToFunctionMap_.Erase(it);
  190. }
  191. void LuaScript::RegisterLoader()
  192. {
  193. // Get package.loaders table
  194. lua_getglobal(luaState_, "package");
  195. lua_getfield(luaState_, -1, "loaders");
  196. // Add LuaScript::Loader to the end of the table
  197. lua_pushinteger(luaState_, lua_objlen(luaState_, -1) + 1);
  198. lua_pushcfunction(luaState_, &LuaScript::Loader);
  199. lua_settable(luaState_, -3);
  200. lua_pop(luaState_, 2);
  201. }
  202. int LuaScript::AtPanic(lua_State* L)
  203. {
  204. String errorMessage = luaL_checkstring(L, -1);
  205. LOGERROR("Lua error: Error message = '" + errorMessage + "'");
  206. lua_pop(L, 1);
  207. return 0;
  208. }
  209. int LuaScript::Loader(lua_State* L)
  210. {
  211. ResourceCache* cache = ::GetContext(L)->GetSubsystem<ResourceCache>();
  212. // Get module name
  213. const char* name = luaL_checkstring(L, 1);
  214. // Attempt to get .luc file first.
  215. String lucFileName = String(name) + ".luc";
  216. LuaFile* lucFile = cache->GetResource<LuaFile>(lucFileName, false);
  217. if (lucFile)
  218. return lucFile->LoadChunk(L) ? 1 : 0;
  219. // Then try to get .lua file. If this also fails, error is logged and resource not found event is sent
  220. String luaFileName = String(name) + ".lua";
  221. LuaFile* luaFile = cache->GetResource<LuaFile>(luaFileName);
  222. if (luaFile)
  223. return luaFile->LoadChunk(L) ? 1 : 0;
  224. return 0;
  225. }
  226. void LuaScript::ReplacePrint()
  227. {
  228. static const struct luaL_reg reg[] =
  229. {
  230. {"print", &LuaScript::Print},
  231. { NULL, NULL}
  232. };
  233. lua_getglobal(luaState_, "_G");
  234. luaL_register(luaState_, NULL, reg);
  235. lua_pop(luaState_, 1);
  236. }
  237. int LuaScript::Print(lua_State *L)
  238. {
  239. String string;
  240. int n = lua_gettop(L);
  241. lua_getglobal(L, "tostring");
  242. for (int i = 1; i <= n; i++)
  243. {
  244. const char *s;
  245. // Function to be called
  246. lua_pushvalue(L, -1);
  247. // Value to print
  248. lua_pushvalue(L, i);
  249. lua_call(L, 1, 1);
  250. // Get result
  251. s = lua_tostring(L, -1);
  252. if (s == NULL)
  253. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  254. if (i > 1)
  255. string.Append(" ");
  256. string.Append(s);
  257. // Pop result
  258. lua_pop(L, 1);
  259. }
  260. LOGRAW("Lua: " + string);
  261. return 0;
  262. }
  263. WeakPtr<LuaFunction> LuaScript::GetFunction(const String& functionName, bool silentIfNotFound)
  264. {
  265. if (!luaState_)
  266. return WeakPtr<LuaFunction>();
  267. HashMap<String, SharedPtr<LuaFunction> >::Iterator i = functionNameToFunctionMap_.Find(functionName);
  268. if (i != functionNameToFunctionMap_.End())
  269. return WeakPtr<LuaFunction>(i->second_);
  270. int top = lua_gettop(luaState_);
  271. SharedPtr<LuaFunction> function;
  272. if (PushScriptFunction(functionName, silentIfNotFound))
  273. {
  274. int ref = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  275. function = new LuaFunction(luaState_, ref);
  276. }
  277. lua_settop(luaState_, top);
  278. functionNameToFunctionMap_[functionName] = function;
  279. return WeakPtr<LuaFunction>(function);
  280. }
  281. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  282. {
  283. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  284. if (function && function->BeginCall())
  285. {
  286. function->PushUserType(eventType, "StringHash");
  287. function->PushUserType(eventData, "VariantMap");
  288. function->EndCall();
  289. }
  290. }
  291. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  292. {
  293. Object* object = GetEventSender();
  294. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  295. if (function && function->BeginCall())
  296. {
  297. function->PushUserType(eventType, "StringHash");
  298. function->PushUserType(eventData, "VariantMap");
  299. function->EndCall();
  300. }
  301. }
  302. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  303. {
  304. using namespace ConsoleCommand;
  305. ExecuteString(eventData[P_COMMAND].GetString());
  306. }
  307. bool LuaScript::PushScriptFunction(const String& functionName, bool silentIfNotFound)
  308. {
  309. Vector<String> splitedNames = functionName.Split('.');
  310. String currentName = splitedNames.Front();
  311. lua_getglobal(luaState_, currentName.CString());
  312. if (splitedNames.Size() > 1)
  313. {
  314. if (!lua_istable(luaState_, -1))
  315. {
  316. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  317. return false;
  318. }
  319. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  320. {
  321. currentName = currentName + "." + splitedNames[i];
  322. lua_getfield(luaState_, -1, splitedNames[i].CString());
  323. if (!lua_istable(luaState_, -1))
  324. {
  325. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  326. return false;
  327. }
  328. }
  329. currentName = currentName + "." + splitedNames.Back().CString();
  330. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  331. }
  332. if (!lua_isfunction(luaState_, -1))
  333. {
  334. if (!silentIfNotFound)
  335. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  336. return false;
  337. }
  338. return true;
  339. }
  340. void RegisterLuaScriptLibrary(Context* context)
  341. {
  342. LuaFile::RegisterObject(context);
  343. LuaScriptInstance::RegisterObject(context);
  344. }
  345. }