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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "CoreEvents.h"
- #include "FileSystem.h"
- #include "FileWatcher.h"
- #include "Image.h"
- #include "Log.h"
- #include "PackageFile.h"
- #include "ResourceCache.h"
- #include "ResourceEvents.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- static const char* checkDirs[] = {
- "Fonts",
- "Materials",
- "Models",
- "Music",
- "Objects",
- "Particle",
- "PostProcess",
- "RenderPaths",
- "Scenes",
- "Scripts",
- "Sounds",
- "Shaders",
- "Techniques",
- "Textures",
- "UI",
- 0
- };
- static const SharedPtr<Resource> noResource;
- ResourceCache::ResourceCache(Context* context) :
- Object(context),
- autoReloadResources_(false),
- searchPackagesFirst_(true)
- {
- // Register Resource library object factories
- RegisterResourceLibrary(context_);
- }
- ResourceCache::~ResourceCache()
- {
- }
- bool ResourceCache::AddResourceDir(const String& pathName, unsigned int priority)
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem || !fileSystem->DirExists(pathName))
- {
- LOGERROR("Could not open directory " + pathName);
- return false;
- }
-
- // Convert path to absolute
- String fixedPath = SanitateResourceDirName(pathName);
-
- // Check that the same path does not already exist
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- if (!resourceDirs_[i].Compare(fixedPath, false))
- return true;
- }
-
- // If the priority isn't last or greater than size insert at position otherwise push.
- if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
- resourceDirs_.Insert(priority, fixedPath);
- else
- resourceDirs_.Push(fixedPath);
-
- // If resource auto-reloading active, create a file watcher for the directory
- if (autoReloadResources_)
- {
- SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
- watcher->StartWatching(fixedPath, true);
- fileWatchers_.Push(watcher);
- }
-
- LOGINFO("Added resource path " + fixedPath);
- return true;
- }
- void ResourceCache::AddPackageFile(PackageFile* package, unsigned int priority)
- {
- // Do not add packages that failed to load
- if (!package || !package->GetNumFiles())
- return;
-
- // If the priority isn't last or greater than size insert at position otherwise push.
- if (priority > PRIORITY_LAST && priority < packages_.Size())
- packages_.Insert(priority, SharedPtr<PackageFile>(package));
- else
- packages_.Push(SharedPtr<PackageFile>(package));
-
- LOGINFO("Added resource package " + package->GetName());
- }
- bool ResourceCache::AddManualResource(Resource* resource)
- {
- if (!resource)
- {
- LOGERROR("Null manual resource");
- return false;
- }
-
- const String& name = resource->GetName();
- if (name.Empty())
- {
- LOGERROR("Manual resource with empty name, can not add");
- return false;
- }
-
- resource->ResetUseTimer();
- resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
- UpdateResourceGroup(resource->GetType());
- return true;
- }
- void ResourceCache::RemoveResourceDir(const String& pathName)
- {
- String fixedPath = SanitateResourceDirName(pathName);
-
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- if (!resourceDirs_[i].Compare(fixedPath, false))
- {
- resourceDirs_.Erase(i);
- // Remove the filewatcher with the matching path
- for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
- {
- if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
- {
- fileWatchers_.Erase(j);
- break;
- }
- }
- LOGINFO("Removed resource path " + fixedPath);
- return;
- }
- }
- }
- void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
- {
- for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
- {
- if (*i == package)
- {
- if (releaseResources)
- ReleasePackageResources(*i, forceRelease);
- LOGINFO("Removed resource package " + (*i)->GetName());
- packages_.Erase(i);
- return;
- }
- }
- }
- void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
- {
- // Compare the name and extension only, not the path
- String fileNameNoPath = GetFileNameAndExtension(fileName);
-
- for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
- {
- if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
- {
- if (releaseResources)
- ReleasePackageResources(*i, forceRelease);
- LOGINFO("Removed resource package " + (*i)->GetName());
- packages_.Erase(i);
- return;
- }
- }
- }
- void ResourceCache::ReleaseResource(ShortStringHash type, const String& name, bool force)
- {
- StringHash nameHash(name);
- const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
- if (!existingRes)
- return;
-
- // If other references exist, do not release, unless forced
- if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
- {
- resourceGroups_[type].resources_.Erase(nameHash);
- UpdateResourceGroup(type);
- }
- }
- void ResourceCache::ReleaseResources(ShortStringHash type, bool force)
- {
- bool released = false;
-
- HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
- if (i != resourceGroups_.End())
- {
- for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
- j != i->second_.resources_.End();)
- {
- HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
- // If other references exist, do not release, unless forced
- if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
- {
- i->second_.resources_.Erase(current);
- released = true;
- }
- }
- }
-
- if (released)
- UpdateResourceGroup(type);
- }
- void ResourceCache::ReleaseResources(ShortStringHash type, const String& partialName, bool force)
- {
- bool released = false;
-
- HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
- if (i != resourceGroups_.End())
- {
- for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
- j != i->second_.resources_.End();)
- {
- HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
- if (current->second_->GetName().Contains(partialName))
- {
- // If other references exist, do not release, unless forced
- if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
- {
- i->second_.resources_.Erase(current);
- released = true;
- }
- }
- }
- }
-
- if (released)
- UpdateResourceGroup(type);
- }
- void ResourceCache::ReleaseResources(const String& partialName, bool force)
- {
- // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
- // This is not necessary if forcing release
- unsigned repeat = force ? 1 : 2;
-
- while (repeat--)
- {
- for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
- {
- bool released = false;
-
- for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
- j != i->second_.resources_.End();)
- {
- HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
- if (current->second_->GetName().Contains(partialName))
- {
- // If other references exist, do not release, unless forced
- if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
- {
- i->second_.resources_.Erase(current);
- released = true;
- }
- }
- }
- if (released)
- UpdateResourceGroup(i->first_);
- }
- }
- }
- void ResourceCache::ReleaseAllResources(bool force)
- {
- unsigned repeat = force ? 1 : 2;
-
- while (repeat--)
- {
- for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
- i != resourceGroups_.End(); ++i)
- {
- bool released = false;
-
- for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
- j != i->second_.resources_.End();)
- {
- HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
- // If other references exist, do not release, unless forced
- if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
- {
- i->second_.resources_.Erase(current);
- released = true;
- }
- }
- if (released)
- UpdateResourceGroup(i->first_);
- }
- }
- }
- bool ResourceCache::ReloadResource(Resource* resource)
- {
- if (!resource)
- return false;
-
- resource->SendEvent(E_RELOADSTARTED);
-
- bool success = false;
- SharedPtr<File> file = GetFile(resource->GetName());
- if (file)
- success = resource->Load(*(file.Get()));
-
- if (success)
- {
- resource->ResetUseTimer();
- UpdateResourceGroup(resource->GetType());
- resource->SendEvent(E_RELOADFINISHED);
- return true;
- }
-
- // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
- // attempt loading again
- resource->SendEvent(E_RELOADFAILED);
- return false;
- }
- void ResourceCache::SetMemoryBudget(ShortStringHash type, unsigned budget)
- {
- resourceGroups_[type].memoryBudget_ = budget;
- }
- void ResourceCache::SetAutoReloadResources(bool enable)
- {
- if (enable != autoReloadResources_)
- {
- if (enable)
- {
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
- watcher->StartWatching(resourceDirs_[i], true);
- fileWatchers_.Push(watcher);
- }
- SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
- }
- else
- {
- UnsubscribeFromEvent(E_BEGINFRAME);
- fileWatchers_.Clear();
- }
-
- autoReloadResources_ = enable;
- }
- }
- SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool SendEventOnFailure)
- {
- String name = SanitateResourceName(nameIn);
- File* file = 0;
- if (searchPackagesFirst_)
- {
- file = SearchPackages(name);
- if (!file)
- file = SearchResourceDirs(name);
- }
- else
- {
- file = SearchResourceDirs(name);
- if (!file)
- file = SearchPackages(name);
- }
-
- if (file)
- return SharedPtr<File>(file);
- if (SendEventOnFailure)
- {
- LOGERROR("Could not find resource " + name);
- using namespace ResourceNotFound;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_RESOURCENAME] = name;
- SendEvent(E_RESOURCENOTFOUND, eventData);
- }
- return SharedPtr<File>();
- }
- Resource* ResourceCache::GetResource(ShortStringHash type, const String& name, bool SendEventOnFailure)
- {
- return GetResource(type, name.CString(), SendEventOnFailure);
- }
- Resource* ResourceCache::GetResource(ShortStringHash type, const char* nameIn, bool SendEventOnFailure)
- {
- String name = SanitateResourceName(nameIn);
-
- // If empty name, return null pointer immediately
- if (name.Empty())
- return 0;
-
- StringHash nameHash(name);
- const SharedPtr<Resource>& existing = FindResource(type, nameHash);
- if (existing)
- return existing;
-
- SharedPtr<Resource> resource;
- // Make sure the pointer is non-null and is a Resource subclass
- resource = DynamicCast<Resource>(context_->CreateObject(type));
- if (!resource)
- {
- LOGERROR("Could not load unknown resource type " + String(type));
- using namespace UnknownResourceType;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_RESOURCETYPE] = type;
- SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
- return 0;
- }
-
- // Attempt to load the resource
- SharedPtr<File> file = GetFile(name, SendEventOnFailure);
- if (!file)
- return 0;
- LOGDEBUG("Loading resource " + name);
- resource->SetName(file->GetName());
- if (!resource->Load(*(file.Get())))
- return 0;
-
- // Store to cache
- resource->ResetUseTimer();
- resourceGroups_[type].resources_[nameHash] = resource;
- UpdateResourceGroup(type);
-
- return resource;
- }
- void ResourceCache::GetResources(PODVector<Resource*>& result, ShortStringHash type) const
- {
- result.Clear();
- HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
- if (i != resourceGroups_.End())
- {
- for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
- j != i->second_.resources_.End(); ++j)
- result.Push(j->second_);
- }
- }
- bool ResourceCache::Exists(const String& nameIn) const
- {
- String name = SanitateResourceName(nameIn);
-
- for (unsigned i = 0; i < packages_.Size(); ++i)
- {
- if (packages_[i]->Exists(name))
- return true;
- }
-
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- if (fileSystem->FileExists(resourceDirs_[i] + name))
- return true;
- }
-
- // Fallback using absolute path
- if (fileSystem->FileExists(name))
- return true;
- return false;
- }
- unsigned ResourceCache::GetMemoryBudget(ShortStringHash type) const
- {
- HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
- if (i != resourceGroups_.End())
- return i->second_.memoryBudget_;
- else
- return 0;
- }
- unsigned ResourceCache::GetMemoryUse(ShortStringHash type) const
- {
- HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
- if (i != resourceGroups_.End())
- return i->second_.memoryUse_;
- else
- return 0;
- }
- unsigned ResourceCache::GetTotalMemoryUse() const
- {
- unsigned total = 0;
- for (HashMap<ShortStringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
- total += i->second_.memoryUse_;
- return total;
- }
- String ResourceCache::GetResourceFileName(const String& name) const
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- if (fileSystem->FileExists(resourceDirs_[i] + name))
- return resourceDirs_[i] + name;
- }
-
- return String();
- }
- String ResourceCache::GetPreferredResourceDir(const String& path) const
- {
- String fixedPath = AddTrailingSlash(path);
-
- bool pathHasKnownDirs = false;
- bool parentHasKnownDirs = false;
-
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
-
- for (unsigned i = 0; checkDirs[i] != 0; ++i)
- {
- if (fileSystem->DirExists(fixedPath + checkDirs[i]))
- {
- pathHasKnownDirs = true;
- break;
- }
- }
- if (!pathHasKnownDirs)
- {
- String parentPath = GetParentPath(fixedPath);
- for (unsigned i = 0; checkDirs[i] != 0; ++i)
- {
- if (fileSystem->DirExists(parentPath + checkDirs[i]))
- {
- parentHasKnownDirs = true;
- break;
- }
- }
- // If path does not have known subdirectories, but the parent path has, use the parent instead
- if (parentHasKnownDirs)
- fixedPath = parentPath;
- }
-
- return fixedPath;
- }
- String ResourceCache::SanitateResourceName(const String& nameIn) const
- {
- // Sanitate unsupported constructs from the resource name
- String name = GetInternalPath(nameIn);
- name.Replace("../", "");
- name.Replace("./", "");
- // If the path refers to one of the resource directories, normalize the resource name
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (resourceDirs_.Size())
- {
- String namePath = GetPath(name);
- String exePath = fileSystem->GetProgramDir();
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- String relativeResourcePath = resourceDirs_[i];
- if (relativeResourcePath.StartsWith(exePath))
- relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
-
- if (namePath.StartsWith(resourceDirs_[i], false))
- namePath = namePath.Substring(resourceDirs_[i].Length());
- else if (namePath.StartsWith(relativeResourcePath, false))
- namePath = namePath.Substring(relativeResourcePath.Length());
- }
- name = namePath + GetFileNameAndExtension(name);
- }
- return name.Trimmed();
- }
- String ResourceCache::SanitateResourceDirName(const String& nameIn) const
- {
- String fixedPath = AddTrailingSlash(nameIn);
- if (!IsAbsolutePath(fixedPath))
- fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
-
- // Sanitate away /./ construct
- fixedPath.Replace("/./", "/");
-
- return fixedPath.Trimmed();
- }
- void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
- {
- // If resource reloading is not on, do not create the dependency data structure (saves memory)
- if (!resource || !autoReloadResources_)
- return;
-
- StringHash nameHash(resource->GetName());
- HashSet<StringHash>& dependents = dependentResources_[dependency];
- dependents.Insert(nameHash);
- }
- void ResourceCache::ResetDependencies(Resource* resource)
- {
- if (!resource || !autoReloadResources_)
- return;
-
- StringHash nameHash(resource->GetName());
-
- for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
- dependentResources_.End();)
- {
- HashSet<StringHash>& dependents = i->second_;
- dependents.Erase(nameHash);
- if (dependents.Empty())
- i = dependentResources_.Erase(i);
- else
- ++i;
- }
- }
- const SharedPtr<Resource>& ResourceCache::FindResource(ShortStringHash type, StringHash nameHash)
- {
- HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
- if (i == resourceGroups_.End())
- return noResource;
- HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
- if (j == i->second_.resources_.End())
- return noResource;
-
- return j->second_;
- }
- const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
- {
- for (HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
- {
- HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
- if (j != i->second_.resources_.End())
- return j->second_;
- }
-
- return noResource;
- }
- void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
- {
- HashSet<ShortStringHash> affectedGroups;
-
- const HashMap<String, PackageEntry>& entries = package->GetEntries();
- for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
- {
- StringHash nameHash(i->first_);
-
- // We do not know the actual resource type, so search all type containers
- for (HashMap<ShortStringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
- j != resourceGroups_.End(); ++j)
- {
- HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
- if (k != j->second_.resources_.End())
- {
- // If other references exist, do not release, unless forced
- if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
- {
- j->second_.resources_.Erase(k);
- affectedGroups.Insert(j->first_);
- }
- break;
- }
- }
- }
-
- for (HashSet<ShortStringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
- UpdateResourceGroup(*i);
- }
- void ResourceCache::UpdateResourceGroup(ShortStringHash type)
- {
- HashMap<ShortStringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
- if (i == resourceGroups_.End())
- return;
-
- for (;;)
- {
- unsigned totalSize = 0;
- unsigned oldestTimer = 0;
- HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
-
- for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
- j != i->second_.resources_.End(); ++j)
- {
- totalSize += j->second_->GetMemoryUse();
- unsigned useTimer = j->second_->GetUseTimer();
- if (useTimer > oldestTimer)
- {
- oldestTimer = useTimer;
- oldestResource = j;
- }
- }
-
- i->second_.memoryUse_ = totalSize;
-
- // If memory budget defined and is exceeded, remove the oldest resource and loop again
- // (resources in use always return a zero timer and can not be removed)
- if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
- oldestResource != i->second_.resources_.End())
- {
- LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
- oldestResource->second_->GetName());
- i->second_.resources_.Erase(oldestResource);
- }
- else
- break;
- }
- }
- void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
- {
- for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
- {
- String fileName;
- while (fileWatchers_[i]->GetNextChange(fileName))
- {
- StringHash fileNameHash(fileName);
- // If the filename is a resource we keep track of, reload it
- const SharedPtr<Resource>& resource = FindResource(fileNameHash);
- if (resource)
- {
- LOGDEBUG("Reloading changed resource " + fileName);
- ReloadResource(resource);
- }
- // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
- if (!resource || GetExtension(resource->GetName()) == ".xml")
- {
- // Check if this is a dependency resource, reload dependents
- HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
- if (j != dependentResources_.End())
- {
- // Reloading a resource may modify the dependency tracking structure. Therefore collect the
- // resources we need to reload first
- Vector<SharedPtr<Resource> > dependents;
- dependents.Reserve(j->second_.Size());
-
- for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
- {
- const SharedPtr<Resource>& dependent = FindResource(*k);
- if (dependent)
- dependents.Push(dependent);
- }
-
- for (unsigned k = 0; k < dependents.Size(); ++k)
- {
- LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
- ReloadResource(dependents[k]);
- }
- }
- }
- }
- }
- }
- File* ResourceCache::SearchResourceDirs(const String& nameIn)
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
- {
- if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
- {
- // Construct the file first with full path, then rename it to not contain the resource path,
- // so that the file's name can be used in further GetFile() calls (for example over the network)
- File* file(new File(context_, resourceDirs_[i] + nameIn));
- file->SetName(nameIn);
- return file;
- }
- }
- // Fallback using absolute path
- if (fileSystem->FileExists(nameIn))
- return new File(context_, nameIn);
- return 0;
- }
- File* ResourceCache::SearchPackages(const String& nameIn)
- {
- for (unsigned i = 0; i < packages_.Size(); ++i)
- {
- if (packages_[i]->Exists(nameIn))
- return new File(context_, packages_[i], nameIn);
- }
- return 0;
- }
- void RegisterResourceLibrary(Context* context)
- {
- Image::RegisterObject(context);
- XMLFile::RegisterObject(context);
- }
- }
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