Sprites.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. /// Moving sprites example.
  25. /// This sample demonstrates:
  26. /// - Adding Sprite elements to the UI
  27. /// - Storing custom data (sprite velocity) inside UI elements
  28. /// - Handling frame update events in which the sprites are moved
  29. class Sprites : public Sample
  30. {
  31. // Enable type information.
  32. URHO3D_OBJECT(Sprites, Sample);
  33. public:
  34. /// Construct.
  35. Sprites(Context* context);
  36. /// Setup after engine initialization and before running the main loop.
  37. virtual void Start() override;
  38. protected:
  39. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  40. virtual String GetScreenJoystickPatchString() const override { return
  41. "<patch>"
  42. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
  43. " <attribute name=\"Is Visible\" value=\"false\" />"
  44. " </add>"
  45. "</patch>";
  46. }
  47. private:
  48. /// Construct the sprites.
  49. void CreateSprites();
  50. /// Move the sprites using the delta time step given.
  51. void MoveSprites(float timeStep);
  52. /// Subscribe to application-wide logic update events.
  53. void SubscribeToEvents();
  54. /// Handle the logic update event.
  55. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  56. /// Vector to store the sprites for iterating through them.
  57. Vector<SharedPtr<Sprite> > sprites_;
  58. };