Chat.h 4.0 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Button;
  27. class LineEdit;
  28. class Text;
  29. class UIElement;
  30. }
  31. /// Chat example
  32. /// This sample demonstrates:
  33. /// - Starting up a network server or connecting to it
  34. /// - Implementing simple chat functionality with network messages
  35. class Chat : public Sample
  36. {
  37. URHO3D_OBJECT(Chat, Sample);
  38. public:
  39. /// Construct.
  40. Chat(Context* context);
  41. /// Setup after engine initialization and before running the main loop.
  42. virtual void Start() override;
  43. protected:
  44. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  45. virtual String GetScreenJoystickPatchString() const override { return
  46. "<patch>"
  47. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
  48. " <attribute name=\"Is Visible\" value=\"false\" />"
  49. " </add>"
  50. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
  51. " <attribute name=\"Is Visible\" value=\"false\" />"
  52. " </add>"
  53. "</patch>";
  54. }
  55. private:
  56. /// Create the UI.
  57. void CreateUI();
  58. /// Subscribe to log message, UI and network events.
  59. void SubscribeToEvents();
  60. /// Create a button to the button container.
  61. Button* CreateButton(const String& text, int width);
  62. /// Print chat text.
  63. void ShowChatText(const String& row);
  64. /// Update visibility of buttons according to connection and server status.
  65. void UpdateButtons();
  66. /// Handle log message event; pipe it also to the chat display.
  67. void HandleLogMessage(StringHash eventType, VariantMap& eventData);
  68. /// Handle pressing the send button.
  69. void HandleSend(StringHash eventType, VariantMap& eventData);
  70. /// Handle pressing the connect button.
  71. void HandleConnect(StringHash eventType, VariantMap& eventData);
  72. /// Handle pressing the disconnect button.
  73. void HandleDisconnect(StringHash eventType, VariantMap& eventData);
  74. /// Handle pressing the start server button.
  75. void HandleStartServer(StringHash eventType, VariantMap& eventData);
  76. /// Handle an incoming network message.
  77. void HandleNetworkMessage(StringHash eventType, VariantMap& eventData);
  78. /// Handle connection status change (just update the buttons that should be shown.)
  79. void HandleConnectionStatus(StringHash eventType, VariantMap& eventData);
  80. /// Strings printed so far.
  81. Vector<String> chatHistory_;
  82. /// Chat text element.
  83. SharedPtr<Text> chatHistoryText_;
  84. /// Button container element.
  85. SharedPtr<UIElement> buttonContainer_;
  86. /// Server address / chat message line editor element.
  87. SharedPtr<LineEdit> textEdit_;
  88. /// Send button.
  89. SharedPtr<Button> sendButton_;
  90. /// Connect button.
  91. SharedPtr<Button> connectButton_;
  92. /// Disconnect button.
  93. SharedPtr<Button> disconnectButton_;
  94. /// Start server button.
  95. SharedPtr<Button> startServerButton_;
  96. };