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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Sample.h"
- /// Console input example.
- /// This sample demonstrates:
- /// - Implementing a crude text adventure game, which accepts input both through the engine console,
- /// and standard input.
- /// - Adding autocomplete options to the engine console.
- class ConsoleInput : public Sample
- {
- URHO3D_OBJECT(ConsoleInput, Sample);
- public:
- /// Construct.
- ConsoleInput(Context* context);
- /// Setup after engine initialization and before running the main loop.
- virtual void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- virtual String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Handle console command event.
- void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
- /// Handle frame update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle ESC key down event to quit the engine.
- void HandleEscKeyDown(StringHash eventType, VariantMap& eventData);
- /// Print intro message and initialize the game state.
- void StartGame();
- /// Print game over message.
- void EndGame(const String& message);
- /// Advance the game state.
- void Advance();
- /// Handle user input either from the engine console or standard input.
- void HandleInput(const String& input);
- /// Print text to the engine console and standard output.
- void Print(const String& output);
- /// Game on flag.
- bool gameOn_;
- /// Food dispensed flag.
- bool foodAvailable_;
- /// Whether ate on the previous turn.
- bool eatenLastTurn_;
- /// Number of turns survived.
- int numTurns_;
- /// Player's hunger level.
- int hunger_;
- /// Threat of Urho level.
- int urhoThreat_;
- };
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