UIDrag.h 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. /// GUI test example.
  30. /// This sample demonstrates:
  31. /// - Creating GUI elements from C++
  32. /// - Loading GUI Style from xml
  33. /// - Subscribing to GUI drag events and handling them
  34. /// - Working with GUI elements with specific tags.
  35. class UIDrag : public Sample
  36. {
  37. URHO3D_OBJECT(UIDrag, Sample);
  38. public:
  39. /// Construct.
  40. UIDrag(Context* context);
  41. /// Setup after engine initialization and before running the main loop.
  42. virtual void Start() override;
  43. protected:
  44. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  45. virtual String GetScreenJoystickPatchString() const override { return
  46. "<patch>"
  47. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
  48. " <attribute name=\"Is Visible\" value=\"false\" />"
  49. " </add>"
  50. "</patch>";
  51. }
  52. private:
  53. /// Construct the GUI.
  54. void CreateGUI();
  55. /// Construct an instruction text to the UI.
  56. void CreateInstructions();
  57. /// Subscribe to application-wide logic update events.
  58. void SubscribeToEvents();
  59. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  60. void HandleDragBegin(StringHash eventType, VariantMap& eventData);
  61. void HandleDragMove(StringHash eventType, VariantMap& eventData);
  62. void HandleDragCancel(StringHash eventType, VariantMap& eventData);
  63. void HandleDragEnd(StringHash eventType, VariantMap& eventData);
  64. void HandleTextFinished(StringHash eventType, VariantMap& eventData);
  65. void HandleLineEditDragBegin(StringHash eventType, VariantMap& eventData);
  66. };