RaycastVehicleDemo.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
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  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. class Vehicle;
  30. /// Vehicle example.
  31. /// This sample demonstrates:
  32. /// - Creating a heightmap terrain with collision
  33. /// - Constructing 100 raycast vehicles
  34. /// - Defining attributes (including node and component references) of a custom component
  35. /// (Saving and loading is broken now)
  36. class RaycastVehicleDemo : public Sample
  37. {
  38. URHO3D_OBJECT(RaycastVehicleDemo, Sample);
  39. public:
  40. /// Construct.
  41. RaycastVehicleDemo(Context* context);
  42. /// Setup after engine initialization and before running the main loop.
  43. virtual void Start() override;
  44. private:
  45. /// Create static scene content.
  46. void CreateScene();
  47. /// Create the vehicle.
  48. void CreateVehicle();
  49. /// Construct an instruction text to the UI.
  50. void CreateInstructions();
  51. /// Subscribe to necessary events.
  52. void SubscribeToEvents();
  53. /// Handle application update. Set controls to vehicle.
  54. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  55. /// Handle application post-update. Update camera position after vehicle has moved.
  56. void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
  57. /// The controllable vehicle component.
  58. WeakPtr<Vehicle> vehicle_;
  59. };