NavigationAPI.cpp 31 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #ifdef URHO3D_NAVIGATION
  23. #include "../Precompiled.h"
  24. #include "../AngelScript/APITemplates.h"
  25. #include "../Navigation/Navigable.h"
  26. #include "../Navigation/CrowdAgent.h"
  27. #include "../Navigation/DynamicNavigationMesh.h"
  28. #include "../Navigation/NavArea.h"
  29. #include "../Navigation/Obstacle.h"
  30. #include "../Navigation/OffMeshConnection.h"
  31. namespace Urho3D
  32. {
  33. void RegisterNavigable(asIScriptEngine* engine)
  34. {
  35. RegisterComponent<Navigable>(engine, "Navigable");
  36. engine->RegisterObjectMethod("Navigable", "void set_recursive(bool)", asMETHOD(Navigable, SetRecursive), asCALL_THISCALL);
  37. engine->RegisterObjectMethod("Navigable", "bool get_recursive() const", asMETHOD(Navigable, IsRecursive), asCALL_THISCALL);
  38. }
  39. static CScriptArray* NavigationMeshFindPath(const Vector3& start, const Vector3& end, const Vector3& extents, NavigationMesh* ptr)
  40. {
  41. PODVector<Vector3> dest;
  42. ptr->FindPath(dest, start, end, extents);
  43. return VectorToArray<Vector3>(dest, "Array<Vector3>");
  44. }
  45. static CScriptArray* DynamicNavigationMeshFindPath(const Vector3& start, const Vector3& end, const Vector3& extents, DynamicNavigationMesh* ptr)
  46. {
  47. PODVector<Vector3> dest;
  48. ptr->FindPath(dest, start, end, extents);
  49. return VectorToArray<Vector3>(dest, "Array<Vector3>");
  50. }
  51. static CScriptArray* CrowdManagerGetAgents(Node* node, bool inCrowdFilter, CrowdManager* crowd)
  52. {
  53. PODVector<CrowdAgent*> agents = crowd->GetAgents(node, inCrowdFilter);
  54. return VectorToHandleArray<CrowdAgent>(agents, "Array<CrowdAgent@>");
  55. }
  56. static Vector3 NavigationMeshFindNearestPoint(const Vector3& point, const Vector3& extents, NavigationMesh* ptr)
  57. {
  58. return ptr->FindNearestPoint(point, extents);
  59. }
  60. static Vector3 NavigationMeshMoveAlongSurface(const Vector3& start, const Vector3& end, const Vector3& extents, int maxVisited, NavigationMesh* ptr)
  61. {
  62. return ptr->MoveAlongSurface(start, end, extents, maxVisited);
  63. }
  64. static VectorBuffer NavigationMeshGetTileData(const IntVector2& tile, const NavigationMesh* ptr)
  65. {
  66. VectorBuffer buffer;
  67. buffer.SetData(ptr->GetTileData(tile));
  68. return buffer;
  69. }
  70. static bool NavigationMeshAddTile(const VectorBuffer& tileData, NavigationMesh* ptr)
  71. {
  72. return ptr->AddTile(tileData.GetBuffer());
  73. }
  74. static Vector3 NavigationMeshGetRandomPoint(NavigationMesh* ptr)
  75. {
  76. return ptr->GetRandomPoint();
  77. }
  78. static Vector3 NavigationMeshGetRandomPointInCircle(const Vector3& center, float radius, const Vector3& extents, NavigationMesh* ptr)
  79. {
  80. return ptr->GetRandomPointInCircle(center, radius, extents);
  81. }
  82. static float NavigationMeshGetDistanceToWall(const Vector3& point, float radius, const Vector3& extents, NavigationMesh* ptr)
  83. {
  84. return ptr->GetDistanceToWall(point, radius, extents);
  85. }
  86. static Vector3 NavigationMeshRaycast(const Vector3& start, const Vector3& end, const Vector3& extents, NavigationMesh* ptr)
  87. {
  88. return ptr->Raycast(start, end, extents);
  89. }
  90. static Vector3 CrowdManagerGetRandomPoint(int queryFilterType, CrowdManager* crowdManager)
  91. {
  92. return crowdManager->GetRandomPoint(queryFilterType);
  93. }
  94. static Vector3 CrowdManagerRandomPointInCircle(const Vector3& center, float radius, int queryFilterType, CrowdManager* manager)
  95. {
  96. return manager->GetRandomPointInCircle(center, radius, queryFilterType);
  97. }
  98. template<class T> static void RegisterNavMeshBase(asIScriptEngine* engine, const char* name)
  99. {
  100. engine->RegisterObjectMethod(name, "bool Allocate(const BoundingBox&in, uint)", asMETHOD(T, Allocate), asCALL_THISCALL);
  101. engine->RegisterObjectMethod(name, "bool Build()", asMETHODPR(T, Build, (), bool), asCALL_THISCALL);
  102. engine->RegisterObjectMethod(name, "bool Build(const BoundingBox&in)", asMETHODPR(T, Build, (const BoundingBox&), bool), asCALL_THISCALL);
  103. engine->RegisterObjectMethod(name, "bool Build(const IntVector2&, const IntVector2&)", asMETHODPR(T, Build, (const IntVector2&, const IntVector2&), bool), asCALL_THISCALL);
  104. engine->RegisterObjectMethod(name, "VectorBuffer GetTileData(const IntVector2&) const", asFUNCTION(NavigationMeshGetTileData), asCALL_CDECL_OBJLAST);
  105. engine->RegisterObjectMethod(name, "bool AddTile(const VectorBuffer&in) const", asFUNCTION(NavigationMeshAddTile), asCALL_CDECL_OBJLAST);
  106. engine->RegisterObjectMethod(name, "void RemoveTile(const IntVector2&)", asMETHOD(T, RemoveTile), asCALL_THISCALL);
  107. engine->RegisterObjectMethod(name, "void RemoveAllTiles()", asMETHOD(T, RemoveAllTiles), asCALL_THISCALL);
  108. engine->RegisterObjectMethod(name, "bool HasTile(const IntVector2&) const", asMETHOD(T, HasTile), asCALL_THISCALL);
  109. engine->RegisterObjectMethod(name, "BoundingBox GetTileBoudningBox(const IntVector2&) const", asMETHOD(T, GetTileBoudningBox), asCALL_THISCALL);
  110. engine->RegisterObjectMethod(name, "IntVector2 GetTileIndex(const Vector3&) const", asMETHOD(T, GetTileIndex), asCALL_THISCALL);
  111. engine->RegisterObjectMethod(name, "void SetAreaCost(uint, float)", asMETHOD(T, SetAreaCost), asCALL_THISCALL);
  112. engine->RegisterObjectMethod(name, "float GetAreaCost(uint) const", asMETHOD(T, GetAreaCost), asCALL_THISCALL);
  113. engine->RegisterObjectMethod(name, "Vector3 FindNearestPoint(const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshFindNearestPoint), asCALL_CDECL_OBJLAST);
  114. engine->RegisterObjectMethod(name, "Vector3 MoveAlongSurface(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0), int maxVisited = 3)", asFUNCTION(NavigationMeshMoveAlongSurface), asCALL_CDECL_OBJLAST);
  115. engine->RegisterObjectMethod(name, "Vector3 GetRandomPoint()", asFUNCTION(NavigationMeshGetRandomPoint), asCALL_CDECL_OBJLAST);
  116. engine->RegisterObjectMethod(name, "Vector3 GetRandomPointInCircle(const Vector3&in, float, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshGetRandomPointInCircle), asCALL_CDECL_OBJLAST);
  117. engine->RegisterObjectMethod(name, "float GetDistanceToWall(const Vector3&in, float, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshGetDistanceToWall), asCALL_CDECL_OBJLAST);
  118. engine->RegisterObjectMethod(name, "Vector3 Raycast(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshRaycast), asCALL_CDECL_OBJLAST);
  119. engine->RegisterObjectMethod(name, "void DrawDebugGeometry(bool)", asMETHODPR(NavigationMesh, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  120. engine->RegisterObjectMethod(name, "void set_tileSize(int)", asMETHOD(T, SetTileSize), asCALL_THISCALL);
  121. engine->RegisterObjectMethod(name, "int get_tileSize() const", asMETHOD(T, GetTileSize), asCALL_THISCALL);
  122. engine->RegisterObjectMethod(name, "void set_cellSize(float)", asMETHOD(T, SetCellSize), asCALL_THISCALL);
  123. engine->RegisterObjectMethod(name, "float get_cellSize() const", asMETHOD(T, GetCellSize), asCALL_THISCALL);
  124. engine->RegisterObjectMethod(name, "void set_cellHeight(float)", asMETHOD(T, SetCellHeight), asCALL_THISCALL);
  125. engine->RegisterObjectMethod(name, "float get_cellHeight() const", asMETHOD(T, GetCellHeight), asCALL_THISCALL);
  126. engine->RegisterObjectMethod(name, "void set_agentHeight(float)", asMETHOD(T, SetAgentHeight), asCALL_THISCALL);
  127. engine->RegisterObjectMethod(name, "float get_agentHeight() const", asMETHOD(T, GetAgentHeight), asCALL_THISCALL);
  128. engine->RegisterObjectMethod(name, "void set_agentRadius(float)", asMETHOD(T, SetAgentRadius), asCALL_THISCALL);
  129. engine->RegisterObjectMethod(name, "float get_agentRadius() const", asMETHOD(T, GetAgentRadius), asCALL_THISCALL);
  130. engine->RegisterObjectMethod(name, "void set_agentMaxClimb(float)", asMETHOD(T, SetAgentMaxClimb), asCALL_THISCALL);
  131. engine->RegisterObjectMethod(name, "float get_agentMaxClimb() const", asMETHOD(T, GetAgentMaxClimb), asCALL_THISCALL);
  132. engine->RegisterObjectMethod(name, "void set_agentMaxSlope(float)", asMETHOD(T, SetAgentMaxSlope), asCALL_THISCALL);
  133. engine->RegisterObjectMethod(name, "float get_agentMaxSlope() const", asMETHOD(T, GetAgentMaxSlope), asCALL_THISCALL);
  134. engine->RegisterObjectMethod(name, "void set_regionMinSize(float)", asMETHOD(T, SetRegionMinSize), asCALL_THISCALL);
  135. engine->RegisterObjectMethod(name, "float get_regionMinSize() const", asMETHOD(T, GetRegionMinSize), asCALL_THISCALL);
  136. engine->RegisterObjectMethod(name, "void set_regionMergeSize(float)", asMETHOD(T, SetRegionMergeSize), asCALL_THISCALL);
  137. engine->RegisterObjectMethod(name, "float get_regionMergeSize() const", asMETHOD(T, GetRegionMergeSize), asCALL_THISCALL);
  138. engine->RegisterObjectMethod(name, "void set_edgeMaxLength(float)", asMETHOD(T, SetEdgeMaxLength), asCALL_THISCALL);
  139. engine->RegisterObjectMethod(name, "float get_edgeMaxLength() const", asMETHOD(T, GetEdgeMaxLength), asCALL_THISCALL);
  140. engine->RegisterObjectMethod(name, "void set_edgeMaxError(float)", asMETHOD(T, SetEdgeMaxError), asCALL_THISCALL);
  141. engine->RegisterObjectMethod(name, "float get_edgeMaxError() const", asMETHOD(T, GetEdgeMaxError), asCALL_THISCALL);
  142. engine->RegisterObjectMethod(name, "void set_detailSampleDistance(float)", asMETHOD(T, SetDetailSampleDistance), asCALL_THISCALL);
  143. engine->RegisterObjectMethod(name, "float get_detailSampleDistance() const", asMETHOD(T, GetDetailSampleDistance), asCALL_THISCALL);
  144. engine->RegisterObjectMethod(name, "void set_detailSampleMaxError(float)", asMETHOD(T, SetDetailSampleMaxError), asCALL_THISCALL);
  145. engine->RegisterObjectMethod(name, "float get_detailSampleMaxError() const", asMETHOD(T, GetDetailSampleMaxError), asCALL_THISCALL);
  146. engine->RegisterObjectMethod(name, "void set_padding(const Vector3&in)", asMETHOD(T, SetPadding), asCALL_THISCALL);
  147. engine->RegisterObjectMethod(name, "const Vector3& get_padding() const", asMETHOD(T, GetPadding), asCALL_THISCALL);
  148. engine->RegisterObjectMethod(name, "bool get_initialized() const", asMETHOD(T, IsInitialized), asCALL_THISCALL);
  149. engine->RegisterObjectMethod(name, "const BoundingBox& get_boundingBox() const", asMETHOD(T, GetBoundingBox), asCALL_THISCALL);
  150. engine->RegisterObjectMethod(name, "BoundingBox get_worldBoundingBox() const", asMETHOD(T, GetWorldBoundingBox), asCALL_THISCALL);
  151. engine->RegisterObjectMethod(name, "IntVector2 get_numTiles() const", asMETHOD(T, GetNumTiles), asCALL_THISCALL);
  152. engine->RegisterObjectMethod(name, "void set_partitionType()", asMETHOD(T, SetPartitionType), asCALL_THISCALL);
  153. engine->RegisterObjectMethod(name, "NavmeshPartitionType get_partitionType()", asMETHOD(T, GetPartitionType), asCALL_THISCALL);
  154. engine->RegisterObjectMethod(name, "void set_drawOffMeshConnections(bool)", asMETHOD(T, SetDrawOffMeshConnections), asCALL_THISCALL);
  155. engine->RegisterObjectMethod(name, "bool get_drawOffMeshConnections() const", asMETHOD(T, GetDrawOffMeshConnections), asCALL_THISCALL);
  156. engine->RegisterObjectMethod(name, "void set_drawNavAreas(bool)", asMETHOD(T, SetDrawNavAreas), asCALL_THISCALL);
  157. engine->RegisterObjectMethod(name, "bool get_drawNavAreas() const", asMETHOD(T, GetDrawNavAreas), asCALL_THISCALL);
  158. }
  159. void RegisterNavigationMesh(asIScriptEngine* engine)
  160. {
  161. engine->RegisterEnum("NavmeshPartitionType");
  162. engine->RegisterEnumValue("NavmeshPartitionType", "NAVMESH_PARTITION_WATERSHED", NAVMESH_PARTITION_WATERSHED);
  163. engine->RegisterEnumValue("NavmeshPartitionType", "NAVMESH_PARTITION_MONOTONE", NAVMESH_PARTITION_MONOTONE);
  164. RegisterComponent<NavigationMesh>(engine, "NavigationMesh");
  165. RegisterNavMeshBase<NavigationMesh>(engine, "NavigationMesh");
  166. engine->RegisterObjectMethod("NavigationMesh", "Array<Vector3>@ FindPath(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(NavigationMeshFindPath), asCALL_CDECL_OBJLAST);
  167. }
  168. void RegisterDynamicNavigationMesh(asIScriptEngine* engine)
  169. {
  170. RegisterComponent<DynamicNavigationMesh>(engine, "DynamicNavigationMesh");
  171. RegisterSubclass<NavigationMesh, DynamicNavigationMesh>(engine, "NavigationMesh", "DynamicNavigationMesh");
  172. RegisterNavMeshBase<DynamicNavigationMesh>(engine, "DynamicNavigationMesh");
  173. engine->RegisterObjectMethod("DynamicNavigationMesh", "Array<Vector3>@ FindPath(const Vector3&in, const Vector3&in, const Vector3&in extents = Vector3(1.0, 1.0, 1.0))", asFUNCTION(DynamicNavigationMeshFindPath), asCALL_CDECL_OBJLAST);
  174. engine->RegisterObjectMethod("DynamicNavigationMesh", "void set_drawObstacles(bool)", asMETHOD(DynamicNavigationMesh, SetDrawObstacles), asCALL_THISCALL);
  175. engine->RegisterObjectMethod("DynamicNavigationMesh", "bool get_drawObstacles() const", asMETHOD(DynamicNavigationMesh, GetDrawObstacles), asCALL_THISCALL);
  176. engine->RegisterObjectMethod("DynamicNavigationMesh", "void set_maxLayers(uint)", asMETHOD(DynamicNavigationMesh, SetMaxLayers), asCALL_THISCALL);
  177. engine->RegisterObjectMethod("DynamicNavigationMesh", "bool get_maxLayers() const", asMETHOD(DynamicNavigationMesh, GetMaxLayers), asCALL_THISCALL);
  178. engine->RegisterObjectMethod("DynamicNavigationMesh", "void set_maxObstacles(uint)", asMETHOD(DynamicNavigationMesh, SetMaxObstacles), asCALL_THISCALL);
  179. engine->RegisterObjectMethod("DynamicNavigationMesh", "uint get_maxObstacles() const", asMETHOD(DynamicNavigationMesh, GetMaxObstacles), asCALL_THISCALL);
  180. }
  181. void RegisterOffMeshConnection(asIScriptEngine* engine)
  182. {
  183. RegisterComponent<OffMeshConnection>(engine, "OffMeshConnection");
  184. engine->RegisterObjectMethod("OffMeshConnection", "void set_endPoint(Node@+)", asMETHOD(OffMeshConnection, SetEndPoint), asCALL_THISCALL);
  185. engine->RegisterObjectMethod("OffMeshConnection", "Node@+ get_endPoint() const", asMETHOD(OffMeshConnection, GetEndPoint), asCALL_THISCALL);
  186. engine->RegisterObjectMethod("OffMeshConnection", "void set_radius(float)", asMETHOD(OffMeshConnection, SetRadius), asCALL_THISCALL);
  187. engine->RegisterObjectMethod("OffMeshConnection", "float get_radius() const", asMETHOD(OffMeshConnection, GetRadius), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("OffMeshConnection", "void set_bidirectional(bool)", asMETHOD(OffMeshConnection, SetBidirectional), asCALL_THISCALL);
  189. engine->RegisterObjectMethod("OffMeshConnection", "bool get_bidirectional() const", asMETHOD(OffMeshConnection, IsBidirectional), asCALL_THISCALL);
  190. engine->RegisterObjectMethod("OffMeshConnection", "void set_mask(uint)", asMETHOD(OffMeshConnection, SetMask), asCALL_THISCALL);
  191. engine->RegisterObjectMethod("OffMeshConnection", "uint get_mask() const", asMETHOD(OffMeshConnection, GetMask), asCALL_THISCALL);
  192. engine->RegisterObjectMethod("OffMeshConnection", "void set_areaID(uint)", asMETHOD(OffMeshConnection, SetAreaID), asCALL_THISCALL);
  193. engine->RegisterObjectMethod("OffMeshConnection", "uint get_areaID() const", asMETHOD(OffMeshConnection, GetAreaID), asCALL_THISCALL);
  194. }
  195. void RegisterObstacle(asIScriptEngine* engine)
  196. {
  197. RegisterComponent<Obstacle>(engine, "Obstacle");
  198. engine->RegisterObjectMethod("Obstacle", "float get_radius() const", asMETHOD(Obstacle, GetRadius), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("Obstacle", "void set_radius(float)", asMETHOD(Obstacle, SetRadius), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("Obstacle", "float get_height() const", asMETHOD(Obstacle, GetHeight), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("Obstacle", "void set_height(float)", asMETHOD(Obstacle, SetHeight), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("Obstacle", "uint get_obstacleId() const", asMETHOD(Obstacle, GetObstacleID), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("Obstacle", "void DrawDebugGeometry(bool)", asMETHODPR(Obstacle, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  204. }
  205. void RegisterNavArea(asIScriptEngine* engine)
  206. {
  207. RegisterComponent<NavArea>(engine, "NavArea");
  208. engine->RegisterObjectMethod("NavArea", "BoundingBox get_boundingBox() const", asMETHOD(NavArea, GetBoundingBox), asCALL_THISCALL);
  209. engine->RegisterObjectMethod("NavArea", "void set_boundingBox(const BoundingBox&in)", asMETHOD(NavArea, SetBoundingBox), asCALL_THISCALL);
  210. engine->RegisterObjectMethod("NavArea", "uint get_areaID() const", asMETHOD(NavArea, GetAreaID), asCALL_THISCALL);
  211. engine->RegisterObjectMethod("NavArea", "void set_areaID(uint)", asMETHOD(NavArea, SetAreaID), asCALL_THISCALL);
  212. engine->RegisterObjectMethod("NavArea", "BoundingBox get_worldBoundingBox() const", asMETHOD(NavArea, GetWorldBoundingBox), asCALL_THISCALL);
  213. }
  214. void RegisterCrowdManager(asIScriptEngine* engine)
  215. {
  216. engine->RegisterObjectType("CrowdObstacleAvoidanceParams", sizeof(CrowdObstacleAvoidanceParams), asOBJ_VALUE | asOBJ_POD);
  217. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "float velBias", offsetof(CrowdObstacleAvoidanceParams, velBias));
  218. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "float weightDesVel", offsetof(CrowdObstacleAvoidanceParams, weightDesVel));
  219. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "float weightCurVel", offsetof(CrowdObstacleAvoidanceParams, weightCurVel));
  220. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "float weightSide", offsetof(CrowdObstacleAvoidanceParams, weightSide));
  221. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "float weightToi", offsetof(CrowdObstacleAvoidanceParams, weightToi));
  222. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "float horizTime", offsetof(CrowdObstacleAvoidanceParams, horizTime));
  223. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "uint8 gridSize", offsetof(CrowdObstacleAvoidanceParams, gridSize));
  224. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "uint8 adaptiveDivs", offsetof(CrowdObstacleAvoidanceParams, adaptiveDivs));
  225. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "uint8 adaptiveRings", offsetof(CrowdObstacleAvoidanceParams, adaptiveRings));
  226. engine->RegisterObjectProperty("CrowdObstacleAvoidanceParams", "uint8 adaptiveDepth", offsetof(CrowdObstacleAvoidanceParams, adaptiveDepth));
  227. RegisterComponent<CrowdManager>(engine, "CrowdManager");
  228. engine->RegisterObjectMethod("CrowdManager", "void DrawDebugGeometry(bool)", asMETHODPR(CrowdManager, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  229. engine->RegisterObjectMethod("CrowdManager", "void SetCrowdTarget(const Vector3&in, Node@+ node = null)", asMETHOD(CrowdManager, SetCrowdTarget), asCALL_THISCALL);
  230. engine->RegisterObjectMethod("CrowdManager", "void SetCrowdVelocity(const Vector3&in, Node@+ node = null)", asMETHOD(CrowdManager, SetCrowdVelocity), asCALL_THISCALL);
  231. engine->RegisterObjectMethod("CrowdManager", "void ResetCrowdTarget(Node@+ node = null)", asMETHOD(CrowdManager, ResetCrowdTarget), asCALL_THISCALL);
  232. engine->RegisterObjectMethod("CrowdManager", "void SetIncludeFlags(uint, uint16)", asMETHOD(CrowdManager, SetIncludeFlags), asCALL_THISCALL);
  233. engine->RegisterObjectMethod("CrowdManager", "void SetExcludeFlags(uint, uint16)", asMETHOD(CrowdManager, SetExcludeFlags), asCALL_THISCALL);
  234. engine->RegisterObjectMethod("CrowdManager", "void SetAreaCost(uint, uint, float)", asMETHOD(CrowdManager, SetAreaCost), asCALL_THISCALL);
  235. engine->RegisterObjectMethod("CrowdManager", "void SetObstacleAvoidanceParams(uint, const CrowdObstacleAvoidanceParams&in)", asMETHOD(CrowdManager, SetObstacleAvoidanceParams), asCALL_THISCALL);
  236. engine->RegisterObjectMethod("CrowdManager", "Array<CrowdAgent@>@ GetAgents(Node@+ node = null, bool inCrowdFilter = true)", asFUNCTION(CrowdManagerGetAgents), asCALL_CDECL_OBJLAST);
  237. engine->RegisterObjectMethod("CrowdManager", "Vector3 FindNearestPoint(const Vector3&in, int)", asMETHOD(CrowdManager, FindNearestPoint), asCALL_THISCALL);
  238. engine->RegisterObjectMethod("CrowdManager", "Vector3 MoveAlongSurface(const Vector3&in, const Vector3&in, int, uint maxVisited = 3)", asMETHOD(CrowdManager, MoveAlongSurface), asCALL_THISCALL);
  239. engine->RegisterObjectMethod("CrowdManager", "Vector3 GetRandomPoint(int)", asFUNCTION(CrowdManagerGetRandomPoint), asCALL_CDECL_OBJLAST);
  240. engine->RegisterObjectMethod("CrowdManager", "Vector3 GetRandomPointInCircle(const Vector3&in, float, int)", asFUNCTION(CrowdManagerRandomPointInCircle), asCALL_CDECL_OBJLAST);
  241. engine->RegisterObjectMethod("CrowdManager", "float GetDistanceToWall(const Vector3&in, float, int)", asMETHOD(CrowdManager, GetDistanceToWall), asCALL_THISCALL);
  242. engine->RegisterObjectMethod("CrowdManager", "Vector3 Raycast(const Vector3&in, const Vector3&in, int)", asMETHOD(CrowdManager, Raycast), asCALL_THISCALL);
  243. engine->RegisterObjectMethod("CrowdManager", "uint16 GetIncludeFlags(uint)", asMETHOD(CrowdManager, GetIncludeFlags), asCALL_THISCALL);
  244. engine->RegisterObjectMethod("CrowdManager", "uint16 GetExcludeFlags(uint)", asMETHOD(CrowdManager, GetExcludeFlags), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("CrowdManager", "float GetAreaCost(uint, uint)", asMETHOD(CrowdManager, GetAreaCost), asCALL_THISCALL);
  246. engine->RegisterObjectMethod("CrowdManager", "const CrowdObstacleAvoidanceParams& GetObstacleAvoidanceParams(uint)", asMETHOD(CrowdManager, GetObstacleAvoidanceParams), asCALL_THISCALL);
  247. engine->RegisterObjectMethod("CrowdManager", "int get_maxAgents() const", asMETHOD(CrowdManager, GetMaxAgents), asCALL_THISCALL);
  248. engine->RegisterObjectMethod("CrowdManager", "void set_maxAgents(int)", asMETHOD(CrowdManager, SetMaxAgents), asCALL_THISCALL);
  249. engine->RegisterObjectMethod("CrowdManager", "float get_maxAgentRadius() const", asMETHOD(CrowdManager, GetMaxAgentRadius), asCALL_THISCALL);
  250. engine->RegisterObjectMethod("CrowdManager", "void set_maxAgentRadius(float)", asMETHOD(CrowdManager, SetMaxAgentRadius), asCALL_THISCALL);
  251. engine->RegisterObjectMethod("CrowdManager", "void set_navMesh(NavigationMesh@+)", asMETHOD(CrowdManager, SetNavigationMesh), asCALL_THISCALL);
  252. engine->RegisterObjectMethod("CrowdManager", "NavigationMesh@+ get_navMesh() const", asMETHOD(CrowdManager, GetNavigationMesh), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("CrowdManager", "uint get_numQueryFilterTypes() const", asMETHOD(CrowdManager, GetNumQueryFilterTypes), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("CrowdManager", "uint get_numAreas(uint) const", asMETHOD(CrowdManager, GetNumAreas), asCALL_THISCALL);
  255. engine->RegisterObjectMethod("CrowdManager", "uint get_numObstacleAvoidanceTypes() const", asMETHOD(CrowdManager, GetNumObstacleAvoidanceTypes), asCALL_THISCALL);
  256. }
  257. void RegisterCrowdAgent(asIScriptEngine* engine)
  258. {
  259. engine->RegisterEnum("CrowdAgentRequestedTarget");
  260. engine->RegisterEnumValue("CrowdAgentRequestedTarget", "CA_REQUESTEDTARGET_NONE", CA_REQUESTEDTARGET_NONE);
  261. engine->RegisterEnumValue("CrowdAgentRequestedTarget", "CA_REQUESTEDTARGET_POSITION", CA_REQUESTEDTARGET_POSITION);
  262. engine->RegisterEnumValue("CrowdAgentRequestedTarget", "CA_REQUESTEDTARGET_VELOCITY", CA_REQUESTEDTARGET_VELOCITY);
  263. engine->RegisterEnum("CrowdAgentTargetState");
  264. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_NONE", CA_TARGET_NONE);
  265. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_FAILED", CA_TARGET_FAILED);
  266. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_VALID", CA_TARGET_VALID);
  267. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_REQUESTING", CA_TARGET_REQUESTING);
  268. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_WAITINGFORQUEUE", CA_TARGET_WAITINGFORQUEUE);
  269. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_WAITINGFORPATH", CA_TARGET_WAITINGFORPATH);
  270. engine->RegisterEnumValue("CrowdAgentTargetState", "CA_TARGET_VELOCITY", CA_TARGET_VELOCITY);
  271. engine->RegisterEnum("CrowdAgentState");
  272. engine->RegisterEnumValue("CrowdAgentState", "CA_STATE_INVALID", CA_STATE_INVALID);
  273. engine->RegisterEnumValue("CrowdAgentState", "CA_STATE_WALKING", CA_STATE_WALKING);
  274. engine->RegisterEnumValue("CrowdAgentState", "CA_STATE_OFFMESH", CA_STATE_OFFMESH);
  275. engine->RegisterEnum("NavigationQuality");
  276. engine->RegisterEnumValue("NavigationQuality", "NAVIGATIONQUALITY_LOW", NAVIGATIONQUALITY_LOW);
  277. engine->RegisterEnumValue("NavigationQuality", "NAVIGATIONQUALITY_MEDIUM", NAVIGATIONQUALITY_MEDIUM);
  278. engine->RegisterEnumValue("NavigationQuality", "NAVIGATIONQUALITY_HIGH", NAVIGATIONQUALITY_HIGH);
  279. engine->RegisterEnum("NavigationPushiness");
  280. engine->RegisterEnumValue("NavigationPushiness", "NAVIGATIONPUSHINESS_LOW", NAVIGATIONPUSHINESS_LOW);
  281. engine->RegisterEnumValue("NavigationPushiness", "NAVIGATIONPUSHINESS_MEDIUM", NAVIGATIONPUSHINESS_MEDIUM);
  282. engine->RegisterEnumValue("NavigationPushiness", "NAVIGATIONPUSHINESS_HIGH", NAVIGATIONPUSHINESS_HIGH);
  283. engine->RegisterEnumValue("NavigationPushiness", "NAVIGATIONPUSHINESS_NONE", NAVIGATIONPUSHINESS_NONE);
  284. RegisterComponent<CrowdAgent>(engine, "CrowdAgent");
  285. engine->RegisterObjectMethod("CrowdAgent", "void DrawDebugGeometry(bool)", asMETHODPR(CrowdAgent, DrawDebugGeometry, (bool), void), asCALL_THISCALL);
  286. engine->RegisterObjectMethod("CrowdAgent", "void ResetTarget()", asMETHOD(CrowdAgent, ResetTarget), asCALL_THISCALL);
  287. engine->RegisterObjectMethod("CrowdAgent", "void set_updateNodePosition(bool)", asMETHOD(CrowdAgent, SetUpdateNodePosition), asCALL_THISCALL);
  288. engine->RegisterObjectMethod("CrowdAgent", "bool get_updateNodePosition() const", asMETHOD(CrowdAgent, GetUpdateNodePosition), asCALL_THISCALL);
  289. engine->RegisterObjectMethod("CrowdAgent", "void set_targetPosition(const Vector3&in)", asMETHOD(CrowdAgent, SetTargetPosition), asCALL_THISCALL);
  290. engine->RegisterObjectMethod("CrowdAgent", "const Vector3& get_targetPosition()", asMETHOD(CrowdAgent, GetTargetPosition), asCALL_THISCALL);
  291. engine->RegisterObjectMethod("CrowdAgent", "void set_targetVelocity(const Vector3&in)", asMETHOD(CrowdAgent, SetTargetVelocity), asCALL_THISCALL);
  292. engine->RegisterObjectMethod("CrowdAgent", "const Vector3& get_targetVelocity()", asMETHOD(CrowdAgent, GetTargetVelocity), asCALL_THISCALL);
  293. engine->RegisterObjectMethod("CrowdAgent", "void set_maxAccel(float)", asMETHOD(CrowdAgent, SetMaxAccel), asCALL_THISCALL);
  294. engine->RegisterObjectMethod("CrowdAgent", "float get_maxAccel()", asMETHOD(CrowdAgent, GetMaxAccel), asCALL_THISCALL);
  295. engine->RegisterObjectMethod("CrowdAgent", "void set_maxSpeed(float)", asMETHOD(CrowdAgent, SetMaxSpeed), asCALL_THISCALL);
  296. engine->RegisterObjectMethod("CrowdAgent", "float get_maxSpeed()", asMETHOD(CrowdAgent, GetMaxSpeed), asCALL_THISCALL);
  297. engine->RegisterObjectMethod("CrowdAgent", "void set_radius(float)", asMETHOD(CrowdAgent, SetRadius), asCALL_THISCALL);
  298. engine->RegisterObjectMethod("CrowdAgent", "float get_radius()", asMETHOD(CrowdAgent, GetRadius), asCALL_THISCALL);
  299. engine->RegisterObjectMethod("CrowdAgent", "void set_height(float)", asMETHOD(CrowdAgent, SetHeight), asCALL_THISCALL);
  300. engine->RegisterObjectMethod("CrowdAgent", "float get_height()", asMETHOD(CrowdAgent, GetHeight), asCALL_THISCALL);
  301. engine->RegisterObjectMethod("CrowdAgent", "uint get_queryFilterType()", asMETHOD(CrowdAgent, GetQueryFilterType), asCALL_THISCALL);
  302. engine->RegisterObjectMethod("CrowdAgent", "void set_queryFilterType(uint)", asMETHOD(CrowdAgent, SetQueryFilterType), asCALL_THISCALL);
  303. engine->RegisterObjectMethod("CrowdAgent", "uint get_obstacleAvoidanceType()", asMETHOD(CrowdAgent, GetObstacleAvoidanceType), asCALL_THISCALL);
  304. engine->RegisterObjectMethod("CrowdAgent", "void set_obstacleAvoidanceType(uint)", asMETHOD(CrowdAgent, SetObstacleAvoidanceType), asCALL_THISCALL);
  305. engine->RegisterObjectMethod("CrowdAgent", "void set_navigationQuality(NavigationQuality)", asMETHOD(CrowdAgent, SetNavigationQuality), asCALL_THISCALL);
  306. engine->RegisterObjectMethod("CrowdAgent", "NavigationQuality get_navigationQuality()", asMETHOD(CrowdAgent, GetNavigationQuality), asCALL_THISCALL);
  307. engine->RegisterObjectMethod("CrowdAgent", "void set_navigationPushiness(NavigationPushiness)", asMETHOD(CrowdAgent, SetNavigationPushiness), asCALL_THISCALL);
  308. engine->RegisterObjectMethod("CrowdAgent", "NavigationPushiness get_navigationPushiness()", asMETHOD(CrowdAgent, GetNavigationPushiness), asCALL_THISCALL);
  309. engine->RegisterObjectMethod("CrowdAgent", "CrowdAgentRequestedTarget get_requestedTargetType() const", asMETHOD(CrowdAgent, GetRequestedTargetType), asCALL_THISCALL);
  310. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_position() const", asMETHOD(CrowdAgent, GetPosition), asCALL_THISCALL);
  311. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_desiredVelocity() const", asMETHOD(CrowdAgent, GetDesiredVelocity), asCALL_THISCALL);
  312. engine->RegisterObjectMethod("CrowdAgent", "Vector3 get_actualVelocity() const", asMETHOD(CrowdAgent, GetActualVelocity), asCALL_THISCALL);
  313. engine->RegisterObjectMethod("CrowdAgent", "CrowdAgentState get_agentState() const", asMETHOD(CrowdAgent, GetAgentState), asCALL_THISCALL);
  314. engine->RegisterObjectMethod("CrowdAgent", "CrowdAgentTargetState get_targetState() const", asMETHOD(CrowdAgent, GetTargetState), asCALL_THISCALL);
  315. engine->RegisterObjectMethod("CrowdAgent", "bool get_requestedTarget() const", asMETHOD(CrowdAgent, HasRequestedTarget), asCALL_THISCALL);
  316. engine->RegisterObjectMethod("CrowdAgent", "bool get_arrived() const", asMETHOD(CrowdAgent, HasArrived), asCALL_THISCALL);
  317. engine->RegisterObjectMethod("CrowdAgent", "bool get_inCrowd() const", asMETHOD(CrowdAgent, IsInCrowd), asCALL_THISCALL);
  318. }
  319. void RegisterNavigationAPI(asIScriptEngine* engine)
  320. {
  321. RegisterNavigationMesh(engine);
  322. RegisterCrowdAgent(engine);
  323. RegisterCrowdManager(engine);
  324. RegisterDynamicNavigationMesh(engine);
  325. RegisterNavArea(engine);
  326. RegisterNavigable(engine);
  327. RegisterObstacle(engine);
  328. RegisterOffMeshConnection(engine);
  329. }
  330. }
  331. #endif