D3D11ShaderProgram.h 3.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../../Container/HashMap.h"
  24. #include "../../Graphics/ConstantBuffer.h"
  25. #include "../../Graphics/Graphics.h"
  26. #include "../../Graphics/ShaderVariation.h"
  27. namespace Urho3D
  28. {
  29. /// Combined information for specific vertex and pixel shaders.
  30. class URHO3D_API ShaderProgram : public RefCounted
  31. {
  32. public:
  33. /// Construct.
  34. ShaderProgram(Graphics* graphics, ShaderVariation* vertexShader, ShaderVariation* pixelShader)
  35. {
  36. // Create needed constant buffers
  37. const unsigned* vsBufferSizes = vertexShader->GetConstantBufferSizes();
  38. for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
  39. {
  40. if (vsBufferSizes[i])
  41. vsConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(VS, i, vsBufferSizes[i]);
  42. }
  43. const unsigned* psBufferSizes = pixelShader->GetConstantBufferSizes();
  44. for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
  45. {
  46. if (psBufferSizes[i])
  47. psConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(PS, i, psBufferSizes[i]);
  48. }
  49. // Copy parameters, add direct links to constant buffers
  50. const HashMap<StringHash, ShaderParameter>& vsParams = vertexShader->GetParameters();
  51. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = vsParams.Begin(); i != vsParams.End(); ++i)
  52. {
  53. parameters_[i->first_] = i->second_;
  54. parameters_[i->first_].bufferPtr_ = vsConstantBuffers_[i->second_.buffer_].Get();
  55. }
  56. const HashMap<StringHash, ShaderParameter>& psParams = pixelShader->GetParameters();
  57. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = psParams.Begin(); i != psParams.End(); ++i)
  58. {
  59. parameters_[i->first_] = i->second_;
  60. parameters_[i->first_].bufferPtr_ = psConstantBuffers_[i->second_.buffer_].Get();
  61. }
  62. // Optimize shader parameter lookup by rehashing to next power of two
  63. parameters_.Rehash(NextPowerOfTwo(parameters_.Size()));
  64. }
  65. /// Destruct.
  66. virtual ~ShaderProgram() override
  67. {
  68. }
  69. /// Combined parameters from the vertex and pixel shader.
  70. HashMap<StringHash, ShaderParameter> parameters_;
  71. /// Vertex shader constant buffers.
  72. SharedPtr<ConstantBuffer> vsConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS];
  73. /// Pixel shader constant buffers.
  74. SharedPtr<ConstantBuffer> psConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS];
  75. };
  76. }