Model.cpp 26 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Geometry.h"
  26. #include "../Graphics/IndexBuffer.h"
  27. #include "../Graphics/Model.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/VertexBuffer.h"
  30. #include "../IO/Log.h"
  31. #include "../IO/File.h"
  32. #include "../IO/FileSystem.h"
  33. #include "../Resource/ResourceCache.h"
  34. #include "../Resource/XMLFile.h"
  35. #include "../DebugNew.h"
  36. namespace Urho3D
  37. {
  38. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  39. {
  40. for (unsigned i = 0; i < buffers.Size(); ++i)
  41. {
  42. if (buffers[i] == buffer)
  43. return i;
  44. }
  45. return 0;
  46. }
  47. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  48. {
  49. for (unsigned i = 0; i < buffers.Size(); ++i)
  50. {
  51. if (buffers[i] == buffer)
  52. return i;
  53. }
  54. return 0;
  55. }
  56. Model::Model(Context* context) :
  57. ResourceWithMetadata(context)
  58. {
  59. }
  60. Model::~Model()
  61. {
  62. }
  63. void Model::RegisterObject(Context* context)
  64. {
  65. context->RegisterFactory<Model>();
  66. }
  67. bool Model::BeginLoad(Deserializer& source)
  68. {
  69. // Check ID
  70. String fileID = source.ReadFileID();
  71. if (fileID != "UMDL" && fileID != "UMD2")
  72. {
  73. URHO3D_LOGERROR(source.GetName() + " is not a valid model file");
  74. return false;
  75. }
  76. bool hasVertexDeclarations = (fileID == "UMD2");
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. unsigned memoryUse = sizeof(Model);
  84. bool async = GetAsyncLoadState() == ASYNC_LOADING;
  85. // Read vertex buffers
  86. unsigned numVertexBuffers = source.ReadUInt();
  87. vertexBuffers_.Reserve(numVertexBuffers);
  88. morphRangeStarts_.Resize(numVertexBuffers);
  89. morphRangeCounts_.Resize(numVertexBuffers);
  90. loadVBData_.Resize(numVertexBuffers);
  91. for (unsigned i = 0; i < numVertexBuffers; ++i)
  92. {
  93. VertexBufferDesc& desc = loadVBData_[i];
  94. desc.vertexCount_ = source.ReadUInt();
  95. if (!hasVertexDeclarations)
  96. {
  97. unsigned elementMask = source.ReadUInt();
  98. desc.vertexElements_ = VertexBuffer::GetElements(elementMask);
  99. }
  100. else
  101. {
  102. desc.vertexElements_.Clear();
  103. unsigned numElements = source.ReadUInt();
  104. for (unsigned j = 0; j < numElements; ++j)
  105. {
  106. unsigned elementDesc = source.ReadUInt();
  107. VertexElementType type = (VertexElementType)(elementDesc & 0xff);
  108. VertexElementSemantic semantic = (VertexElementSemantic)((elementDesc >> 8) & 0xff);
  109. unsigned char index = (unsigned char)((elementDesc >> 16) & 0xff);
  110. desc.vertexElements_.Push(VertexElement(type, semantic, index));
  111. }
  112. }
  113. morphRangeStarts_[i] = source.ReadUInt();
  114. morphRangeCounts_[i] = source.ReadUInt();
  115. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  116. unsigned vertexSize = VertexBuffer::GetVertexSize(desc.vertexElements_);
  117. desc.dataSize_ = desc.vertexCount_ * vertexSize;
  118. // Prepare vertex buffer data to be uploaded during EndLoad()
  119. if (async)
  120. {
  121. desc.data_ = new unsigned char[desc.dataSize_];
  122. source.Read(desc.data_.Get(), desc.dataSize_);
  123. }
  124. else
  125. {
  126. // If not async loading, use locking to avoid extra allocation & copy
  127. desc.data_.Reset(); // Make sure no previous data
  128. buffer->SetShadowed(true);
  129. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  130. void* dest = buffer->Lock(0, desc.vertexCount_);
  131. source.Read(dest, desc.vertexCount_ * vertexSize);
  132. buffer->Unlock();
  133. }
  134. memoryUse += sizeof(VertexBuffer) + desc.vertexCount_ * vertexSize;
  135. vertexBuffers_.Push(buffer);
  136. }
  137. // Read index buffers
  138. unsigned numIndexBuffers = source.ReadUInt();
  139. indexBuffers_.Reserve(numIndexBuffers);
  140. loadIBData_.Resize(numIndexBuffers);
  141. for (unsigned i = 0; i < numIndexBuffers; ++i)
  142. {
  143. unsigned indexCount = source.ReadUInt();
  144. unsigned indexSize = source.ReadUInt();
  145. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  146. // Prepare index buffer data to be uploaded during EndLoad()
  147. if (async)
  148. {
  149. loadIBData_[i].indexCount_ = indexCount;
  150. loadIBData_[i].indexSize_ = indexSize;
  151. loadIBData_[i].dataSize_ = indexCount * indexSize;
  152. loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
  153. source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
  154. }
  155. else
  156. {
  157. // If not async loading, use locking to avoid extra allocation & copy
  158. loadIBData_[i].data_.Reset(); // Make sure no previous data
  159. buffer->SetShadowed(true);
  160. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  161. void* dest = buffer->Lock(0, indexCount);
  162. source.Read(dest, indexCount * indexSize);
  163. buffer->Unlock();
  164. }
  165. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  166. indexBuffers_.Push(buffer);
  167. }
  168. // Read geometries
  169. unsigned numGeometries = source.ReadUInt();
  170. geometries_.Reserve(numGeometries);
  171. geometryBoneMappings_.Reserve(numGeometries);
  172. geometryCenters_.Reserve(numGeometries);
  173. loadGeometries_.Resize(numGeometries);
  174. for (unsigned i = 0; i < numGeometries; ++i)
  175. {
  176. // Read bone mappings
  177. unsigned boneMappingCount = source.ReadUInt();
  178. PODVector<unsigned> boneMapping(boneMappingCount);
  179. for (unsigned j = 0; j < boneMappingCount; ++j)
  180. boneMapping[j] = source.ReadUInt();
  181. geometryBoneMappings_.Push(boneMapping);
  182. unsigned numLodLevels = source.ReadUInt();
  183. Vector<SharedPtr<Geometry> > geometryLodLevels;
  184. geometryLodLevels.Reserve(numLodLevels);
  185. loadGeometries_[i].Resize(numLodLevels);
  186. for (unsigned j = 0; j < numLodLevels; ++j)
  187. {
  188. float distance = source.ReadFloat();
  189. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  190. unsigned vbRef = source.ReadUInt();
  191. unsigned ibRef = source.ReadUInt();
  192. unsigned indexStart = source.ReadUInt();
  193. unsigned indexCount = source.ReadUInt();
  194. if (vbRef >= vertexBuffers_.Size())
  195. {
  196. URHO3D_LOGERROR("Vertex buffer index out of bounds");
  197. loadVBData_.Clear();
  198. loadIBData_.Clear();
  199. loadGeometries_.Clear();
  200. return false;
  201. }
  202. if (ibRef >= indexBuffers_.Size())
  203. {
  204. URHO3D_LOGERROR("Index buffer index out of bounds");
  205. loadVBData_.Clear();
  206. loadIBData_.Clear();
  207. loadGeometries_.Clear();
  208. return false;
  209. }
  210. SharedPtr<Geometry> geometry(new Geometry(context_));
  211. geometry->SetLodDistance(distance);
  212. // Prepare geometry to be defined during EndLoad()
  213. loadGeometries_[i][j].type_ = type;
  214. loadGeometries_[i][j].vbRef_ = vbRef;
  215. loadGeometries_[i][j].ibRef_ = ibRef;
  216. loadGeometries_[i][j].indexStart_ = indexStart;
  217. loadGeometries_[i][j].indexCount_ = indexCount;
  218. geometryLodLevels.Push(geometry);
  219. memoryUse += sizeof(Geometry);
  220. }
  221. geometries_.Push(geometryLodLevels);
  222. }
  223. // Read morphs
  224. unsigned numMorphs = source.ReadUInt();
  225. morphs_.Reserve(numMorphs);
  226. for (unsigned i = 0; i < numMorphs; ++i)
  227. {
  228. ModelMorph newMorph;
  229. newMorph.name_ = source.ReadString();
  230. newMorph.nameHash_ = newMorph.name_;
  231. newMorph.weight_ = 0.0f;
  232. unsigned numBuffers = source.ReadUInt();
  233. for (unsigned j = 0; j < numBuffers; ++j)
  234. {
  235. VertexBufferMorph newBuffer;
  236. unsigned bufferIndex = source.ReadUInt();
  237. newBuffer.elementMask_ = source.ReadUInt();
  238. newBuffer.vertexCount_ = source.ReadUInt();
  239. // Base size: size of each vertex index
  240. unsigned vertexSize = sizeof(unsigned);
  241. // Add size of individual elements
  242. if (newBuffer.elementMask_ & MASK_POSITION)
  243. vertexSize += sizeof(Vector3);
  244. if (newBuffer.elementMask_ & MASK_NORMAL)
  245. vertexSize += sizeof(Vector3);
  246. if (newBuffer.elementMask_ & MASK_TANGENT)
  247. vertexSize += sizeof(Vector3);
  248. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  249. newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
  250. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  251. newMorph.buffers_[bufferIndex] = newBuffer;
  252. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  253. }
  254. morphs_.Push(newMorph);
  255. memoryUse += sizeof(ModelMorph);
  256. }
  257. // Read skeleton
  258. skeleton_.Load(source);
  259. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  260. // Read bounding box
  261. boundingBox_ = source.ReadBoundingBox();
  262. // Read geometry centers
  263. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  264. geometryCenters_.Push(source.ReadVector3());
  265. while (geometryCenters_.Size() < geometries_.Size())
  266. geometryCenters_.Push(Vector3::ZERO);
  267. memoryUse += sizeof(Vector3) * geometries_.Size();
  268. // Read metadata
  269. ResourceCache* cache = GetSubsystem<ResourceCache>();
  270. String xmlName = ReplaceExtension(GetName(), ".xml");
  271. SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
  272. if (file)
  273. LoadMetadataFromXML(file->GetRoot());
  274. SetMemoryUse(memoryUse);
  275. return true;
  276. }
  277. bool Model::EndLoad()
  278. {
  279. // Upload vertex buffer data
  280. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  281. {
  282. VertexBuffer* buffer = vertexBuffers_[i];
  283. VertexBufferDesc& desc = loadVBData_[i];
  284. if (desc.data_)
  285. {
  286. buffer->SetShadowed(true);
  287. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  288. buffer->SetData(desc.data_.Get());
  289. }
  290. }
  291. // Upload index buffer data
  292. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  293. {
  294. IndexBuffer* buffer = indexBuffers_[i];
  295. IndexBufferDesc& desc = loadIBData_[i];
  296. if (desc.data_)
  297. {
  298. buffer->SetShadowed(true);
  299. buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
  300. buffer->SetData(desc.data_.Get());
  301. }
  302. }
  303. // Set up geometries
  304. for (unsigned i = 0; i < geometries_.Size(); ++i)
  305. {
  306. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  307. {
  308. Geometry* geometry = geometries_[i][j];
  309. GeometryDesc& desc = loadGeometries_[i][j];
  310. geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
  311. geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
  312. geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
  313. }
  314. }
  315. loadVBData_.Clear();
  316. loadIBData_.Clear();
  317. loadGeometries_.Clear();
  318. return true;
  319. }
  320. bool Model::Save(Serializer& dest) const
  321. {
  322. // Write ID
  323. if (!dest.WriteFileID("UMD2"))
  324. return false;
  325. // Write vertex buffers
  326. dest.WriteUInt(vertexBuffers_.Size());
  327. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  328. {
  329. VertexBuffer* buffer = vertexBuffers_[i];
  330. dest.WriteUInt(buffer->GetVertexCount());
  331. const PODVector<VertexElement>& elements = buffer->GetElements();
  332. dest.WriteUInt(elements.Size());
  333. for (unsigned j = 0; j < elements.Size(); ++j)
  334. {
  335. unsigned elementDesc = ((unsigned)elements[j].type_) |
  336. (((unsigned)elements[j].semantic_) << 8) |
  337. (((unsigned)elements[j].index_) << 16);
  338. dest.WriteUInt(elementDesc);
  339. }
  340. dest.WriteUInt(morphRangeStarts_[i]);
  341. dest.WriteUInt(morphRangeCounts_[i]);
  342. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  343. }
  344. // Write index buffers
  345. dest.WriteUInt(indexBuffers_.Size());
  346. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  347. {
  348. IndexBuffer* buffer = indexBuffers_[i];
  349. dest.WriteUInt(buffer->GetIndexCount());
  350. dest.WriteUInt(buffer->GetIndexSize());
  351. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  352. }
  353. // Write geometries
  354. dest.WriteUInt(geometries_.Size());
  355. for (unsigned i = 0; i < geometries_.Size(); ++i)
  356. {
  357. // Write bone mappings
  358. dest.WriteUInt(geometryBoneMappings_[i].Size());
  359. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  360. dest.WriteUInt(geometryBoneMappings_[i][j]);
  361. // Write the LOD levels
  362. dest.WriteUInt(geometries_[i].Size());
  363. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  364. {
  365. Geometry* geometry = geometries_[i][j];
  366. dest.WriteFloat(geometry->GetLodDistance());
  367. dest.WriteUInt(geometry->GetPrimitiveType());
  368. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  369. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  370. dest.WriteUInt(geometry->GetIndexStart());
  371. dest.WriteUInt(geometry->GetIndexCount());
  372. }
  373. }
  374. // Write morphs
  375. dest.WriteUInt(morphs_.Size());
  376. for (unsigned i = 0; i < morphs_.Size(); ++i)
  377. {
  378. dest.WriteString(morphs_[i].name_);
  379. dest.WriteUInt(morphs_[i].buffers_.Size());
  380. // Write morph vertex buffers
  381. for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  382. j != morphs_[i].buffers_.End(); ++j)
  383. {
  384. dest.WriteUInt(j->first_);
  385. dest.WriteUInt(j->second_.elementMask_);
  386. dest.WriteUInt(j->second_.vertexCount_);
  387. // Base size: size of each vertex index
  388. unsigned vertexSize = sizeof(unsigned);
  389. // Add size of individual elements
  390. if (j->second_.elementMask_ & MASK_POSITION)
  391. vertexSize += sizeof(Vector3);
  392. if (j->second_.elementMask_ & MASK_NORMAL)
  393. vertexSize += sizeof(Vector3);
  394. if (j->second_.elementMask_ & MASK_TANGENT)
  395. vertexSize += sizeof(Vector3);
  396. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  397. }
  398. }
  399. // Write skeleton
  400. skeleton_.Save(dest);
  401. // Write bounding box
  402. dest.WriteBoundingBox(boundingBox_);
  403. // Write geometry centers
  404. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  405. dest.WriteVector3(geometryCenters_[i]);
  406. // Write metadata
  407. if (HasMetadata())
  408. {
  409. File* destFile = dynamic_cast<File*>(&dest);
  410. if (destFile)
  411. {
  412. String xmlName = ReplaceExtension(destFile->GetName(), ".xml");
  413. SharedPtr<XMLFile> xml(new XMLFile(context_));
  414. XMLElement rootElem = xml->CreateRoot("model");
  415. SaveMetadataToXML(rootElem);
  416. File xmlFile(context_, xmlName, FILE_WRITE);
  417. xml->Save(xmlFile);
  418. }
  419. else
  420. URHO3D_LOGWARNING("Can not save model metadata when not saving into a file");
  421. }
  422. return true;
  423. }
  424. void Model::SetBoundingBox(const BoundingBox& box)
  425. {
  426. boundingBox_ = box;
  427. }
  428. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts,
  429. const PODVector<unsigned>& morphRangeCounts)
  430. {
  431. for (unsigned i = 0; i < buffers.Size(); ++i)
  432. {
  433. if (!buffers[i])
  434. {
  435. URHO3D_LOGERROR("Null model vertex buffers specified");
  436. return false;
  437. }
  438. if (!buffers[i]->IsShadowed())
  439. {
  440. URHO3D_LOGERROR("Model vertex buffers must be shadowed");
  441. return false;
  442. }
  443. }
  444. vertexBuffers_ = buffers;
  445. morphRangeStarts_.Resize(buffers.Size());
  446. morphRangeCounts_.Resize(buffers.Size());
  447. // If morph ranges are not specified for buffers, assume to be zero
  448. for (unsigned i = 0; i < buffers.Size(); ++i)
  449. {
  450. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  451. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  452. }
  453. return true;
  454. }
  455. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  456. {
  457. for (unsigned i = 0; i < buffers.Size(); ++i)
  458. {
  459. if (!buffers[i])
  460. {
  461. URHO3D_LOGERROR("Null model index buffers specified");
  462. return false;
  463. }
  464. if (!buffers[i]->IsShadowed())
  465. {
  466. URHO3D_LOGERROR("Model index buffers must be shadowed");
  467. return false;
  468. }
  469. }
  470. indexBuffers_ = buffers;
  471. return true;
  472. }
  473. void Model::SetNumGeometries(unsigned num)
  474. {
  475. geometries_.Resize(num);
  476. geometryBoneMappings_.Resize(num);
  477. geometryCenters_.Resize(num);
  478. // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
  479. for (unsigned i = 0; i < geometries_.Size(); ++i)
  480. {
  481. if (geometries_[i].Empty())
  482. geometries_[i].Resize(1);
  483. }
  484. }
  485. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  486. {
  487. if (index >= geometries_.Size())
  488. {
  489. URHO3D_LOGERROR("Geometry index out of bounds");
  490. return false;
  491. }
  492. if (!num)
  493. {
  494. URHO3D_LOGERROR("Zero LOD levels not allowed");
  495. return false;
  496. }
  497. geometries_[index].Resize(num);
  498. return true;
  499. }
  500. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  501. {
  502. if (index >= geometries_.Size())
  503. {
  504. URHO3D_LOGERROR("Geometry index out of bounds");
  505. return false;
  506. }
  507. if (lodLevel >= geometries_[index].Size())
  508. {
  509. URHO3D_LOGERROR("LOD level index out of bounds");
  510. return false;
  511. }
  512. geometries_[index][lodLevel] = geometry;
  513. return true;
  514. }
  515. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  516. {
  517. if (index >= geometryCenters_.Size())
  518. {
  519. URHO3D_LOGERROR("Geometry index out of bounds");
  520. return false;
  521. }
  522. geometryCenters_[index] = center;
  523. return true;
  524. }
  525. void Model::SetSkeleton(const Skeleton& skeleton)
  526. {
  527. skeleton_ = skeleton;
  528. }
  529. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  530. {
  531. geometryBoneMappings_ = geometryBoneMappings;
  532. }
  533. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  534. {
  535. morphs_ = morphs;
  536. }
  537. SharedPtr<Model> Model::Clone(const String& cloneName) const
  538. {
  539. SharedPtr<Model> ret(new Model(context_));
  540. ret->SetName(cloneName);
  541. ret->boundingBox_ = boundingBox_;
  542. ret->skeleton_ = skeleton_;
  543. ret->geometryBoneMappings_ = geometryBoneMappings_;
  544. ret->geometryCenters_ = geometryCenters_;
  545. ret->morphs_ = morphs_;
  546. ret->morphRangeStarts_ = morphRangeStarts_;
  547. ret->morphRangeCounts_ = morphRangeCounts_;
  548. // Deep copy vertex/index buffers
  549. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  550. for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  551. {
  552. VertexBuffer* origBuffer = *i;
  553. SharedPtr<VertexBuffer> cloneBuffer;
  554. if (origBuffer)
  555. {
  556. cloneBuffer = new VertexBuffer(context_);
  557. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  558. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  559. if (origBuffer->IsShadowed())
  560. cloneBuffer->SetData(origBuffer->GetShadowData());
  561. else
  562. {
  563. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  564. if (origData)
  565. cloneBuffer->SetData(origData);
  566. else
  567. URHO3D_LOGERROR("Failed to lock original vertex buffer for copying");
  568. }
  569. vbMapping[origBuffer] = cloneBuffer;
  570. }
  571. ret->vertexBuffers_.Push(cloneBuffer);
  572. }
  573. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  574. for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  575. {
  576. IndexBuffer* origBuffer = *i;
  577. SharedPtr<IndexBuffer> cloneBuffer;
  578. if (origBuffer)
  579. {
  580. cloneBuffer = new IndexBuffer(context_);
  581. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
  582. origBuffer->IsDynamic());
  583. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  584. if (origBuffer->IsShadowed())
  585. cloneBuffer->SetData(origBuffer->GetShadowData());
  586. else
  587. {
  588. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  589. if (origData)
  590. cloneBuffer->SetData(origData);
  591. else
  592. URHO3D_LOGERROR("Failed to lock original index buffer for copying");
  593. }
  594. ibMapping[origBuffer] = cloneBuffer;
  595. }
  596. ret->indexBuffers_.Push(cloneBuffer);
  597. }
  598. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  599. ret->geometries_.Resize(geometries_.Size());
  600. for (unsigned i = 0; i < geometries_.Size(); ++i)
  601. {
  602. ret->geometries_[i].Resize(geometries_[i].Size());
  603. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  604. {
  605. SharedPtr<Geometry> cloneGeometry;
  606. Geometry* origGeometry = geometries_[i][j];
  607. if (origGeometry)
  608. {
  609. cloneGeometry = new Geometry(context_);
  610. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  611. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  612. for (unsigned k = 0; k < numVbs; ++k)
  613. {
  614. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)]);
  615. }
  616. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  617. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  618. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  619. }
  620. ret->geometries_[i][j] = cloneGeometry;
  621. }
  622. }
  623. // Deep copy the morph data (if any) to allow modifying it
  624. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  625. {
  626. ModelMorph& morph = *i;
  627. for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  628. {
  629. VertexBufferMorph& vbMorph = j->second_;
  630. if (vbMorph.dataSize_)
  631. {
  632. SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
  633. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  634. vbMorph.morphData_ = cloneData;
  635. }
  636. }
  637. }
  638. ret->SetMemoryUse(GetMemoryUse());
  639. return ret;
  640. }
  641. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  642. {
  643. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  644. }
  645. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  646. {
  647. if (index >= geometries_.Size() || geometries_[index].Empty())
  648. return nullptr;
  649. if (lodLevel >= geometries_[index].Size())
  650. lodLevel = geometries_[index].Size() - 1;
  651. return geometries_[index][lodLevel];
  652. }
  653. const ModelMorph* Model::GetMorph(unsigned index) const
  654. {
  655. return index < morphs_.Size() ? &morphs_[index] : nullptr;
  656. }
  657. const ModelMorph* Model::GetMorph(const String& name) const
  658. {
  659. return GetMorph(StringHash(name));
  660. }
  661. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  662. {
  663. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  664. {
  665. if (i->nameHash_ == nameHash)
  666. return &(*i);
  667. }
  668. return nullptr;
  669. }
  670. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  671. {
  672. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  673. }
  674. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  675. {
  676. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  677. }
  678. }