RenderSurface.h 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Graphics/GraphicsDefs.h"
  24. #include "../Graphics/Viewport.h"
  25. namespace Urho3D
  26. {
  27. class Texture;
  28. /// %Color or depth-stencil surface that can be rendered into.
  29. class URHO3D_API RenderSurface : public RefCounted
  30. {
  31. friend class Texture2D;
  32. friend class Texture2DArray;
  33. friend class TextureCube;
  34. public:
  35. /// Construct with parent texture.
  36. RenderSurface(Texture* parentTexture);
  37. /// Destruct.
  38. virtual ~RenderSurface() override;
  39. /// Set number of viewports.
  40. void SetNumViewports(unsigned num);
  41. /// Set viewport.
  42. void SetViewport(unsigned index, Viewport* viewport);
  43. /// Set viewport update mode. Default is to update when visible.
  44. void SetUpdateMode(RenderSurfaceUpdateMode mode);
  45. /// Set linked color rendertarget.
  46. void SetLinkedRenderTarget(RenderSurface* renderTarget);
  47. /// Set linked depth-stencil surface.
  48. void SetLinkedDepthStencil(RenderSurface* depthStencil);
  49. /// Queue manual update of the viewport(s).
  50. void QueueUpdate();
  51. /// Release surface.
  52. void Release();
  53. /// Mark the GPU resource destroyed on graphics context destruction. Only used on OpenGL.
  54. void OnDeviceLost();
  55. /// Create renderbuffer that cannot be sampled as a texture. Only used on OpenGL.
  56. bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample);
  57. /// Return width.
  58. int GetWidth() const;
  59. /// Return height.
  60. int GetHeight() const;
  61. /// Return usage.
  62. TextureUsage GetUsage() const;
  63. /// Return multisampling level.
  64. int GetMultiSample() const;
  65. /// Return multisampling autoresolve mode.
  66. bool GetAutoResolve() const;
  67. /// Return number of viewports.
  68. unsigned GetNumViewports() const { return viewports_.Size(); }
  69. /// Return viewport by index.
  70. Viewport* GetViewport(unsigned index) const;
  71. /// Return viewport update mode.
  72. RenderSurfaceUpdateMode GetUpdateMode() const { return updateMode_; }
  73. /// Return linked color rendertarget.
  74. RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; }
  75. /// Return linked depth-stencil surface.
  76. RenderSurface* GetLinkedDepthStencil() const { return linkedDepthStencil_; }
  77. /// Return whether manual update queued. Called internally.
  78. bool IsUpdateQueued() const { return updateQueued_; }
  79. /// Reset update queued flag. Called internally.
  80. void ResetUpdateQueued();
  81. /// Return parent texture.
  82. Texture* GetParentTexture() const { return parentTexture_; }
  83. /// Return Direct3D9 surface.
  84. void* GetSurface() const { return surface_; }
  85. /// Return Direct3D11 rendertarget or depth-stencil view. Not valid on OpenGL.
  86. void* GetRenderTargetView() const { return renderTargetView_; }
  87. /// Return Direct3D11 read-only depth-stencil view. May be null if not applicable. Not valid on OpenGL.
  88. void* GetReadOnlyView() const { return readOnlyView_; }
  89. /// Return surface's OpenGL target.
  90. unsigned GetTarget() const { return target_; }
  91. /// Return OpenGL renderbuffer if created.
  92. unsigned GetRenderBuffer() const { return renderBuffer_; }
  93. /// Return whether multisampled rendertarget needs resolve.
  94. bool IsResolveDirty() const { return resolveDirty_; }
  95. /// Set or clear the need resolve flag. Called internally by Graphics.
  96. void SetResolveDirty(bool enable) { resolveDirty_ = enable; }
  97. private:
  98. /// Parent texture.
  99. Texture* parentTexture_;
  100. union
  101. {
  102. /// Direct3D9 surface.
  103. void* surface_;
  104. /// Direct3D11 rendertarget or depth-stencil view.
  105. void* renderTargetView_;
  106. /// OpenGL renderbuffer name.
  107. unsigned renderBuffer_;
  108. };
  109. union
  110. {
  111. /// Direct3D11 read-only depth-stencil view. Present only on depth-stencil surfaces.
  112. void* readOnlyView_;
  113. /// OpenGL target.
  114. unsigned target_;
  115. };
  116. /// Viewports.
  117. Vector<SharedPtr<Viewport> > viewports_;
  118. /// Linked color buffer.
  119. WeakPtr<RenderSurface> linkedRenderTarget_;
  120. /// Linked depth buffer.
  121. WeakPtr<RenderSurface> linkedDepthStencil_;
  122. /// Update mode for viewports.
  123. RenderSurfaceUpdateMode updateMode_;
  124. /// Update queued flag.
  125. bool updateQueued_;
  126. /// Multisampled resolve dirty flag.
  127. bool resolveDirty_;
  128. };
  129. }