File.h 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Container/ArrayPtr.h"
  24. #include "../Core/Object.h"
  25. #include "../IO/AbstractFile.h"
  26. #ifdef __ANDROID__
  27. struct SDL_RWops;
  28. #endif
  29. namespace Urho3D
  30. {
  31. #ifdef __ANDROID__
  32. extern const char* APK;
  33. // Macro for checking if a given pathname is inside APK's assets directory
  34. #define URHO3D_IS_ASSET(p) p.StartsWith(APK)
  35. // Macro for truncating the APK prefix string from the asset pathname and at the same time patching the directory name components (see custom_rules.xml)
  36. #ifdef ASSET_DIR_INDICATOR
  37. #define URHO3D_ASSET(p) p.Substring(5).Replaced("/", ASSET_DIR_INDICATOR "/").CString()
  38. #else
  39. #define URHO3D_ASSET(p) p.Substring(5).CString()
  40. #endif
  41. #endif
  42. /// File open mode.
  43. enum FileMode
  44. {
  45. FILE_READ = 0,
  46. FILE_WRITE,
  47. FILE_READWRITE
  48. };
  49. class PackageFile;
  50. /// %File opened either through the filesystem or from within a package file.
  51. class URHO3D_API File : public Object, public AbstractFile
  52. {
  53. URHO3D_OBJECT(File, Object);
  54. public:
  55. /// Construct.
  56. File(Context* context);
  57. /// Construct and open a filesystem file.
  58. File(Context* context, const String& fileName, FileMode mode = FILE_READ);
  59. /// Construct and open from a package file.
  60. File(Context* context, PackageFile* package, const String& fileName);
  61. /// Destruct. Close the file if open.
  62. virtual ~File() override;
  63. /// Read bytes from the file. Return number of bytes actually read.
  64. virtual unsigned Read(void* dest, unsigned size) override;
  65. /// Set position from the beginning of the file.
  66. virtual unsigned Seek(unsigned position) override;
  67. /// Write bytes to the file. Return number of bytes actually written.
  68. virtual unsigned Write(const void* data, unsigned size) override;
  69. /// Return the file name.
  70. virtual const String& GetName() const override { return fileName_; }
  71. /// Return a checksum of the file contents using the SDBM hash algorithm.
  72. virtual unsigned GetChecksum() override;
  73. /// Open a filesystem file. Return true if successful.
  74. bool Open(const String& fileName, FileMode mode = FILE_READ);
  75. /// Open from within a package file. Return true if successful.
  76. bool Open(PackageFile* package, const String& fileName);
  77. /// Close the file.
  78. void Close();
  79. /// Flush any buffered output to the file.
  80. void Flush();
  81. /// Change the file name. Used by the resource system.
  82. void SetName(const String& name);
  83. /// Return the open mode.
  84. FileMode GetMode() const { return mode_; }
  85. /// Return whether is open.
  86. bool IsOpen() const;
  87. /// Return the file handle.
  88. void* GetHandle() const { return handle_; }
  89. /// Return whether the file originates from a package.
  90. bool IsPackaged() const { return offset_ != 0; }
  91. private:
  92. /// Open file internally using either C standard IO functions or SDL RWops for Android asset files. Return true if successful.
  93. bool OpenInternal(const String& fileName, FileMode mode, bool fromPackage = false);
  94. /// Perform the file read internally using either C standard IO functions or SDL RWops for Android asset files. Return true if successful. This does not handle compressed package file reading.
  95. bool ReadInternal(void* dest, unsigned size);
  96. /// Seek in file internally using either C standard IO functions or SDL RWops for Android asset files.
  97. void SeekInternal(unsigned newPosition);
  98. /// File name.
  99. String fileName_;
  100. /// Open mode.
  101. FileMode mode_;
  102. /// File handle.
  103. void* handle_;
  104. #ifdef __ANDROID__
  105. /// SDL RWops context for Android asset loading.
  106. SDL_RWops* assetHandle_;
  107. #endif
  108. /// Read buffer for Android asset or compressed file loading.
  109. SharedArrayPtr<unsigned char> readBuffer_;
  110. /// Decompression input buffer for compressed file loading.
  111. SharedArrayPtr<unsigned char> inputBuffer_;
  112. /// Read buffer position.
  113. unsigned readBufferOffset_;
  114. /// Bytes in the current read buffer.
  115. unsigned readBufferSize_;
  116. /// Start position within a package file, 0 for regular files.
  117. unsigned offset_;
  118. /// Content checksum.
  119. unsigned checksum_;
  120. /// Compression flag.
  121. bool compressed_;
  122. /// Synchronization needed before read -flag.
  123. bool readSyncNeeded_;
  124. /// Synchronization needed before write -flag.
  125. bool writeSyncNeeded_;
  126. };
  127. }