Window.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Input/InputEvents.h"
  25. #include "../UI/Cursor.h"
  26. #include "../UI/UI.h"
  27. #include "../UI/UIEvents.h"
  28. #include "../UI/Window.h"
  29. #include "../DebugNew.h"
  30. namespace Urho3D
  31. {
  32. static const int DEFAULT_RESIZE_BORDER = 4;
  33. extern const char* UI_CATEGORY;
  34. Window::Window(Context* context) :
  35. BorderImage(context),
  36. movable_(false),
  37. resizable_(false),
  38. fixedWidthResizing_(false),
  39. fixedHeightResizing_(false),
  40. resizeBorder_(DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER),
  41. dragMode_(DRAG_NONE),
  42. modal_(false),
  43. modalAutoDismiss_(true),
  44. modalShadeColor_(Color::TRANSPARENT),
  45. modalFrameColor_(Color::TRANSPARENT),
  46. modalFrameSize_(IntVector2::ZERO)
  47. {
  48. bringToFront_ = true;
  49. clipChildren_ = true;
  50. SetEnabled(true);
  51. }
  52. Window::~Window()
  53. {
  54. }
  55. void Window::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<Window>(UI_CATEGORY);
  58. URHO3D_COPY_BASE_ATTRIBUTES(BorderImage);
  59. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Bring To Front", true);
  60. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Clip Children", true);
  61. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  62. URHO3D_ACCESSOR_ATTRIBUTE("Resize Border", GetResizeBorder, SetResizeBorder, IntRect, IntRect(DEFAULT_RESIZE_BORDER, \
  63. DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER), AM_FILE);
  64. URHO3D_ACCESSOR_ATTRIBUTE("Is Movable", IsMovable, SetMovable, bool, false, AM_FILE);
  65. URHO3D_ACCESSOR_ATTRIBUTE("Is Resizable", IsResizable, SetResizable, bool, false, AM_FILE);
  66. URHO3D_ACCESSOR_ATTRIBUTE("Fixed Width Resizing", GetFixedWidthResizing, SetFixedWidthResizing, bool, false, AM_FILE);
  67. URHO3D_ACCESSOR_ATTRIBUTE("Fixed Height Resizing", GetFixedHeightResizing, SetFixedHeightResizing, bool, false, AM_FILE);
  68. URHO3D_ACCESSOR_ATTRIBUTE("Is Modal", IsModal, SetModal, bool, false, AM_FILE | AM_NOEDIT);
  69. URHO3D_ACCESSOR_ATTRIBUTE("Modal Shade Color", GetModalShadeColor, SetModalShadeColor, Color, Color::TRANSPARENT, AM_FILE);
  70. URHO3D_ACCESSOR_ATTRIBUTE("Modal Frame Color", GetModalFrameColor, SetModalFrameColor, Color, Color::TRANSPARENT, AM_FILE);
  71. URHO3D_ACCESSOR_ATTRIBUTE("Modal Frame Size", GetModalFrameSize, SetModalFrameSize, IntVector2, IntVector2::ZERO, AM_FILE);
  72. // Modal auto dismiss is purposefully not an attribute, as using it can make the editor lock up.
  73. // Instead it should be set false in code when needed
  74. }
  75. void Window::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  76. {
  77. if (modal_)
  78. {
  79. // Modal shade
  80. if (modalShadeColor_ != Color::TRANSPARENT)
  81. {
  82. UIElement* rootElement = GetRoot();
  83. const IntVector2& rootSize = rootElement->GetSize();
  84. UIBatch batch(rootElement, BLEND_ALPHA, IntRect(0, 0, rootSize.x_, rootSize.y_), nullptr, &vertexData);
  85. batch.SetColor(modalShadeColor_);
  86. batch.AddQuad(0, 0, rootSize.x_, rootSize.y_, 0, 0);
  87. UIBatch::AddOrMerge(batch, batches);
  88. }
  89. // Modal frame
  90. if (modalFrameColor_ != Color::TRANSPARENT && modalFrameSize_ != IntVector2::ZERO)
  91. {
  92. UIBatch batch(this, BLEND_ALPHA, currentScissor, nullptr, &vertexData);
  93. int x = GetIndentWidth();
  94. IntVector2 size = GetSize();
  95. size.x_ -= x;
  96. batch.SetColor(modalFrameColor_);
  97. batch.AddQuad(x - modalFrameSize_.x_, -modalFrameSize_.y_, size.x_ + 2 * modalFrameSize_.x_,
  98. size.y_ + 2 * modalFrameSize_.y_, 0, 0);
  99. UIBatch::AddOrMerge(batch, batches);
  100. }
  101. }
  102. BorderImage::GetBatches(batches, vertexData, currentScissor);
  103. }
  104. void Window::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  105. {
  106. UIElement::OnHover(position, screenPosition, buttons, qualifiers, cursor);
  107. if (dragMode_ == DRAG_NONE)
  108. {
  109. WindowDragMode mode = GetDragMode(position);
  110. SetCursorShape(mode, cursor);
  111. }
  112. else
  113. SetCursorShape(dragMode_, cursor);
  114. }
  115. void Window::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  116. {
  117. UIElement::OnDragBegin(position, screenPosition, buttons, qualifiers, cursor);
  118. if (buttons != MOUSEB_LEFT || !CheckAlignment())
  119. {
  120. dragMode_ = DRAG_NONE;
  121. return;
  122. }
  123. dragBeginCursor_ = screenPosition;
  124. dragBeginPosition_ = GetPosition();
  125. dragBeginSize_ = GetSize();
  126. dragMode_ = GetDragMode(position);
  127. SetCursorShape(dragMode_, cursor);
  128. }
  129. void Window::OnDragMove(const IntVector2& /*position*/, const IntVector2& screenPosition, const IntVector2& /*deltaPos*/,
  130. int /*buttons*/, int /*qualifiers*/, Cursor* cursor)
  131. {
  132. if (dragMode_ == DRAG_NONE)
  133. return;
  134. IntVector2 delta = screenPosition - dragBeginCursor_;
  135. IntVector2 dragSize;
  136. IntVector2 resizeBorderSize(resizeBorder_.left_ + resizeBorder_.right_, resizeBorder_.top_ + resizeBorder_.bottom_);
  137. const IntVector2& position = GetPosition();
  138. const IntVector2& size = GetSize();
  139. // Use GetEffectiveMinSize() instead of GetMinSize() to prevent windows moving once the effective minimum size is reached
  140. const IntVector2 effectiveMinSize = GetEffectiveMinSize();
  141. const IntVector2& maxSize = GetMaxSize();
  142. switch (dragMode_)
  143. {
  144. case DRAG_MOVE:
  145. SetPosition(dragBeginPosition_ + delta);
  146. break;
  147. case DRAG_RESIZE_TOPLEFT:
  148. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position.x_ - (maxSize.x_ - size.x_),
  149. position.x_ + (size.x_ - effectiveMinSize.x_)),
  150. Clamp(dragBeginPosition_.y_ + delta.y_, position.y_ - (maxSize.y_ - size.y_),
  151. position.y_ + (size.y_ - effectiveMinSize.y_)));
  152. dragSize = dragBeginSize_ - delta;
  153. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  154. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  155. break;
  156. case DRAG_RESIZE_TOP:
  157. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position.y_ - (maxSize.y_ - size.y_),
  158. position.y_ + (size.y_ - effectiveMinSize.y_)));
  159. dragSize = IntVector2(dragBeginSize_.x_, dragBeginSize_.y_ - delta.y_);
  160. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  161. break;
  162. case DRAG_RESIZE_TOPRIGHT:
  163. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position.y_ - (maxSize.y_ - size.y_),
  164. position.y_ + (size.y_ - effectiveMinSize.y_)));
  165. dragSize = IntVector2(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_ - delta.y_);
  166. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  167. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  168. break;
  169. case DRAG_RESIZE_RIGHT:
  170. dragSize = IntVector2(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_);
  171. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  172. break;
  173. case DRAG_RESIZE_BOTTOMRIGHT:
  174. dragSize = dragBeginSize_ + delta;
  175. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  176. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  177. break;
  178. case DRAG_RESIZE_BOTTOM:
  179. dragSize = IntVector2(dragBeginSize_.x_, dragBeginSize_.y_ + delta.y_);
  180. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  181. break;
  182. case DRAG_RESIZE_BOTTOMLEFT:
  183. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position.x_ - (maxSize.x_ - size.x_),
  184. position.x_ + (size.x_ - effectiveMinSize.x_)), dragBeginPosition_.y_);
  185. dragSize = IntVector2(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_ + delta.y_);
  186. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  187. fixedHeightResizing_ ? SetFixedHeight(Max(dragSize.y_, resizeBorderSize.y_)) : SetHeight(dragSize.y_);
  188. break;
  189. case DRAG_RESIZE_LEFT:
  190. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position.x_ - (maxSize.x_ - size.x_),
  191. position.x_ + (size.x_ - effectiveMinSize.x_)), dragBeginPosition_.y_);
  192. dragSize = IntVector2(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_);
  193. fixedWidthResizing_ ? SetFixedWidth(Max(dragSize.x_, resizeBorderSize.x_)) : SetWidth(dragSize.x_);
  194. break;
  195. default:
  196. break;
  197. }
  198. ValidatePosition();
  199. SetCursorShape(dragMode_, cursor);
  200. }
  201. void Window::OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int buttons, Cursor* cursor)
  202. {
  203. UIElement::OnDragEnd(position, screenPosition, dragButtons, buttons, cursor);
  204. dragMode_ = DRAG_NONE;
  205. }
  206. void Window::OnDragCancel(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int buttons,
  207. Cursor* cursor)
  208. {
  209. UIElement::OnDragCancel(position, screenPosition, dragButtons, buttons, cursor);
  210. if (dragButtons == MOUSEB_LEFT && dragMode_ != DRAG_NONE)
  211. {
  212. dragMode_ = DRAG_NONE;
  213. SetPosition(dragBeginPosition_);
  214. SetSize(dragBeginSize_);
  215. }
  216. }
  217. void Window::SetMovable(bool enable)
  218. {
  219. movable_ = enable;
  220. }
  221. void Window::SetResizable(bool enable)
  222. {
  223. resizable_ = enable;
  224. }
  225. void Window::SetFixedWidthResizing(bool enable)
  226. {
  227. fixedWidthResizing_ = enable;
  228. }
  229. void Window::SetFixedHeightResizing(bool enable)
  230. {
  231. fixedHeightResizing_ = enable;
  232. }
  233. void Window::SetResizeBorder(const IntRect& rect)
  234. {
  235. resizeBorder_.left_ = Max(rect.left_, 0);
  236. resizeBorder_.top_ = Max(rect.top_, 0);
  237. resizeBorder_.right_ = Max(rect.right_, 0);
  238. resizeBorder_.bottom_ = Max(rect.bottom_, 0);
  239. }
  240. void Window::SetModal(bool modal)
  241. {
  242. UI* ui = GetSubsystem<UI>();
  243. // Can be null at exit time; no-op in that case
  244. if (!ui)
  245. return;
  246. if (ui->SetModalElement(this, modal))
  247. {
  248. modal_ = modal;
  249. using namespace ModalChanged;
  250. VariantMap& eventData = GetEventDataMap();
  251. eventData[P_ELEMENT] = this;
  252. eventData[P_MODAL] = modal;
  253. SendEvent(E_MODALCHANGED, eventData);
  254. }
  255. }
  256. void Window::SetModalShadeColor(const Color& color)
  257. {
  258. modalShadeColor_ = color;
  259. }
  260. void Window::SetModalFrameColor(const Color& color)
  261. {
  262. modalFrameColor_ = color;
  263. }
  264. void Window::SetModalFrameSize(const IntVector2& size)
  265. {
  266. modalFrameSize_ = size;
  267. }
  268. void Window::SetModalAutoDismiss(bool enable)
  269. {
  270. modalAutoDismiss_ = enable;
  271. }
  272. WindowDragMode Window::GetDragMode(const IntVector2& position) const
  273. {
  274. WindowDragMode mode = DRAG_NONE;
  275. // Top row
  276. if (position.y_ < resizeBorder_.top_)
  277. {
  278. if (movable_)
  279. mode = DRAG_MOVE;
  280. if (resizable_)
  281. {
  282. mode = DRAG_RESIZE_TOP;
  283. if (position.x_ < resizeBorder_.left_)
  284. mode = DRAG_RESIZE_TOPLEFT;
  285. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  286. mode = DRAG_RESIZE_TOPRIGHT;
  287. }
  288. }
  289. // Bottom row
  290. else if (position.y_ >= GetHeight() - resizeBorder_.bottom_)
  291. {
  292. if (movable_)
  293. mode = DRAG_MOVE;
  294. if (resizable_)
  295. {
  296. mode = DRAG_RESIZE_BOTTOM;
  297. if (position.x_ < resizeBorder_.left_)
  298. mode = DRAG_RESIZE_BOTTOMLEFT;
  299. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  300. mode = DRAG_RESIZE_BOTTOMRIGHT;
  301. }
  302. }
  303. // Middle
  304. else
  305. {
  306. if (movable_)
  307. mode = DRAG_MOVE;
  308. if (resizable_)
  309. {
  310. if (position.x_ < resizeBorder_.left_)
  311. mode = DRAG_RESIZE_LEFT;
  312. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  313. mode = DRAG_RESIZE_RIGHT;
  314. }
  315. }
  316. return mode;
  317. }
  318. void Window::SetCursorShape(WindowDragMode mode, Cursor* cursor) const
  319. {
  320. CursorShape shape = CS_NORMAL;
  321. switch (mode)
  322. {
  323. case DRAG_RESIZE_TOP:
  324. case DRAG_RESIZE_BOTTOM:
  325. shape = CS_RESIZEVERTICAL;
  326. break;
  327. case DRAG_RESIZE_LEFT:
  328. case DRAG_RESIZE_RIGHT:
  329. shape = CS_RESIZEHORIZONTAL;
  330. break;
  331. case DRAG_RESIZE_TOPRIGHT:
  332. case DRAG_RESIZE_BOTTOMLEFT:
  333. shape = CS_RESIZEDIAGONAL_TOPRIGHT;
  334. break;
  335. case DRAG_RESIZE_TOPLEFT:
  336. case DRAG_RESIZE_BOTTOMRIGHT:
  337. shape = CS_RESIZEDIAGONAL_TOPLEFT;
  338. break;
  339. default:
  340. break;
  341. }
  342. if (cursor)
  343. cursor->SetShape(shape);
  344. }
  345. void Window::ValidatePosition()
  346. {
  347. // Check that window does not go more than halfway outside its parent in either dimension
  348. if (!parent_)
  349. return;
  350. const IntVector2& parentSize = parent_->GetSize();
  351. IntVector2 position = GetPosition();
  352. IntVector2 halfSize = GetSize() / 2;
  353. position.x_ = Clamp(position.x_, -halfSize.x_, parentSize.x_ - halfSize.x_);
  354. position.y_ = Clamp(position.y_, -halfSize.y_, parentSize.y_ - halfSize.y_);
  355. SetPosition(position);
  356. }
  357. bool Window::CheckAlignment() const
  358. {
  359. // Only top left-alignment is supported for move and resize
  360. if (GetHorizontalAlignment() == HA_LEFT && GetVerticalAlignment() == VA_TOP)
  361. return true;
  362. else
  363. return false;
  364. }
  365. }