| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Node;
- class Scene;
- }
- class Vehicle;
- /// Vehicle example.
- /// This sample demonstrates:
- /// - Creating a heightmap terrain with collision
- /// - Constructing a physical vehicle with rigid bodies for the hull and the wheels, joined with constraints
- /// - Defining attributes (including node and component references) of a custom component so that it can be saved and loaded
- class VehicleDemo : public Sample
- {
- URHO3D_OBJECT(VehicleDemo, Sample);
- public:
- /// Construct.
- explicit VehicleDemo(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- private:
- /// Create static scene content.
- void CreateScene();
- /// Create the vehicle.
- void CreateVehicle();
- /// Construct an instruction text to the UI.
- void CreateInstructions();
- /// Subscribe to necessary events.
- void SubscribeToEvents();
- /// Handle application update. Set controls to vehicle.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle application post-update. Update camera position after vehicle has moved.
- void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
- /// The controllable vehicle component.
- WeakPtr<Vehicle> vehicle_;
- };
|