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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Node;
- class Scene;
- class ConstraintDistance2D;
- class ConstraintFriction2D;
- class ConstraintGear2D;
- class ConstraintMotor2D;
- class ConstraintMouse2D;
- class ConstraintPrismatic2D;
- class ConstraintPulley2D;
- class ConstraintRevolute2D;
- class ConstraintRope2D;
- class ConstraintWeld2D;
- class ConstraintWheel2D;
- }
- /// Physics2D constraints sample.
- /// This sample is designed to help understanding and chosing the right constraint.
- /// This sample demonstrates:
- /// - Creating physics constraints
- /// - Creating Edge and Polygon Shapes from vertices
- /// - Displaying physics debug geometry and constraints' joints
- /// - Using SetOrderInLayer to alter the way sprites are drawn in relation to each other
- /// - Using Text3D to display some text affected by zoom
- /// - Setting the background color for the scene
- class Urho2DConstraints : public Sample
- {
- URHO3D_OBJECT(Urho2DConstraints, Sample);
- public:
- /// Construct.
- explicit Urho2DConstraints(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />"
- " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom In</replace>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">"
- " <element type=\"Text\">"
- " <attribute name=\"Name\" value=\"KeyBinding\" />"
- " <attribute name=\"Text\" value=\"PAGEUP\" />"
- " </element>"
- " </add>"
- " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />"
- " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom Out</replace>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">"
- " <element type=\"Text\">"
- " <attribute name=\"Name\" value=\"KeyBinding\" />"
- " <attribute name=\"Text\" value=\"PAGEDOWN\" />"
- " </element>"
- " </add>"
- "</patch>";
- }
- private:
- /// Construct the scene content.
- void CreateScene();
- /// Construct an instruction text to the UI.
- void CreateInstructions();
- /// Create Tex3D flag.
- void CreateFlag(const String& text, float x, float y);
- /// Read input and moves the camera.
- void MoveCamera(float timeStep);
- /// Subscribe to application-wide logic update events.
- void SubscribeToEvents();
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the post render update event during which we request debug geometry.
- void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the mouse click event.
- void HandleMouseButtonDown(StringHash eventType, VariantMap& eventData);
- /// Handle the mouse button up event.
- void HandleMouseButtonUp(StringHash eventType, VariantMap& eventData);
- /// Handle the mouse move event.
- void HandleMouseMove(StringHash eventType, VariantMap& eventData);
- /// Handle the touch begin event.
- void HandleTouchBegin3(StringHash eventType, VariantMap& eventData);
- /// Handle the touch move event.
- void HandleTouchMove3(StringHash eventType, VariantMap& eventData);
- /// Handle the touch end event.
- void HandleTouchEnd3(StringHash eventType, VariantMap& eventData);
- /// Get mouse position in 2D world coordinates.
- Vector2 GetMousePositionXY();
- /// Flag for drawing debug geometry.
- bool drawDebug_{};
- /// Camera object.
- Camera* camera_{};
- };
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