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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/UI/Button.h>
- #include <Urho3D/UI/Font.h>
- #include <Urho3D/UI/Text.h>
- #include <Urho3D/UI/UIEvents.h>
- #include "UIDrag.h"
- #include <Urho3D/DebugNew.h>
- URHO3D_DEFINE_APPLICATION_MAIN(UIDrag)
- UIDrag::UIDrag(Context* context) :
- Sample(context)
- {
- }
- void UIDrag::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Set mouse visible
- String platform = GetPlatform();
- if (platform != "Android" && platform != "iOS")
- GetSubsystem<Input>()->SetMouseVisible(true);
- // Create the UI content
- CreateGUI();
- CreateInstructions();
- // Hook up to the frame update events
- SubscribeToEvents();
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- }
- void UIDrag::CreateGUI()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* ui = GetSubsystem<UI>();
- UIElement* root = ui->GetRoot();
- // Load the style sheet from xml
- root->SetDefaultStyle(cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
- for (int i=0; i < 10; i++)
- {
- auto* b = new Button(context_);
- root->AddChild(b);
- // Reference a style from the style sheet loaded earlier:
- b->SetStyleAuto();
- b->SetMinWidth(250);
- b->SetPosition(IntVector2(50*i, 50*i));
- // Enable the bring-to-front flag and set the initial priority
- b->SetBringToFront(true);
- b->SetPriority(i);
- // Set the layout mode to make the child text elements aligned vertically
- b->SetLayout(LM_VERTICAL, 20, {40, 40, 40, 40});
- auto dragInfos = {"Num Touch", "Text", "Event Touch"};
- for (auto name: dragInfos)
- b->CreateChild<Text>(name)->SetStyleAuto();
- if (i % 2 == 0)
- b->AddTag("SomeTag");
- SubscribeToEvent(b, E_CLICK, URHO3D_HANDLER(UIDrag, HandleClick));
- SubscribeToEvent(b, E_DRAGMOVE, URHO3D_HANDLER(UIDrag, HandleDragMove));
- SubscribeToEvent(b, E_DRAGBEGIN, URHO3D_HANDLER(UIDrag, HandleDragBegin));
- SubscribeToEvent(b, E_DRAGCANCEL, URHO3D_HANDLER(UIDrag, HandleDragCancel));
- }
- for (int i = 0; i < 10; i++)
- {
- auto* t = new Text(context_);
- root->AddChild(t);
- t->SetStyleAuto();
- t->SetName("Touch "+ String(i));
- t->SetVisible(false);
- t->SetPriority(100); // Make sure it has higher priority than the buttons
- }
- }
- void UIDrag::CreateInstructions()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* ui = GetSubsystem<UI>();
- // Construct new Text object, set string to display and font to use
- auto* instructionText = ui->GetRoot()->CreateChild<Text>();
- instructionText->SetText("Drag on the buttons to move them around.\n"
- "Touch input allows also multi-drag.\n"
- "Press SPACE to show/hide tagged UI elements.");
- instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
- instructionText->SetTextAlignment(HA_CENTER);
- // Position the text relative to the screen center
- instructionText->SetHorizontalAlignment(HA_CENTER);
- instructionText->SetVerticalAlignment(VA_CENTER);
- instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
- }
- void UIDrag::SubscribeToEvents()
- {
- SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(UIDrag, HandleUpdate));
- }
- void UIDrag::HandleClick(StringHash eventType, VariantMap& eventData)
- {
- using namespace Click;
- auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- element->BringToFront();
- }
- void UIDrag::HandleDragBegin(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- int lx = eventData[P_X].GetI32();
- int ly = eventData[P_Y].GetI32();
- IntVector2 p = element->GetPosition();
- element->SetVar("START", p);
- element->SetVar("DELTA", IntVector2(p.x_ - lx, p.y_ - ly));
- int buttons = eventData[P_BUTTONS].GetI32();
- element->SetVar("BUTTONS", buttons);
- auto* t = element->GetChildStaticCast<Text>("Text", false);
- t->SetText("Drag Begin Buttons: " + String(buttons));
- t = element->GetChildStaticCast<Text>("Num Touch", false);
- t->SetText("Number of buttons: " + String(eventData[P_NUMBUTTONS].GetI32()));
- }
- void UIDrag::HandleDragMove(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- int buttons = eventData[P_BUTTONS].GetI32();
- IntVector2 d = element->GetVar("DELTA").GetIntVector2();
- int X = eventData[P_X].GetI32() + d.x_;
- int Y = eventData[P_Y].GetI32() + d.y_;
- int BUTTONS = element->GetVar("BUTTONS").GetI32();
- auto* t = element->GetChildStaticCast<Text>("Event Touch", false);
- t->SetText("Drag Move Buttons: " + String(buttons));
- if (buttons == BUTTONS)
- element->SetPosition(IntVector2(X, Y));
- }
- void UIDrag::HandleDragCancel(StringHash eventType, VariantMap& eventData)
- {
- using namespace DragBegin;
- auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
- IntVector2 P = element->GetVar("START").GetIntVector2();
- element->SetPosition(P);
- }
- void UIDrag::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- auto* ui = GetSubsystem<UI>();
- UIElement* root = ui->GetRoot();
- auto* input = GetSubsystem<Input>();
- unsigned n = input->GetNumTouches();
- for (unsigned i = 0; i < n; i++)
- {
- Text* t = (Text*)root->GetChild("Touch " + String(i));
- TouchState* ts = input->GetTouch(i);
- t->SetText("Touch " + String(ts->touchID_));
- IntVector2 pos = ts->position_;
- pos.y_ -= 30;
- t->SetPosition(pos);
- t->SetVisible(true);
- }
- for (unsigned i = n; i < 10; i++)
- {
- Text* t = (Text*)root->GetChild("Touch " + String(i));
- t->SetVisible(false);
- }
- if (input->GetKeyPress(KEY_SPACE))
- {
- Vector<UIElement*> elements;
- root->GetChildrenWithTag(elements, "SomeTag");
- for (Vector<UIElement*>::ConstIterator i = elements.Begin(); i != elements.End(); ++i)
- {
- UIElement* element = *i;
- element->SetVisible(!element->IsVisible());
- }
- }
- }
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