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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- /// Database demo. This sample demonstrates how to use database subsystem to connect to a database and execute adhoc SQL statements.
- class DatabaseDemo : public Sample
- {
- URHO3D_OBJECT(DatabaseDemo, Sample)
- public:
- /// Construct.
- explicit DatabaseDemo(Context* context);
- /// Destruct.
- ~DatabaseDemo() override;
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Handle console command event.
- void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
- /// Handle frame update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle ESC key down event to quit the engine.
- void HandleEscKeyDown(StringHash eventType, VariantMap& eventData);
- /// Handle Database cursor event.
- void HandleDbCursor(StringHash eventType, VariantMap& eventData);
- /// Handle user input either from the engine console or standard input.
- void HandleInput(const String& input);
- /// Print text to the engine console and standard output.
- void Print(const String& output);
- /// Managed database connection object (owned by Database subsystem).
- DbConnection* connection_;
- /// Internal row counter.
- unsigned row_;
- /// Maximum rows to be printed out.
- unsigned maxRows_;
- };
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