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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Graphics/Camera.h>
- #include <Urho3D/Graphics/Graphics.h>
- #include <Urho3D/Graphics/Octree.h>
- #include <Urho3D/Graphics/Renderer.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/Resource/ResourceCache.h>
- #include <Urho3D/Scene/Scene.h>
- #include <Urho3D/UI/Font.h>
- #include <Urho3D/UI/Text.h>
- #include <Urho3D/Urho2D/Sprite2D.h>
- #include <Urho3D/Urho2D/StaticSprite2D.h>
- #include <Urho3D/Urho2D/StretchableSprite2D.h>
- #include "Urho2DStretchableSprite.h"
- #include <Urho3D/DebugNew.h>
- URHO3D_DEFINE_APPLICATION_MAIN(Urho2DStretchableSprite)
- Urho2DStretchableSprite::Urho2DStretchableSprite(Context* context) :
- Sample(context)
- {
- }
- void Urho2DStretchableSprite::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Create the scene content
- CreateScene();
- // Create the UI content
- CreateInstructions();
- // Setup the viewport for displaying the scene
- SetupViewport();
- // Hook up to the frame update events
- SubscribeToEvents();
- // Set the mouse mode to use in the sample
- Sample::InitMouseMode(MM_FREE);
- }
- void Urho2DStretchableSprite::CreateScene()
- {
- scene_ = new Scene(context_);
- scene_->CreateComponent<Octree>();
- // Create camera node
- cameraNode_ = scene_->CreateChild("Camera");
- // Set camera's position
- cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
- auto* camera = cameraNode_->CreateComponent<Camera>();
- camera->SetOrthographic(true);
- auto* graphics = GetSubsystem<Graphics>();
- camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
- refSpriteNode_ = scene_->CreateChild("regular sprite");
- stretchSpriteNode_ = scene_->CreateChild("stretchable sprite");
- auto* cache = GetSubsystem<ResourceCache>();
- auto* sprite = cache->GetResource<Sprite2D>("Urho2D/Stretchable.png");
- if (sprite)
- {
- refSpriteNode_->CreateComponent<StaticSprite2D>()->SetSprite(sprite);
- auto stretchSprite = stretchSpriteNode_->CreateComponent<StretchableSprite2D>();
- stretchSprite->SetSprite(sprite);
- stretchSprite->SetBorder({25, 25, 25, 25});
- refSpriteNode_->Translate2D(Vector2{-2.0f, 0.0f});
- stretchSpriteNode_->Translate2D(Vector2{2.0f, 0.0f});
- }
- }
- void Urho2DStretchableSprite::CreateInstructions()
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* ui = GetSubsystem<UI>();
- // Construct new Text object, set string to display and font to use
- auto* instructionText = ui->GetRoot()->CreateChild<Text>();
- instructionText->SetText(
- "Use WASD keys to transform, Tab key to cycle through\n"
- "Scale, Rotate, and Translate transform modes. In Rotate\n"
- "mode, combine A/D keys with Ctrl key to rotate about\n"
- "the Z axis");
- instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 12);
- // Position the text relative to the screen center
- instructionText->SetHorizontalAlignment(HA_CENTER);
- instructionText->SetVerticalAlignment(VA_CENTER);
- instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
- }
- void Urho2DStretchableSprite::SetupViewport()
- {
- auto* renderer = GetSubsystem<Renderer>();
- // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
- SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
- renderer->SetViewport(0, viewport);
- }
- void Urho2DStretchableSprite::SubscribeToEvents()
- {
- SubscribeToEvent(E_KEYUP, URHO3D_HANDLER(Urho2DStretchableSprite, OnKeyUp));
- // Subscribe HandleUpdate() function for processing update events
- SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(Urho2DStretchableSprite, HandleUpdate));
- // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
- UnsubscribeFromEvent(E_SCENEUPDATE);
- }
- void Urho2DStretchableSprite::HandleUpdate(StringHash /*eventType*/, VariantMap& eventData)
- {
- using namespace Update;
- // Take the frame time step, which is stored as a float
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- switch (selectTransform_)
- {
- case 0: ScaleSprites(timeStep);
- break;
- case 1: RotateSprites(timeStep);
- break;
- case 2: TranslateSprites(timeStep);
- break;
- default: URHO3D_LOGERRORF("bad transform selection: %d", selectTransform_);
- }
- }
- void Urho2DStretchableSprite::OnKeyUp(StringHash /*eventType*/, VariantMap& eventData)
- {
- using namespace KeyUp;
- const auto key = eventData[P_KEY].GetI32();
- if (key == KEY_TAB)
- {
- ++selectTransform_;
- selectTransform_ %= 3;
- }
- else if (key == KEY_ESCAPE)
- engine_->Exit();
- }
- void Urho2DStretchableSprite::TranslateSprites(float timeStep)
- {
- static constexpr auto speed = 1.0f;
- const auto input = GetSubsystem<Input>();
- const auto left = input->GetKeyDown(KEY_A),
- right = input->GetKeyDown(KEY_D),
- up = input->GetKeyDown(KEY_W),
- down = input->GetKeyDown(KEY_S);
- if (left || right || up || down)
- {
- const auto quantum = timeStep * speed;
- const auto translate = Vector2{(left ? -quantum : 0.0f) + (right ? quantum : 0.0f),
- (down ? -quantum : 0.0f) + (up ? quantum : 0.0f)};
- refSpriteNode_->Translate2D(translate);
- stretchSpriteNode_->Translate2D(translate);
- }
- }
- void Urho2DStretchableSprite::RotateSprites(float timeStep)
- {
- static constexpr auto speed = 45.0f;
- const auto input = GetSubsystem<Input>();
- const auto left = input->GetKeyDown(KEY_A),
- right = input->GetKeyDown(KEY_D),
- up = input->GetKeyDown(KEY_W),
- down = input->GetKeyDown(KEY_S),
- ctrl = input->GetKeyDown(KEY_CTRL);
- if (left || right || up || down)
- {
- const auto quantum = timeStep * speed;
- const auto xrot = (up ? -quantum : 0.0f) + (down ? quantum : 0.0f);
- const auto rot2 = (left ? -quantum : 0.0f) + (right ? quantum : 0.0f);
- const auto totalRot = Quaternion{xrot, ctrl ? 0.0f : rot2, ctrl ? rot2 : 0.0f};
- refSpriteNode_->Rotate(totalRot);
- stretchSpriteNode_->Rotate(totalRot);
- }
- }
- void Urho2DStretchableSprite::ScaleSprites(float timeStep)
- {
- static constexpr auto speed = 0.5f;
- const auto input = GetSubsystem<Input>();
- const auto left = input->GetKeyDown(KEY_A),
- right = input->GetKeyDown(KEY_D),
- up = input->GetKeyDown(KEY_W),
- down = input->GetKeyDown(KEY_S);
- if (left || right || up || down)
- {
- const auto quantum = timeStep * speed;
- const auto scale = Vector2{1.0f + (right ? quantum : left ? -quantum : 0.0f),
- 1.0f + (up ? quantum : down ? -quantum : 0.0f)};
- refSpriteNode_->Scale2D(scale);
- stretchSpriteNode_->Scale2D(scale);
- }
- }
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