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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_CHAIN_SHAPE_H
- #define B2_CHAIN_SHAPE_H
- #include "b2_api.h"
- #include "b2_shape.h"
- class b2EdgeShape;
- /// A chain shape is a free form sequence of line segments.
- /// The chain has one-sided collision, with the surface normal pointing to the right of the edge.
- /// This provides a counter-clockwise winding like the polygon shape.
- /// Connectivity information is used to create smooth collisions.
- /// @warning the chain will not collide properly if there are self-intersections.
- class B2_API b2ChainShape : public b2Shape
- {
- public:
- b2ChainShape();
- /// The destructor frees the vertices using b2Free.
- ~b2ChainShape();
- /// Clear all data.
- void Clear();
- /// Create a loop. This automatically adjusts connectivity.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- void CreateLoop(const b2Vec2* vertices, int32 count);
- /// Create a chain with ghost vertices to connect multiple chains together.
- /// @param vertices an array of vertices, these are copied
- /// @param count the vertex count
- /// @param prevVertex previous vertex from chain that connects to the start
- /// @param nextVertex next vertex from chain that connects to the end
- void CreateChain(const b2Vec2* vertices, int32 count,
- const b2Vec2& prevVertex, const b2Vec2& nextVertex);
- /// Implement b2Shape. Vertices are cloned using b2Alloc.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
- /// Get a child edge.
- void GetChildEdge(b2EdgeShape* edge, int32 index) const;
- /// This always return false.
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
- /// Implement b2Shape.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
- /// Chains have zero mass.
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float density) const override;
- /// The vertices. Owned by this class.
- b2Vec2* m_vertices;
- /// The vertex count.
- int32 m_count;
- b2Vec2 m_prevVertex, m_nextVertex;
- };
- inline b2ChainShape::b2ChainShape()
- {
- m_type = e_chain;
- m_radius = b2_polygonRadius;
- m_vertices = nullptr;
- m_count = 0;
- }
- #endif
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