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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_COMMON_H
- #define B2_COMMON_H
- #include "b2_settings.h"
- #include <stddef.h>
- #include <assert.h>
- #include <float.h>
- #if !defined(NDEBUG)
- #define b2DEBUG
- #endif
- #define B2_NOT_USED(x) ((void)(x))
- #define b2Assert(A) assert(A)
- #define b2_maxFloat FLT_MAX
- #define b2_epsilon FLT_EPSILON
- #define b2_pi 3.14159265359f
- /// @file
- /// Global tuning constants based on meters-kilograms-seconds (MKS) units.
- ///
- // Collision
- /// The maximum number of contact points between two convex shapes. Do
- /// not change this value.
- #define b2_maxManifoldPoints 2
- /// This is used to fatten AABBs in the dynamic tree. This allows proxies
- /// to move by a small amount without triggering a tree adjustment.
- /// This is in meters.
- #define b2_aabbExtension (0.1f * b2_lengthUnitsPerMeter)
- /// This is used to fatten AABBs in the dynamic tree. This is used to predict
- /// the future position based on the current displacement.
- /// This is a dimensionless multiplier.
- #define b2_aabbMultiplier 4.0f
- /// A small length used as a collision and constraint tolerance. Usually it is
- /// chosen to be numerically significant, but visually insignificant. In meters.
- #define b2_linearSlop (0.005f * b2_lengthUnitsPerMeter)
- /// A small angle used as a collision and constraint tolerance. Usually it is
- /// chosen to be numerically significant, but visually insignificant.
- #define b2_angularSlop (2.0f / 180.0f * b2_pi)
- /// The radius of the polygon/edge shape skin. This should not be modified. Making
- /// this smaller means polygons will have an insufficient buffer for continuous collision.
- /// Making it larger may create artifacts for vertex collision.
- #define b2_polygonRadius (2.0f * b2_linearSlop)
- /// Maximum number of sub-steps per contact in continuous physics simulation.
- #define b2_maxSubSteps 8
- // Dynamics
- /// Maximum number of contacts to be handled to solve a TOI impact.
- #define b2_maxTOIContacts 32
- /// The maximum linear position correction used when solving constraints. This helps to
- /// prevent overshoot. Meters.
- #define b2_maxLinearCorrection (0.2f * b2_lengthUnitsPerMeter)
- /// The maximum angular position correction used when solving constraints. This helps to
- /// prevent overshoot.
- #define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi)
- /// The maximum linear translation of a body per step. This limit is very large and is used
- /// to prevent numerical problems. You shouldn't need to adjust this. Meters.
- #define b2_maxTranslation (2.0f * b2_lengthUnitsPerMeter)
- #define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation)
- /// The maximum angular velocity of a body. This limit is very large and is used
- /// to prevent numerical problems. You shouldn't need to adjust this.
- #define b2_maxRotation (0.5f * b2_pi)
- #define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation)
- /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so
- /// that overlap is removed in one time step. However using values close to 1 often lead
- /// to overshoot.
- #define b2_baumgarte 0.2f
- #define b2_toiBaumgarte 0.75f
- // Sleep
- /// The time that a body must be still before it will go to sleep.
- #define b2_timeToSleep 0.5f
- /// A body cannot sleep if its linear velocity is above this tolerance.
- #define b2_linearSleepTolerance (0.01f * b2_lengthUnitsPerMeter)
- /// A body cannot sleep if its angular velocity is above this tolerance.
- #define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi)
- /// Dump to a file. Only one dump file allowed at a time.
- void b2OpenDump(const char* fileName);
- void b2Dump(const char* string, ...);
- void b2CloseDump();
- /// Version numbering scheme.
- /// See http://en.wikipedia.org/wiki/Software_versioning
- struct b2Version
- {
- int32 major; ///< significant changes
- int32 minor; ///< incremental changes
- int32 revision; ///< bug fixes
- };
- /// Current version.
- extern B2_API b2Version b2_version;
- #endif
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