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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_DISTANCE_H
- #define B2_DISTANCE_H
- #include "b2_api.h"
- #include "b2_math.h"
- class b2Shape;
- /// A distance proxy is used by the GJK algorithm.
- /// It encapsulates any shape.
- struct B2_API b2DistanceProxy
- {
- b2DistanceProxy() : m_vertices(nullptr), m_count(0), m_radius(0.0f) {}
- /// Initialize the proxy using the given shape. The shape
- /// must remain in scope while the proxy is in use.
- void Set(const b2Shape* shape, int32 index);
- /// Initialize the proxy using a vertex cloud and radius. The vertices
- /// must remain in scope while the proxy is in use.
- void Set(const b2Vec2* vertices, int32 count, float radius);
- /// Get the supporting vertex index in the given direction.
- int32 GetSupport(const b2Vec2& d) const;
- /// Get the supporting vertex in the given direction.
- const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
- /// Get the vertex count.
- int32 GetVertexCount() const;
- /// Get a vertex by index. Used by b2Distance.
- const b2Vec2& GetVertex(int32 index) const;
- b2Vec2 m_buffer[2];
- const b2Vec2* m_vertices;
- int32 m_count;
- float m_radius;
- };
- /// Used to warm start b2Distance.
- /// Set count to zero on first call.
- struct B2_API b2SimplexCache
- {
- float metric; ///< length or area
- uint16 count;
- uint8 indexA[3]; ///< vertices on shape A
- uint8 indexB[3]; ///< vertices on shape B
- };
- /// Input for b2Distance.
- /// You have to option to use the shape radii
- /// in the computation. Even
- struct B2_API b2DistanceInput
- {
- b2DistanceProxy proxyA;
- b2DistanceProxy proxyB;
- b2Transform transformA;
- b2Transform transformB;
- bool useRadii;
- };
- /// Output for b2Distance.
- struct B2_API b2DistanceOutput
- {
- b2Vec2 pointA; ///< closest point on shapeA
- b2Vec2 pointB; ///< closest point on shapeB
- float distance;
- int32 iterations; ///< number of GJK iterations used
- };
- /// Compute the closest points between two shapes. Supports any combination of:
- /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
- /// On the first call set b2SimplexCache.count to zero.
- B2_API void b2Distance(b2DistanceOutput* output,
- b2SimplexCache* cache,
- const b2DistanceInput* input);
- /// Input parameters for b2ShapeCast
- struct B2_API b2ShapeCastInput
- {
- b2DistanceProxy proxyA;
- b2DistanceProxy proxyB;
- b2Transform transformA;
- b2Transform transformB;
- b2Vec2 translationB;
- };
- /// Output results for b2ShapeCast
- struct B2_API b2ShapeCastOutput
- {
- b2Vec2 point;
- b2Vec2 normal;
- float lambda;
- int32 iterations;
- };
- /// Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
- /// @returns true if hit, false if there is no hit or an initial overlap
- B2_API bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input);
- //////////////////////////////////////////////////////////////////////////
- inline int32 b2DistanceProxy::GetVertexCount() const
- {
- return m_count;
- }
- inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
- {
- b2Assert(0 <= index && index < m_count);
- return m_vertices[index];
- }
- inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
- {
- int32 bestIndex = 0;
- float bestValue = b2Dot(m_vertices[0], d);
- for (int32 i = 1; i < m_count; ++i)
- {
- float value = b2Dot(m_vertices[i], d);
- if (value > bestValue)
- {
- bestIndex = i;
- bestValue = value;
- }
- }
- return bestIndex;
- }
- inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
- {
- int32 bestIndex = 0;
- float bestValue = b2Dot(m_vertices[0], d);
- for (int32 i = 1; i < m_count; ++i)
- {
- float value = b2Dot(m_vertices[i], d);
- if (value > bestValue)
- {
- bestIndex = i;
- bestValue = value;
- }
- }
- return m_vertices[bestIndex];
- }
- #endif
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