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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_DRAW_H
- #define B2_DRAW_H
- #include "b2_api.h"
- #include "b2_math.h"
- /// Color for debug drawing. Each value has the range [0,1].
- struct B2_API b2Color
- {
- b2Color() {}
- b2Color(float rIn, float gIn, float bIn, float aIn = 1.0f)
- {
- r = rIn; g = gIn; b = bIn; a = aIn;
- }
- void Set(float rIn, float gIn, float bIn, float aIn = 1.0f)
- {
- r = rIn; g = gIn; b = bIn; a = aIn;
- }
- float r, g, b, a;
- };
- /// Implement and register this class with a b2World to provide debug drawing of physics
- /// entities in your game.
- class B2_API b2Draw
- {
- public:
- b2Draw();
- virtual ~b2Draw() {}
- enum
- {
- e_shapeBit = 0x0001, ///< draw shapes
- e_jointBit = 0x0002, ///< draw joint connections
- e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes
- e_pairBit = 0x0008, ///< draw broad-phase pairs
- e_centerOfMassBit = 0x0010 ///< draw center of mass frame
- };
- /// Set the drawing flags.
- void SetFlags(uint32 flags);
- /// Get the drawing flags.
- uint32 GetFlags() const;
- /// Append flags to the current flags.
- void AppendFlags(uint32 flags);
- /// Clear flags from the current flags.
- void ClearFlags(uint32 flags);
- /// Draw a closed polygon provided in CCW order.
- virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
- /// Draw a solid closed polygon provided in CCW order.
- virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
- /// Draw a circle.
- virtual void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) = 0;
- /// Draw a solid circle.
- virtual void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) = 0;
- /// Draw a line segment.
- virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0;
- /// Draw a transform. Choose your own length scale.
- /// @param xf a transform.
- virtual void DrawTransform(const b2Transform& xf) = 0;
- /// Draw a point.
- virtual void DrawPoint(const b2Vec2& p, float size, const b2Color& color) = 0;
- protected:
- uint32 m_drawFlags;
- };
- #endif
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