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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_GEAR_JOINT_H
- #define B2_GEAR_JOINT_H
- #include "b2_joint.h"
- /// Gear joint definition. This definition requires two existing
- /// revolute or prismatic joints (any combination will work).
- /// @warning bodyB on the input joints must both be dynamic
- struct B2_API b2GearJointDef : public b2JointDef
- {
- b2GearJointDef()
- {
- type = e_gearJoint;
- joint1 = nullptr;
- joint2 = nullptr;
- ratio = 1.0f;
- }
- /// The first revolute/prismatic joint attached to the gear joint.
- b2Joint* joint1;
- /// The second revolute/prismatic joint attached to the gear joint.
- b2Joint* joint2;
- /// The gear ratio.
- /// @see b2GearJoint for explanation.
- float ratio;
- };
- /// A gear joint is used to connect two joints together. Either joint
- /// can be a revolute or prismatic joint. You specify a gear ratio
- /// to bind the motions together:
- /// coordinate1 + ratio * coordinate2 = constant
- /// The ratio can be negative or positive. If one joint is a revolute joint
- /// and the other joint is a prismatic joint, then the ratio will have units
- /// of length or units of 1/length.
- /// @warning You have to manually destroy the gear joint if joint1 or joint2
- /// is destroyed.
- class B2_API b2GearJoint : public b2Joint
- {
- public:
- b2Vec2 GetAnchorA() const override;
- b2Vec2 GetAnchorB() const override;
- b2Vec2 GetReactionForce(float inv_dt) const override;
- float GetReactionTorque(float inv_dt) const override;
- /// Get the first joint.
- b2Joint* GetJoint1() { return m_joint1; }
- /// Get the second joint.
- b2Joint* GetJoint2() { return m_joint2; }
- /// Set/Get the gear ratio.
- void SetRatio(float ratio);
- float GetRatio() const;
- /// Dump joint to dmLog
- void Dump() override;
- protected:
- friend class b2Joint;
- b2GearJoint(const b2GearJointDef* data);
- void InitVelocityConstraints(const b2SolverData& data) override;
- void SolveVelocityConstraints(const b2SolverData& data) override;
- bool SolvePositionConstraints(const b2SolverData& data) override;
- b2Joint* m_joint1;
- b2Joint* m_joint2;
- b2JointType m_typeA;
- b2JointType m_typeB;
- // Body A is connected to body C
- // Body B is connected to body D
- b2Body* m_bodyC;
- b2Body* m_bodyD;
- // Solver shared
- b2Vec2 m_localAnchorA;
- b2Vec2 m_localAnchorB;
- b2Vec2 m_localAnchorC;
- b2Vec2 m_localAnchorD;
- b2Vec2 m_localAxisC;
- b2Vec2 m_localAxisD;
- float m_referenceAngleA;
- float m_referenceAngleB;
- float m_constant;
- float m_ratio;
- float m_tolerance;
- float m_impulse;
- // Solver temp
- int32 m_indexA, m_indexB, m_indexC, m_indexD;
- b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
- float m_mA, m_mB, m_mC, m_mD;
- float m_iA, m_iB, m_iC, m_iD;
- b2Vec2 m_JvAC, m_JvBD;
- float m_JwA, m_JwB, m_JwC, m_JwD;
- float m_mass;
- };
- #endif
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