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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_MOUSE_JOINT_H
- #define B2_MOUSE_JOINT_H
- #include "b2_api.h"
- #include "b2_joint.h"
- /// Mouse joint definition. This requires a world target point,
- /// tuning parameters, and the time step.
- struct B2_API b2MouseJointDef : public b2JointDef
- {
- b2MouseJointDef()
- {
- type = e_mouseJoint;
- target.Set(0.0f, 0.0f);
- maxForce = 0.0f;
- stiffness = 0.0f;
- damping = 0.0f;
- }
- /// The initial world target point. This is assumed
- /// to coincide with the body anchor initially.
- b2Vec2 target;
- /// The maximum constraint force that can be exerted
- /// to move the candidate body. Usually you will express
- /// as some multiple of the weight (multiplier * mass * gravity).
- float maxForce;
- /// The linear stiffness in N/m
- float stiffness;
- /// The linear damping in N*s/m
- float damping;
- };
- /// A mouse joint is used to make a point on a body track a
- /// specified world point. This a soft constraint with a maximum
- /// force. This allows the constraint to stretch and without
- /// applying huge forces.
- /// NOTE: this joint is not documented in the manual because it was
- /// developed to be used in the testbed. If you want to learn how to
- /// use the mouse joint, look at the testbed.
- class B2_API b2MouseJoint : public b2Joint
- {
- public:
- /// Implements b2Joint.
- b2Vec2 GetAnchorA() const override;
- /// Implements b2Joint.
- b2Vec2 GetAnchorB() const override;
- /// Implements b2Joint.
- b2Vec2 GetReactionForce(float inv_dt) const override;
- /// Implements b2Joint.
- float GetReactionTorque(float inv_dt) const override;
- /// Use this to update the target point.
- void SetTarget(const b2Vec2& target);
- const b2Vec2& GetTarget() const;
- /// Set/get the maximum force in Newtons.
- void SetMaxForce(float force);
- float GetMaxForce() const;
- /// Set/get the linear stiffness in N/m
- void SetStiffness(float stiffness) { m_stiffness = stiffness; }
- float GetStiffness() const { return m_stiffness; }
- /// Set/get linear damping in N*s/m
- void SetDamping(float damping) { m_damping = damping; }
- float GetDamping() const { return m_damping; }
- /// The mouse joint does not support dumping.
- void Dump() override { b2Log("Mouse joint dumping is not supported.\n"); }
- /// Implement b2Joint::ShiftOrigin
- void ShiftOrigin(const b2Vec2& newOrigin) override;
- protected:
- friend class b2Joint;
- b2MouseJoint(const b2MouseJointDef* def);
- void InitVelocityConstraints(const b2SolverData& data) override;
- void SolveVelocityConstraints(const b2SolverData& data) override;
- bool SolvePositionConstraints(const b2SolverData& data) override;
- b2Vec2 m_localAnchorB;
- b2Vec2 m_targetA;
- float m_stiffness;
- float m_damping;
- float m_beta;
- // Solver shared
- b2Vec2 m_impulse;
- float m_maxForce;
- float m_gamma;
- // Solver temp
- int32 m_indexA;
- int32 m_indexB;
- b2Vec2 m_rB;
- b2Vec2 m_localCenterB;
- float m_invMassB;
- float m_invIB;
- b2Mat22 m_mass;
- b2Vec2 m_C;
- };
- #endif
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