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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_POLYGON_SHAPE_H
- #define B2_POLYGON_SHAPE_H
- #include "b2_api.h"
- #include "b2_shape.h"
- /// A solid convex polygon. It is assumed that the interior of the polygon is to
- /// the left of each edge.
- /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
- /// In most cases you should not need many vertices for a convex polygon.
- class B2_API b2PolygonShape : public b2Shape
- {
- public:
- b2PolygonShape();
- /// Implement b2Shape.
- b2Shape* Clone(b2BlockAllocator* allocator) const override;
- /// @see b2Shape::GetChildCount
- int32 GetChildCount() const override;
- /// Create a convex hull from the given array of local points.
- /// The count must be in the range [3, b2_maxPolygonVertices].
- /// @warning the points may be re-ordered, even if they form a convex polygon
- /// @warning collinear points are handled but not removed. Collinear points
- /// may lead to poor stacking behavior.
- void Set(const b2Vec2* points, int32 count);
- /// Build vertices to represent an axis-aligned box centered on the local origin.
- /// @param hx the half-width.
- /// @param hy the half-height.
- void SetAsBox(float hx, float hy);
- /// Build vertices to represent an oriented box.
- /// @param hx the half-width.
- /// @param hy the half-height.
- /// @param center the center of the box in local coordinates.
- /// @param angle the rotation of the box in local coordinates.
- void SetAsBox(float hx, float hy, const b2Vec2& center, float angle);
- /// @see b2Shape::TestPoint
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
- /// Implement b2Shape.
- /// @note because the polygon is solid, rays that start inside do not hit because the normal is
- /// not defined.
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const override;
- /// @see b2Shape::ComputeAABB
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
- /// @see b2Shape::ComputeMass
- void ComputeMass(b2MassData* massData, float density) const override;
- /// Validate convexity. This is a very time consuming operation.
- /// @returns true if valid
- bool Validate() const;
- b2Vec2 m_centroid;
- b2Vec2 m_vertices[b2_maxPolygonVertices];
- b2Vec2 m_normals[b2_maxPolygonVertices];
- int32 m_count;
- };
- inline b2PolygonShape::b2PolygonShape()
- {
- m_type = e_polygon;
- m_radius = b2_polygonRadius;
- m_count = 0;
- m_centroid.SetZero();
- }
- #endif
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