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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_PULLEY_JOINT_H
- #define B2_PULLEY_JOINT_H
- #include "b2_api.h"
- #include "b2_joint.h"
- const float b2_minPulleyLength = 2.0f;
- /// Pulley joint definition. This requires two ground anchors,
- /// two dynamic body anchor points, and a pulley ratio.
- struct B2_API b2PulleyJointDef : public b2JointDef
- {
- b2PulleyJointDef()
- {
- type = e_pulleyJoint;
- groundAnchorA.Set(-1.0f, 1.0f);
- groundAnchorB.Set(1.0f, 1.0f);
- localAnchorA.Set(-1.0f, 0.0f);
- localAnchorB.Set(1.0f, 0.0f);
- lengthA = 0.0f;
- lengthB = 0.0f;
- ratio = 1.0f;
- collideConnected = true;
- }
- /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
- void Initialize(b2Body* bodyA, b2Body* bodyB,
- const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
- const b2Vec2& anchorA, const b2Vec2& anchorB,
- float ratio);
- /// The first ground anchor in world coordinates. This point never moves.
- b2Vec2 groundAnchorA;
- /// The second ground anchor in world coordinates. This point never moves.
- b2Vec2 groundAnchorB;
- /// The local anchor point relative to bodyA's origin.
- b2Vec2 localAnchorA;
- /// The local anchor point relative to bodyB's origin.
- b2Vec2 localAnchorB;
- /// The a reference length for the segment attached to bodyA.
- float lengthA;
- /// The a reference length for the segment attached to bodyB.
- float lengthB;
- /// The pulley ratio, used to simulate a block-and-tackle.
- float ratio;
- };
- /// The pulley joint is connected to two bodies and two fixed ground points.
- /// The pulley supports a ratio such that:
- /// length1 + ratio * length2 <= constant
- /// Yes, the force transmitted is scaled by the ratio.
- /// Warning: the pulley joint can get a bit squirrelly by itself. They often
- /// work better when combined with prismatic joints. You should also cover the
- /// the anchor points with static shapes to prevent one side from going to
- /// zero length.
- class B2_API b2PulleyJoint : public b2Joint
- {
- public:
- b2Vec2 GetAnchorA() const override;
- b2Vec2 GetAnchorB() const override;
- b2Vec2 GetReactionForce(float inv_dt) const override;
- float GetReactionTorque(float inv_dt) const override;
- /// Get the first ground anchor.
- b2Vec2 GetGroundAnchorA() const;
- /// Get the second ground anchor.
- b2Vec2 GetGroundAnchorB() const;
- /// Get the current length of the segment attached to bodyA.
- float GetLengthA() const;
- /// Get the current length of the segment attached to bodyB.
- float GetLengthB() const;
- /// Get the pulley ratio.
- float GetRatio() const;
- /// Get the current length of the segment attached to bodyA.
- float GetCurrentLengthA() const;
- /// Get the current length of the segment attached to bodyB.
- float GetCurrentLengthB() const;
- /// Dump joint to dmLog
- void Dump() override;
- /// Implement b2Joint::ShiftOrigin
- void ShiftOrigin(const b2Vec2& newOrigin) override;
- protected:
- friend class b2Joint;
- b2PulleyJoint(const b2PulleyJointDef* data);
- void InitVelocityConstraints(const b2SolverData& data) override;
- void SolveVelocityConstraints(const b2SolverData& data) override;
- bool SolvePositionConstraints(const b2SolverData& data) override;
- b2Vec2 m_groundAnchorA;
- b2Vec2 m_groundAnchorB;
- float m_lengthA;
- float m_lengthB;
- // Solver shared
- b2Vec2 m_localAnchorA;
- b2Vec2 m_localAnchorB;
- float m_constant;
- float m_ratio;
- float m_impulse;
- // Solver temp
- int32 m_indexA;
- int32 m_indexB;
- b2Vec2 m_uA;
- b2Vec2 m_uB;
- b2Vec2 m_rA;
- b2Vec2 m_rB;
- b2Vec2 m_localCenterA;
- b2Vec2 m_localCenterB;
- float m_invMassA;
- float m_invMassB;
- float m_invIA;
- float m_invIB;
- float m_mass;
- };
- #endif
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