| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211 |
- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_REVOLUTE_JOINT_H
- #define B2_REVOLUTE_JOINT_H
- #include "b2_api.h"
- #include "b2_joint.h"
- /// Revolute joint definition. This requires defining an anchor point where the
- /// bodies are joined. The definition uses local anchor points so that the
- /// initial configuration can violate the constraint slightly. You also need to
- /// specify the initial relative angle for joint limits. This helps when saving
- /// and loading a game.
- /// The local anchor points are measured from the body's origin
- /// rather than the center of mass because:
- /// 1. you might not know where the center of mass will be.
- /// 2. if you add/remove shapes from a body and recompute the mass,
- /// the joints will be broken.
- struct B2_API b2RevoluteJointDef : public b2JointDef
- {
- b2RevoluteJointDef()
- {
- type = e_revoluteJoint;
- localAnchorA.Set(0.0f, 0.0f);
- localAnchorB.Set(0.0f, 0.0f);
- referenceAngle = 0.0f;
- lowerAngle = 0.0f;
- upperAngle = 0.0f;
- maxMotorTorque = 0.0f;
- motorSpeed = 0.0f;
- enableLimit = false;
- enableMotor = false;
- }
- /// Initialize the bodies, anchors, and reference angle using a world
- /// anchor point.
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
- /// The local anchor point relative to bodyA's origin.
- b2Vec2 localAnchorA;
- /// The local anchor point relative to bodyB's origin.
- b2Vec2 localAnchorB;
- /// The bodyB angle minus bodyA angle in the reference state (radians).
- float referenceAngle;
- /// A flag to enable joint limits.
- bool enableLimit;
- /// The lower angle for the joint limit (radians).
- float lowerAngle;
- /// The upper angle for the joint limit (radians).
- float upperAngle;
- /// A flag to enable the joint motor.
- bool enableMotor;
- /// The desired motor speed. Usually in radians per second.
- float motorSpeed;
- /// The maximum motor torque used to achieve the desired motor speed.
- /// Usually in N-m.
- float maxMotorTorque;
- };
- /// A revolute joint constrains two bodies to share a common point while they
- /// are free to rotate about the point. The relative rotation about the shared
- /// point is the joint angle. You can limit the relative rotation with
- /// a joint limit that specifies a lower and upper angle. You can use a motor
- /// to drive the relative rotation about the shared point. A maximum motor torque
- /// is provided so that infinite forces are not generated.
- class B2_API b2RevoluteJoint : public b2Joint
- {
- public:
- b2Vec2 GetAnchorA() const override;
- b2Vec2 GetAnchorB() const override;
- /// The local anchor point relative to bodyA's origin.
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
- /// The local anchor point relative to bodyB's origin.
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
- /// Get the reference angle.
- float GetReferenceAngle() const { return m_referenceAngle; }
- /// Get the current joint angle in radians.
- float GetJointAngle() const;
- /// Get the current joint angle speed in radians per second.
- float GetJointSpeed() const;
- /// Is the joint limit enabled?
- bool IsLimitEnabled() const;
- /// Enable/disable the joint limit.
- void EnableLimit(bool flag);
- /// Get the lower joint limit in radians.
- float GetLowerLimit() const;
- /// Get the upper joint limit in radians.
- float GetUpperLimit() const;
- /// Set the joint limits in radians.
- void SetLimits(float lower, float upper);
- /// Is the joint motor enabled?
- bool IsMotorEnabled() const;
- /// Enable/disable the joint motor.
- void EnableMotor(bool flag);
- /// Set the motor speed in radians per second.
- void SetMotorSpeed(float speed);
- /// Get the motor speed in radians per second.
- float GetMotorSpeed() const;
- /// Set the maximum motor torque, usually in N-m.
- void SetMaxMotorTorque(float torque);
- float GetMaxMotorTorque() const { return m_maxMotorTorque; }
- /// Get the reaction force given the inverse time step.
- /// Unit is N.
- b2Vec2 GetReactionForce(float inv_dt) const override;
- /// Get the reaction torque due to the joint limit given the inverse time step.
- /// Unit is N*m.
- float GetReactionTorque(float inv_dt) const override;
- /// Get the current motor torque given the inverse time step.
- /// Unit is N*m.
- float GetMotorTorque(float inv_dt) const;
- /// Dump to b2Log.
- void Dump() override;
- ///
- void Draw(b2Draw* draw) const override;
- protected:
- friend class b2Joint;
- friend class b2GearJoint;
- b2RevoluteJoint(const b2RevoluteJointDef* def);
- void InitVelocityConstraints(const b2SolverData& data) override;
- void SolveVelocityConstraints(const b2SolverData& data) override;
- bool SolvePositionConstraints(const b2SolverData& data) override;
- // Solver shared
- b2Vec2 m_localAnchorA;
- b2Vec2 m_localAnchorB;
- b2Vec2 m_impulse;
- float m_motorImpulse;
- float m_lowerImpulse;
- float m_upperImpulse;
- bool m_enableMotor;
- float m_maxMotorTorque;
- float m_motorSpeed;
- bool m_enableLimit;
- float m_referenceAngle;
- float m_lowerAngle;
- float m_upperAngle;
- // Solver temp
- int32 m_indexA;
- int32 m_indexB;
- b2Vec2 m_rA;
- b2Vec2 m_rB;
- b2Vec2 m_localCenterA;
- b2Vec2 m_localCenterB;
- float m_invMassA;
- float m_invMassB;
- float m_invIA;
- float m_invIB;
- b2Mat22 m_K;
- float m_angle;
- float m_axialMass;
- };
- inline float b2RevoluteJoint::GetMotorSpeed() const
- {
- return m_motorSpeed;
- }
- #endif
|