| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_SETTINGS_H
- #define B2_SETTINGS_H
- #include "b2_types.h"
- #include "b2_api.h"
- /// @file
- /// Settings that can be overriden for your application
- ///
- /// Define this macro in your build if you want to override settings
- #ifdef B2_USER_SETTINGS
- /// This is a user file that includes custom definitions of the macros, structs, and functions
- /// defined below.
- #include "b2_user_settings.h"
- #else
- #include <stdarg.h>
- #include <stdint.h>
- // Tunable Constants
- /// You can use this to change the length scale used by your game.
- /// For example for inches you could use 39.4.
- #define b2_lengthUnitsPerMeter 1.0f
- /// The maximum number of vertices on a convex polygon. You cannot increase
- /// this too much because b2BlockAllocator has a maximum object size.
- #define b2_maxPolygonVertices 8
- // User data
- /// You can define this to inject whatever data you want in b2Body
- struct B2_API b2BodyUserData
- {
- b2BodyUserData()
- {
- pointer = 0;
- }
- /// For legacy compatibility
- uintptr_t pointer;
- };
- /// You can define this to inject whatever data you want in b2Fixture
- struct B2_API b2FixtureUserData
- {
- b2FixtureUserData()
- {
- pointer = 0;
- }
- /// For legacy compatibility
- uintptr_t pointer;
- };
- /// You can define this to inject whatever data you want in b2Joint
- struct B2_API b2JointUserData
- {
- b2JointUserData()
- {
- pointer = 0;
- }
- /// For legacy compatibility
- uintptr_t pointer;
- };
- // Memory Allocation
- /// Default allocation functions
- B2_API void* b2Alloc_Default(int32 size);
- B2_API void b2Free_Default(void* mem);
- /// Implement this function to use your own memory allocator.
- inline void* b2Alloc(int32 size)
- {
- return b2Alloc_Default(size);
- }
- /// If you implement b2Alloc, you should also implement this function.
- inline void b2Free(void* mem)
- {
- b2Free_Default(mem);
- }
- /// Default logging function
- B2_API void b2Log_Default(const char* string, va_list args);
- /// Implement this to use your own logging.
- inline void b2Log(const char* string, ...)
- {
- va_list args;
- va_start(args, string);
- b2Log_Default(string, args);
- va_end(args);
- }
- #endif // B2_USER_SETTINGS
- #include "b2_common.h"
- #endif
|