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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_SHAPE_H
- #define B2_SHAPE_H
- #include "b2_api.h"
- #include "b2_math.h"
- #include "b2_collision.h"
- class b2BlockAllocator;
- /// This holds the mass data computed for a shape.
- struct B2_API b2MassData
- {
- /// The mass of the shape, usually in kilograms.
- float mass;
- /// The position of the shape's centroid relative to the shape's origin.
- b2Vec2 center;
- /// The rotational inertia of the shape about the local origin.
- float I;
- };
- /// A shape is used for collision detection. You can create a shape however you like.
- /// Shapes used for simulation in b2World are created automatically when a b2Fixture
- /// is created. Shapes may encapsulate a one or more child shapes.
- class B2_API b2Shape
- {
- public:
- enum Type
- {
- e_circle = 0,
- e_edge = 1,
- e_polygon = 2,
- e_chain = 3,
- e_typeCount = 4
- };
- virtual ~b2Shape() {}
- /// Clone the concrete shape using the provided allocator.
- virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0;
- /// Get the type of this shape. You can use this to down cast to the concrete shape.
- /// @return the shape type.
- Type GetType() const;
- /// Get the number of child primitives.
- virtual int32 GetChildCount() const = 0;
- /// Test a point for containment in this shape. This only works for convex shapes.
- /// @param xf the shape world transform.
- /// @param p a point in world coordinates.
- virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0;
- /// Cast a ray against a child shape.
- /// @param output the ray-cast results.
- /// @param input the ray-cast input parameters.
- /// @param transform the transform to be applied to the shape.
- /// @param childIndex the child shape index
- virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
- const b2Transform& transform, int32 childIndex) const = 0;
- /// Given a transform, compute the associated axis aligned bounding box for a child shape.
- /// @param aabb returns the axis aligned box.
- /// @param xf the world transform of the shape.
- /// @param childIndex the child shape
- virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
- /// Compute the mass properties of this shape using its dimensions and density.
- /// The inertia tensor is computed about the local origin.
- /// @param massData returns the mass data for this shape.
- /// @param density the density in kilograms per meter squared.
- virtual void ComputeMass(b2MassData* massData, float density) const = 0;
- Type m_type;
- /// Radius of a shape. For polygonal shapes this must be b2_polygonRadius. There is no support for
- /// making rounded polygons.
- float m_radius;
- };
- inline b2Shape::Type b2Shape::GetType() const
- {
- return m_type;
- }
- #endif
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