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- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #ifndef B2_WELD_JOINT_H
- #define B2_WELD_JOINT_H
- #include "b2_api.h"
- #include "b2_joint.h"
- /// Weld joint definition. You need to specify local anchor points
- /// where they are attached and the relative body angle. The position
- /// of the anchor points is important for computing the reaction torque.
- struct B2_API b2WeldJointDef : public b2JointDef
- {
- b2WeldJointDef()
- {
- type = e_weldJoint;
- localAnchorA.Set(0.0f, 0.0f);
- localAnchorB.Set(0.0f, 0.0f);
- referenceAngle = 0.0f;
- stiffness = 0.0f;
- damping = 0.0f;
- }
- /// Initialize the bodies, anchors, reference angle, stiffness, and damping.
- /// @param bodyA the first body connected by this joint
- /// @param bodyB the second body connected by this joint
- /// @param anchor the point of connection in world coordinates
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
- /// The local anchor point relative to bodyA's origin.
- b2Vec2 localAnchorA;
- /// The local anchor point relative to bodyB's origin.
- b2Vec2 localAnchorB;
- /// The bodyB angle minus bodyA angle in the reference state (radians).
- float referenceAngle;
- /// The rotational stiffness in N*m
- /// Disable softness with a value of 0
- float stiffness;
- /// The rotational damping in N*m*s
- float damping;
- };
- /// A weld joint essentially glues two bodies together. A weld joint may
- /// distort somewhat because the island constraint solver is approximate.
- class B2_API b2WeldJoint : public b2Joint
- {
- public:
- b2Vec2 GetAnchorA() const override;
- b2Vec2 GetAnchorB() const override;
- b2Vec2 GetReactionForce(float inv_dt) const override;
- float GetReactionTorque(float inv_dt) const override;
- /// The local anchor point relative to bodyA's origin.
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
- /// The local anchor point relative to bodyB's origin.
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
- /// Get the reference angle.
- float GetReferenceAngle() const { return m_referenceAngle; }
- /// Set/get stiffness in N*m
- void SetStiffness(float stiffness) { m_stiffness = stiffness; }
- float GetStiffness() const { return m_stiffness; }
- /// Set/get damping in N*m*s
- void SetDamping(float damping) { m_damping = damping; }
- float GetDamping() const { return m_damping; }
- /// Dump to b2Log
- void Dump() override;
- protected:
- friend class b2Joint;
- b2WeldJoint(const b2WeldJointDef* def);
- void InitVelocityConstraints(const b2SolverData& data) override;
- void SolveVelocityConstraints(const b2SolverData& data) override;
- bool SolvePositionConstraints(const b2SolverData& data) override;
- float m_stiffness;
- float m_damping;
- float m_bias;
- // Solver shared
- b2Vec2 m_localAnchorA;
- b2Vec2 m_localAnchorB;
- float m_referenceAngle;
- float m_gamma;
- b2Vec3 m_impulse;
- // Solver temp
- int32 m_indexA;
- int32 m_indexB;
- b2Vec2 m_rA;
- b2Vec2 m_rB;
- b2Vec2 m_localCenterA;
- b2Vec2 m_localCenterB;
- float m_invMassA;
- float m_invMassB;
- float m_invIA;
- float m_invIB;
- b2Mat33 m_mass;
- };
- #endif
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