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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Audio/Audio.h"
- #include "../Audio/AudioEvents.h"
- #include "../Audio/Sound.h"
- #include "../Audio/SoundSource.h"
- #include "../Audio/SoundStream.h"
- #include "../Core/Context.h"
- #include "../IO/Log.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Node.h"
- #include "../Scene/ReplicationState.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- #define INC_POS_LOOPED() \
- pos += intAdd; \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- ++pos; \
- } \
- while (pos >= end) \
- pos -= (end - repeat); \
- #define INC_POS_ONESHOT() \
- pos += intAdd; \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- ++pos; \
- } \
- if (pos >= end) \
- { \
- pos = 0; \
- break; \
- } \
- #define INC_POS_STEREO_LOOPED() \
- pos += ((unsigned)intAdd << 1u); \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- pos += 2; \
- } \
- while (pos >= end) \
- pos -= (end - repeat); \
- #define INC_POS_STEREO_ONESHOT() \
- pos += ((unsigned)intAdd << 1u); \
- fractPos += fractAdd; \
- if (fractPos > 65535) \
- { \
- fractPos &= 65535; \
- pos += 2; \
- } \
- if (pos >= end) \
- { \
- pos = 0; \
- break; \
- } \
- #define GET_IP_SAMPLE() (((((int)pos[1] - (int)pos[0]) * fractPos) / 65536) + (int)pos[0])
- #define GET_IP_SAMPLE_LEFT() (((((int)pos[2] - (int)pos[0]) * fractPos) / 65536) + (int)pos[0])
- #define GET_IP_SAMPLE_RIGHT() (((((int)pos[3] - (int)pos[1]) * fractPos) / 65536) + (int)pos[1])
- static const int STREAM_SAFETY_SAMPLES = 4;
- extern const char* AUDIO_CATEGORY;
- extern const char* autoRemoveModeNames[];
- SoundSource::SoundSource(Context* context) :
- Component(context),
- soundType_(SOUND_EFFECT),
- frequency_(0.0f),
- gain_(1.0f),
- attenuation_(1.0f),
- panning_(0.0f),
- sendFinishedEvent_(false),
- autoRemove_(REMOVE_DISABLED),
- position_(nullptr),
- fractPosition_(0),
- timePosition_(0.0f),
- unusedStreamSize_(0)
- {
- audio_ = GetSubsystem<Audio>();
- if (audio_)
- audio_->AddSoundSource(this);
- UpdateMasterGain();
- }
- SoundSource::~SoundSource()
- {
- if (audio_)
- audio_->RemoveSoundSource(this);
- }
- void SoundSource::RegisterObject(Context* context)
- {
- context->RegisterFactory<SoundSource>(AUDIO_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Sound", GetSoundAttr, SetSoundAttr, ResourceRef(Sound::GetTypeStatic()), AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Type", GetSoundType, SetSoundType, SOUND_EFFECT, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Frequency", frequency_, 0.0f, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Gain", gain_, 1.0f, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Attenuation", attenuation_, 1.0f, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Panning", panning_, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Playing", IsPlaying, SetPlayingAttr, false, AM_DEFAULT);
- URHO3D_ENUM_ATTRIBUTE("Autoremove Mode", autoRemove_, autoRemoveModeNames, REMOVE_DISABLED, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Play Position", GetPositionAttr, SetPositionAttr, 0, AM_FILE);
- }
- void SoundSource::Seek(float seekTime)
- {
- // Ignore buffered sound stream
- if (!audio_ || !sound_ || (soundStream_ && !sound_->IsCompressed()))
- return;
- // Set to valid range
- seekTime = Clamp(seekTime, 0.0f, sound_->GetLength());
- if (!soundStream_)
- {
- // Raw or wav format
- SetPositionAttr((int)(seekTime * (sound_->GetSampleSize() * sound_->GetFrequency())));
- }
- else
- {
- // Ogg format
- if (soundStream_->Seek((unsigned)(seekTime * soundStream_->GetFrequency())))
- {
- timePosition_ = seekTime;
- }
- }
- }
- void SoundSource::Play(Sound* sound)
- {
- if (!audio_)
- return;
- // If no frequency set yet, set from the sound's default
- if (frequency_ == 0.0f && sound)
- SetFrequency(sound->GetFrequency());
- // If sound source is currently playing, have to lock the audio mutex
- if (position_)
- {
- MutexLock lock(audio_->GetMutex());
- PlayLockless(sound);
- }
- else
- PlayLockless(sound);
- // Forget the Sound & Is Playing attribute previous values so that they will be sent again, triggering
- // the sound correctly on network clients even after the initial playback
- if (networkState_ && networkState_->attributes_ && networkState_->previousValues_.Size())
- {
- for (unsigned i = 1; i < networkState_->previousValues_.Size(); ++i)
- {
- // The indexing is different for SoundSource & SoundSource3D, as SoundSource3D removes two attributes,
- // so go by attribute types
- VariantType type = networkState_->attributes_->At(i).type_;
- if (type == VAR_RESOURCEREF || type == VAR_BOOL)
- networkState_->previousValues_[i] = Variant::EMPTY;
- }
- }
- MarkNetworkUpdate();
- }
- void SoundSource::Play(Sound* sound, float frequency)
- {
- SetFrequency(frequency);
- Play(sound);
- }
- void SoundSource::Play(Sound* sound, float frequency, float gain)
- {
- SetFrequency(frequency);
- SetGain(gain);
- Play(sound);
- }
- void SoundSource::Play(Sound* sound, float frequency, float gain, float panning)
- {
- SetFrequency(frequency);
- SetGain(gain);
- SetPanning(panning);
- Play(sound);
- }
- void SoundSource::Play(SoundStream* stream)
- {
- if (!audio_)
- return;
- // If no frequency set yet, set from the stream's default
- if (frequency_ == 0.0f && stream)
- SetFrequency(stream->GetFrequency());
- SharedPtr<SoundStream> streamPtr(stream);
- // If sound source is currently playing, have to lock the audio mutex. When stream playback is explicitly
- // requested, clear the existing sound if any
- if (position_)
- {
- MutexLock lock(audio_->GetMutex());
- sound_.Reset();
- PlayLockless(streamPtr);
- }
- else
- {
- sound_.Reset();
- PlayLockless(streamPtr);
- }
- // Stream playback is not supported for network replication, no need to mark network dirty
- }
- void SoundSource::Stop()
- {
- if (!audio_)
- return;
- // If sound source is currently playing, have to lock the audio mutex
- if (position_)
- {
- MutexLock lock(audio_->GetMutex());
- StopLockless();
- }
- else
- StopLockless();
- MarkNetworkUpdate();
- }
- void SoundSource::SetSoundType(const String& type)
- {
- if (type == SOUND_MASTER)
- return;
- soundType_ = type;
- soundTypeHash_ = StringHash(type);
- UpdateMasterGain();
- MarkNetworkUpdate();
- }
- void SoundSource::SetFrequency(float frequency)
- {
- frequency_ = Clamp(frequency, 0.0f, 535232.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetGain(float gain)
- {
- gain_ = Max(gain, 0.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetAttenuation(float attenuation)
- {
- attenuation_ = Clamp(attenuation, 0.0f, 1.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetPanning(float panning)
- {
- panning_ = Clamp(panning, -1.0f, 1.0f);
- MarkNetworkUpdate();
- }
- void SoundSource::SetAutoRemoveMode(AutoRemoveMode mode)
- {
- autoRemove_ = mode;
- MarkNetworkUpdate();
- }
- bool SoundSource::IsPlaying() const
- {
- return (sound_ || soundStream_) && position_ != nullptr;
- }
- void SoundSource::SetPlayPosition(signed char* pos)
- {
- // Setting play position on a stream is not supported
- if (!audio_ || !sound_ || soundStream_)
- return;
- MutexLock lock(audio_->GetMutex());
- SetPlayPositionLockless(pos);
- }
- void SoundSource::Update(float timeStep)
- {
- if (!audio_ || !IsEnabledEffective())
- return;
- // If there is no actual audio output, perform fake mixing into a nonexistent buffer to check stopping/looping
- if (!audio_->IsInitialized())
- MixNull(timeStep);
- // Free the stream if playback has stopped
- if (soundStream_ && !position_)
- StopLockless();
- bool playing = IsPlaying();
- if (!playing && sendFinishedEvent_)
- {
- sendFinishedEvent_ = false;
- // Make a weak pointer to self to check for destruction during event handling
- WeakPtr<SoundSource> self(this);
- using namespace SoundFinished;
- VariantMap& eventData = context_->GetEventDataMap();
- eventData[P_NODE] = node_;
- eventData[P_SOUNDSOURCE] = this;
- eventData[P_SOUND] = sound_;
- node_->SendEvent(E_SOUNDFINISHED, eventData);
- if (self.Expired())
- return;
- DoAutoRemove(autoRemove_);
- }
- }
- void SoundSource::Mix(int* dest, unsigned samples, int mixRate, bool stereo, bool interpolation)
- {
- if (!position_ || (!sound_ && !soundStream_) || !IsEnabledEffective())
- return;
- int streamFilledSize, outBytes;
- if (soundStream_ && streamBuffer_)
- {
- int streamBufferSize = streamBuffer_->GetDataSize();
- // Calculate how many bytes of stream sound data is needed
- auto neededSize = (int)((float)samples * frequency_ / (float)mixRate);
- // Add a little safety buffer. Subtract previous unused data
- neededSize += STREAM_SAFETY_SAMPLES;
- neededSize *= soundStream_->GetSampleSize();
- neededSize -= unusedStreamSize_;
- neededSize = Clamp(neededSize, 0, streamBufferSize - unusedStreamSize_);
- // Always start play position at the beginning of the stream buffer
- position_ = streamBuffer_->GetStart();
- // Request new data from the stream
- signed char* destination = streamBuffer_->GetStart() + unusedStreamSize_;
- outBytes = neededSize ? soundStream_->GetData(destination, (unsigned)neededSize) : 0;
- destination += outBytes;
- // Zero-fill rest if stream did not produce enough data
- if (outBytes < neededSize)
- memset(destination, 0, (size_t)(neededSize - outBytes));
- // Calculate amount of total bytes of data in stream buffer now, to know how much went unused after mixing
- streamFilledSize = neededSize + unusedStreamSize_;
- }
- // If streaming, play the stream buffer. Otherwise play the original sound
- Sound* sound = soundStream_ ? streamBuffer_ : sound_;
- if (!sound)
- return;
- // Choose the correct mixing routine
- if (!sound->IsStereo())
- {
- if (interpolation)
- {
- if (stereo)
- MixMonoToStereoIP(sound, dest, samples, mixRate);
- else
- MixMonoToMonoIP(sound, dest, samples, mixRate);
- }
- else
- {
- if (stereo)
- MixMonoToStereo(sound, dest, samples, mixRate);
- else
- MixMonoToMono(sound, dest, samples, mixRate);
- }
- }
- else
- {
- if (interpolation)
- {
- if (stereo)
- MixStereoToStereoIP(sound, dest, samples, mixRate);
- else
- MixStereoToMonoIP(sound, dest, samples, mixRate);
- }
- else
- {
- if (stereo)
- MixStereoToStereo(sound, dest, samples, mixRate);
- else
- MixStereoToMono(sound, dest, samples, mixRate);
- }
- }
- // Update the time position. In stream mode, copy unused data back to the beginning of the stream buffer
- if (soundStream_)
- {
- timePosition_ += ((float)samples / (float)mixRate) * frequency_ / soundStream_->GetFrequency();
- unusedStreamSize_ = Max(streamFilledSize - (int)(size_t)(position_ - streamBuffer_->GetStart()), 0);
- if (unusedStreamSize_)
- memcpy(streamBuffer_->GetStart(), (const void*)position_, (size_t)unusedStreamSize_);
- // If stream did not produce any data, stop if applicable
- if (!outBytes && soundStream_->GetStopAtEnd())
- {
- position_ = nullptr;
- return;
- }
- }
- else if (sound_)
- timePosition_ = ((float)(int)(size_t)(position_ - sound_->GetStart())) / (sound_->GetSampleSize() * sound_->GetFrequency());
- }
- void SoundSource::UpdateMasterGain()
- {
- if (audio_)
- masterGain_ = audio_->GetSoundSourceMasterGain(soundType_);
- }
- void SoundSource::SetSoundAttr(const ResourceRef& value)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- auto* newSound = cache->GetResource<Sound>(value.name_);
- if (IsPlaying())
- Play(newSound);
- else
- {
- // When changing the sound and not playing, free previous sound stream and stream buffer (if any)
- soundStream_.Reset();
- streamBuffer_.Reset();
- sound_ = newSound;
- }
- }
- void SoundSource::SetPlayingAttr(bool value)
- {
- if (value)
- {
- if (!IsPlaying())
- Play(sound_);
- }
- else
- Stop();
- }
- void SoundSource::SetPositionAttr(int value)
- {
- if (sound_)
- SetPlayPosition(sound_->GetStart() + value);
- }
- ResourceRef SoundSource::GetSoundAttr() const
- {
- return GetResourceRef(sound_, Sound::GetTypeStatic());
- }
- int SoundSource::GetPositionAttr() const
- {
- if (sound_ && position_)
- return (int)(GetPlayPosition() - sound_->GetStart());
- else
- return 0;
- }
- void SoundSource::PlayLockless(Sound* sound)
- {
- // Reset the time position in any case
- timePosition_ = 0.0f;
- if (sound)
- {
- if (!sound->IsCompressed())
- {
- // Uncompressed sound start
- signed char* start = sound->GetStart();
- if (start)
- {
- // Free existing stream & stream buffer if any
- soundStream_.Reset();
- streamBuffer_.Reset();
- sound_ = sound;
- position_ = start;
- fractPosition_ = 0;
- sendFinishedEvent_ = true;
- return;
- }
- }
- else
- {
- // Compressed sound start
- PlayLockless(sound->GetDecoderStream());
- sound_ = sound;
- return;
- }
- }
- // If sound pointer is null or if sound has no data, stop playback
- StopLockless();
- sound_.Reset();
- }
- void SoundSource::PlayLockless(const SharedPtr<SoundStream>& stream)
- {
- // Reset the time position in any case
- timePosition_ = 0.0f;
- if (stream)
- {
- // Setup the stream buffer
- unsigned sampleSize = stream->GetSampleSize();
- unsigned streamBufferSize = sampleSize * stream->GetIntFrequency() * STREAM_BUFFER_LENGTH / 1000;
- streamBuffer_ = new Sound(context_);
- streamBuffer_->SetSize(streamBufferSize);
- streamBuffer_->SetFormat(stream->GetIntFrequency(), stream->IsSixteenBit(), stream->IsStereo());
- streamBuffer_->SetLooped(true);
- soundStream_ = stream;
- unusedStreamSize_ = 0;
- position_ = streamBuffer_->GetStart();
- fractPosition_ = 0;
- sendFinishedEvent_ = true;
- return;
- }
- // If stream pointer is null, stop playback
- StopLockless();
- }
- void SoundSource::StopLockless()
- {
- position_ = nullptr;
- timePosition_ = 0.0f;
- // Free the sound stream and decode buffer if a stream was playing
- soundStream_.Reset();
- streamBuffer_.Reset();
- }
- void SoundSource::SetPlayPositionLockless(signed char* pos)
- {
- // Setting position on a stream is not supported
- if (!sound_ || soundStream_)
- return;
- signed char* start = sound_->GetStart();
- signed char* end = sound_->GetEnd();
- if (pos < start)
- pos = start;
- if (sound_->IsSixteenBit() && (pos - start) & 1u)
- ++pos;
- if (pos > end)
- pos = end;
- position_ = pos;
- timePosition_ = ((float)(int)(size_t)(pos - sound_->GetStart())) / (sound_->GetSampleSize() * sound_->GetFrequency());
- }
- void SoundSource::MixMonoToMono(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto vol = RoundToInt(256.0f * totalGain);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + (*pos * vol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + (*pos * vol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + *pos * vol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + *pos * vol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixMonoToStereo(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto leftVol = (int)((-panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- auto rightVol = (int)((panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- if (!leftVol && !rightVol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + (*pos * leftVol) / 256;
- ++dest;
- *dest = *dest + (*pos * rightVol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + (*pos * leftVol) / 256;
- ++dest;
- *dest = *dest + (*pos * rightVol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + *pos * leftVol;
- ++dest;
- *dest = *dest + *pos * rightVol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + *pos * leftVol;
- ++dest;
- *dest = *dest + *pos * rightVol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixMonoToMonoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto vol = RoundToInt(256.0f * totalGain);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + (GET_IP_SAMPLE() * vol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + (GET_IP_SAMPLE() * vol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + GET_IP_SAMPLE() * vol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + GET_IP_SAMPLE() * vol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixMonoToStereoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto leftVol = (int)((-panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- auto rightVol = (int)((panning_ + 1.0f) * (256.0f * totalGain + 0.5f));
- if (!leftVol && !rightVol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + (s * leftVol) / 256;
- ++dest;
- *dest = *dest + (s * rightVol) / 256;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + (s * leftVol) / 256;
- ++dest;
- *dest = *dest + (s * rightVol) / 256;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + s * leftVol;
- ++dest;
- *dest = *dest + s * rightVol;
- ++dest;
- INC_POS_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- int s = GET_IP_SAMPLE();
- *dest = *dest + s * leftVol;
- ++dest;
- *dest = *dest + s * rightVol;
- ++dest;
- INC_POS_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToMono(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto vol = RoundToInt(256.0f * totalGain);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- int s = ((int)pos[0] + (int)pos[1]) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToStereo(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto vol = RoundToInt(256.0f * totalGain);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + (pos[0] * vol) / 256;
- ++dest;
- *dest = *dest + (pos[1] * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + (pos[0] * vol) / 256;
- ++dest;
- *dest = *dest + (pos[1] * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + pos[0] * vol;
- ++dest;
- *dest = *dest + pos[1] * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + pos[0] * vol;
- ++dest;
- *dest = *dest + pos[1] * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToMonoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto vol = RoundToInt(256.0f * totalGain);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + (s * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- int s = (GET_IP_SAMPLE_LEFT() + GET_IP_SAMPLE_RIGHT()) / 2;
- *dest = *dest + s * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixStereoToStereoIP(Sound* sound, int* dest, unsigned samples, int mixRate)
- {
- float totalGain = masterGain_ * attenuation_ * gain_;
- auto vol = RoundToInt(256.0f * totalGain);
- if (!vol)
- {
- MixZeroVolume(sound, samples, mixRate);
- return;
- }
- float add = frequency_ / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- int fractPos = fractPosition_;
- if (sound->IsSixteenBit())
- {
- auto* pos = (short*)position_;
- auto* end = (short*)sound->GetEnd();
- auto* repeat = (short*)sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + (GET_IP_SAMPLE_LEFT() * vol) / 256;
- ++dest;
- *dest = *dest + (GET_IP_SAMPLE_RIGHT() * vol) / 256;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = (signed char*)pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + (GET_IP_SAMPLE_LEFT() * vol) / 256;
- ++dest;
- *dest = *dest + (GET_IP_SAMPLE_RIGHT() * vol) / 256;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = (signed char*)pos;
- }
- }
- else
- {
- auto* pos = (signed char*)position_;
- signed char* end = sound->GetEnd();
- signed char* repeat = sound->GetRepeat();
- if (sound->IsLooped())
- {
- while (samples--)
- {
- *dest = *dest + GET_IP_SAMPLE_LEFT() * vol;
- ++dest;
- *dest = *dest + GET_IP_SAMPLE_RIGHT() * vol;
- ++dest;
- INC_POS_STEREO_LOOPED();
- }
- position_ = pos;
- }
- else
- {
- while (samples--)
- {
- *dest = *dest + GET_IP_SAMPLE_LEFT() * vol;
- ++dest;
- *dest = *dest + GET_IP_SAMPLE_RIGHT() * vol;
- ++dest;
- INC_POS_STEREO_ONESHOT();
- }
- position_ = pos;
- }
- }
- fractPosition_ = fractPos;
- }
- void SoundSource::MixZeroVolume(Sound* sound, unsigned samples, int mixRate)
- {
- float add = frequency_ * (float)samples / (float)mixRate;
- auto intAdd = (int)add;
- auto fractAdd = (int)((add - floorf(add)) * 65536.0f);
- unsigned sampleSize = sound->GetSampleSize();
- fractPosition_ += fractAdd;
- if (fractPosition_ > 65535)
- {
- fractPosition_ &= 65535;
- position_ += sampleSize;
- }
- position_ += intAdd * sampleSize;
- if (position_ > sound->GetEnd())
- {
- if (sound->IsLooped())
- {
- while (position_ >= sound->GetEnd())
- {
- position_ -= (sound->GetEnd() - sound->GetRepeat());
- }
- }
- else
- position_ = nullptr;
- }
- }
- void SoundSource::MixNull(float timeStep)
- {
- if (!position_ || !sound_ || !IsEnabledEffective())
- return;
- // Advance only the time position
- timePosition_ += timeStep * frequency_ / sound_->GetFrequency();
- if (sound_->IsLooped())
- {
- // For simulated playback, simply reset the time position to zero when the sound loops
- if (timePosition_ >= sound_->GetLength())
- timePosition_ -= sound_->GetLength();
- }
- else
- {
- if (timePosition_ >= sound_->GetLength())
- {
- position_ = nullptr;
- timePosition_ = 0.0f;
- }
- }
- }
- }
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