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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Thread.h"
- #ifdef _WIN32
- #include "../Engine/WinWrapped.h"
- #else
- #include <pthread.h>
- #endif
- #include "../DebugNew.h"
- namespace Urho3D
- {
- #ifdef URHO3D_THREADING
- #ifdef _WIN32
- static DWORD WINAPI ThreadFunctionStatic(void* data)
- {
- Thread* thread = static_cast<Thread*>(data);
- thread->ThreadFunction();
- return 0;
- }
- #else
- static void* ThreadFunctionStatic(void* data)
- {
- auto* thread = static_cast<Thread*>(data);
- thread->ThreadFunction();
- pthread_exit((void*)nullptr);
- return nullptr;
- }
- #endif
- #endif // URHO3D_THREADING
- ThreadID Thread::mainThreadID;
- Thread::Thread() :
- handle_(nullptr),
- shouldRun_(false)
- {
- }
- Thread::~Thread()
- {
- Stop();
- }
- bool Thread::Run()
- {
- #ifdef URHO3D_THREADING
- // Check if already running
- if (handle_)
- return false;
- shouldRun_ = true;
- #ifdef _WIN32
- handle_ = CreateThread(nullptr, 0, ThreadFunctionStatic, this, 0, nullptr);
- #else
- handle_ = new pthread_t;
- pthread_attr_t type;
- pthread_attr_init(&type);
- pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE);
- pthread_create((pthread_t*)handle_, &type, ThreadFunctionStatic, this);
- #endif
- return handle_ != nullptr;
- #else
- return false;
- #endif // URHO3D_THREADING
- }
- void Thread::Stop()
- {
- #ifdef URHO3D_THREADING
- // Check if already stopped
- if (!handle_)
- return;
- shouldRun_ = false;
- #ifdef _WIN32
- WaitForSingleObject((HANDLE)handle_, INFINITE);
- CloseHandle((HANDLE)handle_);
- #else
- auto* thread = (pthread_t*)handle_;
- if (thread)
- pthread_join(*thread, nullptr);
- delete thread;
- #endif
- handle_ = nullptr;
- #endif // URHO3D_THREADING
- }
- void Thread::SetPriority(int priority)
- {
- #ifdef URHO3D_THREADING
- #ifdef _WIN32
- if (handle_)
- SetThreadPriority((HANDLE)handle_, priority);
- #elif defined(__linux__) && !defined(__ANDROID__) && !defined(__EMSCRIPTEN__)
- auto* thread = (pthread_t*)handle_;
- if (thread)
- pthread_setschedprio(*thread, priority);
- #endif
- #endif // URHO3D_THREADING
- }
- void Thread::SetMainThread()
- {
- mainThreadID = GetCurrentThreadID();
- }
- ThreadID Thread::GetCurrentThreadID()
- {
- #ifdef URHO3D_THREADING
- #ifdef _WIN32
- return GetCurrentThreadId();
- #else
- return pthread_self();
- #endif
- #else
- return ThreadID();
- #endif // URHO3D_THREADING
- }
- bool Thread::IsMainThread()
- {
- #ifdef URHO3D_THREADING
- return GetCurrentThreadID() == mainThreadID;
- #else
- return true;
- #endif // URHO3D_THREADING
- }
- }
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